Yet another crash thread

Post » Sun Apr 03, 2011 10:37 am

Re-installed FNV twice so far to try and minimise CTD (crashed 90 seconds after the second installation), crashes while loading, crashes while saving, crashes just after fast travel (happening a lot lately) crashing running through the wilderness - just like Oblivion and FO3 do, crashes upon startup, crashes on exit...the list goes on. "Fallout NV has stopped working". Those words are becoming as familiar to me as my own name...

It wasn't always like this, ran OK-ish to start with, but has been getting worse and worse. I have some good days - yesterday for instance - only crashed twice in about 10 hours. Today? 11 times and counting...

Windows Vista Home Premium
Version 6.0.6002 SP2 Build 6002
Intel Core™2 Quad CPU Q8200 @ 2.33GHz
Installed Physical Memory (RAM) 4.00GB
Total Physical Memory 3.50GB
Available Physical Memory 1.87GB
Total Virtual Memory 7.21GB
Available Virtual Memory 5.64GB
Page File Space 3.79GB

DXDIAG:
Spoiler

------------------
System Information
------------------
Time of this report: 12/6/2010, 23:56:44
Machine name: DAVE-PC
Operating System: Windows Vista? Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 09/18/08 17:25:37 Ver: 08.00.12
Processor: Intel® Core™2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz
Memory: 3582MB RAM
Page File: 1660MB used, 5727MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9600 GT
Manufacturer: NVIDIA
Chip type: GeForce 9600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0622&SUBSYS_82B71043&REV_A1
Display Memory: 2542 MB
Dedicated Memory: 1007 MB
Shared Memory: 1535 MB
Current Mode: 1360 x 768 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver Version: 8.17.0012.6099 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 10/17/2010 05:55:00, 10023528 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4562-11CF-2064-BBA21FC2C535}
Vendor ID: 0x10DE
Device ID: 0x0622
SubSys ID: 0x82B71043
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10438290&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.00.6002.18005 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2009 15:43:02, 236544 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No

Description: Digital Output Device (SPDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10438290&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.00.6002.18005 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2009 15:43:02, 236544 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No

---------------------
Sound Capture Devices
---------------------
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC517
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC517
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC517
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC517
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x27CB
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/11/2009 15:43:16, 196096 bytes
| Driver: usbd.sys, 1/21/2008 13:23:03, 5888 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x046D, 0xC517
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 4/11/2009 15:38:40, 17408 bytes
| Driver: kbdclass.sys, 1/21/2008 13:23:23, 35384 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 1/21/2008 13:23:20, 54784 bytes
| Driver: kbdclass.sys, 1/21/2008 13:23:23, 35384 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC517
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 1/21/2008 13:23:20, 15872 bytes
| Driver: mouclass.sys, 1/21/2008 13:23:20, 34360 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/11/2009 17:32:52, 53224 bytes
| Driver: sermouse.sys, 1/21/2008 13:23:20, 19968 bytes
| Driver: mouclass.sys, 1/21/2008 13:23:20, 34360 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 326.1 GB
Total Space: 476.9 GB
File System: NTFS
Model: ST3500418AS ATA Device

Drive: E:
Free Space: 483.8 GB
Total Space: 610.3 GB
File System: FAT32
Model: WD 6400AAV External USB Device

Drive: D:
Model: PIONEER DVD-RW DVR-216 ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 15:39:17, 67072 bytes

--------------
System Devices
--------------
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_8086&DEV_29C1&SUBSYS_82B01043&REV_10\3&11583659&0&08
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:55, 149480 bytes

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_8086&DEV_29C0&SUBSYS_82B01043&REV_10\3&11583659&0&00
Driver: n/a

Name: Intel® 82801G (ICH7 Family) Ultra ATA Storage Controllers - 27DF
Device ID: PCI\VEN_8086&DEV_27DF&SUBSYS_81791043&REV_01\3&11583659&0&F9
Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:00, 17976 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:52, 43496 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:26, 19944 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:42, 109032 bytes

Name: Intel® 82801G (ICH7 Family) SMBus Controller - 27DA
Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_81791043&REV_01\3&11583659&0&FB
Driver: n/a

Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_82901043&REV_01\3&11583659&0&D8
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:42, 561152 bytes

Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D2
Device ID: PCI\VEN_8086&DEV_27D2&SUBSYS_81791043&REV_01\3&11583659&0&E1
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:55, 149480 bytes

Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D0
Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_81791043&REV_01\3&11583659&0&E0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:55, 149480 bytes

Name: Intel® 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC
Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_81791043&REV_01\3&11583659&0&EF
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:52, 39936 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes
Driver: C:\Windows\system32\hccoin.dll, 6.00.6000.16386 (English), 11/2/2006 20:46:05, 8704 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 15872 bytes

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27CB
Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_81791043&REV_01\3&11583659&0&EB
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 15872 bytes

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27CA
Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_81791043&REV_01\3&11583659&0&EA
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 15872 bytes

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27C9
Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_81791043&REV_01\3&11583659&0&E9
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 15872 bytes

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27C8
Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_81791043&REV_01\3&11583659&0&E8
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:23:03, 15872 bytes

Name: Intel® 82801GB/GR/GH (ICH7 Family) Serial ATA Storage Controller - 27C0
Device ID: PCI\VEN_8086&DEV_27C0&SUBSYS_81791043&REV_01\3&11583659&0&FA
Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:00, 17976 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:52, 43496 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:26, 19944 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:42, 109032 bytes

Name: Intel® 82801GB/GR (ICH7 Family) LPC Interface Controller - 27B8
Device ID: PCI\VEN_8086&DEV_27B8&SUBSYS_81791043&REV_01\3&11583659&0&F8
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.00.6001.18000 (English), 1/21/2008 13:23:01, 16440 bytes

