With what we have (creation kit)...

Post » Tue Jun 19, 2012 5:06 am

Is it posible to make a mod that adds more hotkeys? I havent started a mage yet because I hate to pause 8 times every fight. I'm still waiting for one and no one has made one.
Is it possible? or I just forget about the mage class.

PS: I know theres some other mods that do this with some extra executables, I rather avoid this content.
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Katie Samuel
 
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Post » Mon Jun 18, 2012 10:37 pm

Extra executables? If you're talking of SKSE, then that's just a loader which adds more script functions to the engine. It's completely safe, easy to use and is basically required for more advanced things like this.
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Ashley Clifft
 
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Post » Tue Jun 19, 2012 8:33 am

Extra executables? If you're talking of SKSE, then that's just a loader which adds more script functions to the engine. It's completely safe, easy to use and is basically required for more advanced things like this.

Thanks man, I'll look into it, but what do you think of the main question. They said they made a new and more powerful scripting language...
So they lied? Why you need extra scripts then...
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kevin ball
 
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Post » Tue Jun 19, 2012 3:04 am

It is hugely more powerful. It's completely re-designed and is a lot better than Oblivion's rather primitive scripting. However it only makes sense for them to implement functions which they are going to use. A ButtonPressed function is what you need here, and Bethesda wouldn't have had any use for that because they just would have modified the engine and added a keyboard binding. We can't do that obviously, so the SKSE team usually implement functions that add things to work around the limitations we have.
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Sasha Brown
 
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Post » Tue Jun 19, 2012 3:20 am

It is hugely more powerful. It's completely re-designed and is a lot better than Oblivion's rather primitive scripting. However it only makes sense for them to implement functions which they are going to use. A ButtonPressed function is what you need here, and Bethesda wouldn't have had any use for that because they just would have modified the engine and added a keyboard binding. We can't do that obviously, so the SKSE team usually implement functions that add things to work around the limitations we have.

So it's not gonna happen. What a shame. How awful it's to realize that such a inmensely huge game it's limited with a thing that sound so simple to do.
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Rebekah Rebekah Nicole
 
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Post » Tue Jun 19, 2012 11:45 am

So it's not gonna happen. What a shame. How awful it's to realize that such a inmensely huge game it's limited with a thing that sound so simple to do.
It can happen. SKSE is out, and we'll all be able to release mods using it pretty soon.
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Robert Jr
 
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Post » Mon Jun 18, 2012 10:57 pm

Try looking up some videos for OBSE, it will give you an idea of what SKSE is capable of. You do have to use the SKSE launcher, but it's pretty much an accepted practice
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Yama Pi
 
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Post » Tue Jun 19, 2012 12:35 am

Try looking up some videos for OBSE, it will give you an idea of what SKSE is capable of. You do have to use the SKSE launcher, but it's pretty much an accepted practice

Thanks man, but I'm looking to work that out (horrible lack of hotkeys) in the PC version. I know theres a mod that works with SKSE. Just wanted to know if its posibble without touching the game structure too muich.
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Amy Siebenhaar
 
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Post » Tue Jun 19, 2012 6:32 am

Thanks man, but I'm looking to work that out (horrible lack of hotkeys) in the PC version. I know theres a mod that works with SKSE. Just wanted to know if its posibble without touching the game structure too muich.
SKSE doesn't touch the game structure, don't worry. It loads the game up like normal and just adds functions in runtime, it doesn't touch the actual EXE at all. OBSE was pretty much universally used for Oblivion, FOSE for Fallout 3, NVSE for New Vegas and now SKSE for Skyrim. When the modding scene really kicks off, most mods that aren't basic house or dungeon mods will use SKSE.
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Janine Rose
 
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Post » Tue Jun 19, 2012 10:09 am

SKSE doesn't touch the game structure, don't worry. It loads the game up like normal and just adds functions in runtime, it doesn't touch the actual EXE at all. OBSE was pretty much universally used for Oblivion, FOSE for Fallout 3, NVSE for New Vegas and now SKSE for Skyrim. When the modding scene really kicks off, most mods that aren't basic house or dungeon mods will use SKSE.

I'll trust your experience in the theme. I was afraid that using extra exes could damage my system. Thanks from france.
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Chris Duncan
 
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