If you could have done this.......

Post » Sun Mar 06, 2011 8:11 pm

Alright, I know we have all thought to ourselves "Man, it would have been really cool if I could have done this..." so I was wondering what you wouldve done in the storyline if anything was possible.

As for me, I probably would have helped the BoS rise to its former status, push out the NCR, and watch over the people. And by watch over I dont mean act like saints like those little knights in shining armor from the East coast, I mean make shure they dont mess up, keep technology that they would destroy themselves away from them. I mean yes, it would be expected of them to have certain laws but I wouldnt want them being any type of government, every man should be his own. And also, I would have tryed to get them to donate advanced medical tech to the Followers of the Apoccalypse, but keep the weapons away from the people, with the exception of laser rifles and pistols and plasma rifles and pistols. I also would have made sure that the NCR stayed the hell out of the Mojave Wasteland. It belongs to the people who live there, not to a government completely foriegn to them.
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Svenja Hedrich
 
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Post » Sun Mar 06, 2011 5:32 pm

Okay.
One thing I would change is this main quest structure:
Spoiler

CL: Neutralize or ally Boomers, investigate a casino, kill faction WHITE (Spoiler), end battle at hover dam.
House: Neutralize or ally Boomers, investigate a casino, kill faction WHITE (Spoiler), end battle at hover dam.
NCR: Neutralize or ally Boomers, investigate a casino, kill faction WHITE (Spoiler), end battle at hover dam.
Yeah, we get to pick ending faction all right... And do the same damn thing for all of them! >_<


And I dunno what to change into, but I would make each main path diverge completely differently.
As it stands the "alternate main path" is an illusion.
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Mari martnez Martinez
 
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Post » Sun Mar 06, 2011 4:49 pm

I would change the character creation a bit. I wasn't all that thrilled with how the game started. I loved the way Fallout 3 started in the Vault, and the way Fallout started with the trials and Arroyo, but NV fell short of those two.

That being said, I don't know what they could have done to be more exciting, so I guess I really don't have a leg to stand on...:)
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Vickytoria Vasquez
 
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Post » Sun Mar 06, 2011 11:44 pm

I would have like to be a double agent all the way.
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Vivien
 
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Post » Sun Mar 06, 2011 7:02 pm

man unit's is good. I also agree that the way the BoS quest line resolves is upsetting. I wish there were other options when you followed certain paths.
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Natalie J Webster
 
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Post » Sun Mar 06, 2011 8:27 am

I think the brotherhood of steel quest line was absolutely pathetic. You had 3 missions and then they just sent you off with some power armor.
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Angela Woods
 
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Post » Sun Mar 06, 2011 10:42 pm

Spoiler
At the end of the wild card story line i would prefer General Lee Harvey Oswald (think thats his name) to actually go running back to his commanders instead of just being killed no matter what


If I'm wrong about that can someone please let me know:)
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phillip crookes
 
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Post » Sun Mar 06, 2011 5:31 pm

I was dissapointed with the BoS questline, especially Veronica's quest. A possible outcome to get them to change the codex and then use them as allies for Legion or House would have been great.
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Stefanny Cardona
 
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Post » Sun Mar 06, 2011 11:37 pm

@Darth Wookie, you need a speech skill 100 for a peaceful solution.

Anyway, I need a stack of nuclear missiles to blow away the whole vegas area for a satisfying ending. There is still to much communism in the world. Free health care system in the states, no way! If you can't afford a serious disease your going to die, a perfect system for a perfect country. God Bless America!
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Lew.p
 
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Post » Sun Mar 06, 2011 1:25 pm

Spoiler
At the end of the wild card story line i would prefer General Lee Harvey Oswald (think thats his name) to actually go running back to his commanders instead of just being killed no matter what


If I'm wrong about that can someone please let me know:)

1) That's not his name.
2) You're wrong about the other part, too.
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Maya Maya
 
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Post » Sun Mar 06, 2011 5:39 pm

A double agent questline would've been good. I think that's been mentioned on another thread relating to the amount of CL quests - so you could get over the fact that they don't have much space on the map and still get some meaty quests in there.
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jesse villaneda
 
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Post » Sun Mar 06, 2011 8:41 am

Anyway, I need a stack of nuclear missiles to blow away the whole vegas area for a satisfying ending. There is still to much communism in the world. Free health care system in the states, no way! If you can't afford a serious disease your going to die, a perfect system for a perfect country. God Bless America!