Name: Intel® 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_81791043&REV_E1\3&11583659&0&F0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (English), 4/11/2009 17:32:55, 149480 bytes

Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_82C61043&REV_02\4&3AA6353D&0&00E1
Driver: n/a

Name: NVIDIA GeForce 9600 GT
Device ID: PCI\VEN_10DE&DEV_0622&SUBSYS_82B71043&REV_A1\4&2254C66F&0&0008
Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 159336 bytes
Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 10/17/2010 05:55:00, 269416 bytes
Driver: C:\Windows\System32\DriverStore\FileRepository\nv_disp.inf_7dae724e\NvCplSetupEng.exe, 14.00.0000.0162 (English), 10/17/2010 05:55:00, 22161656 bytes
Driver: C:\Program Files\NVIDIA Corporation\license.txt, 10/8/2010 19:38:00, 15511 bytes
Driver: C:\Windows\system32\DRIVERS\nvBridge.kmd, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 10920 bytes
Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 10084360 bytes
Driver: C:\Windows\system32\OpenCL.dll, 1.00.0000.0000 (English), 10/17/2010 05:55:00, 57960 bytes
Driver: C:\Windows\system32\nvapi.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 1719912 bytes
Driver: C:\Windows\system32\nvcompiler.dll, 6.14.0012.6099 (English), 10/17/2010 05:55:00, 13019752 bytes
Driver: C:\Windows\system32\nvcuda.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 4837480 bytes
Driver: C:\Windows\system32\nvcuvenc.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 2666600 bytes
Driver: C:\Windows\system32\nvcuvid.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 2912360 bytes
Driver: C:\Windows\system32\nvd3dum.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 10023528 bytes
Driver: C:\Windows\system32\nvinfo.pb, 10/17/2010 05:55:00, 4962 bytes
Driver: C:\Windows\system32\nvoglv32.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 14899816 bytes
Driver: C:\Windows\system32\nvwgf2um.dll, 8.17.0012.6099 (English), 10/17/2010 05:55:00, 5473896 bytes
Driver: C:\Windows\system32\nvdispco322050.dll, 2.00.0005.0000 (English), 10/17/2010 05:55:00, 888424 bytes
Driver: C:\Windows\system32\nvgenco322030.dll, 2.00.0003.0000 (English), 10/17/2010 05:55:00, 813672 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
MP3 Decoder DMO,0x00600800,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00600800,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
Full Screen Renderer,0x00200000,1,0,,6.06.6002.18158
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3502.0922
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3502.0922
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3502.0922
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3502.0922
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3502.0922
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3502.0922
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3502.0922
Multiple File Output,0x00200000,2,2,WMM2FILT.dll,
WMT Black Frame Generator,0x00200000,1,1,WMM2FILT.dll,
WMT Import Filter,0x00200000,0,1,WMM2FILT.dll,
DV Muxer,0x00400000,0,0,,6.06.6001.18000
Color Space Converter,0x00400001,1,1,,6.06.6002.18158
WMT Interlacer,0x00200000,1,1,WMM2FILT.dll,
WM ASF Reader,0x00400000,0,0,,11.00.6001.7000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000
AVI Splitter,0x00600000,1,1,,6.06.6002.18158
VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6002.18158
Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7110
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6002.18005
WMT Format Conversion,0x00200000,1,1,WMM2FILT.dll,
9x8Resize,0x00200000,1,1,WMM2FILT.dll,
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6001.18000
WMT Virtual Source,0x00200000,0,1,WMM2FILT.dll,
Microsoft TV Caption Decoder,0x00200001,1,0,MSTVCapn.dll,6.00.6001.18000
MJPEG Decompressor,0x00600000,1,1,,6.06.6002.18158
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.00.6002.18242
MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6002.18158
SAMI (CC) Parser,0x00400000,1,1,,6.06.6002.18158
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6002.18005
WMT Audioanolyzer,0x00200000,1,1,WMM2FILT.dll,
Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7000
Stretch Video,0x00200000,1,1,WMM2FILT.dll,
Internal Script Command Renderer,0x00800001,1,0,,6.06.6002.18158
MPEG Audio Decoder,0x03680001,1,1,,6.06.6002.18158
DV Splitter,0x00600000,1,2,,6.06.6001.18000
Video Mixing Renderer 9,0x00200000,1,0,,6.06.6002.18158
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6001.7000
Frame Eater,0x00200000,1,1,WMM2FILT.dll,
Allocator Fix,0x00200000,1,1,WMM2FILT.dll,
ACM Wrapper,0x00600000,1,1,,6.06.6002.18158
Video Renderer,0x00800001,1,0,,6.06.6002.18158
MPEG-2 Video Stream anolyzer,0x00200000,0,0,sbe.dll,6.06.6001.18000
Capture ASF Writer,0x00200000,0,0,WMM2FILT.dll,
Line 21 Decoder,0x00600000,1,1,,6.06.6002.18005
Video Port Manager,0x00600000,2,1,,6.06.6002.18158
Video Renderer,0x00400000,1,0,,6.06.6002.18158
Bitmap Generate,0x00200000,1,1,WMM2FILT.dll,
Proxy Sink,0x00200000,1,0,WMM2FILT.dll,
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3502.0922
Proxy Source,0x00200000,0,1,WMM2FILT.dll,
WM ASF Writer,0x00400000,0,0,,11.00.6001.7000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.18000
WMT Sample Information Filter,0x00200000,1,1,WMM2FILT.dll,
File writer,0x00200000,1,0,,6.06.6001.18000
DVD Navigator,0x00200000,0,3,,6.06.6002.18005
WMT DV Extract,0x00200000,1,1,WMM2FILT.dll,
Overlay Mixer2,0x00200000,1,1,,6.06.6002.18005
AVI Draw,0x00600064,9,1,,6.06.6002.18158
Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7000
WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6002.18005
Record Queue,0x00200000,1,1,WMM2FILT.dll,
DV Video Decoder,0x00800000,1,1,,6.06.6001.18000
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6002.18005
Null Renderer,0x00200000,1,0,qedit.dll,6.06.6002.18005
WMT Log Filter,0x00200000,1,1,WMM2FILT.dll,
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6001.7000
WMT Virtual Renderer,0x00200000,1,0,WMM2FILT.dll,
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.6001.18000
Smart Tee,0x00200000,1,2,,6.06.6001.18000
Overlay Mixer,0x00200000,0,0,,6.06.6002.18005
AVI Decompressor,0x00600000,1,1,,6.06.6002.18158
WMT MuxDeMux Filter,0x00200000,0,0,WMM2FILT.dll,
NetBridge,0x00200000,2,0,netbridge.dll,6.01.6001.18000
AVI/WAV File Source,0x00400000,0,2,,6.06.6002.18158
WMT Volume,0x00200000,1,1,WMM2FILT.dll,
Wave Parser,0x00400000,1,1,,6.06.6002.18158
MIDI Parser,0x00400000,1,1,,6.06.6002.18158
Multi-file Parser,0x00400000,1,1,,6.06.6002.18158
File stream renderer,0x00400000,1,1,,6.06.6002.18158
WMT VIH2 Fix,0x00200000,1,1,WMM2FILT.dll,
Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000
AVI Mux,0x00200000,1,0,,6.06.6001.18000
Line 21 Decoder 2,0x00600002,1,1,,6.06.6002.18158
File Source (Async.),0x00400000,0,1,,6.06.6002.18158
File Source (URL),0x00400000,0,1,,6.06.6002.18158
Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.6002.18005
AudioRecorder WAV Dest,0x00200000,0,0,,6.00.6001.18000
AudioRecorder Wave Form,0x00200000,0,0,,6.00.6001.18000
SoundRecorder Null Renderer,0x00200000,0,0,,6.00.6001.18000
Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000
WMT Switch Filter,0x00200000,1,1,WMM2FILT.dll,
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6002.18005
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,WMM2FILT.dll,
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6002.18005
MPEG Video Decoder,0x40000001,1,1,,6.06.6002.18158

