» Tue Apr 05, 2011 3:15 pm
The NIF file format has changed between Fo3 and FNV, there are two new nodes available (one is iron sights), so I don't think Fo3 weapons will work in FNV, but you can port them over and try of course.
In general, static NIFs and such work fine, but weapons were changed and this will cause you issues in-game (as mentioned, iron-sights and one other). JES had the following to say about adding the new node:
"The node is usually parented to anything that doesn't animate (e.g. the stock). It's used purely for positioning the camera correctly relative to the weapon's geometry so you shoot where you expect to shoot. If you want to get a head start, it's called ##sightingnode "
Another comment from the forums on it:
"If you want to create weapons that use iron sights, you must create a node in the weapon that lines up with the sights. Only the position matters; the orientation is always relative to the camera facing. This means the line between the iron sights camera node, rear sights, and front sights must all be parallel to one of the axes (X?) in your 3D modeling program of choice."
Luck,
Miax