Would Bethesda hire me

Post » Thu Dec 08, 2011 6:04 pm

Hypothetical question. I think I may have put it in wrong section but would Bethesda hire me to help with their projects noting the following:

3 years work with creating video games.
Designed my own RPG video game with a main plot lasting around 12 hours.
Basic knowledge of RPG design
Advanced knowledge of elder scrolls lore
Unemployed lots of free time on hands
Willing to work with scripts voices character design
Creature design any design
Willing to work for $10,000 a year and each video game I help them with.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Thu Dec 08, 2011 11:29 pm

They should.. Every once and awhile I think you can apply.. I don't know if their pay is good or not.. Seems like they get a lot of hours and don't get payed much.. Not sure about that.. Just seems as if the Devs are always tired..
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Thu Dec 08, 2011 3:24 pm

This is something to ask bethesda, look for their career page and send in a resume.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Thu Dec 08, 2011 5:51 pm

You probably should have googled "bethesda careers". I just did and it works
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Dec 09, 2011 1:37 am

Bethesda themselves almost definitely won't see this here. Their official jobs page is http://jobs.zenimax.com/.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Thu Dec 08, 2011 11:27 pm

$10,000 a year? Thats not much.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Fri Dec 09, 2011 5:28 am

$10,000 a year? Thats not much.



LOL.. That can't be right.. Thats below minimum wage..
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Fri Dec 09, 2011 2:37 am

Another way to get noticed is to make a super awesome mod, like top 5 on the nexus awesome. Easier said than done. I believe the guy who made Midas Magic got offered a job.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Thu Dec 08, 2011 4:22 pm

I think they should hire you as a paid moderator noting your post count and joindate... :)
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Thu Dec 08, 2011 9:36 pm

I think they should hire you as a paid moderator noting your post count and joindate... :)


Um thanks. :) I have to be a moderator first. And yes I'd work for less than minimum wage. Ok I'll make that mod. :)
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Fri Dec 09, 2011 12:43 am

Apply and find out....
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Thu Dec 08, 2011 3:14 pm

$10,000 a year? Thats not much.


I think that would be $10, 000 and up I believe.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Thu Dec 08, 2011 3:14 pm

Unemployed lots of free time on hands

This is a pretty redundant point.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Thu Dec 08, 2011 9:17 pm

It's all about the portfolio you have to show the company. Also knowing people helps tremendously.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Thu Dec 08, 2011 10:19 pm

Given that you didn't think to check the jobs page/just ask Beth and that you say you're willing to work for such a small wage (presumably full time), I know that I, at least, would be somewhat dubious.

But if you have a good resume and a good portfolio, send 'em in and see how you go :shrug:.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri Dec 09, 2011 12:57 am

Making http://www.gamesas.com/index.php?/topic/1259509-massive-mod-request/ would probably go a long way.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Thu Dec 08, 2011 6:19 pm

Definitely not.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Thu Dec 08, 2011 3:40 pm

For only $10,000 a year (£6225.87)
I would hire you :P

If you had more experience working for another games company or some company that you did programming/design work for it may boost your chances further, so would bethesda actually looking for new employees.
Good Luck and Happy Hunting :thumbsup:
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Fri Dec 09, 2011 6:16 am

Making http://www.gamesas.com/index.php?/topic/1259509-massive-mod-request/ would probably go a long way.
After reading that thread I must agree with
Definitely not.

User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Fri Dec 09, 2011 6:40 am

Willing to work for $10,000 a year and each video game I help them with.
Why value yourself so low?

If I were an employer, I would wonder briefly why, assume you had no decent skills. And then reject you for someone who asked a decent amount.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Thu Dec 08, 2011 10:36 pm

Try reading through the Inside the Vault interview series at Bethesda's Blog. Here's an excerpt from http://www.bethblog.com/index.php/2007/08/23/inside-the-vault-megan-sawyer/:

How did you get into the industry? Do you have any tips for breaking in?

I got in through a combination of very hard work, and complete dumb luck. I majored in 3D/Time based art at Carnegie Mellon and had an excellent education. In August 2001 I moved to NYC, intending on working for MTV and living my fabulous city life. Then a month later everything changed. I toughed it out for two years, until finally moving back to Maryland and wound up working retail for a bit. One day I got a random email from a gamesas employee who liked my website and invited me to apply. Since there weren’t any art openings at the time, I applied to QA and got my first industry job. From there I worked 18 hour days – 8 hours on QA, followed by 4 hours at my retail job, and then 6 hours on my portfolio until I was awesome enough to be accepted into the art team.

Here are some things I think are handy in terms of “breaking in”:

Swallow your pride. One thing I’ve seen get in the way of a lot of industry hopefuls is a misplaced sense of entitlement/huge ego.
It’s 2% luck, 98% hard work. Make sure when you do get a lucky break, that you’re prepared for it. Have your portfolio constantly updated and ready to show potential employers.

User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Thu Dec 08, 2011 9:10 pm

I wonder if Bethesda ever thinks of opening a private school to teach modern day game development?
There is a demand and I'm sure it'll be well attended.

Working there? The wages are probably union scale and each department has it's own union. Like in Hollywood.

I wonder if Beth. has guilds to join if you work there?
The artists guild - the writers guild - programmers guild - etc.
You could join the magic circle (legal dept) or fighters guild ( security ).

Never let the dream die! - Keep on truckin'!
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Thu Dec 08, 2011 3:34 pm

$10,000 a year? Thats not much.


Pretty sure what he's trying to say is that he'd be willing to work for whatever since the prospect of working for them on any project is amazing.
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Thu Dec 08, 2011 11:49 pm

Pretty sure what he's trying to say is that he'd be willing to work for whatever since the prospect of working for them on any project is amazing.
Which is foolish. There are several scenarios that could develop from him being hired for pennies. For example, he'd quickly learn that his coworkers are making eight times what he is and become disgruntled. A rival company could pay him his salary to do something not in the interest of Bethesda. He could become condescending toward the rest of the team, claiming he's working for eight times less and tugging his weight. The first and the latter are ones I could easily see developing in anybody, the latter more toward our OP. He came on here with a short, vague list of accomplishments and believes he's worthy of working for a very selective game company.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Thu Dec 08, 2011 4:23 pm

I doubt it you would have a much better chance getting hired as a bottle cleaner or a milkman.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Next

Return to Othor Games