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,,6.06.6001.18000
MJPEG Compressor,0x00200000,0,0,,6.06.6002.18158
Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000
Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
Microsoft RLE,0x00200000,1,1,,6.06.6001.18000
Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IMA ADPCM,0x00200000,1,1,,6.06.6002.18158
PCM,0x00200000,1,1,,6.06.6002.18158
Microsoft ADPCM,0x00200000,1,1,,6.06.6002.18158
GSM 6.10,0x00200000,1,1,,6.06.6002.18158
Messenger Audio Codec,0x00200000,1,1,,6.06.6002.18158
CCITT A-Law,0x00200000,1,1,,6.06.6002.18158
CCITT u-Law,0x00200000,1,1,,6.06.6002.18158
MPEG Layer-3,0x00200000,1,1,,6.06.6002.18158

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,,6.06.6002.18158
Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6002.18158

WDM Streaming Rendering Devices:
HD Audio Speaker,0x00200000,1,1,,6.00.6001.18000
HD Audio SPDIF out,0x00200000,1,1,,6.00.6001.18000

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6002.18005

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6002.18005
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6002.18005
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6002.18005
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6002.18005

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

Audio Renderers:
Speakers (High Definition Audio,0x00200000,1,0,,6.06.6002.18158
Default DirectSound Device,0x00800000,1,0,,6.06.6002.18158
Default WaveOut Device,0x00200000,1,0,,6.06.6002.18158
Digital Output Device (SPDIF) (,0x00200000,1,0,,6.06.6002.18158
DirectSound: Digital Output Device (SPDIF) (High Definition Audio Device),0x00200000,1,0,,6.06.6002.18158
DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,,6.06.6002.18158



If anybody spots something that should be changed or removed, please give details on how to.
Thanks folks.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Sun Apr 03, 2011 1:54 pm

Re-installed FNV twice so far to try and minimise CTD (crashed 90 seconds after the second installation), crashes while loading, crashes while saving, crashes just after fast travel (happening a lot lately) crashing running through the wilderness - just like Oblivion and FO3 do, crashes upon startup, crashes on exit...the list goes on. "Fallout NV has stopped working". Those words are becoming as familiar to me as my own name...

It wasn't always like this, ran OK-ish to start with, but has been getting worse and worse. I have some good days - yesterday for instance - only crashed twice in about 10 hours. Today? 11 times and counting...

If anybody spots something that should be changed or removed, please give details on how to.
Thanks folks.


Have you tried a clean boot to your OS?
clean boot link:
http://support.microsoft.com/kb/929135

Make sure the latest run-times are installed.
vc2008 run-time sp1:
http://www.microsoft.com/downloads/en/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sun Apr 03, 2011 7:30 pm

OK, I've done both of those, and the game has run well for 25 minutes so far... :foodndrink:

I'll keep playing later today, and post any updates or further whining here. :wink_smile:

Thank you very much for your help, jasper.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Sun Apr 03, 2011 10:40 pm

Well, I did :
a couple of clean boots - disabling all non-Microsoft services (except avast, which wouldn't disable for some reason)
cleaned my registry
dowloaded and installed the lastest directx
configured FNV to run via compatibility mode for XP SP2
configured FNV to run as an administrator
lowered the game's view distance
did the quad core tweak in both FalloutPrefs.ini and Fallout_default.ini

and still it crashes. :brokencomputer:

Not as often (so far) but I'm still quicksaving every 60 seconds in anticipation of the inevitable CTD.
Playing a game with the Sword of Damocles permanently over one's head isn't conducive to overall enjoyment of the Product.


