About the state of mainstream RPGs

Post » Mon May 14, 2012 2:21 am

I didn't know there was a controversy with production company business models. I'm not very tuned in to the sort of thing.

But for me, the fact that you can start a sentence off with "the state of mainstream RPG's" is GREAT. That there ARE "mainstream" RPG's. I know I sounds a bit like my Grandfather saying "who cares about pot-holes...the damn road is paved, not dirt".

RPG's were pen and paper and dice, the first 20 years of my existence. And took another 10 years for the computer RPG's to actually be kind-of-sort-of good...and still another 10 years for them to be "good" with no qualifiers :)

I've heard cliches about "young and excited...old and jaded". For me...for RPGs at least...the reverse is true. RPGs just keep getting better. Younger folks who grew up with them are jaded; "nah...that one svcks...it's so pixelated." "It's SO LINEAR." :)

I suppose it's a good thing though. It makes the companies keep making better games to please the jaded so they can profit.

The concept of "beating an RPG" (my quotes) is alien to me. It's like if my 5 year old said "nah...i've beat that swing-set" "I kicked that bike's ASS!" What's to beat? You start it up and play! :)

I suppose that's why I've started to see the phrase "sandbox game", popping up here and there. I like it :)
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Gemma Woods Illustration
 
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Post » Mon May 14, 2012 4:16 pm

I agree that Bethesda is commendable in the way they allow fans and modders to use their software and that they focus more on delivering a large and complete product in one package rather than a base set with expansions.

But this approach with expansions and content isn't something new to game publishing. Looking back at the old tabletop strategy boardgame and roleplaying game industry, almost all products where published like this. Take games workshop as an example and how they approached the publishing of their warhammer games, always a base kit and then loads of essential expansions. As a consumer I am not outraged that EA/Bioware chooses such a publishing model, but it is very nice of Bethesda to be more generous with their property and give us more in one package.

And then when they'd milked people dry they'd decide the game needed a new edition and start republishing all the old supplements in slightly changed form in the hope that fans would buy the same basic stuff again.
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Rachel Hall
 
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Post » Mon May 14, 2012 1:25 pm

Yes. While I don't like all the dumbing down to appeal to a wider audience, Bethesda really deserve credit for continuing to support the modding community, and for not treating DLC as a means to milk every last penny out of the game.

QFT. Don't ever change, Bethesda :happy:

I won't speak for the fanbase, but there are people who are pissed that EA/Bioware lied and cut content from the game and release them as collector's edition bonus. If you want it but don't have the special edtions you need to pay for it.

They didn't cut it, the DLC squadmate is still on the disc, and can be unlocked by a simple edit :rofl:

And this sort of [censored] Bethesda has never tried. Their DLCs have actually new content, and substansial amounts of it :goodjob:
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Marina Leigh
 
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Post » Mon May 14, 2012 2:56 am

And then when they'd milked people dry they'd decide the game needed a new edition and start republishing all the old supplements in slightly changed form in the hope that fans would buy the same basic stuff again.

...usually as a result of the fact that all the expansions had made the game horribly unbalanced, leaving players with no other option than to go for the new 'revised' edition...
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Phillip Hamilton
 
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Post » Mon May 14, 2012 10:06 am

well no other RPGs then elder scrolls have tamriel in it,i fell in love with tamriel and i will be a TES fan forever :)
But i gotta play mass effect 3. Still have to replay 1 and 2 for the ultimate experience. But that will be after i have done pretty much everything with my main character in skyrim
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MISS KEEP UR
 
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Post » Mon May 14, 2012 2:26 pm

So the past few weeks I was a bit fed up with the whole Bioware/EA Mass Effect 3 business models, now that I have beaten ME3 and gone back to Skyrim, I saw the post on Nexus about 1.5 beta patch (I'm a few days late I know XD). When I first heard Beth saying they might consider doing free updates to the game that adds new gameplay features, I thought no way big companies nowadays would do that anymore. So whether or not they will follow through or not, I am very happy I have spent money on this game, despite the fact that I've been ranting how TES is getting dumb down every game and crap like that. I am really glad Beth seem to still have a bit of gamer inside them and have yet gone the day 1 DLC / ridiculous marketing route. For that I thank you, I feel us RPG gamers (both hardcoe & softcoe) can still expect great titles from the future.

Just want to get this out of my system :biggrin:, I was going to rant about how AAA games this generation been terrible :ermm: , but I think people would like to read positive more, I'll do the ranting in the Bioware forums.
Really!? patches that add gameplay mechanics? Thats awesome! Beth you gained +20 respect points, plus another 20 for no day 1 DLC.
Thank you for being one of the last honest big publishers around, that goes for Zenimax too im not sure how it is.
You have earned a loyal customer :)
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Nuno Castro
 
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Post » Mon May 14, 2012 3:43 am

Bethesda and CDPR give me hope for the future of RPGs. Kudos for not being money-grubbing scumbags. :foodndrink:
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Kathryn Medows
 
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Post » Mon May 14, 2012 2:54 am

RPG's are pretty much dead to me now (too dumbed down). Only dev I trust to give me an rpg, is Obsidian. Shame their current project is a southpark game.
Allready moved on from RPG's. Im not even bitter about them being dumbed down anymore, and I dont care about how the genre will end up.
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krystal sowten
 
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Post » Mon May 14, 2012 6:22 pm

There is no such thing as a Mainstream RPG, only Mainstream Action Hybrids.

The VAST (bolded, Italicized, underlined, and all caps for emphasis) majority of game consumers would never play an RPG, so game developers make Action games. Some developers insert RPG aspects into their Action games in order to slap the "RPG" label on the box to get some additional sales.

