Alright.
Using MoveTo is really... clunky. It just instantly ports you. Is there anyway to make this transition smooth?
For example right now I'm using:
SetIniFloat("fInAirFallingCharGravityMult:Havok",0) Caster.MoveTo(Caster, 0, 0, 800) Caster.TranslateTo(Caster.GetPositionX(), Caster.GetPositionY(), Caster.GetPositionZ(), 0.0, 0.0, 0.0, 0.0) Wait(0.1) Caster.StopTranslation()To shoot the player up in the air and let them hover and move around. Thing is MoveTo just teleports you and interupts things like shaders and sounds. Anyway to make this smoother? MoveTo is nice because you can use it only on the caster. Is that possible with TranslateTo? Or do the coordinates for TranslateTo and SplineTranslateTo have to be a grid coordinate only?

