Zombie Character Build

Post » Mon Mar 07, 2011 12:06 am

Here’s my idea Zombie build for a Kill Everything play through.

Strength 9 (need to do some damage)
Perception 6 (needed for perks)
Endurance 9 (need to absorb some damage)
Charisma 1 (Yargh…rawr…mnghh)
Intelligence 1 (Yargh…rawr…mnghh)
Agility 6 (needed for some perks)
Luck 8 (need some crits to help the cause)

Unarmed, melee, sneak

Traits/perks-
1 Built to Destroy +3% crit chance? Hmm…don’t know if this works for unarmed
2 Lady Killer +10% female (zombies dig the ladies)
4 Cannibal eat corpses (a must have!)
6 Bloody Mess +5% (seems appropriate)
8 Toughness +3 DT (zombies are tough to kill)
10 Toughness +3 DT again (survival purposes)
12 Ghastly Scavenger eat ghouls and super-mutants (it’s what’s for dinner)
14 Finesse +5 % crit. (sounds too useful to skip)
16 Unstoppable Force additional damage through enemy blocks (is that a hand your offering me? Sure, I’ll take a bite.)
18 Stonewall +5 DT against melee/unarmed no knock down (gotta shoot ‘em in the head)
20 Piercing Strike -15 DT on melee/unarmed (armor, schmarmor)
22 Paralyzing Palm paralyze enemy for 30 seconds in VATS (lets just call it panic)
24 Better Criticals +50% crit. Damage (zombies always seem to go for the neck)
26 Ninja +15% crit, +25% dam in sneak (there’s always one that jumps out from nowhere)
28 Slayer 30% increase in speed for melee attacks (28 days later)
30 Grim Reaper's Sprint 20 AP after kill (it’s all in the name)

I figure I can carry a bunch of excess weight to simulate the Undead shuffle and just drop something to fast travel if I’m tired of lumbering around and want to get to a better place to kill things. Or one could go the “Feral Ghoul” route and just run all over creation with (4) bottle caps and a bobby pin. I guess there’s no need for hardcoe mode. The hard part will be the recovering of HP since zombies don’t use stimpaks. Maybe I’ll build the character up to at least level 4, before they get infected, so at least eating a corpse works. Of course getting XP is going to be tough since, I’ll be solving zero quests, picking zero locks, hacking zero terminals, and generally having to rely on fighting weaker enemies. I’m just curious if a zombie can survive in New Vegas. I might have to cheat and get some implants later in the game, so I might have to gamble in the casinos(who says a Dead Man’s Hand is a bad thing). Too bad there's no Ghoul Mask in this one.
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Cheryl Rice
 
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Post » Sun Mar 06, 2011 8:46 pm

Sounds good. A weapon I would suggest using as a zombie is either the Bladed Gauntlet or Love and Hate.
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Samantha Wood
 
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Post » Sun Mar 06, 2011 4:45 pm

Drop lady killer for Intense training, get Agility or Perception up to 7.

Thats all I would change.
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Multi Multi
 
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Post » Sun Mar 06, 2011 9:27 am

Here’s my idea Zombie build for a Kill Everything play through.

Strength 9 (need to do some damage)
Perception 6 (needed for perks)
Endurance 9 (need to absorb some damage)
Charisma 1 (Yargh…rawr…mnghh)
Intelligence 1 (Yargh…rawr…mnghh)
Agility 6 (needed for some perks)
Luck 8 (need some crits to help the cause)

Unarmed, melee, sneak

Traits/perks-
1 Built to Destroy +3% crit chance? Hmm…don’t know if this works for unarmed
2 Lady Killer +10% female (zombies dig the ladies)
4 Cannibal eat corpses (a must have!)
6 Bloody Mess +5% (seems appropriate)
8 Toughness +3 DT (zombies are tough to kill)
10 Toughness +3 DT again (survival purposes)
12 Ghastly Scavenger eat ghouls and super-mutants (it’s what’s for dinner)
14 Finesse +5 % crit. (sounds too useful to skip)
16 Unstoppable Force additional damage through enemy blocks (is that a hand your offering me? Sure, I’ll take a bite.)
18 Stonewall +5 DT against melee/unarmed no knock down (gotta shoot ‘em in the head)
20 Piercing Strike -15 DT on melee/unarmed (armor, schmarmor)
22 Paralyzing Palm paralyze enemy for 30 seconds in VATS (lets just call it panic)
24 Better Criticals +50% crit. Damage (zombies always seem to go for the neck)
26 Ninja +15% crit, +25% dam in sneak (there’s always one that jumps out from nowhere)
28 Slayer 30% increase in speed for melee attacks (28 days later)
30 Grim Reaper's Sprint 20 AP after kill (it’s all in the name)

