Do you guys prefer the new style of conversation options or

Post » Thu Jun 21, 2012 10:38 pm

I didnt like oblivion and skyrims conversation styles,But i am okay with it.
I would love a mix of daggerfall and morrowind style of conversation.But it would be difficult to create it with voice actors
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Lily
 
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Post » Fri Jun 22, 2012 7:05 am

I prefer Morrowind's style of dialogue.

Among other things, the lack of a significant need for voice actors will cut down production costs dramatically, allowing for Bethesda to create a great deal more in terms of quests and storylines that have different branches, subplots, side stories, etc. Plus there's a lot more detail that an NPC can give me in regards to virtually anything. And I like being able to walk up to anyone I want to and ask them about who they are, or if they've heard any of the 'latest' rumors. Even though there are a lot of generic or 'canned' responses it still felt good being able to walk up to the first person I see in a new town and just get the lay of the land from that person, no matter who he is. Conversely, in Skyrim a lot of townspeople won't even engage me in a conversation about anything other than their one topic, apparently the sole reason for the existence. How is that better than having different NPC's repeat the same lines?
Well except this is not true at all.

There's no real production cost for quests, time, writing and coding maybe, but voice acting doesn't add or remove from this, you can record those lines while you're doing the quests.
It certainly not make the game more "dynamic" people still say the exact same things over and over again, they are just not voiced. Skyrim is better in some way actually as every people in the game have their own lines, it does not come from a common selection of topics everybody say without any difference, I mean have you played Oblivion? Mudcrabs?

It might have been better if there were still options common for all people like rumors, maybe a small variation for some NPCs, like how they did in Shivering Isles.

Then again, for me that the dialog does not happen in an alternate dimension whatsoever instantly makes this the best dialog system in the whole series...
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Jonathan Braz
 
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Post » Thu Jun 21, 2012 7:28 pm

I would be quite happy with Skyrim's, or any other, system, if race, renown and speechcraft skill mattered.
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Steven Nicholson
 
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Post » Fri Jun 22, 2012 10:01 am

There's no real production cost for quests, time, writing and coding maybe, but voice acting doesn't add or remove from this, you can record those lines while you're doing the quests.
It certainly not make the game more "dynamic" people still say the exact same things over and over again, they are just not voiced. Skyrim is better in some way actually as every people in the game have their own lines, it does not come from a common selection of topics everybody say without any difference, I mean have you played Oblivion? Mudcrabs?

-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-I run the fruit stall with my mom. its fun, but hard work.
-I work for Belethor at the general goods store.

:rofl:
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Annick Charron
 
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Post » Thu Jun 21, 2012 9:00 pm

-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-I run the fruit stall with my mom. its fun, but hard work.
-I work for Belethor at the general goods store.

:rofl:
Needs more "I don't claim to be the best blacksmith"

I'd much prefer no voice acting at all, If it meant more unique dialogues for NPCs.
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Eileen Müller
 
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Post » Thu Jun 21, 2012 8:20 pm

^ Two posts above me soooooooo much ^^

While the characters in MW do tend to speak for longer, hardly any of them have anything new to say at all and are just carbon copies of all the other guys in that location. The ones with unique dialogue typically have around three topics which they'll speak on - they could easily voice act this amount of speech. As other people have mentioned in other threads, a hybrid of the two might be ideal wherein they speak at length on non quest related issues in text (so people who don't want to read backstory etc can ignore it) and voice act the main dialogue.

Exactly what I was thinking.
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neil slattery
 
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Post » Thu Jun 21, 2012 7:26 pm

I like the voiced topics but I come from the old school that if you can't do something right then don't do it at all. Skyrim voice topics are for the most part mediocre and sometimes downright pathetic. I would rather have text dialogue/topics then this.
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stevie trent
 
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Post » Fri Jun 22, 2012 12:49 am

I don't mind both the old and the new. I just think there should be more dialogue options.
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Ella Loapaga
 
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Post » Fri Jun 22, 2012 6:26 am

I like Morrowinds dialgue system the most, since the people feel more alive. The dialogues in Oblivion are voiced, but the only topic is usually "The latest rumors". In Skyrim, most NPCs have only one sentence. So I think I would prefer a hybrid, with the important dialogues voiced and the other topics on a list like in MW
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Nathan Barker
 
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Post » Fri Jun 22, 2012 3:17 am

-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-I run the fruit stall with my mom. its fun, but hard work.
-I work for Belethor at the general goods store.

:rofl:
-I saw a Mudcrab a couple of days ago, nasty little things.
-Where's that slave?
-What's the word on the other parts of Thamriel?
-My son was recently shipped up to Fort Forstmoth on the island of Solstheim. I don't know what he did to deseve that, but i couldn't have been good.
-The Emperor is dead...
-I saw a Mudcrab a couple of days ago, nasty little things.
-My son was recently shipped up to Fort Forstmoth on the island of Solstheim. I don't know what he did to deseve that, but i couldn't have been good.
-We're watching you... scum.
-I saw a Mudcrab a couple of days ago, nasty little things.
-My son was recently shipped up to Fort Forstmoth on the island of Solstheim. I don't know what he did to deseve that, but i couldn't have been good.


Such character and variety.