(and when TESV eventually lumbers over the horizon...we'll go through it all again...) :bonk:
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Sun Apr 03, 2011 10:36 am

Well, I did :
a couple of clean boots - disabling all non-Microsoft services (except avast, which wouldn't disable for some reason)
cleaned my registry
dowloaded and installed the lastest directx
configured FNV to run via compatibility mode for XP SP2
configured FNV to run as an administrator
lowered the game's view distance
did the quad core tweak in both FalloutPrefs.ini and Fallout_default.ini

and still it crashes. :brokencomputer:

Not as often (so far) but I'm still quicksaving every 60 seconds in anticipation of the inevitable CTD.
Playing a game with the Sword of Damocles permanently over one's head isn't conducive to overall enjoyment of the Product.


(and when TESV eventually lumbers over the horizon...we'll go through it all again...) :bonk:


What kind of crash are you getting? Is it the 0xc0000005 exception or something different (you can check the event viewer)?
Do you use mods of any kind?

If you are getting that exception:
You can download a program called debugdiag (from microsoft) and catch the crash. The program will create a memory dump and you can
anolyze this for issues.

Link:
http://www.microsoft...&displaylang=en

Download debugdiag.msi (not the x64 version). You may have to go to the install directory to execute the right program. The anolyze only
shortcut is installed in the program directory but not the debugdiag.exe. C:\Program Files (x86)\DebugDiag <-- It should be debugdiag.exe

Its not too hard to get a crash dump from here. Install the program "as admin" by right clicking. Then run it again "as admin".
If the wizard (select rule type) pops up, you want to run fallout 3 nv before proceeding. Afterwards, select crash->a specific process-

>FalloutNV.exe.

--(only do this if your getting the c0000005 exception when you crash) you probably are
On the next wizard screen you want to select exceptions at the bottom. On the first chance exception screen select add exception.
Find c0000005 (access violation) and select mini-userdump from the action type drop-down menu.
--

Click OK and finish out the wizard.
You should see your rule listed in the rules tab. The status should e active and the userdump count 0. Simply go into the game and get it
to crash. After the crash the userdump count should be set to 1. A minidump file is created jsut follow the path listed under user dump.
The mini-dump should be a small file (~200 KB more or less). You can anolyze the dump by going to the advanced anolysis tab and addingthe dump data
file. Then click start anolysis.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Sun Apr 03, 2011 11:35 am

Yeah, you're right. After a bit of digging - I found this in Event Viewer:

Spoiler
Log Name: Application
Source: Application Error
Date: 7/12/2010 11:54:13 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: Dave-PC
Description:
Faulting application FalloutNV.exe, version 1.2.0.285, time stamp 0x4cd9d70b, faulting module FalloutNV.exe, version 1.2.0.285, time stamp 0x4cd9d70b, exception code 0xc0000005, fault offset 0x001e004c, process id 0xd8c, application start time 0x01cb9606078a64ec.
Event Xml:



1000
2
100
0x80000000000000

24579
Application
Dave-PC



FalloutNV.exe
1.2.0.285
4cd9d70b
FalloutNV.exe
1.2.0.285
4cd9d70b
c0000005
001e004c
d8c
01cb9606078a64ec



I've installed the debugger, ran the game and it crashed again. However, this time I didn't get the "FalloutNV has stopped working" error message. It had just frozen rather than CTD. The diagnostic tool lists 2 userdump counts - one of 115KB:

Spoiler
anolysis Summary
Type Description Recommendation
Error WARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 16
Please follow up with the vendor Bethesda Softworks for c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe

Information DebugDiag determined that this dump file (FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp) is a crash dump and did not perform any hang anolysis. If you wish to enable combined crash and hang anolysis for crash dumps, edit the CrashHanganolysis.asp script (located in the DebugDiag\Scripts folder) and set the g_DoCombinedanolysis constant to True.
Warning
DebugDiag failed to locate the PEB (Process Environment Block) in FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp, and as a result, debug anolysis for this dump may be incomplete or inaccurate.


It is recommended that you get another dump of the target process when the issue occurs to ensure accurate data is reported





anolysis Details



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This is preventing some features of this anolysis report from displaying properly. To enable scripts to run, right-click the security warning above and choose "Allow Blocked Content..." or enable the "Allow active content to run in files on My Computer*" setting on the Advanced tab of your "Internet Options" dialog to avoid being prompted in the future





Table Of Contents
FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp

Faulting Thread

Faulting Module Information



Report for FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp




Report for FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp
Type of anolysis Performed Crash anolysis
Machine Name
Operating System Windows Vista Service Pack 2
Number Of Processors
Process ID 5496
Process Image c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe
System Up-Time 00:00:00
Process Up-Time 01:22:10


Thread 16 - System ID 1824
Entry point FalloutNV+83cd20
Create time 8/12/2010 1:36:30 PM
Time spent in user mode 0 Days 0:2:50.696
Time spent in kernel mode 0 Days 0:0:4.243






Function Arg 1 Arg 2 Arg 3 Source
FalloutNV+1e004c 188d2038 2d165ea0 0c2b15b4
FalloutNV+1e16a9 188d2038 2d165ea0 0c2b15b4
FalloutNV+1a943f 14080d50 2aa175fa 28210500
FalloutNV+425530 14080d50 18960ed8 28210500
FalloutNV+404273 14080d50 00861494 00000000
FalloutNV+404374 14080d50 1207eb88 2aa17dda
FalloutNV+2a7ca 14080d50 2d165ea0 14080d50
FalloutNV+161bf0 14080d50 1851e11c 0000003a
FalloutNV+44664e 2d165ea0 2aa17e2a 14b5fea0
FalloutNV+14274e 2aa17ede 1afd4358 00000001
FalloutNV+185181 150006e8 14b5ffd4 778b19bb
kernel32!BaseThreadInitThunk+e 0c31d3c0 0f1c67e0 14b5feec
FalloutNV+1273b9 150006e8 14b5ffd4 778b19bb
kernel32!BaseThreadInitThunk+e 0f1c67e0 2aa17ff2 150006e8
FalloutNV+83b217 150006e8 14b5ffd4 778b19bb
kernel32!BaseThreadInitThunk+e 150006e8 14b5ffd4 778b19bb
kernel32!BaseThreadInitThunk+e 150006e8 636d1529 00000000
ntdll!__RtlUserThreadStart+23 00c3cd20 150006e8 00000000
ntdll!_RtlUserThreadStart+1b 00c3cd20 150006e8 00000000




