I wish the NPCs will be quiet.

Post » Fri Jun 15, 2012 8:36 pm

There I am trying to enjoy a nice ale and moon sugar at the Silver-Blood Inn. Minding my own business sitting at the bar counter. When all of a sudden, I hear Endon blabbering on about his daughter, his constant "hmm?"-ing, and that bloody silver he cares so much about. This one is just trying to relax. I wish Bethesda didn't make those NPC's so determined to have a conversation without a choice of dialog.
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Jennifer May
 
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Post » Fri Jun 15, 2012 4:21 pm

Ewwwwww..... Markarth :dry:
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DarkGypsy
 
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Post » Fri Jun 15, 2012 10:24 pm

Markarth.. that corrupted filth.
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Nick Pryce
 
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Post » Fri Jun 15, 2012 7:14 pm

I agree, although its not too bad. The best solution would be to give NPCs simple greetings like in Oblivion - even if they just used the 'what do you need?' and 'yes?' lines that are currently in the game. Some NPCs also have 'good morning/evening' lines that will work too.
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The Time Car
 
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Post » Fri Jun 15, 2012 6:01 pm

Yes I feel your pain. Sometimes I wish I could have played the PC version just so I could find a mod or make one to make the NPC's talk less. Like that female regard blacksmith in Whiterun. I don't care about your damn father! Arg!

And that Nazeem. "have you been to the cloud district lately? Oh what am I saying, of course you haven't"

Dammit I just came from there! He needs to die.
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Enie van Bied
 
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Post » Sat Jun 16, 2012 1:34 am

On my first character I made the mistake of marrying the woman from the Riverwood Trader and she moved into my house in Windhelm. In game time we were married for nearly a year, living in Windhelm that whole time. I'd return home after a week or more adventuring and what welcome do I get? "Thank you so much for returning the claw" :banghead:
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Melly Angelic
 
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Post » Fri Jun 15, 2012 5:48 pm

Even more annoying is that they will keep repeating the same lines over and over and over simply because you are close to them. That to me is so annoying that I actually avoid towns for the most part. I go to buy and sell, pick up quests, and go to my home. Other than that I avoid the NPC's as much as possible. After 4 characters I'm totally sick of hearing the same repeated lines to infinity.
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SaVino GοΜ
 
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Post » Sat Jun 16, 2012 1:49 am

Whiterun and Solitude are cool places to hang out imo.. there's also a mod out there that reduces NPC pvssyr if you want to get it.

^ Yeah, that is a bit irritating too.. but having to constantly hear NPCs talk to me by simply passing them is why I got the mod to shut them up.
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CHANONE
 
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Post » Fri Jun 15, 2012 8:56 pm

Whiterun and Solitude are cool places to hang out imo.. there's also a mod out there that reduces NPC pvssyr if you want to get it.

^ Yeah, that is a bit irritating too.. but having to constantly hear NPCs talk to me by simply passing them is why I got the mod to shut them up.

I wish this mod was on the xbox version. If the only one I could get, I'd be happy.
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Imy Davies
 
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Post » Sat Jun 16, 2012 2:08 am

There just having a litte conversation too with their hmm's.
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Steven Hardman
 
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Post » Fri Jun 15, 2012 5:33 pm

Yes I feel your pain. Sometimes I wish I could have played the PC version just so I could find a mod or make one to make the NPC's talk less. Like that female regard blacksmith in Whiterun. I don't care about your damn father! Arg!

And that Nazeem. "have you been to the cloud district lately? Oh what am I saying, of course you haven't"

Dammit I just came from there! He needs to die.
I killed him. No one insults Dovakiin's coin purse! Even thought the majority of us could buy and sell him. (Not because he's black..but because we're rich <.< >.>)
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Elisabete Gaspar
 
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Post » Sat Jun 16, 2012 1:10 am

Whiterun and Solitude are cool places to hang out imo.. there's also a mod out there that reduces NPC pvssyr if you want to get it.

^ Yeah, that is a bit irritating too.. but having to constantly hear NPCs talk to me by simply passing them is why I got the mod to shut them up.
I'll defiantly look into that mod.
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Anna Krzyzanowska
 
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Post » Fri Jun 15, 2012 8:51 pm

I find it strange just how far their voices reach if you're sitting across the bar your hear them like their right next to you I wouldn't mind if it was just like mumblings that you would hear in real life but not fully understandable conversations.
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Francesca
 
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Post » Fri Jun 15, 2012 6:59 pm

But it's perfect for roleplaying an insane character. (Half-joking.)

Ah, imagine you find this in a cave:

Frantic Journal Entry

I can no longer keep track of the date; it is April, no, it is Rain's Hand. April is not a word. Not a word. Not a word.

