Will Power Armor make you a tank like it did in Fallout 1 an

Post » Tue Feb 01, 2011 11:27 pm

I'd rather the power armor be super rare, but insanely powerful, It just felt like the power armor in fallout 3 was a hunk of metal you threw on.


That's fine with me, too.

My first encounter with power armor in "Fallout 3" was not a good one; I saw an Outcast patrol (in power armor) getting chewed up by raiders who were wearing bits of tire and leather knickers. Not cool.
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Enie van Bied
 
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Post » Tue Feb 01, 2011 11:00 am

G. you forgot to mention save/load exploiting at "run to Navarro", because you're pretty much going to do it if you run there straight from the start.

Because of the random encounters?
Any fallout 2 player should know that they shouldn't run to Navarro without saving on 2-3 slots along the way.
So I didn't think of stating the obvious. :P
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I’m my own
 
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Post » Tue Feb 01, 2011 6:42 pm

Best part is those that want to alter the default stats for the armor, can (and very likely will :evil:).

How about a mod that not only locks up the armor temporarily via EMP grenade* (and perhaps some other modded weapons), but also a mod that allows the armor to actually break due to damage & EMP, and the Player must unequip it to move again, and must carry it's full weight if they want to haul it somewhere to get it fixed. Damage done to it could also incrementally reduce it's benefits, based on it's condition.


*this part has already been done.
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Marquis T
 
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Post » Tue Feb 01, 2011 10:37 am

It's been a long time since I played the original Fallout, but...

I seem to remember still getting my ass kicked by higher level enemies even with Power Armor. Maybe not nearly as much when after you did that side-quest to upgrade it, but... I don't remember the last 3 hours being a cakewalk.

I
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Budgie
 
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Post » Tue Feb 01, 2011 9:09 am

G. you forgot to mention save/load exploiting at "run to Navarro", because you're pretty much going to do it if you run there straight from the start.


consider people can speed run the game under 30 minutes, including a Navarro trip being the first place to go....I wouldn′t say it′s that hard to get
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djimi
 
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Post » Tue Feb 01, 2011 11:40 am

Because of the random encounters?
Any fallout 2 player should know that they shouldn't run to Navarro without saving on 2-3 slots along the way.
So I didn't think of stating the obvious. :P


True dat. It just sounded easier than it actually is (even with exploiting). :P

I wouldn′t say it′s that hard to get


Oh, it isn't hard when you know what to do. It can be a chore, though, when going there. Save often and reload when being murdered.
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Gisela Amaya
 
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Post » Tue Feb 01, 2011 11:56 pm

That's fine with me, too.

My first encounter with power armor in "Fallout 3" was not a good one; I saw an Outcast patrol (in power armor) getting chewed up by raiders who were wearing bits of tire and leather knickers. Not cool.


The total opposite of me then :P . In my first playthrough, I was on my way to Arefu and took the path past Kaelyn's Bed & Breakfast... Where I was unfortunate enough to be pinned down by the raiders there :8 . I was low and health, low on ammo and they were closing in... Was fairly certain that I'd need to load a save. But then, suddenly, an outcast patrol appeared, the raiders all but forgot about me and turned their attention on the outcasts.. Who made mincemeat of them without any losses of their own. Now, THAT struck me as amazing and really made me want a power armor ASAP :drool: .
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Robert DeLarosa
 
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Post » Tue Feb 01, 2011 10:00 am

The total opposite of me then :P . In my first playthrough, I was on my way to Arefu and took the path past Kaelyn's Bed & Breakfast... Where I was unfortunate enough to be pinned down by the raiders there :8 . I was low and health, low on ammo and they were closing in... Was fairly certain that I'd need to load a save. But then, suddenly, an outcast patrol appeared, the raiders all but forgot about me and turned their attention on the outcasts.. Who made mincemeat of them without any losses of their own. Now, THAT struck me as amazing and really made me want a power armor ASAP :drool: .