FALLOUTNV+1E004CWARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_35PM__989__First Chance Access Violation.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 16

Module Information
Image Name: c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe Symbol Type: None
Base address: 0x00400000 Time Stamp: Wed Nov 10 10:19:39 2010
Checksum: 0x00fb5802 Comments:
COM DLL: False Company Name: Bethesda Softworks
ISAPIExtension: False File Description: FalloutNV
ISAPIFilter: False File Version: 1.2.0.285
Managed DLL: False Internal Name: FalloutNV
VB DLL: False Legal Copyright: Copyright 2010 ZeniMax Media Incorporated. All Rights Reserved.
Loaded Image Name: FalloutNV.exe Legal Trademarks:
Mapped Image Name: c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe Original filename: FalloutNV.exe
Module name: FalloutNV Private Build:
Single Threaded: False Product Name: Fallout: New Vegas
Module Size: 16.35 MBytes Product Version: 1.2.0.285
Symbol File Name: FalloutNV.exe Special Build: &









Script Summary
Script Name Status Error Code Error Source Error Description Source Line
CrashHanganolysis.asp Completed



And another of just over 1MB:

Spoiler
anolysis Summary
Type Description Recommendation
Error WARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_39PM__952__Second_Chance_Exception_C0000005.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 16
Please follow up with the vendor Bethesda Softworks for c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe

Information DebugDiag determined that this dump file (FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_39PM__952__Second_Chance_Exception_C0000005.dmp) is a crash dump and did not perform any hang anolysis. If you wish to enable combined crash and hang anolysis for crash dumps, edit the CrashHanganolysis.asp script (located in the DebugDiag\Scripts folder) and set the g_DoCombinedanolysis constant to True.





anolysis Details



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Table Of Contents
FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_39PM__952__Second_Chance_Exception_C0000005.dmp

Faulting Thread

Faulting Module Information



Report for FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_39PM__952__Second_Chance_Exception_C0000005.dmp




Report for FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_39PM__952__Second_Chance_Exception_C0000005.dmp
Type of anolysis Performed Crash anolysis
Machine Name DAVE-PC
Operating System Windows Vista Service Pack 2
Number Of Processors 4
Process ID 5496
Process Image c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe
System Up-Time 02:45:36
Process Up-Time 01:22:13


Thread 16 - System ID 1824
Entry point FalloutNV+83cd20
Create time 8/12/2010 1:36:30 PM
Time spent in user mode 0 Days 0:2:50.696
Time spent in kernel mode 0 Days 0:0:4.243






Function Arg 1 Arg 2 Arg 3 Source
FalloutNV+1e004c 188d2038 2d165ea0 0c2b15b4
FalloutNV+1e16a9 188d2038 2d165ea0 0c2b15b4
FalloutNV+1a943f 14080d50 2aa175fa 28210500
FalloutNV+425530 14080d50 18960ed8 28210500
FalloutNV+404273 14080d50 00861494 00000000
FalloutNV+404374 14080d50 1207eb88 2aa17dda
FalloutNV+2a7ca 14080d50 2d165ea0 14080d50
FalloutNV+161bf0 14080d50 1851e11c 0000003a
FalloutNV+44664e 2d165ea0 2aa17e2a 14b5fea0
FalloutNV+14274e 2aa17ede 1afd4358 00000001
FalloutNV+185181 fffffffc 0000000b 14b5fe78
FalloutNV+127d44 0c31d3c0 0f1c67e0 14b5feec
FalloutNV+1273b9 29000ac8 14b5ff80 00c3b217
FalloutNV+839d24 0f1c67e0 2aa17ff2 150006e8
FalloutNV+83b217 14b5ff94 76d5d0e9 150006e8
FalloutNV+83cd3f 150006e8 14b5ffd4 778b19bb
kernel32!BaseThreadInitThunk+e 150006e8 636d1529 00000000
ntdll!__RtlUserThreadStart+23 00c3cd20 150006e8 00000000
ntdll!_RtlUserThreadStart+1b 00c3cd20 150006e8 00000000




FALLOUTNV+1E004CWARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__5496__Date__12_08_2010__Time_02_58_39PM__952__Second_Chance_Exception_C0000005.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 16

Module Information
Image Name: c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe Symbol Type: None
Base address: 0x00400000 Time Stamp: Wed Nov 10 10:19:39 2010
Checksum: 0x00fb5802 Comments:
COM DLL: False Company Name: Bethesda Softworks
ISAPIExtension: False File Description: FalloutNV
ISAPIFilter: False File Version: 1.2.0.285
Managed DLL: False Internal Name: FalloutNV
VB DLL: False Legal Copyright: Copyright 2010 ZeniMax Media Incorporated. All Rights Reserved.
Loaded Image Name: FalloutNV.exe Legal Trademarks:
Mapped Image Name: Original filename: FalloutNV.exe
Module name: FalloutNV Private Build:
Single Threaded: False Product Name: Fallout: New Vegas
Module Size: 16.35 MBytes Product Version: 1.2.0.285
Symbol File Name: FalloutNV.exe Special Build: &









Script Summary
Script Name Status Error Code Error Source Error Description Source Line
CrashHanganolysis.asp Completed


Most of that is hieroglyphics to me :whistling: but hopefully a culprit can be ascertained from all of that.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Sun Apr 03, 2011 12:51 pm

Yeah, you're right. After a bit of digging - I found this in Event Viewer:


You said your getting the crashes in other games? Do you have games that are stable?
Are you using the d3d fix from nexus? Are you using mods for the game?