I do not know the day.

Traveling through this rugged land, I sometimes wonder if this world is not all a trick of Sheogorath. Or worse things. People act as if we have never met before. Guards seem to suffer from memory loss. Many of them are injured in the same place. How is this possible?

My own spouse does not recognize me. Mammoths fall from the sky. Everyone repeats themselves to me, even if we have just spoken. The people are as frozen as the tundra, unchanging, unyielding. It grows worse each day. Sometimes I see objects appear from nowhere, brooms suddenly sweeping, tankards quaffed...I fear that I am affected as well. Mammoths fall from the sky. Today I wore two daggers, yet only had on one sheath. And when I reached for the dagger on my right hip, it appeared from the air itself. Mammoths fall from the sky.Others must be warned. They must look out for the signs, for the signs, for the pines.

No, this isn't right. That's not what I meant to put down. What I wished to say is that mammot --

The journal entry ends abruptly in splashes of blood and ink. One or two smeared fingerprints cover the final half-written page. Looking through the remaining pages reveals only blankness, nothing more.

On the way out of the cave, you spot something odd in the clouds.
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sw1ss
 
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Post » Fri Jun 15, 2012 12:22 pm

Im sick of my stupid housecarl saying "you lost" or " I hope youre not planning any trouble, what can I do for you" like he OWNS the bloody place.
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Gracie Dugdale
 
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Post » Sat Jun 16, 2012 4:34 am

I enjoy hearing the conversations of the NPCs but I wish that:

a) there was a bit more of a variety (more than one conversation to a person, that sort of thing),
b]you had the option to shout 'SHUT THE F@%$£ UP!' (because it would be hilarious).
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Katy Hogben
 
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Post » Sat Jun 16, 2012 1:54 am

I agree, although its not too bad. The best solution would be to give NPCs simple greetings like in Oblivion - even if they just used the 'what do you need?' and 'yes?' lines that are currently in the game. Some NPCs also have 'good morning/evening' lines that will work too.

This... so much this... Really I can't stand those super unrealistic greetings like "I work for my mother....""Do you come to the Cloud District very often..." ergghhh... how Bethesda ever thought they would be a good addition I'd never understand.. I even understand less why do still don't get whats so wrong with it..
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Nauty
 
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Post » Fri Jun 15, 2012 6:39 pm

The NPCs are "intelligent" enough to turn and look at you as you walk by. There should be coding so that only when you stop and turn to look at them do they say something. Every-single-bl**dy time I walk through the Whiterun gates I get, "Yes?", "Need something?", "Hmm?", from those damn Alik'r Warriors. And in Solitude you only have to get within 50 feet of Noster for him to start blathering on about the War and wanting money. It does annoy me.
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Ray
 
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Post » Fri Jun 15, 2012 8:40 pm

Simple. Strong Paralysis Poison.
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Lilit Ager
 
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Post » Fri Jun 15, 2012 3:20 pm

I wish they had more to say. People wishing they were quieter in Oblivion is why they now only have one or two lines to spout over and over.
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Kim Kay
 
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Post » Fri Jun 15, 2012 7:07 pm

I'd prefer to have most NPCs say nothing.

I assume the NPC speech idea was originally implemented to add "realism" to the game.

But if you're not able to give them a significant number of differing comments voiced by a significant number of different voice actors and you aren't able to implement logic that will always guarantee a relevant comment based on where you are and what you've done in the game, e.g., prevent a NPC from saying "Are you knew in town" every time they pas you, regardless of the fact that you've purchased property, become a Thane and, in some cases, completed tasks to ensure that you're "known throughout the hold", then I'd rather that none of them speak at all.

And I definitely don't need to hear the "I work for Belethor", "Visit the Cloud distict..." type comments more than once ... and what's the point of a guard asking if "you need anything" if you can't answer back?

It detracts from realism rather than adding to it.

I noticed some of the same issues in Oblivion. Beth doesn't seem to have a good handle on maintaining internal game logic re: NPC comments ... and it is really annoying or just outright idiotic after awhile.
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Agnieszka Bak
 
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Post » Fri Jun 15, 2012 9:50 pm

Whiterun and Solitude are cool places to hang out imo.. there's also a mod out there that reduces NPC pvssyr if you want to get it....
Where is this mod? What's its name? Please. :smile:

Edit: I found this one: http://skyrim.nexusmods.com/mods/1928
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Yvonne
 
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Post » Fri Jun 15, 2012 10:50 pm

I agree with you, I'm so sick of walking past that little girl in Whiterun and hearing about her running a fruit stand with her Mom. :dry:
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DeeD
 
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