"Yes to All" config setting not doing anything

Post » Mon Jun 18, 2012 3:51 am

When starting CK, I usually get bombarded with warnings. This wouldn't matter if there really was a "Yes to All" button, but as you can see in http://leet.cc/Warning-2012-02-08_16.39.37.png (which is in Finnish, I apologize), there are only "Yes", "No" and "Cancel".

I checked the config file and the line "bAllowYesToAll" is set to 1. Any idea why it's not working? Does it have something to do with my OS's language settings?

Thanks in advance!
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Katie Louise Ingram
 
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Post » Sun Jun 17, 2012 10:43 pm

Use Cancel. It does the same thing that "Yes to All" does.
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Melanie Steinberg
 
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Post » Sun Jun 17, 2012 4:31 pm

Use Cancel. It does the same thing that "Yes to All" does.

Ah, that's good to know. Thanks.
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Elisha KIng
 
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Post » Mon Jun 18, 2012 3:15 am

Uhm thank you. Do not know but aint it bad to have that many warnings at a fresh start? Still, thx for the "cancel" tip
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jessica sonny
 
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Post » Sun Jun 17, 2012 10:07 pm

You did add it under the [MESSAGES] section, didn't you?
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Lindsay Dunn
 
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Post » Mon Jun 18, 2012 12:44 am

You did add it under the [MESSAGES] section, didn't you?

I didn't actually add it there myself, it was set to 1 by default. And yeah, it's under [MESSAGES].
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Francesca
 
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Post » Sun Jun 17, 2012 9:16 pm

Uhm thank you. Do not know but aint it bad to have that many warnings at a fresh start? Still, thx for the "cancel" tip

You're welcome.

When we play the game, we are only accessing the cells and resources we need to be able to see and interact with. When we start the CK, it reads EVERYTHING, including cells and resources we will NEVER see in the game. I figure that these elements have to exist because some element of the game must refer to them. But because of how they are placed by the developers, the editor may be thinking they are mistakes and warning about them. The game doesn't throw up errors because it may never actually touch the cells that would otherwise cause them.

I could be wrong.
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adam holden
 
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