I don't know of ANYONE in New Vegas who just does anything out of the kindness of their heart. About the only Communist state I saw was Oasis in Fallout 3. Free health care? Apart from the Followers healing beggars with critical injuries, I dont know of any real charity. Theres the NCR giving out food, but thats only to NCR citizens, not Vegas locals. All in all, Vegas is mainly an anarchy, which frustrates me, but whatever.
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Kelly Upshall
 
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Post » Sun Mar 06, 2011 5:16 pm

Okay.
One thing I would change is this main quest structure:
Spoiler

CL: Neutralize or ally Boomers, investigate a casino, kill faction WHITE (Spoiler), end battle at hover dam.
House: Neutralize or ally Boomers, investigate a casino, kill faction WHITE (Spoiler), end battle at hover dam.
NCR: Neutralize or ally Boomers, investigate a casino, kill faction WHITE (Spoiler), end battle at hover dam.
Yeah, we get to pick ending faction all right... And do the same damn thing for all of them! >_<


And I dunno what to change into, but I would make each main path diverge completely differently.
As it stands the "alternate main path" is an illusion.



Consider the effort to reward curve though.

Unlike the hardcoe fans on the forums, most people do not beat a game multiple times, they play through it once, twice if it's good.


Lets say you have 30 "work units" of quest you can design. Each unit represents both programmer time, voice acting budget, art budget, every resource that has to be consumed to make a game, it's not just a man-hours measurement, it also represents budget and testing time required and the increasing probability of bugs the more complex a game gets.

You could make one 24-unit long main chain with 2-unit differences (rather minor) for the three sides you can choose, lets assume a unit takes about 1-2 hours to play through depending on how grindy it is and how high you slew the difficulty curve, that's three slightly different factions and a game that most people will get at least 30 hours of gameplay out of it.

Or you can make 3 totally unique paths each 10 units long and have a game most people will only enjoy for 10-15 hours, then go online, complain it isn't long enough and they got ripped off.


Totally divergent storylines really are terrible from a design standpoint, since most people aren't going to replay a game that many times unless they're already hardcoe fans.
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Philip Lyon
 
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Post » Sun Mar 06, 2011 3:47 pm

Most of the things I'd like to see could only happen with a DLC or a 2 CD game. Like having more quests for Legion players. One thing I'd like to see is, instead of only having the option of having your followers wait at the Lucky 38 suite while you're using another companion, is having the choice of having them wait at the Lucky 38 suite, The Tops suite, or even the Novac hotel room.
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Kristian Perez
 
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Post » Sun Mar 06, 2011 6:19 pm

Consider the effort to reward curve though.

Unlike the hardcoe fans on the forums, most people do not beat a game multiple times, they play through it once, twice if it's good.


Lets say you have 30 "work units" of quest you can design. Each unit represents both programmer time, voice acting budget, art budget, every resource that has to be consumed to make a game, it's not just a man-hours measurement, it also represents budget and testing time required and the increasing probability of bugs the more complex a game gets.

You could make one 24-unit long main chain with 2-unit differences (rather minor) for the three sides you can choose, lets assume a unit takes about 1-2 hours to play through depending on how grindy it is and how high you slew the difficulty curve, that's three slightly different factions and a game that most people will get at least 30 hours of gameplay out of it.

Or you can make 3 totally unique paths each 10 units long and have a game most people will only enjoy for 10-15 hours, then go online, complain it isn't long enough and they got ripped off.


Totally divergent storylines really are terrible from a design standpoint, since most people aren't going to replay a game that many times unless they're already hardcoe fans.

