if were going to fight Ulysess then he better be really hard to kill. Im thinking like 2000 HP. 30 DT with his axe/hammer thing doing around 70-80 Damege per hit.
This is exactly what I
don't want in a 'boss' battle; although the high damage by itself is not a problem (you should be packing a lot of DT and/or aid items for a boss fight anyway), when coupled with a wall of HP it just gets annoying as it then becomes an exercise is spamming health items while whittling away at the boss. If I want that, I'll fire up Diablo II.
I would
far rather see an encounter where the boss him/her self is not necessarily all that strong, but has either reinforcements, or a room that's a deathtrap for the player who doesn't pay attention, or a combination thereof.
Take the fight with Elijah for example: if you don't disable the security measures before calling him down you have to deal with both them and him if you decide to attack him, and those turrets can add a lot of damage to what Elijah is already handing out with his Gauss Rifle, but if you
do subvert the security system they will attack
him instead and make things a lot easier. That Gauss Rifle will still hurt like hell, but there won't be anything else shooting at you in addition.
In contrast, the fight with Commander Jabsco in the Talon Company base in FO3 is hard for all the wrong reasons: Jabsco himself is a damage sponge, he gets massive reinforcements all at once rather than in waves, and he has two tank-level robot bodyguards that you can neither avoid nor deactivate. As a result, the only real way to win the fight is through a combination of attrition and exploitation of the crummy combat AI: pull Jabsco or the bodyguards away from each other and whittle them down one by one, but only after first clearing the area so he cannot call in reinforcements. EDIT: oh, there is one other way: Bring a Fat Man and launch several mini-nukes into Jabsco's room, that will kill everything in there.