To be honest with you, that is one thing I didn't like about Fallout 1: If you ever managed to get your own suit of power armor, the game was basically over. You won. Absolutely NOTHING in the game was ever going to come close to hurting you from there on out.
...
But I certainly hope that there is no one suit of power armor that practically makes you invincible. :prod:
Yeah, power armor was too insanely powerful in Fallout 1 and 2. When you found a set, regardless of whether or not you were a combat oriented character, you became a god among men, crushing all that stood in your path. I cleaned out New Reno by myself using only a few Stimpaks for the bastards lucky enough to hit me with a critical.
If the developers have any love for their fans and the game (I believe they do), then yes, you will become an unstoppable power armor-wearing juggernaut.
However, wearing power armor is no guarantee of safety in the Fallout universe. If you played "Fallout" on anything other than Wimpy combat difficulty, you could still be hit critically and die. Super mutants with plasma rifles and deathclaws were very good at doing that.
But critical hits were rare on you if you had even decent Luck. And few were so devastating that they killed you in one hit if you made sure to keep your health at max using Stimpaks. Which, by the way, working the same way as in Fallout 3. Go into your inventory (for 4 AP) and pop all the Stims you wanted - exit inventory and continue the fight at full health.
I'd rather the power armor be super rare, but insanely powerful, It just felt like the power armor in fallout 3 was a hunk of metal you threw on.
I agree, but Bethesda had a real problem on what to do about power armor with Fallout 3. They had already established that you can loot anything your enemy was using off their corpse, and, because of the storyline, they had BOS soldiers everywhere. The PA training perk was a good idea, but felt a little arbitrary. Real life power armor or exo-skeletons don't require much training to use - certainly not enough that a reasonably intelligent person couldn't figure it out in a couple of hours. And Bethesda couldn't just make the BOS insanely powerful in the PA because the storyline required for BOS members to die in front of you in combat, and you could loot those bodies.
Simply put, Bethesda wrote themselves into a corner where PA was concerned.
Best part is those that want to alter the default stats for the armor, can (and very likely will

).
How about a mod that not only locks up the armor temporarily via EMP grenade
* (and perhaps some other modded weapons), but also a mod that allows the armor to actually break due to damage & EMP, and the Player must unequip it to move again, and must carry it's full weight if they want to haul it somewhere to get it fixed. Damage done to it could also incrementally reduce it's benefits, based on it's condition.
*this part has already been done.
All good ideas. I agree. It really bugged me in vanilla FO3 how EMP grenades did nothing to PA users. EMP waves should lock up the suits and drop the wearer like a rusted tin man. EMPs were rare enough in FO3 that this should have been valid. It would be even better if enemies recognized this strategy and employed it against you, the player. Every god (PA making you one in the originals) should have an Achilles heel to exploit.
Ha. But, in "Fallout 3" you could kill a Brotherhood of Steel paladin with bare knuckles. That, to me, is just plain wrong.
In Fallout lore, a soldier in power armor can defeat tanks. Raiders with duct-taped rifles and baseball bats should not be a threat to a man wearing power armor.
I'm betting on Obsidian to get this right. They understand that power armor is your reward for reaching the end of the game.
Cheaters who ran to Navarro notwithstanding. <_<
I don't think running to Navarro was cheating necessarily. You wouldn't know to do this unless you had played and beaten the game at least once, and the trip wasn't easy, regardless.
I wouldn't mind PA making you extremely powerful as long as it makes
everyone who wears it extremely powerful. To the point where even at level 20 and above, you would pause give it considerable thought before engaging someone wearing the stuff. For this to work though, you need PA to be very rare. Especially with the way looting works in FO3 and NV. I think this may happen in NV, because the BOS is said to be hiding/hidden, and it will hopefully be just as hard to make meaning contact with them as it was in FO1 and FO2. In those games, you rarely encountered them in their power armor either. Also, I think it is important for the PA to have a weakness, like EMP grenades or plasma weapons, that make it a drawback to use during those fights. If it gives a STR bonus, it should have a STR requirement to use in the first place. And it should continue to give an AGL penalty.
Hopefully the stuff will be hard to track down.