Q&A with Paul Wedgwood

Post » Wed Dec 07, 2011 5:08 pm

http://bethblog.com/index.php/2011/05/06/brink-community-qa-part-1-stats-site-revealed/
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Matt Gammond
 
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Post » Wed Dec 07, 2011 6:50 pm

http://bethblog.com/index.php/2011/05/06/brink-community-qa-part-1-stats-site-revealed/


Nice find. :thumbsup:
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Sarah Kim
 
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Post » Wed Dec 07, 2011 6:04 pm

http://bethblog.com/index.php/2011/05/06/brink-community-qa-part-1-stats-site-revealed/


Thanks

How well is BRINK prepared for the competitive eSport scene? — Trivve

Splash Damage has a long history of supporting competitive players, starting all the way back with Wolfenstein: Enemy Territory – that game is still being played competitively to this day, eight years after its release. We’ve also got a fair few guys here at Splash Damage hailing from the clan scene, including myself!

As with our previous games, Brink features the competition-friendly Stopwatch game mode. If you haven’t heard of it before, it’s pretty straightforward. Both teams take it in turns to play on the attack and the one that manages to set the faster time wins. If neither team manages to play through the whole map within the timelimit, Brink will first check which team managed to make more progress, and if that’s tied too, the team with the most XP wins.

We’ve also made sure that our maps scale down to 5 on 5, since we know that smaller team sizes are very important for clan matches. We even have a special matchmaking playlist right in the console versions of game that’s set up for these smaller team sizes. This playlist also turns on friendly fire and voice chat, while switching off things like Command Post buffs, bots, and overtime for the rawest competitive experience possible. On the PC, you’ve got dedicated servers of course, so all of these settings are at your disposal as well.

Of course, all of that doesn’t even take into account Brink’s unique, objective-driven gameplay that’s all about working together as a coordinated team. We just had a big community tournament here at the Splash Damage offices, and the variety of tactics being used there was a huge amount of fun to watch. We can’t wait to see all the crazy things people come up with once the game is released and people are really diving into it!

Awesome
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Abi Emily
 
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Post » Wed Dec 07, 2011 7:49 pm

thanks i was about to post this. good to see that they lik the idea of dlc and want to make it a good value for us (hopefully itll stay on the cheap side instead of the $10/3maps or $15/5maps goin on lately)
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Toby Green
 
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Post » Wed Dec 07, 2011 9:52 pm

Nothing really new.... :glare:
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meg knight
 
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Post » Wed Dec 07, 2011 7:04 pm

I think I've read this one before, or some of the answers in it, no?

Anyways..

I do hope we'll get some DLC in the future :)
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sarah taylor
 
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Post » Wed Dec 07, 2011 9:05 pm

the website with stats on it is new to me o_O
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Rich O'Brien
 
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Post » Wed Dec 07, 2011 5:41 pm

the website with stats on it is new to me o_O


Yeah, that one was new :P
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Jacob Phillips
 
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Post » Wed Dec 07, 2011 2:52 pm

the website with stats on it is new to me o_O

Yeah new to me also, I also wonder if the game going to have the stat page on your profile page on Steam being it's a Steamworks title, like this.
http://www.l4d.com/blog/images/posts/013/Overview.jpg
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Anna Watts
 
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Post » Wed Dec 07, 2011 11:04 am

will be intresting to see how in depth it was i hope its like timesplitters leaderboards , they had everythng from bags captured (Like flags) to pains of glass smashed , hell even plates smashed :P
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Sweet Blighty
 
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Post » Wed Dec 07, 2011 7:30 pm

The comment on the focused 5 on 5 console matchmaking playlist made me: :mohawk:
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brian adkins
 
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Post » Wed Dec 07, 2011 11:12 pm

Ok so now I am really confused, first there are no OHK but im now thinking that the developers meant that you can be incaped in one hit, and now, when i have heard it over and over there weren't any, we learn there are statistics!! Does anyone else find this troubling?
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Helen Quill
 
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Post » Wed Dec 07, 2011 9:28 am

Ok so now I am really confused, first there are no OHK but im now thinking that the developers meant that you can be incaped in one hit, and now, when i have heard it over and over there weren't any, we learn there are statistics!! Does anyone else find this troubling?


There's a difference between Knocked Over and Incapped.

When you get knocked over you just fall down. You can still shoot, and you'll get back up in a few seconds.

Incapped means health is 0. You can't shoot unless you have a specific ability for it. And only a medic can get you back up on your feet.
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james tait
 
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Post » Wed Dec 07, 2011 8:22 pm

More importantly, linux server files confirmed for PC :D
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Tammie Flint
 
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Post » Wed Dec 07, 2011 9:54 am

FIRST OFF, thanks Wraith for pointing this thread out to me. I was just to lazy and wanted to express my excitement from that Q&A.

SECOND, site tracking stats, thats cool and all but the special matchmaking playlist for consoles is the biggest thing in that Q&A for me. HELLLLLLLLLLLLLLLLLLLLLLLLLLLL YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH SON! :celebration:
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Spencey!
 
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Post » Wed Dec 07, 2011 3:44 pm

FOR GODS SAKE, there had better not be any KDR on that damn site. Don't want what happened to the MAG community happening to this community.
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CHANONE
 
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Post » Wed Dec 07, 2011 10:30 am

FOR GODS SAKE, there had better not be any KDR on that damn site. Don't want what happened to the MAG community happening to this community.


Amen brother.
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Travis
 
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Post » Wed Dec 07, 2011 11:48 pm

FOR GODS SAKE, there had better not be any KDR on that damn site. Don't want what happened to the MAG community happening to this community.


what don't you understand about a site that tracks stats? think they are going to track how many cookies you eat and not KDR? lol :cookie:
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Jade Muggeridge
 
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Post » Thu Dec 08, 2011 12:14 am

FOR GODS SAKE, there had better not be any KDR on that damn site. Don't want what happened to the MAG community happening to this community.


This. No Kills, No Deaths, No KDR.

Map Wins and Losses are a must.
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jodie
 
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