will TESV Dawnguard allow spreading vampirism?

Post » Fri Jun 15, 2012 6:27 pm

the recent trailer raises lots of questions. namely, will there finally be an ability or effect that causes non-quest npcs you bite to become vampires as well? I noticed in trailer there was a part where biting is allowed on people that are awake, so maybe now people can make any non-quest npc into vampires? That would be more natural than only scripted/quest specific people. it could kind of be like raise undead but with no time limit to people you make into vampires, they can become your servants/companions. That's something werewolves should of have in Skyrim to spread lycanthropy. Any more information about Dawnguard content, questline size/length, and info? They could make this even better than Skyrim main questlines! (I don't fast travel, so that helps make the quests longer, but still there should be tons to do for both dawnguard and vampires questlines.) It could be very interesting and rewarding!!
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Music Show
 
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Post » Fri Jun 15, 2012 9:46 am

It would be cool, but I don't really see it happening for loads of reasons.
That bite animation probably kills them.
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Captian Caveman
 
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Post » Fri Jun 15, 2012 12:31 pm

well even prescripted npcs that can be turned in the questline would be interesting.
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Alexis Estrada
 
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Post » Fri Jun 15, 2012 3:51 am

It would be cool, but I don't really see it happening for loads of reasons.
That bite animation probably kills them.
They do. Plus if it turned them into vampires then it would be stupid same as spreading Lycanthropy. Mostly because eventually you'd have a world of vampire lords and werewolves just murdering each other every night.
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D LOpez
 
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Post » Fri Jun 15, 2012 1:20 pm

They do. Plus if it turned them into vampires then it would be stupid same as spreading Lycanthropy. Mostly because eventually you'd have a world of vampire lords and werewolves just murdering each other every night.
Game breaking but it does sound pretty awesome :)
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Bad News Rogers
 
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Post » Fri Jun 15, 2012 3:25 am

i want this so badly.
imagine feeding on someone and then they turn and become a follower
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Josh Sabatini
 
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Post » Fri Jun 15, 2012 10:06 am

Let's hope not. Have you seen how The Sims 3 handles vampirism? You end up with a town full of vampires, all of whom collapse every time they're outdoors in the daytime ...
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Amber Ably
 
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Post » Fri Jun 15, 2012 12:44 pm

The court mage of solitude's a vampire maybe you could have high up people be vamps and feed the vampire faction infomation (won't happen)
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Michelle Serenity Boss
 
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Post » Fri Jun 15, 2012 3:35 pm

on slaves todd did say there is a new shout that rips out living peoples souls and turns them into undead minoins
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Jade
 
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Post » Fri Jun 15, 2012 8:33 am

The bite looks to kill them as you stab your bone-wings into them as you do it. It's one of the ways to increase skill tree progress.
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Ezekiel Macallister
 
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Post » Fri Jun 15, 2012 9:06 am

that'd be pretty awesome :D But i think biting will kill npcs. ):
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Charlie Ramsden
 
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Post » Fri Jun 15, 2012 4:55 pm

hey I wonder if undead minions (from the shout) are permanent, like you can dismiss them and they would wait somewhere for you? Would be better than dead thrall where they just die
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Nicole Elocin
 
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Post » Fri Jun 15, 2012 5:08 am

i find it funny that there is a load screen about "werewolves descending upon the unwary," but there are no wild werewolf encounters in skyrim.

i just want new ways to kill stuff.

and that mounted combat has me wanting to go look for where i left that damned demon-eyed horse.
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Tyler F
 
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Post » Fri Jun 15, 2012 2:02 am

Although I wouldn't mind seeing that, Probably won't happen.
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Jesus Sanchez
 
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Post » Fri Jun 15, 2012 5:58 am

Well you know what they say, Vampirism is like herpes, if you got it might as well spread it around.
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Motionsharp
 
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Post » Fri Jun 15, 2012 4:28 am

Modscript
if {player} bites {somenpc}
then make {somenpc} vampire
end

Or something. Yeah point is it can be modded in.
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Victor Oropeza
 
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Post » Fri Jun 15, 2012 4:23 am

Game breaking definitely. Brings up more problems than it really needs, to be honest. Even if Bethesda could implement it into one piece of DLC, I'd much rather that they didn't. I'm perfectly fine sneaking around the foolish mortals.

i find it funny that there is a load screen about "werewolves descending upon the unwary," but there are no wild werewolf encounters in skyrim.

It seems entirely possible that they'll add in werewolf encounters, which I really hope that they do. After all, they're adding the werewolf perk tree. Why not make a couple roam the lands of Skyrim? It would also be a good way to be infected with lycanthropy without having the join the Companions. Imagine they're faces if you joined and you were already a werewolf. :P
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Causon-Chambers
 
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Post » Fri Jun 15, 2012 9:25 am

it could work if they added more unnamed NPCs or you could only turn current unnamed NPCs like bandits for example.
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Monique Cameron
 
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Post » Fri Jun 15, 2012 11:17 am

The bite looks to kill them as you stab your bone-wings into them as you do it. It's one of the ways to increase skill tree progress.

I believe he was referring to the vampire feeding animation for "normal form" vampires, which is seen inside a shop in the Dawnguard trailer.

Game breaking definitely. Brings up more problems than it really needs, to be honest. Even if Bethesda could implement it into one piece of DLC, I'd much rather that they didn't. I'm perfectly fine sneaking around the foolish mortals.

It seems entirely possible that they'll add in werewolf encounters, which I really hope that they do. After all, they're adding the werewolf perk tree. Why not make a couple roam the lands of Skyrim? It would also be a good way to be infected with lycanthropy without having the join the Companions. Imagine they're faces if you joined and you were already a werewolf. :tongue:

Good point. I always thought it was silly how they have tons of loading screens that talk about real dangers, creatures, encounters, and skills in the game, but when they refer to werewolves, there are no other examples of them aside from you and the contained ones in the Companions questline. Very odd.

I'm hoping perhaps they added (or will add) a simple "werewolf attack" code as a random wilderness/road event that happens only at night. That would be very cool and would solve that issue which is so annoying from a lore perspective. Also, a good gameplay addition all around, especially since there could be different leveled werewolves, just as there are in the Companions questline, so they would be of varying difficulty as the PC levels up.
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Marine Arrègle
 
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Post » Fri Jun 15, 2012 6:16 am

if they implement spreading vampirism and the lycan disease could i spread both because im a wereprye
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NAkeshIa BENNETT
 
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