You cant renavmesh a Skyrim cell?

Post » Thu Jun 21, 2012 5:10 am

Hi I have added a ship on a coast of skyrim placed some NPC on it but for some reason they always disappear or I can0t find them , I tought this could be to navmesh problems so I started to navmesn the cell but , the CK freezes all the time like if it was too huge calculations involved and I can't realy do anything ... what shoudl I do or how?
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Wed Jun 20, 2012 11:24 pm

It will just be very slow. A fully navmeshed grid of 5x5 exterior cells can get very glitchy. You just may lack the computer power to do it? Does the CK just freeze and go very slow, or actually crash?
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Wed Jun 20, 2012 10:21 pm

freeze first then 10 m to load just the window interface for navmesh then other 10 minutes to make appear the icons inside then freeze forerver ...
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Thu Jun 21, 2012 1:01 am

Is the camera at an angle in which several cells of navmesh would be shown? It can get very laggy from this. Its best to be looking straight down on the cell.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Thu Jun 21, 2012 9:47 am

no was from top ,,,
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Wed Jun 20, 2012 10:00 pm

What kind of processor do you have? You just may lack the heafty requirements for editing?

Though I should say I've never even opened the navmesh window in Tamriel, however I've done several exterior cells in my own worldspace.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Thu Jun 21, 2012 7:30 am

Had the CK been open (and, in particular, not is use) for a "long time" before you tried the operation?

Although my sys-specs are OK for CK use, I do find that, when I'm going to do something particularly intensive, shutting and restarting the CK helps (well, other than wasting a couple of minutes of my life, it helps :wink:)
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Thu Jun 21, 2012 6:54 am

Set uGridsToLoad in SkyrimEditor.ini to 3 instead of 5, that could very well help. Possibly even set it to 1, not sure if that will be accepted though.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Thu Jun 21, 2012 5:13 am

Ok I coul dnavmesh the exterior by reducing the number oc cells loaded by 25 to 9 ..... ^^ ....
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Thu Jun 21, 2012 3:17 am

Set uGridsToLoad in SkyrimEditor.ini to 3 instead of 5, that could very well help. Possibly even set it to 1, not sure if that will be accepted though.
You can also edit it quickly and easily on the fly in the Misc tab of the Properties window in the CK. Simply type in a different number and hit Apply and it reloads that amount. 1 does not appear to be a valid entry.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Thu Jun 21, 2012 9:10 am

Ok I coul dnavmesh the exterior by reducing the number oc cells loaded by 25 to 9 ..... ^^ ....
Your computer must really be sub-par.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Thu Jun 21, 2012 3:07 am

subpar means?
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Thu Jun 21, 2012 4:12 am

subpar means?
Below average.

I kind of agree, if it freezes up from vavmeshing; though it is one of the most demanding things you can do in the Creation Kit; so it doesn't mean much. :P
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Thu Jun 21, 2012 7:29 am

Not know if is sub average but I coudl run fine 25 cells , had to reduce to 9 to do the navmesh fine without any slowdowns ...
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm


Return to V - Skyrim