Scriptname aadpMainTestQuest extends Quest Actor PlayerRefEVENT onInit() RegisterForSingleUpdate(0.2) Playerref = Game.GetPlayer()endEVENTEVENT onUpdate()if PlayerRef.GetAVpercentage("stamina") <= 0 debug.Message("works")endifRegisterForSingleUpdate(0.2)endEVENTBut this one will work? Should not the Actor variable be set and STAY set?
This works:
Scriptname aadpMainTestQuest extends Quest Actor PlayerRefEVENT onInit() RegisterForSingleUpdate(0.2) endEVENTEVENT onUpdate()Playerref = Game.GetPlayer()if PlayerRef.GetAVpercentage("stamina") <= 0 debug.Message("works")endifRegisterForSingleUpdate(0.2)endEVENT

