- Dodge an incoming spell (dice rolls prevent that)They add a block and an interrupt mechanic. Also, because of the large scale of the game (and inevitable high latency), they don't really have a choice in this matter. Try aiming a fireball or an arrow at 200+ ms.
- Use the environments (static environment never changes, except through phasing)Well, no.. They can add a few usable things that respawn over time. I don't know if you play swtor, but there are some tanks around that you can explode to freeze your opponents, blind them, etc.
-Hit and run strategies (you'l just get destroyed by aggro)They said they wanted to break the holy trinity by getting rid of tanks. Your enemies will probably have a range after which they'll stop following you. So imagine you're a thief and you're trying to beat a mob of 4 enemies. You just sneak attack one, stun-kill the other, stealth away and repeat. If that's your idea of hit and run.
- Outsmart your enemies (abuse policies prevent that)You outsmart them by using your abilities, be it a snare (aka kiting), a trap (they mentioned the oil being set ablaze, you have to make them walk in the oil) or crowd control. Of course they don't want you to abuse bugs, if that' what you mean by "abuse".
- Manage your abilities with freedom (timers and cooldowns)In skyrim, you can't just spam fireballs (unless you have 100% reduce cost for destro spells), you have to manage your magicka.
- Circle around your foes to hit them in the back (doesn'tmatter where you hit them)Well… I don't know what other mmos you played or if you ever played a "rogue" class (or stealthy skirmisher) in any of them. Position is often important for these characters and they will unlock some abilities while behind their enemies (things like backstab). Even in LoL, a character like Shaco deals 20% more damage when behind an enemy (they could add somethingl ike that). Although I agree it's too bad you can't shoot arrows in the knees.
- Stagger or throw your enemies around the environment (invisible walls and mechanics replaced by stunlocks and crowd control)Knockbacks are prominent in SWTOR and they can be used to push enemies into death pits, traps or simply gain some distance. They are also more and more frequent in WoW (elemental shaman in arathi basin or in blade's edge arena). They also intend to make enemies stagger if you block a power attack.
- Be self-sufficient (you can't go anywhere or stand a chance to defeat every enemy, unless you have a group)Well, yeah... Though you always depended on NPCs for supplies and gold, etc. Think of it as switching from solo dungeon crawling to more of a Dungeons and Dragons experience. In my opinion, it's not a bad thing at all. I think it's more realistic to plow through a cavern of bandits or goblins as a group than alone (unless you are a stealthy character trying to assassinate a target).
- Aim and fire ranged weapons wherever you want (must target a monster)Maybe (but I doubt it) they will include a few "skill shots" where you have to aim. There will probably be targeted aoe and cone effects. Also, good thing because of lag.
- Combat animations do not collide and have no weight (it seems like you're always hitting the air)You mean like in skyrim, barring the occasionnal not so great kill animation? Also, there are pretty cool combat animations in swtor.
- Enemies don't get smarter, they only stand there having progressively larger amounts of hitpoints.I'm sorry to break it to you, but you get that in every single video games, not just mmo. They did say they wanted to make the AI much more efficient, like fighting other players. That probably means the creeps will use more abilities and not just auto-attack, which is refreshing.
- Monsters keep spawning endlessly, so there's no sense of actually killing anything or causing any impact, as things will be revived every 2 minutes.Can't argue with that. It's a necessary evil.
- NPC foes are just cookie-cutter with slighty varied abilities sharing the same trash mob AI, standing around and waiting to be killed. Except for bosses, which have endless hp pools.I reiterate : they want to make AI good. They also don't like the model of "waiting to be pulled" and want you to do something like engage an entire room at a time. I agree that bosses in MMO are just big chunks of hp and stay out of fire. Or have a lot of adds. Good thing I only like questing and PvP'ing.
- You can't develop your own combat strategy, you have a set of skills and are expected to consistently activate all of them to defeat any particular enemy.Well, yes and no. You don't have to use all of your abilities and the timing to using them can be very important.