Ability Upgrade

Post » Fri Aug 10, 2012 4:41 pm

What powers do you guys wanna upgrade and use? One that I know I'm going to do is Blink



EDIT Hey Guys here are the Abilities http://dishonored.wikia.com/wiki/Supernatural_Abilities there ya go C:
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Thomas LEON
 
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Post » Sat Aug 11, 2012 1:03 am

I will most likely be using Time Bend a lot.
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Sami Blackburn
 
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Post » Sat Aug 11, 2012 1:20 am

Blink helps with the range and I forgot what it's other bonus is. For those who favor some stealth cheats I would recommend leveling Time Bend because you don't have the freedom to become essentially invisible unless you upgrade it. On the first level of the spell guards can still take notice of your presence and Walls of Light will still zap you.

My personal choice will be Shadow Kill. However I don't know if enhancements are upgradeable (probably are). I will upgrade Blink and everything else is purely weapon upgrades. We still haven't seen everything so we might get surprised with something.
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Chica Cheve
 
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Post » Sat Aug 11, 2012 3:36 am

Prolly get both levels of agility so I can double jump, both levels of rat swarm, both for blink, and if theres enough runes both levels of dark vision. I'll prolly upgrade the sword too even though I plan on using it for stealth kills mostly
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Enie van Bied
 
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Post » Fri Aug 10, 2012 3:29 pm

I'll prolly upgrade the sword too even though I plan on using it for stealth kills mostly

Same.
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Naazhe Perezz
 
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Post » Sat Aug 11, 2012 2:58 am

Check First Post Again
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Red Bevinz
 
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Post » Fri Aug 10, 2012 9:00 pm

I advise taking the wiki with a little grain of salt. It's not 100% accurate in everything it says.
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(G-yen)
 
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Post » Fri Aug 10, 2012 6:08 pm

EDIT Hey Guys here are the Abilities http://dishonored.wikia.com/wiki/Supernatural_Abilities there ya go C:
I advise taking the wiki with a little grain of salt. It's not 100% accurate in everything it says.
Yeah, a few of those haven't been confirmed. Celerity and Healing probably aren't in the game, and Fire and Ice definitely aren't. I have to update the wiki.
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Sabrina Steige
 
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Post » Sat Aug 11, 2012 4:19 am

I would help you but eh...I have enough trouble as it is. I think I can host a fan site for the game but I need a lot of people maintaining it.
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sas
 
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Post » Fri Aug 10, 2012 2:46 pm

if at all possible I would upgrade possession....and bend. I like me some self kills muahahaha. Also...those poor rats in the video...and corvo rat got stomped on.
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Music Show
 
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Post » Fri Aug 10, 2012 3:46 pm

Strife, bad news unless there's confusion yet again. Shadow Kill is a bone charm. Harvey said it was his favorite in the Game Informer.

Are you sure those powers aren't in Mak? Raf said there'd be 12 and I don't see how the list can change to reflect that.

Blink- Seen
Dark Vision- Seen
Wind Blast- Seen
Devouring Swarm- Seen
Possession- Seen
Bend Time- Seen
Feather- Not Seen
Agility- Passive/Seen
Celerity- Not Seen
Healing- Not Seen
Fire- Not Seen
Ice- Not Seen

And this was recently at the QuakeCon panel where he mentioned the number. I don't know. Just going off the latest things read and heard. Did they definitively nix Fire and Ice?
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Elea Rossi
 
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Post » Fri Aug 10, 2012 4:25 pm

What is feather? I am having my brain fart tell me it is Corvo tickling the guards and I know that is definitely not right.
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Marta Wolko
 
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Post » Fri Aug 10, 2012 8:03 pm

I'm no technical guy and my technology is medieval, but I'd fact-check for your prospective site Strife. Still trying to gather for my own thing.
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i grind hard
 
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Post » Sat Aug 11, 2012 6:05 am

Feather lets you jump from high heights and not take damage. I don't know the gritty details about how it works, but it has to be lower cost than Possession since you can do the same thing by possessing someone. It was going to be a utility power I planned to use for resource management.
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Emerald Dreams
 
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Post » Fri Aug 10, 2012 4:43 pm

You can do the same thing with Blink. And I think the number of active is 12 or something like that.
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Kerri Lee
 
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Post » Sat Aug 11, 2012 6:47 am

Well now I really don't know how that list can lose Fire and Ice.
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Jessie
 
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Post » Sat Aug 11, 2012 4:38 am

Strife, bad news unless there's confusion yet again. Shadow Kill is a bone charm. Harvey said it was his favorite in the Game Informer.

Are you sure those powers aren't in Mak? Raf said there'd be 12 and I don't see how the list can change to reflect that.

