Yet more commands things that dont work

Post » Tue Jun 19, 2012 1:58 am

So the alias system is bugged, and the dialogue system is bugged because it doesn't work for you? How did they make the game in the first place, or how is it working fine for me and others?

I admit I run into a lot of problems modding but there's always a solution. (mostly with AI packages) but at least I admit that I'm doing something wrong rather than throwing my hands up and blaming it on bugs in the CK. I'm not denying the existence of bugs at all, they are definitely there. But a large part of modding is finding ways around it to accomplish what you need.
But if you made some of the biggest content mods for those games then you should know that..

I just find it troubling that you would make a thread blaming the bugs before making a thread asking for help.
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Arnold Wet
 
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Post » Tue Jun 19, 2012 2:36 am

6. The Subtitile option in dialogue does not work - and I am not into sound recordng.

And here I thought it was just me encountering problems with that option. Whew.

Wonder if anyone created a 'mod' of silent sound clips for those that don't have a mic. Some sort of universal resource so that if you happen to have a lot of mods installed, you're not also getting a ton of silent sound clips from all those mods.
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Facebook me
 
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Post » Mon Jun 18, 2012 11:19 pm

And here I thought it was just me encountering problems with that option. Whew.

Wonder if anyone created a 'mod' of silent sound clips for those that don't have a mic. Some sort of universal resource so that if you happen to have a lot of mods installed, you're not also getting a ton of silent sound clips from all those mods.

If you realy cannot get the use-subtitles flag to work I sugest that you activate all subtiles - its a "hidden" option in game menu option.

If you find quest dialogues not starting at all, call the dialogues from another quests dialogue that does work - its a horrid tacky fix but seems to be the only way with such corrupt???????? quests.

I strongly suspect that the problems I am getting are instalation sw or hw dependant - this ocurrs in Fallout3, requiring that some users of new content mods use a special tool that modifies the instalation, although there were real CS failures in FalloutNV that required special ESP and BSA modding tools to deal with. I dont know how the papyrus compiler (probaly generating tokenised script) works but I would not be surprised if it perfrmed differently on some microprocessors. There is also a question of wether everyone in the English speaking world gets the same instalation(s) or wether there are regional - sales distribution - varients.

My whole point of starting this thread was to get the ear of Bethesda to deal with what I believe to be real issues, someting which I have clearly failed to do.
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Michelle Smith
 
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