Ha. But, in "Fallout 3" you could kill a Brotherhood of Steel paladin with bare knuckles. That, to me, is just plain wrong.

In Fallout lore, a soldier in power armor can defeat tanks. Raiders with duct-taped rifles and baseball bats should not be a threat to a man wearing power armor.

I'm betting on Obsidian to get this right. They understand that power armor is your reward for reaching the end of the game.


Cheaters who ran to Navarro notwithstanding. <_<
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Sammygirl500
 
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Post » Tue Feb 01, 2011 8:54 am

If it's as powerful as it used to be, we had better have to earn it first, whether it be by completing a difficult quest or killing somebody who's wearing it.
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Anne marie
 
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Post » Tue Feb 01, 2011 6:05 pm

Since Damage Threshold is back, I would say it would make you more like a tank than how crappy it was in Fo3. In NV, those in PA should be feared and hard to kill.
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Oyuki Manson Lavey
 
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Post » Tue Feb 01, 2011 9:54 am

Since Damage Threshold is back, I would say it would make you more like a tank than how crappy it was in Fo3. In NV, those in PA should be feared and hard to kill.


Yes.

I think that's why J.E. Sawyer and the others have alluded to the Brotherhood being difficult to find in the Mojave Wasteland. I'm guessing that, if you want to be able to even get within shooting distance of someone in power armor, you're going to need a good reputation with a faction.
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Thomas LEON
 
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Post » Tue Feb 01, 2011 3:06 pm

Ha. But, in "Fallout 3" you could kill a Brotherhood of Steel paladin with bare knuckles. That, to me, is just plain wrong.

In Fallout lore, a soldier in power armor can defeat tanks. Raiders with duct-taped rifles and baseball bats should not be a threat to a man wearing power armor. .


I'd say that this make'em seem a lot less impressive, indeed, and sorta contrarily to the fallout lore. Being able to defeat a tank in it.. Well, that certainly sounds like the triumphcard which turned the war in the US favor. All the more reason for it to be treated as powerful then! :clap:

I'm betting on Obsidian to get this right. They understand that power armor is your reward for reaching the end of the game.

Cheaters who ran to Navarro notwithstanding. <_<


Well, whatever the case, I'm not expecting there to be many power armors in New Vegas. After all, it's only the Enclave and the BoS that use Power Armors extensively, other factions only uses it rarely or not at all. And with the BoS only being a minor faction here and the Enclave not appearing at all, they should be drastically rarer if compared to FO3 for sure. Even if there is some way of getting it early in New Vegas... Well, I don't know if the Power Armor perk will reappear or not but if it does, well.. At best any early found armor will be staying in your apartment or wherever you put it until you acquire the perk or remain worhless other than as goods you can sell if you never obtain the perk.
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N Only WhiTe girl
 
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Post » Tue Feb 01, 2011 10:44 pm

To be honest with you, that is one thing I didn't like about Fallout 1: If you ever managed to get your own suit of power armor, the game was basically over. You won. Absolutely NOTHING in the game was ever going to come close to hurting you from there on out.
...
But I certainly hope that there is no one suit of power armor that practically makes you invincible. :prod:

Yeah, power armor was too insanely powerful in Fallout 1 and 2. When you found a set, regardless of whether or not you were a combat oriented character, you became a god among men, crushing all that stood in your path. I cleaned out New Reno by myself using only a few Stimpaks for the bastards lucky enough to hit me with a critical.

If the developers have any love for their fans and the game (I believe they do), then yes, you will become an unstoppable power armor-wearing juggernaut.

However, wearing power armor is no guarantee of safety in the Fallout universe. If you played "Fallout" on anything other than Wimpy combat difficulty, you could still be hit critically and die. Super mutants with plasma rifles and deathclaws were very good at doing that.

But critical hits were rare on you if you had even decent Luck. And few were so devastating that they killed you in one hit if you made sure to keep your health at max using Stimpaks. Which, by the way, working the same way as in Fallout 3. Go into your inventory (for 4 AP) and pop all the Stims you wanted - exit inventory and continue the fight at full health.