Oh and these are said by everybody in the game.
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Auguste Bartholdi
 
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Post » Fri Jun 22, 2012 6:58 am

I like Morrowinds dialgue system the most, since the people feel more alive.

Wow! I'm amazed that you feel that way. I'm playing Morrowind now (while playing my second run through Skyrim) and 9/10 NPCs in any given area just feel like encyclopaedias to me, identical ones at that. And rude, very rude encyclopaedias.

Skyrim's people, for all their lackluster dialogue, feel far more alive and believable to me. Morrowind's NPCs are like Skyrim's guards (multiple characters uttering the same lines) albeit without the rotation (sweetroll, guard duty etc).
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naomi
 
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Post » Fri Jun 22, 2012 3:47 am

Liked MW best
Thought Skyrim was better than Oblivion due to people having something individual to say but it does show the limits of using voice-acting
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Claire Jackson
 
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Post » Thu Jun 21, 2012 10:40 pm

-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-Do you go to the cloud district very often, what am I saying, of course you dont.
-I work for Belethor at the general goods store.
-I run the fruit stall with my mom. its fun, but hard work.
-I work for Belethor at the general goods store.

:rofl:

Not to mention the most infamous one.

-I used to be an Adventurer like you, then I took an arrow to the knee. :biggrin:
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quinnnn
 
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Post » Fri Jun 22, 2012 5:43 am

I hated the stupid speech minigame from Oblivion, total crap.

I like the idea of it being topics, but then again it turns talking into a little bit of a guessing game, so I dunno.
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BethanyRhain
 
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Post » Thu Jun 21, 2012 10:52 pm

Pie Chart in Oblivion was terrible.

With that said, Disposition in Oblivion still trumps what little Skyrim has to offer.
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Alexis Estrada
 
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Post » Fri Jun 22, 2012 9:24 am

I prefer the Morrowind/Oblivion method. I have a vivid imagination. The old "topic" system allowed me to make up my own dialog. The dialog I invent myself is better - and always more appropriate to my character - than the dialog I am forced to read or listen to in video games.

This. I roleplay quite a bit with my characters, and sometimes the Skyrim options aren't the ones I want to pick. I liked the Oblivion system of choosing just a topic. I never played Morrowind so I can't comment on that.
I don't mind the Skyrim system, it is just a little limiting sometimes.
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Darlene Delk
 
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Post » Fri Jun 22, 2012 7:13 am

Skyrim's system makes me feel like my character is actually having a conversation. In oblivion, my character just said a word and the NPC would magically know exactly what you meant.
I do miss disposition though - I feel like my character has fewer friends in Skyrim.
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michael danso
 
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Post » Thu Jun 21, 2012 11:22 pm

The old one. The new dialogue system can drive you insane.

Edit: I also miss the Disposition system
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Chris Guerin
 
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Post » Fri Jun 22, 2012 10:40 am

Skyrim's system makes me feel like my character is actually having a conversation. In oblivion, my character just said a word and the NPC would magically know exactly what you meant.
I do miss disposition though - I feel like my character has fewer friends in Skyrim.

I feel the opposite, I feel like I've earned the friendship of people through helping them rather than clicking on a pie chart for a few minutes. Perhaps a few complimentary speech options when you talk to people (having to pass a speech check) might be a good balance between dungeon delving for friendship and charming people.
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Stat Wrecker
 
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Post » Fri Jun 22, 2012 10:49 am

WHAT conversation options? The game chooses 90% of my dialogue for me. I mean come on.... you can't call it choice when I'm presented with ONE thing to say to advance half the games's conversations. ONE THING! Bethesda, do you even care about beating your competition? Because Bioware might not be perfect, but their pseudo-RPGs have MUCH better conversations than yours. Sad truth, and it worries me about the future of TES.

Welcome to Dragonborn: Call Of Duty.
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Michelle Smith
 
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Post » Thu Jun 21, 2012 8:02 pm

I do miss disposition though - I feel like my character has fewer friends in Skyrim.

Yes, in Oblivion, the NPCs facial expressions accurately reflected their disposition toward you without them even saying a thing. In Skyrim everyone has ZERO expression. No smiles, no sneers, nothing. Even your "friends" (the people you fistfight who all of a sudden become your servants. Yawn.) don't change their expressions. AND THERE IS NO EXCUSE FOR THIS. NPCs are capable of making different expressions. The animations are all there; there's just no coding/script to tie them to how they feel about the player. I can't imagine how great this game would have been if it were actually complete.
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^~LIL B0NE5~^
 
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Post » Thu Jun 21, 2012 10:18 pm

It's nothing like BG or KOTOR. Except in appearance, I guess. In those games, you had branching options and disposition, depending on dialogue.

I'm pretty sure a dozen people already said this though. :)
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Campbell
 
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Post » Fri Jun 22, 2012 6:59 am

Yes, in Oblivion, the NPCs facial expressions accurately reflected their disposition toward you without them even saying a thing. In Skyrim everyone has ZERO expression. No smiles, no sneers, nothing. Even your "friends" (the people you fistfight who all of a sudden become your servants. Yawn.) don't change their expressions. AND THERE IS NO EXCUSE FOR THIS. NPCs are capable of making different expressions. The animations are all there; there's just no coding/script to tie them to how they feel about the player. I can't imagine how great this game would have been if it were actually complete.
Then you certainly haven't been paying attention.
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~Amy~
 
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