I prefer Morrowind's style of dialogue.
Among other things, the lack of a significant need for voice actors will cut down production costs dramatically, allowing for Bethesda to create a great deal more in terms of quests and storylines that have different branches, subplots, side stories, etc. Plus there's a lot more detail that an NPC can give me in regards to virtually anything. And I like being able to walk up to anyone I want to and ask them about who they are, or if they've heard any of the 'latest' rumors. Even though there are a lot of generic or 'canned' responses it still felt good being able to walk up to the first person I see in a new town and just get the lay of the land from that person, no matter who he is. Conversely, in Skyrim a lot of townspeople won't even engage me in a conversation about anything other than their one topic, apparently the sole reason for the existence. How is that better than having different NPC's repeat the same lines?
Well except this is not true at all.
There's no real production cost for quests, time, writing and coding maybe, but voice acting doesn't add or remove from this, you can record those lines while you're doing the quests.
It certainly not make the game more "dynamic" people still say the exact same things over and over again, they are just not voiced. Skyrim is better in some way actually as every people in the game have their own lines, it does not come from a common selection of topics everybody say without any difference, I mean have you played Oblivion? Mudcrabs?
It might have been better if there were still options common for all people like rumors, maybe a small variation for some NPCs, like how they did in Shivering Isles.
Then again, for me that the dialog does not happen in an alternate dimension whatsoever instantly makes this the best dialog system in the whole series...