I'd rather the power armor be super rare, but insanely powerful, It just felt like the power armor in fallout 3 was a hunk of metal you threw on.

I agree, but Bethesda had a real problem on what to do about power armor with Fallout 3. They had already established that you can loot anything your enemy was using off their corpse, and, because of the storyline, they had BOS soldiers everywhere. The PA training perk was a good idea, but felt a little arbitrary. Real life power armor or exo-skeletons don't require much training to use - certainly not enough that a reasonably intelligent person couldn't figure it out in a couple of hours. And Bethesda couldn't just make the BOS insanely powerful in the PA because the storyline required for BOS members to die in front of you in combat, and you could loot those bodies.

Simply put, Bethesda wrote themselves into a corner where PA was concerned.

Best part is those that want to alter the default stats for the armor, can (and very likely will :evil:).

How about a mod that not only locks up the armor temporarily via EMP grenade* (and perhaps some other modded weapons), but also a mod that allows the armor to actually break due to damage & EMP, and the Player must unequip it to move again, and must carry it's full weight if they want to haul it somewhere to get it fixed. Damage done to it could also incrementally reduce it's benefits, based on it's condition.


*this part has already been done.

All good ideas. I agree. It really bugged me in vanilla FO3 how EMP grenades did nothing to PA users. EMP waves should lock up the suits and drop the wearer like a rusted tin man. EMPs were rare enough in FO3 that this should have been valid. It would be even better if enemies recognized this strategy and employed it against you, the player. Every god (PA making you one in the originals) should have an Achilles heel to exploit.

Ha. But, in "Fallout 3" you could kill a Brotherhood of Steel paladin with bare knuckles. That, to me, is just plain wrong.

In Fallout lore, a soldier in power armor can defeat tanks. Raiders with duct-taped rifles and baseball bats should not be a threat to a man wearing power armor.

I'm betting on Obsidian to get this right. They understand that power armor is your reward for reaching the end of the game.


Cheaters who ran to Navarro notwithstanding. <_<

I don't think running to Navarro was cheating necessarily. You wouldn't know to do this unless you had played and beaten the game at least once, and the trip wasn't easy, regardless.

I wouldn't mind PA making you extremely powerful as long as it makes everyone who wears it extremely powerful. To the point where even at level 20 and above, you would pause give it considerable thought before engaging someone wearing the stuff. For this to work though, you need PA to be very rare. Especially with the way looting works in FO3 and NV. I think this may happen in NV, because the BOS is said to be hiding/hidden, and it will hopefully be just as hard to make meaning contact with them as it was in FO1 and FO2. In those games, you rarely encountered them in their power armor either. Also, I think it is important for the PA to have a weakness, like EMP grenades or plasma weapons, that make it a drawback to use during those fights. If it gives a STR bonus, it should have a STR requirement to use in the first place. And it should continue to give an AGL penalty.

Hopefully the stuff will be hard to track down.
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Auguste Bartholdi
 
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Post » Tue Feb 01, 2011 1:33 pm

In my mind, I see a tribal with a pulse grenade. He throws it at the feet of a Power Armor clad BoS paladin, the paladin falls on his back as his armor has locked, and the tribal runs up ontop of him and thrusts a sharpened piece of rebar through the paladins eye piece! Hardest thing now is stripping the thing of the corpse, you probably damage it in the process and some circuit in the power armor's engine might be fried, to hard to fix by a bunch of tribals, and if you get it to a mech the BoS will soon find out about you, the word will spread.


http://www.fallout3nexus.com/downloads/file.php?id=5331. :evil:
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Your Mum
 
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Post » Tue Feb 01, 2011 9:55 am

http://www.fallout3nexus.com/downloads/file.php?id=5331. :evil:


Yes, a spear shoved through the eye hole of a power helmet would be fatal. As it should be. In game terms, that represents the native making an extremely high luck roll... :nerd:
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