Not saying that you're lying but I don't believe that they couldn't have created long unique quest paths.
And for the "most people will only play through it once", well, isn't that their own fault?
As I said, I feel like they didn't give the full truth about it pre-release when they were hyping it.
"You can choose to join Legion, NCR, House or be independent", yeah, that's true, but it's a vague truth.
They didn't bother saying "Oh by the way, no matter which one you choose the quests will be the same."
It's more than any earlier game did for us that's for sure so it is a step forward, but it wasn't even remotely what I expected.
But that doesn't mean the game is bad.
It's a step forward.
Even though it's just a tiny tiny tiny step.
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nath
 
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Post » Sun Mar 06, 2011 1:55 pm

Not saying that you're lying but I don't believe that they couldn't have created long unique quest paths.
And for the "most people will only play through it once", well, isn't that their own fault?
As I said, I feel like they didn't give the full truth about it pre-release when they were hyping it.
"You can choose to join Legion, NCR, House or be independent", yeah, that's true, but it's a vague truth.
They didn't bother saying "Oh by the way, no matter which one you choose the quests will be the same."
It's more than any earlier game did for us that's for sure so it is a step forward, but it wasn't even remotely what I expected.
But that doesn't mean the game is bad.
It's a step forward.
Even though it's just a tiny tiny tiny step.

And they said there were two independant routes, anarchy or you rule them all. As far as I've seen, theres only an anarchy.
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liz barnes
 
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Post » Sun Mar 06, 2011 4:38 pm

And they said there were two independant routes, anarchy or you rule them all. As far as I've seen, theres only an anarchy.

Yes Man?
I've yet to side with him so for all I know the quests might be different there.
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RAww DInsaww
 
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Post » Sun Mar 06, 2011 3:33 pm

Yes Man?
I've yet to side with him so for all I know the quests might be different there.

Same here. But from everything I've read, its basically

Unstable, faulty government
Roman LARPers
Corporate Vegas
Anarchy

is what I've come to gather.
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Oceavision
 
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Post » Sun Mar 06, 2011 8:03 am

Yes Man?
I've yet to side with him so for all I know the quests might be different there.


Spoiler

Umm extremely. If you have not met him yet, then you have not finished the game with the story-line where You end up ruling Vegas.

I won't spoil how, but its not a hidden path.

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Alan Cutler
 
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Post » Sun Mar 06, 2011 4:32 pm

Well I'm soon done with House's quests so I'll jump on the Yes Man wagon soon.
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priscillaaa
 
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Post » Sun Mar 06, 2011 9:44 pm

I would have liked to see many more CL quests. The game practically forces you to do NCR quests in order to rank up high enough to do the ending quest line, considering the NCR provides the majority of the quests while CL provides barely any (most of which are at the end).
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JD bernal
 
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Post » Sun Mar 06, 2011 12:43 pm

I would have liked the ability to
Spoiler
sell control of the Securitron Army to any of the in-game factions, I think being a triple agent would have been cool, or being able to side with a faction WHILE controlling the army.

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CArla HOlbert
 
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Post » Sun Mar 06, 2011 8:11 pm

Concerning the BoS I'm realllly hoping that one of the first couple of DLC will be based around them, because as many have stated before, the BoS questline was pathetic. I was happy to get away from those wannabes on the East Coast, only to find that the BoS in the West just wanted some arronds done, some would make or break the lives of many and the future of that chapter, but still, they were arronds.

Also, I was disapointed with the Great Khans quest line, oh, break there alliance with the Legion and then run some drugs, then get them to make helpful drugs? Very exciting.
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K J S
 
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Post » Sun Mar 06, 2011 4:34 pm

Not really having anything to do with this game but I always thought it would be neat to be able to play a character that didn't make it into the vaults.. yet was in an area that wasn't directly hit. Start the game only 15 or 20 years after the bombs fell.. Be in that wasteland.. when things are just starting to mutate and people like you are trying to re-emerge into the world. Have the chance to slowly turn into a ghoul over time (if you choose.) since obviously there have been ghouls around for that long. To see the beginnings of everything. To be one of the main players in building the new post apocalyptic world.
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Alan Whiston
 
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Post » Sun Mar 06, 2011 3:54 pm

I would like to create my own faction and casino. Is that so hard to ask? We'd be the best snipers around town.
:gun: . . . . . . :bolt:
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Antonio Gigliotta
 
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