» Wed Jun 13, 2012 7:24 am
Players whine about magic because they feel it is an aspect in the game that has been under developed. I mean have you seen the master level destruction spells, those things are a JOKE. If you had played any of the other ES games, you would probably know that magic has been the red headed step child, at least since morrowind (no regen + spell failure + half the enemies have constant spell reflect = lol mages). There was no legit reason to remove spell crafting at all, or at least none that I can fathom. I at least know it wasn't to prevent any exploits, as the current enchanting/smithing/alchemy system laughs at that.
Really though, its about character customization. The fact that you could create your own spell and put your very own special touch on it was just a fun aspect of past ES games. If you wanted to use your magicka very effeciently, you could create an on touch spell with a low magnitude, but long duration. If you wanted your enemy dead now, you could make a spell to use ALL your magick at once for one big attack, but you would be vulnerable afterwards, Maybe your mage really likes the basic "Flames" spell, and would have prefered using it through out the game. With spell crafting, you could at least upgrade the damage of the spell eventually, keeping your favorite spells "up to date".
At least on the PC you have mods to fix some of the problems, but on console...I feel nothing but pity for.