I figure I can carry a bunch of excess weight to simulate the Undead shuffle and just drop something to fast travel if I’m tired of lumbering around and want to get to a better place to kill things. Or one could go the “Feral Ghoul” route and just run all over creation with (4) bottle caps and a bobby pin. I guess there’s no need for hardcoe mode. The hard part will be the recovering of HP since zombies don’t use stimpaks. Maybe I’ll build the character up to at least level 4, before they get infected, so at least eating a corpse works. Of course getting XP is going to be tough since, I’ll be solving zero quests, picking zero locks, hacking zero terminals, and generally having to rely on fighting weaker enemies. I’m just curious if a zombie can survive in New Vegas. I might have to cheat and get some implants later in the game, so I might have to gamble in the casinos(who says a Dead Man’s Hand is a bad thing). Too bad there's no Ghoul Mask in this one.


I was about to explain that zombies don't sneak... then it occurred to me that plenty of idiots in movies get eaten by sneaky zombies popping out of nowhere, so nevermind. I laughed at the feral ghoul remark... I laughed hard. :rofl:

As for the encumbrance so you can "shuffle" thing... just toggle walk. :blink:

All in all, sounds kind of fun.
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Russell Davies
 
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Post » Sun Mar 06, 2011 9:15 pm

Too bad there is no deathclaw gauntlet. It would make a good zombie-ish weapon.
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GPMG
 
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Post » Sun Mar 06, 2011 4:14 pm

Would be also a good super mutant build, he could even "try" to interact with npc's :D
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Victoria Vasileva
 
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Post » Sun Mar 06, 2011 4:46 pm

this sounds like a great idea. might try this after my next play threw and see what happens.

there are fast zombies! they seem to get faster and faster in movies and games like L4D

you could go the resident evil route they use weapons but i don't think they are real zombies tho?

so are you just going to kill every ting you see then?
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Breautiful
 
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Post » Sun Mar 06, 2011 8:17 pm

Do ED-E and Rex attack you if they see you using the Cannibal perk?
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HARDHEAD
 
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Post » Sun Mar 06, 2011 3:49 pm

Do ED-E and Rex attack you if they see you using the Cannibal perk?


I think the more important question is, "Is Rex edible"?
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FoReVeR_Me_N
 
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Post » Sun Mar 06, 2011 5:26 pm

Zombie likes brain in medgel.
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CHARLODDE
 
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Post » Sun Mar 06, 2011 2:12 pm

I will make this when i'm done with my current character.

Sounds fun, Yet hard..
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Terry
 
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Post » Sun Mar 06, 2011 8:10 pm

Just rememeber to say " Braiiiiiiins" when you move towards Human NPC's, and dependning on what type of Zombie style you are going for, G.Romero ones dont move very fast while modern ones like in 24 days later do run :bolt:
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Michelle Serenity Boss
 
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Post » Mon Mar 07, 2011 12:26 am

I will make this when i'm done with my current character.

Sounds fun, Yet hard..


What do we do with robots?
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Josh Sabatini
 
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Post » Mon Mar 07, 2011 12:21 am

Zombie only eat robobrain......
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Nomee
 
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Post » Sun Mar 06, 2011 9:01 am

Cripple your leg, then you can shuffle/limp. But its would be a pain to have to recripple it every time you heal.
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Natasha Biss
 
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Post » Sun Mar 06, 2011 9:08 am

Cripple your leg, then you can shuffle/limp. But its would be a pain to have to recripple it every time you heal.


