» Mon May 14, 2012 5:38 pm
> As appososed to Skyrim, where you can't even dodge with dice rolls ...
Yes, you can dodge incoming fireballs, frost bolts and arrows in real time. In MMO's you're target locked.
> We already know that we can create environemntal hazards.
Creating local hazards by activating an animated skill doesn't mean using the environment. Can you shoot oil lanterns, kick piled logs, step on pressure plates to lure enemies into traps?
> What are you talking about. Hit and run has been a viable strategy in all MMOs I played, and there is no "aggro" in TESO.
I'm talking about getting into a dungeon using stealth, shoot down an enemy, run and hide in Skyrim, it's a feasible strategy. If you enter a dungeon in a MMO and do the same thing you'll have a whole train of angry mobs after you. It's not a viable strategy for stealth play, in fact stealth play in MMO's is nonexistant, it's basically stunlocking and invisibility plus some sinister sounding damage making abilities which are no different from any others, except cosmetically.
> Standing on a rock and sniping your enemy isn't outsmarting, it's abuse. Outsmarting is the use of tactics withing the game mechanics
It's freedom, you can climb rocks, you can aim with a bow. In MMOs you can't climb rocks and you can't aim your bow, so definetly less mechanics to play out of the box.
> Why wouldn't it matter where you hit them. I'm confused. Several MMOs I played had that feature, as opposed to any TES game.
It matters if you're required to stand around during combat. There is no reason to keep moving in MMO's, actually it disrupts the flow of combat. You basically sit there and spam abilities on your queue.
> We already know that enemies can stagger in TESO.
What I meant by staggering does not equal stunlocking. Stagerring means they react to your hits, instead of just playing a hit animation.
> Of course you can. What makes you say that?
The fact lots of content will be designed exclusively for groups and raids, inclusing the most important bosses.
> There are MMOs that allow this.
This doesn't seem to be the case.
> Not necessarily, but I'd be surprised if it weren't like that in TESO ...
Finally, we agree.
> Nonsense.
Total sense. If you know of a MMO with interesting enemy AI, by all means point it out. This is FPS territory and one of the reasons why TES (singleplayer) stands out.
> As opposed to ... ?
As opposed to singleplayer games, where dungeons may take days to re-spawn. Would it feel accomplishing to clear a dungeon and see it completely repopulated on your back to town? MMOs.
> Have you ever played an MMO? It's much more challenging than any TES game I ever played.
Yes, Ultima Online, Everquest, Star Wars Galaxies, Asheron's Call, Everquest 2, World of Warcraft, Age of Conan, Warhammer Online, Lord of the Rings Online and currently Old Republic. Will that do? But I don't recall any of those presenting any innovation at all in the way mobs are handled.
> Of course you can develop your own strategies, especially in groups. Seriously, what have you been playing?
I don't call it strategy, strategies are always different. It's more a like a rinse and repeat process, grinding if you will. You only need to learn to play your class once, and once you get past the learning curve, it's the same experience repeated over and over, with different rewards.