One thing you might try is adding fallout 3 nv to your avast anti-virus exceptions.
Also try to verify the local game cache from steam library (1 file might fail dont worry about it).
You can also try a clean install of your nvidia graphic drivers. There should be an option in the install wizard to clean install the drivers.
Make sure to run the driver installation program as admin.

Also, instead of a mini-dump can you try a full dump. Just edit the rule and click the drop-down and select full-dump. The file maybe
big (probably a gig or so). anolyse the full dump and see what that says. The mini-dump isnt telling me much other than the issue is with fallout 3 nv.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sun Apr 03, 2011 9:42 am

OK, I've added it to avast exclusions, so we'll see if that makes a difference.
The only games I've ever played on this machine are Morrowind, Oblivion, FO3 and FNV...(seeing a connection here? :shifty: ) and they've all been unstable to a degree.

Actually getting less stable (for me, anyway) with each subsequent release.
TES3 would freeze maybe once a day or so
TES4 would inevitably crash - running through the wilderness, sometimes during transitions, sometimes during loading.
FO3 much the same - more prevalent, though.
FNV, well...you know.

I don't mind if it crashes maybe once every couple of hours...but if I'm gonna be hitting F5 to Quicksave almost as much as I shoot things - it gets a bit tedious. :pinch:
There are certainly a number of hardware improvements I can make - I mean, this PC is more a Media Center than a high-end gaming machine, as I never envisaged actually playing games when I had it built. (Since I connected it to my 42" Bravia TV - my poor X360 has sat abandoned)

FNV generally runs OK, right up to the point where it doesn't. :shrug:

Thanks once more for your help.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Sun Apr 03, 2011 10:23 pm

OK, I've added it to avast exclusions, so we'll see if that makes a difference.
The only games I've ever played on this machine are Morrowind, Oblivion, FO3 and FNV...(seeing a connection here? :shifty: ) and they've all been unstable to a degree.

Actually getting less stable (for me, anyway) with each subsequent release.
TES3 would freeze maybe once a day or so
TES4 would inevitably crash - running through the wilderness, sometimes during transitions, sometimes during loading.
FO3 much the same - more prevalent, though.
FNV, well...you know.

I don't mind if it crashes maybe once every couple of hours...but if I'm gonna be hitting F5 to Quicksave almost as much as I shoot things - it gets a bit tedious. :pinch:
There are certainly a number of hardware improvements I can make - I mean, this PC is more a Media Center than a high-end gaming machine, as I never envisaged actually playing games when I had it built. (Since I connected it to my 42" Bravia TV - my poor X360 has sat abandoned)

FNV generally runs OK, right up to the point where it doesn't. :shrug:

Thanks once more for your help.


Try what i suggested and see. If you are experiencing stability issue with other games as well it may be an issue with stress on your system (possibly). How does your OS run and other applications?
You can download memtest86 and see if your memory has any hard or soft faults that need addressing.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sun Apr 03, 2011 12:50 pm

OK, I've verified the local game cache, and re-installed my graphics drivers cleanly.
I don't have any mods or d3d fix (whatever that is), no third-party at all.

I edited the debug to full-dump, but neither file is anywhere near a Gig.

Spoiler

anolysis Summary
Type Description Recommendation
Error WARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_23PM__328__First Chance Access Violation.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 20
Please follow up with the vendor Bethesda Softworks for c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe

Information DebugDiag determined that this dump file (FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_23PM__328__First Chance Access Violation.dmp) is a crash dump and did not perform any hang anolysis. If you wish to enable combined crash and hang anolysis for crash dumps, edit the CrashHanganolysis.asp script (located in the DebugDiag\Scripts folder) and set the g_DoCombinedanolysis constant to True.





anolysis Details



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Table Of Contents
FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_23PM__328__First Chance Access Violation.dmp

Faulting Thread

Faulting Module Information



Report for FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_23PM__328__First Chance Access Violation.dmp




Report for FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_23PM__328__First Chance Access Violation.dmp
Type of anolysis Performed Crash anolysis
Machine Name DAVE-PC
Operating System Windows Vista Service Pack 2
Number Of Processors 4
Process ID 2768
Process Image c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe
System Up-Time 05:20:01
Process Up-Time 00:01:07


Thread 20 - System ID 4168
Entry point FalloutNV+83cd20
Create time 8/12/2010 11:21:18 PM
Time spent in user mode 0 Days 0:0:5.584
Time spent in kernel mode 0 Days 0:0:0.265






Function Arg 1 Arg 2 Arg 3 Source
FalloutNV+1e004c 1891d7b8 2d15cf08 0c28071c
FalloutNV+1e16a9 1891d7b8 2d15cf08 0c28071c
FalloutNV+1a943f 14080600 be8043a9 40000024
FalloutNV+28a79 14080600 2d15cf08 14080600
FalloutNV+161bf0 14080600 1851e11c 0000003a
FalloutNV+44664e 2d15cf08 be804059 1475fea0
FalloutNV+14274e be8040ad 1be62d44 00000001
FalloutNV+185181 0000000c 00000012 1475fe78
FalloutNV+127d44 0c005b7c 0f1db860 1475feec
FalloutNV+1273b9 29000ac8 1475ff80 00c3b217
FalloutNV+839d24 0f1db860 be804181 150006e8
FalloutNV+83b217 1475ff94 77dfd0e9 150006e8
FalloutNV+83cd3f 150006e8 1475ffd4 77c719bb
kernel32!BaseThreadInitThunk+e 150006e8 6299698a 00000000
ntdll!__RtlUserThreadStart+23 00c3cd20 150006e8 00000000
ntdll!_RtlUserThreadStart+1b 00c3cd20 150006e8 00000000