I was going to suggest the same, you could go hardcoe then the leg won't heal either.
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Jenna Fields
 
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Post » Sun Mar 06, 2011 1:47 pm

This would be totally awesome for PC players. There's a mod that adds Ghoul as a race.
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Charlotte Lloyd-Jones
 
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Post » Sun Mar 06, 2011 8:21 pm

This would be totally awesome for PC players. There's a mod that adds Ghoul as a race.

Wish they would've done that int he vanilla game...I would love to be a ghoul, but alas I has 360

Also: Terrifying presence perk would be good, because zombies scare the [censored] outta people
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BethanyRhain
 
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Post » Sun Mar 06, 2011 5:53 pm

Nice Zombie build let us know your adventures :ninja: I gonna try this out after my next playthrough never used cannible type characters sounds fun :P have fun with deathclaws and gaint bugs if you using unarmed and melee. also old school zombies would be in rags or normal attire not like power armor hehe
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Victoria Bartel
 
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Post » Sun Mar 06, 2011 8:29 pm

I might actually try this some time. Anyway, zombies are not known for their stealth.
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Pants
 
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Post » Sun Mar 06, 2011 5:11 pm

I would count this more as a Ghoul character than a Zombie. But I still love the concept.

If I were to run this though, I would run it with a high Charisma instead of Luck. Speech is just too good to give up.
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saharen beauty
 
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Post » Sun Mar 06, 2011 10:04 pm

This character is a zombie and they would not have high speech if you want speech be a human lol
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Undisclosed Desires
 
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Post » Mon Mar 07, 2011 12:10 am

I would count this more as a Ghoul character than a Zombie. But I still love the concept.

If I were to run this though, I would run it with a high Charisma instead of Luck. Speech is just too good to give up.


As a Ghoul, I'd probably toss Speech into the mix, but I'd still say Charisma would be a dump stat...have you looked at a Ghoul lately? Not very charismatic even with the powers of persuasive speech.

As it stands with my Zombie, I'm thinking my only speech option will be goodbye or the one that says "ATTACK" on it. I don't plan on passing any quests successfully, unless it's by chance. I'm planning on trying to kill and eat everything I encounter.

Nice Zombie build let us know your adventures :ninja: I gonna try this out after my next playthrough never used cannible type characters sounds fun :P have fun with deathclaws and gaint bugs if you using unarmed and melee. also old school zombies would be in rags or normal attire not like power armor hehe


As for the adventures, they are currently stalled with a creative block. Do I try to advance my character some to get the Cannibal perk (level 4)? Or do I try to tough it out and kill every thing on sight? It's tough taking on whole towns at level 1. If I start my endeavor this early, leveling up will be tough, and I'd have to break from my rules to heal with stims and what not. Then there's the issue of armor choice. So far, I've crafted a fairly ghastly looking face, but the limited options just keep him looking ugly more than zombie-like.
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Ann Church
 
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Post » Sun Mar 06, 2011 8:54 pm

Alright, so I finally got around to playing my Wasteland zombie. After experimenting and realizing how hard it is at level 1 to beat down an entire town with your bare hands (Got blasted to hell by my first food source, Doc Mitchell...how embarrassing! ) , I decided to play along, at least until I got some XP and maybe some spike knuckles or something. That is until I hit a quest glitch. Sunny froze up at a camp fire, not letting me progress the tutorial. So I decided to just arm myself with a slasher weapon to simulate my ability to rend flesh with my hands and relied on some stealth kills to off the whole town of Goodsprings. I figured, it's always That Zombie you never see that seems to get people in the movies, so yeah, I'm a stealthy zombie. It's a little bit of a cheat, but I don't see surviving without it. Plus, it keeps me slow and relentless, which to me is essential for zombies. Those Goodspring folk are fairly well armed but they never attacked in a group, so I just plucked em off one at a time (very much like the movies). That got me up to Level 2, but I still need 2 more level ups to get my Cannibal perk. There was enough meat from Big Horners, Geckos, Mantises, and that unfortunate pet dog to feed on, but not much long term hope of surviving with my meager skills. I'm hoping to get passed some Powder Gangers next, but Dynamite and zombies don't mix well together.
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Silvia Gil
 
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Post » Sun Mar 06, 2011 6:00 pm

dont take Ghastly Scavenger ( zombies only eat humans )
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Michael Russ
 
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