Do you use the Wild Wasteland trait?

Post » Sun Mar 06, 2011 5:26 pm

It took some time before I realized what this trait actually did. Had to watch some vids on YouTube to get the gist of it. Find the Holy Hand Grenades of Antiarch yet?
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WYatt REed
 
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Post » Sun Mar 06, 2011 7:45 am

I did not.

I just did not like it, and there are more useful traits.

Like four eyes. :grad:
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steve brewin
 
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Post » Sun Mar 06, 2011 6:06 am

Nope.

Four Eyes and Good Natured are much more useful.
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Rhysa Hughes
 
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Post » Sun Mar 06, 2011 4:09 pm

I did not.

I just did not like it, and there are more useful traits.

Like four eyes. :grad:


Four Eyes and Trained Aim or whatever it's called are the ONLY "useful" traits. All the others are gimmicks to play your character a certain way.

I ALWAYS take Wild Wasteland. Most of the time, it's the ONLY thing I take.
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Tarka
 
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Post » Sun Mar 06, 2011 4:31 pm

It took some time before I realized what this trait actually did. Had to watch some vids on YouTube to get the gist of it. Find the Holy Hand Grenades of Antiarch yet?

I agree, who wouldn't? I read that it was a compromise between developers who wanted a bunch of wacky references and silly things in the game and others who thought some stuff was over the top and didn't fit the game. The way it sounds when they prompt you to make the choice at the beginning of the game, I thought there would be crazy funny things all over the place, but in reality the wild wasteland stuff is few and far between. I bet only 2% of players choose to go without the wild wastelander trait. Strange decision by the devs.
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elliot mudd
 
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Post » Sun Mar 06, 2011 10:52 am

I take it because it really has no negative effects.
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Bloomer
 
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Post » Sun Mar 06, 2011 11:10 am

I had no desire to use it on my first playthrough. Maybe save it for later.
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Jonny
 
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Post » Sun Mar 06, 2011 4:25 am

I took the Wild Wasteland trait once and it was pretty pointless. I may go through the game again and actually try to pay attention to that stuff though.
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Christie Mitchell
 
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Post » Sun Mar 06, 2011 2:35 am

Pointless trait.
Would be more worth it if it had more "wild" things in it.
But I've only found 2 things on my own: 4 rubber balls by a guy on a chair and 3 holy handgrenades.
I looked up where the alien encounter was so that one don't count.
I thought that it was really going to make a bigger difference.
As it currently is it's useless.
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Andrea P
 
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Post » Sun Mar 06, 2011 9:18 am

I definitely used it, because I like weird stuff like that. Also, the others were not very good. Some of them were just outright terrible.
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Céline Rémy
 
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Post » Sun Mar 06, 2011 3:13 am

Pretty cool unless your character is focus on energy weapon.
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how solid
 
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Post » Sun Mar 06, 2011 4:40 am

I had no desire to use it on my first playthrough. Maybe save it for later.


^
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Tania Bunic
 
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Post » Sun Mar 06, 2011 8:57 am

I didnt know what it was so I picked something else. I will be using it on another play through.
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Manuel rivera
 
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Post » Sun Mar 06, 2011 3:02 am

I took it on me second playthrough and as of yet only noticed 2 things one of which was totally lame the other was quite funny ;

Spoiler
Getting attacked by little old grannys with rolling pins.

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Cayal
 
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Post » Sun Mar 06, 2011 3:35 pm

Took it with Small Frame in my first run. Wanna see their take on their Easter Eggs.

Four Eyes and Trained Aim or whatever it's called are the ONLY "useful" traits. All the others are gimmicks to play your character a certain way.

I ALWAYS take Wild Wasteland. Most of the time, it's the ONLY thing I take.