FALLOUTNV+1E004CWARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_23PM__328__First Chance Access Violation.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 20

Module Information
Image Name: c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe Symbol Type: None
Base address: 0x00400000 Time Stamp: Wed Nov 10 10:19:39 2010
Checksum: 0x00fb5802 Comments:
COM DLL: False Company Name: Bethesda Softworks
ISAPIExtension: False File Description: FalloutNV
ISAPIFilter: False File Version: 1.2.0.285
Managed DLL: False Internal Name: FalloutNV
VB DLL: False Legal Copyright: Copyright 2010 ZeniMax Media Incorporated. All Rights Reserved.
Loaded Image Name: FalloutNV.exe Legal Trademarks:
Mapped Image Name: Original filename: FalloutNV.exe
Module name: FalloutNV Private Build:
Single Threaded: False Product Name: Fallout: New Vegas
Module Size: 16.35 MBytes Product Version: 1.2.0.285
Symbol File Name: FalloutNV.exe Special Build: &









Script Summary
Script Name Status Error Code Error Source Error Description Source Line
CrashHanganolysis.asp Completed



Spoiler

anolysis Summary
Type Description Recommendation
Error WARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_31PM__606__Second_Chance_Exception_C0000005.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 20
Please follow up with the vendor Bethesda Softworks for c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe

Information DebugDiag determined that this dump file (FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_31PM__606__Second_Chance_Exception_C0000005.dmp) is a crash dump and did not perform any hang anolysis. If you wish to enable combined crash and hang anolysis for crash dumps, edit the CrashHanganolysis.asp script (located in the DebugDiag\Scripts folder) and set the g_DoCombinedanolysis constant to True.





anolysis Details



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Table Of Contents
FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_31PM__606__Second_Chance_Exception_C0000005.dmp

Faulting Thread

Faulting Module Information



Report for FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_31PM__606__Second_Chance_Exception_C0000005.dmp




Report for FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_31PM__606__Second_Chance_Exception_C0000005.dmp
Type of anolysis Performed Crash anolysis
Machine Name DAVE-PC
Operating System Windows Vista Service Pack 2
Number Of Processors 4
Process ID 2768
Process Image c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe
System Up-Time 05:20:13
Process Up-Time 00:01:16


Thread 20 - System ID 4168
Entry point FalloutNV+83cd20
Create time 8/12/2010 11:21:18 PM
Time spent in user mode 0 Days 0:0:5.584
Time spent in kernel mode 0 Days 0:0:0.265






Function Arg 1 Arg 2 Arg 3 Source
FalloutNV+1e004c 1891d7b8 2d15cf08 0c28071c
FalloutNV+1e16a9 1891d7b8 2d15cf08 0c28071c
FalloutNV+1a943f 14080600 be8043a9 40000024
FalloutNV+28a79 14080600 2d15cf08 14080600
FalloutNV+161bf0 14080600 1851e11c 0000003a
FalloutNV+44664e 2d15cf08 be804059 1475fea0
FalloutNV+14274e be8040ad 1be62d44 00000001
FalloutNV+185181 0000000c 00000012 1475fe78
FalloutNV+127d44 0c005b7c 0f1db860 1475feec
FalloutNV+1273b9 29000ac8 1475ff80 00c3b217
FalloutNV+839d24 0f1db860 be804181 150006e8
FalloutNV+83b217 1475ff94 77dfd0e9 150006e8
FalloutNV+83cd3f 150006e8 1475ffd4 77c719bb
kernel32!BaseThreadInitThunk+e 150006e8 6299698a 00000000
ntdll!__RtlUserThreadStart+23 00c3cd20 150006e8 00000000
ntdll!_RtlUserThreadStart+1b 00c3cd20 150006e8 00000000




FALLOUTNV+1E004CWARNING - DebugDiag was not able to locate debug symbols for FalloutNV.exe, so the information below may be incomplete.



In FalloutNV__PID__2768__Date__12_08_2010__Time_11_22_31PM__606__Second_Chance_Exception_C0000005.dmp the assembly instruction at FalloutNV+1e004c in c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 20

Module Information
Image Name: c:\program files\Steam\steamapps\common\fallout new vegas\FalloutNV.exe Symbol Type: None
Base address: 0x00400000 Time Stamp: Wed Nov 10 10:19:39 2010
Checksum: 0x00fb5802 Comments:
COM DLL: False Company Name: Bethesda Softworks
ISAPIExtension: False File Description: FalloutNV
ISAPIFilter: False File Version: 1.2.0.285
Managed DLL: False Internal Name: FalloutNV
VB DLL: False Legal Copyright: Copyright 2010 ZeniMax Media Incorporated. All Rights Reserved.
Loaded Image Name: FalloutNV.exe Legal Trademarks:
Mapped Image Name: Original filename: FalloutNV.exe
Module name: FalloutNV Private Build:
Single Threaded: False Product Name: Fallout: New Vegas
Module Size: 16.35 MBytes Product Version: 1.2.0.285
Symbol File Name: FalloutNV.exe Special Build: &









Script Summary
Script Name Status Error Code Error Source Error Description Source Line
CrashHanganolysis.asp Completed


Oh, and I have had some problems with Vista this year. Once, it became corrupt and declared itself invalid. Refused to recognise the Product key and could not be authenticated. Microsoft eventually sent me a new Key, and I had to re-install Vista. Now, I have problems trying to install Windows updates i.e. it doesn't work any longer. (error 800704900). Tried all the fixes recommended by Microsoft without success, so I may have to re-install the OS yet again.