Blink- Seen
Dark Vision- Seen
Wind Blast- Seen
Devouring Swarm- Seen
Possession- Seen
Bend Time- Seen
Feather- Not Seen
Agility- Passive/Seen
Celerity- Not Seen
Healing- Not Seen
Fire- Not Seen
Ice- Not Seen

And this was recently at the QuakeCon panel where he mentioned the number. I don't know. Just going off the latest things read and heard. Did they definitively nix Fire and Ice?
Hmm... you're right. Feather and Agility have been 100% confirmed. Celerity, Healing, Fire, and Ice have not been confirmed. I thought fire and ice wouldn't be in because they are exactly the type of thing Dishonored is trying to stay away from.
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Anthony Rand
 
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Post » Sat Aug 11, 2012 4:20 am

Hmm... you're right. Feather and Agility have been 100% confirmed. Celerity, Healing, Fire, and Ice have not been confirmed. I thought fire and ice wouldn't be in because they are exactly the type of thing Dishonored is trying to stay away from.

Why not? I can imagine interesting uses.

Freezing water to cross a lake. Freeze a Tall Boy's Legs. Freeze a Tall Boy's Arrow.

Using fire to light candles. Light tapestries on fire to find secret pathways. Using fire as a distraction. Using fire a DX like Torch.

The the generic uses which I think you're implying (fire ball, Ice Blast etc) should still have their place, but they should be costly; kind of like how gadgets are costly for the technological path player.

Up to now I thought windblast was the only elemental magic to the game. It's a cool feeling knowing you can play as an 'Elementalist Assassin'.
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Franko AlVarado
 
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Post » Sat Aug 11, 2012 7:05 am

Strife, bad news unless there's confusion yet again. Shadow Kill is a bone charm. Harvey said it was his favorite in the Game Informer.

Are you sure those powers aren't in Mak? Raf said there'd be 12 and I don't see how the list can change to reflect that.

Blink- Seen
Dark Vision- Seen
Wind Blast- Seen
Devouring Swarm- Seen
Possession- Seen
Bend Time- Seen
Feather- Not Seen
Agility- Passive/Seen
Celerity- Not Seen
Healing- Not Seen
Fire- Not Seen
Ice- Not Seen

And this was recently at the QuakeCon panel where he mentioned the number. I don't know. Just going off the latest things read and heard. Did they definitively nix Fire and Ice?

I don't see how celerity would differ much from time bend.
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Svenja Hedrich
 
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Post » Sat Aug 11, 2012 4:15 am

It does seem in stark contrast, but the interactive possibilities with those powers could be cool. Setting flames to wooden objects to make a barrier that guards won't cross to chase after you, icing an alarm so that it can't be triggered. Not to mention the floor and making a chase a giant slip and slide. I didn't like Healing only because it cheapens the item balance potentially. Celerity/Agility/Blink is uber mobility.

I guess they're keeping those under wraps since something has to be a surprise and it does send mixed messages about the tone for anyone who isn't following this with a microscope.
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Silvia Gil
 
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Post » Fri Aug 10, 2012 8:55 pm

Molitovs, there's your fire ability.
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lauren cleaves
 
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Post » Sat Aug 11, 2012 12:35 am

Don't freak out about the association. Celerity has been used a lot in describing vampire speed. If you've ever played pen and paper RPGs, it was an ability in the White Wolf books both Old and New World of Darkness.

If Bend/Stop Time lets you freeze time, Celerity would potentially let you accelerate your relationship to it. It could make your parrying reflexes faster, countering better...there's semantic differences that can be made between the two powers.
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Jessica Stokes
 
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Post » Fri Aug 10, 2012 9:19 pm

Don't freak out about the association. Celerity has been used a lot in describing vampire speed. If you've ever played pen and paper RPGs, it was an ability in the White Wolf books both Old and New World of Darkness.

If Bend/Stop Time lets you freeze time, Celerity would potentially let you accelerate your relationship to it. It could make your parrying reflexes faster, countering better...there's semantic differences that can be made between the two powers.

True, but i still don't see how the gameplay mechanics would differ that much, And why one would choose celerity over time bend, other than perhabs being more mana(essence) economical

I may just be to narrow minded.
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Dan Wright
 
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Post » Sat Aug 11, 2012 4:33 am

True, but i still don't see how the gameplay mechanics would differ that much.

Yeah I feel that. I guess it could be used to make a jump you wouldn't be able to reach without double jump and blink alone? Give you that little bit of momentum.
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CRuzIta LUVz grlz
 
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Post » Fri Aug 10, 2012 8:26 pm

But that's just it. There would probably be an economy based system of cost and effect. You don't see people running around going, "Feather's definitely my go-to power". It seems too limited. It has to have a lower cost to have some appeal. Heck, Strife made a good point that Blink does the same thing basically. I'm hard pressed as to why it would ever be a choice for anyone unless there's other aspects to it that we don't know about, and that's very likely. Maybe it cuts down on how much gravity pulls you down when you jump, enabling a higher jump still in addition to mitigating your fall. The thing that makes this unlikely though (perhaps unfortunately) is every power that has been described doesn't have a compound effect built into any one tier. Maybe I stumbled onto the two tiers of Feather, but both of those together might not be enough of an incentive.

I don't think you're being negative. It's reasonable to wonder if something is superfluous, and maybe an economy based rationale for the existence of some of these powers isn't good enough for them to exist. I think Celerity (in the traditional sense) with Agility with Blink could make for a rubber band propulsion. You could maybe cover some major ground with that combination. Without knowing how these things work, nothing should immediately be dismissed out of hand. Except Healing. I really think that might be a mistake.
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x a million...
 
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