Subjective, really. Four Eyes require eye glasses to be useful and I think ya referring to Trigger Discipline, which increase accuracy at a cost of fire rate, namely, automatic and semi-automatic benefit this alot more than those with weak fire rate like Sniper Rifle and the likes.
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sw1ss
 
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Post » Sun Mar 06, 2011 4:54 pm

i took it and got attacked by a mob of anygry granny's if you talk to people sometimes they will tell you about weird things going on i heard someone in freeside mention the mob of granny's and around 5 mins later they were attacking me upon leaving a building it was rather funny
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OJY
 
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Post » Sun Mar 06, 2011 2:18 am

Took it with Small Frame in my first run. Wanna see their take on their Easter Eggs.


Subjective, really. Four Eyes require eye glasses to be useful


It's any eyewear. You can be wearing Authority Shades and get the Four Eyes perception bonus.
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jason worrell
 
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Post » Sun Mar 06, 2011 8:46 am

Who wouldn't take it? Players who want to run with an Energy Weapon character and get the unique Gauss Rifle or players who want another trait instead.
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Stacey Mason
 
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Post » Sun Mar 06, 2011 2:56 pm

I took it. And I love it.

Makes the game feel more like Fallout 1 IMO.
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celebrity
 
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Post » Sun Mar 06, 2011 7:47 am

It's any eyewear. You can be wearing Authority Shades and get the Four Eyes perception bonus.

Quite aware of that, but my toon's vision isn't augmented and it doesn't really fit into my toon's characteristic. Roleplaying values.
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Nymph
 
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Post » Sun Mar 06, 2011 3:58 pm

Nope, didn't take it.

Might on a later playthrough. Much, much, much later.

"Message from Will Ferrell on line 1: Too Over-The-Top."
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BRAD MONTGOMERY
 
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Post » Sun Mar 06, 2011 9:48 am

I picked it the 1st time around and all noticed was wierd music playing and nothing else...

Maybe I'm bugged, or maybe I just need to poke my head out of the sand from time to time! :D
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claire ley
 
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Post » Sun Mar 06, 2011 5:55 pm

Nope, didn't bother. Went with kamikaze and built to destroy, shame about the nerfed vats making the former of questionable value.
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Zualett
 
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Post » Sun Mar 06, 2011 10:38 am

Wild Wasteland does actually have some advantages aside from the occasional raunchy dialogue that I enjoy oh so much. Various easter eggs become available when using this as well as a few other things which I will mention including a weapon that certainly packs a punch which you can have in your inventory. ***SPOILER BELOW***



***SPOILER ALERT***



With Wild Wasteland active you can:

Find a group of aliens (and space ship above the mountains behind although you cant travel to it), the captain of which is carrying an alien blaster. I do not know if there is another way to get this weapon but it sure is fun this way! and it comes with a pretty decent amount of ammo as well.

You can gain an option to talk to rex (follower) and get a location added on your pip boy (I havent travelled there yet so I dont know what is there).

You can find rats one and a half to two times the size of other rats you may encounter in the game in certain underground areas. Yay!!

Mr. New Vegas will begin music with some interesting and dialogue about himself and the mojave as well.

"Somewhere in a place where two spires once shot forth skyward, is a basemant with a box of holy hand grenades to utilize. There is a sign on the ox that reads 'Holy Hand Grenades. Pull pin, count to five (scratched out)...3, and throw."

***Even Further Spoiler***
"If you're listening to the NCR Emergency Radio during the final battle for Hoover Dam, among the pvssyr about positioning snipers and reinforcing positions, you swore you heard some Troopers getting attacked by enemies coming out of the dam walls..."

there are a few I forgot to mention and cant remember but all in all I wouldn't say its a complete waste to use Wild Wasteland, I find it to be quite enjoyable. I guess I'm more of the nature of the developers who wanted to add a bit of goofy and randomness to the fun filled wasteland.
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Robert
 
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Post » Sun Mar 06, 2011 4:36 pm

I would've used it if I knew what it really was.
I had a major misconception about what happened if you activated.
Can't wait to use it on my 2nd playthrough.
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john page
 
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