Also had a BSOD while playing FO3 about 6 months ago, which I think was related to my video card. I've updated the drivers several times since then (some worked better than others) and haven't had a repeat.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sun Apr 03, 2011 6:05 pm

OK, I've verified the local game cache, and re-installed my graphics drivers cleanly.
I don't have any mods or d3d fix (whatever that is), no third-party at all.

I edited the debug to full-dump, but neither file is anywhere near a Gig.

Oh, and I have had some problems with Vista this year. Once, it became corrupt and declared itself invalid. Refused to recognise the Product key and could not be authenticated. Microsoft eventually sent me a new Key, and I had to re-install Vista. Now, I have problems trying to install Windows updates i.e. it doesn't work any longer. (error 800704900). Tried all the fixes recommended by Microsoft without success, so I may have to re-install the OS yet again.

Also had a BSOD while playing FO3 about 6 months ago, which I think was related to my video card. I've updated the drivers several times since then (some worked better than others) and haven't had a repeat.


The dumps tell me what the last dumps told me, the issue seems to be with the game. Since you said fallout 3 nv isnt the only application with issues I would recommend running diagnostic tests. For memory you can run
a program called memtest86+. Theres two versions (memmtest86 and memtest86+). I use the plus version your welcome to try both. jsut download the bootable ISO and burn it. Then boot to the image and let the tests run.

You should also make sure your motherboard and soundcard drivers are updated. Check your MB manufactureres website.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun Apr 03, 2011 4:48 pm

Not trying to be sarcastic or anything, but my best guess would be that the root of your problem is that you're running Windows Vista. The only difference that I have consistently seen between my setup and what people reporting constant crashing use is the operating system. I'm running Windows XP with Service Pack 3. On bad days, New Vegas will crash three times in 12 hours. Usually, once a day at most.

It seems like both Vista and Windows 7 have compatibility issues with everything not made by Microsoft, and half the things that are.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Sun Apr 03, 2011 12:37 pm

0xC0000005 is pretty standard "invalid memory access". Vista wouldn't affect that. It's a plain and simple memory access issue in the code. I have caused a few hundred of those in my time (and that's not as an end user). There's really only four likely causes causes.

1. array bounds not checked.
2. failure to check for NULL pointer prior to dereferencing.
3. pointer type mismatch resolved incorrectly
4. code is insufficiently thread-safe.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Sun Apr 03, 2011 5:31 pm

The dumps tell me what the last dumps told me, the issue seems to be with the game. Since you said fallout 3 nv isnt the only application with issues I would recommend running diagnostic tests. For memory you can run
a program called memtest86+. Theres two versions (memmtest86 and memtest86+). I use the plus version your welcome to try both. jsut download the bootable ISO and burn it. Then boot to the image and let the tests run.

You should also make sure your motherboard and soundcard drivers are updated. Check your MB manufactureres website.
Done. All drivers are up to date.
How does this memtest work? I've downloaded the ISO for a bootable Windows CD, burned it OK and booted from the DVD Drive. All I get is a blinking cursor for 10 seconds...and then Windows starts up as normal...


Not trying to be sarcastic or anything, but my best guess would be that the root of your problem is that you're running Windows Vista.

No, I agree. I don't trust Vista at all, and the only thing that makes me hesitate upgrading to Windows 7 - is the apparent problems running games such as FO3 that IT has, as well.

0xC0000005 is pretty standard "invalid memory access". Vista wouldn't affect that. It's a plain and simple memory access issue in the code. I have caused a few hundred of those in my time (and that's not as an end user). There's really only four likely causes causes.

1. array bounds not checked.
2. failure to check for NULL pointer prior to dereferencing.
3. pointer type mismatch resolved incorrectly
4. code is insufficiently thread-safe.

Thanks. You wanna run that again, for the slow folks? :unsure:

I am on the brink here. I'm seriously astonished at the amount of hoop-jumping I've had to go through, just to play a bloody game.
Disabled Windows Aero, and closed all browser windows while playing (ran well for 3-4 hours, then crashed 6 times in 20 minutes today).
So...(and I very much appreciate the help here) if nothing else works and this fabled upcoming patch doesn't fix the issue PRONTO, then my AU$130 Fallout: New Vegas Collector's Edition (with Classic Pack), and my AU$50 Official Game Guide Book shall be retired to the shelf - there to gather dust for all eternity. And if these people get their act together and release another Elder Scrolls game before the end of the current geological era...then (as much as I'm looking forward to it) I would have very little practical option other than to ignore it for however long it takes for them to admit that IT is flawed as well, and rectify that one too.

FNV is a great game, but if it won't let me play it...what else can I do? :nope:
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Sun Apr 03, 2011 6:30 pm

wow, sorry to hear of your problems...

i play on 360, and was thinking of trying to play on my computer since i heard it is better all around, but my specs aren't as beefy as yours, and with all your problems, i better not even try..
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Mon Apr 04, 2011 3:30 am

The main point is that your error is pretty much "invalid memory access by application", not something you can control too easily.

The details amount to "Sure, just keep blaming Vista for an error I can create on anything since 95, at least." Trust me, I've done it on most of them with slipshod coding practices.

Now, if your event viewer (Control Panel -> (Some category that I skip by using Classic layout) -> Administrative Tools -> Event Viewer) has errors like THIS:

The description for Event ID 14 from source nvlddmkm cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.If the event originated on another computer, the display information had to be saved with the event.The following information was included with the event: \Device\Video5CMDre 00000001 00000080 00000000 00000005 00000009


Well, I think I can help. If I ever stop playing games I bought through Steam on-sale.
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Sammygirl
 
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