Overall, the modern gamer prefers to play games in order to exhibit his or her own skills to friends and strangers online or at the very least likes to receive feedback on the impact of his or her skill. This desire can never be met by an RPG where the character's skills are supposed to have sole/primary impact on outcomes.
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Auguste Bartholdi
 
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Post » Mon May 14, 2012 6:35 pm

There is no such thing as a Mainstream RPG, only Mainstream Action Hybrids.

The VAST (bolded, Italicized, underlined, and all caps for emphasis) majority of game consumers would never play an RPG, so game developers make Action games. Some developers insert RPG aspects into their Action games in order to slap the "RPG" label on the box to get some additional sales.

Overall, the modern gamer prefers to play games in order to exhibit his or her own skills to friends and strangers online or at the very least likes to receive feedback on the impact of his or her skill. This desire can never be met by an RPG where the character's skills are supposed to have sole/primary impact on outcomes.
Morrowind gameplay was determined by a mix of FPSskills, character stats and Brains.
A game can still have real time combat and have enough RPG elements to be titled a "true" RPG. Morrowind, Deus ex, System shock 2(not so much this one), VTM:B, Arx fatalis, Fallout 3 & NV. All these games I consider a true RPG (just not turn based) yet takes skills and can be played like an action game if you so choose. Thats how I play em, as action games that take brains.
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Andrew Perry
 
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Post » Mon May 14, 2012 2:29 am

There is no such thing as a Mainstream RPG, only Mainstream Action Hybrids.

The VAST (bolded, Italicized, underlined, and all caps for emphasis) majority of game consumers would never play an RPG, so game developers make Action games. Some developers insert RPG aspects into their Action games in order to slap the "RPG" label on the box to get some additional sales.
It's more a case of the RPG elements gradually being stripped away from action-RPGs more and more over time, rather than RPG elements being slapped onto action games.

As apdenton pointed out, action-RPGs started out with fairly strong RPG elements.

Overall, the modern gamer prefers to play games in order to exhibit his or her own skills to friends and strangers online or at the very least likes to receive feedback on the impact of his or her skill. This desire can never be met by an RPG where the character's skills are supposed to have sole/primary impact on outcomes.
There's always been a fair amount of player skill / involvement in RPGs. Even the old turn-based RPGs had a lot of emphasis on strategy and tactics. :shrug:
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Alyce Argabright
 
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Post » Mon May 14, 2012 3:28 am

There's always been a fair amount of player skill / involvement in RPGs. Even the old turn-based RPGs had a lot of emphasis on strategy and tactics. :shrug:
By skills I mean controller co-ordination, accuracy and reflexes. Strategy and tactics comes under brains id say.
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Sheila Reyes
 
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Post » Mon May 14, 2012 4:20 am

rather than RPG elements being slapped onto action games.
Alot of action games are getting RPG elements slapped on too though, and rightly so :smile:
But yes I agree.... with you agreeing with me :biggrin:
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jodie
 
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Post » Mon May 14, 2012 3:18 am

By skills I mean controller co-ordination, accuracy and reflexes. Strategy and tactics comes under brains id say.
Skill doesn't necessarily mean quick reflexes. :shrug:

skilled/skild/
Adjective:
  • Having or showing the knowledge, ability, or training to perform a certain activity well.


Good strategy / tactics comes under that.
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Michael Russ
 
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Post » Mon May 14, 2012 6:52 am

RPG's are kind of in a middle ground. Some are still good but are waterdown or Hybrids, those are the Skyrim's of the world. Some like The Witcher 2 are still hardcoe Experiences and others like Mass Effect 3 are games pretending to be an RPG when they really aren't.

I think future RPG's will be fine as long as we have companies like Bethesda and CDProjeckt Red making good games. With the emergence of BHG/38 Studios that's another developer group making good RPG's although Reckoning is more of a Hybrid then an RPG, not saying that's bad as Reckoning is a fine game. Bioware is sadly on the downswing even after Mass Effect 3, I believe a lot of people are upset at the ending of the series and the antics that Bioware has done isn't helping either.

Forgot to mention Obsidian, although they are a 50/50 shot at best, it could be amazing like New Vegas or it could be a flaming turd like Dungeon Siege III.
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Vickytoria Vasquez
 
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Post » Mon May 14, 2012 4:44 am

Morrowind gameplay was determined by a mix of FPSskills, character stats and Brains.
A game can still have real time combat and have enough RPG elements to be titled a "true" RPG. Morrowind, Deus ex, System shock 2(not so much this one), VTM:B, Arx fatalis, Fallout 3 & NV. All these games I consider a true RPG (just not turn based) yet takes skills and can be played like an action game if you so choose. Thats how I play em, as action games that take brains.
It's more a case of the RPG elements gradually being stripped away from action-RPGs more and more over time, rather than RPG elements being slapped onto action games.

As apdenton pointed out, action-RPGs started out with fairly strong RPG elements.


There's always been a fair amount of player skill / involvement in RPGs. Even the old turn-based RPGs had a lot of emphasis on strategy and tactics. :shrug:

Morrowind was not a mainstream game, it was a good RPG Hybrid (it was an RPG that blended Action elements) that became popular due to a combination of factors that launched Bethesda into the Mainstream market.

I also do not disagree with your point about the RPG being stripped away; that is actually exactly what I was referring to. RPGs that add Action elements become popular due to the action elements which cause the developers to switch gear and start making very popular Action Hybrids.
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Leah
 
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Post » Mon May 14, 2012 10:40 am

Skill doesn't necessarily mean quick reflexes. :shrug:

skilled/skild/
Adjective:
  • Having or showing the knowledge, ability, or training to perform a certain activity well.

Good strategy / tactics comes under that.

Damn, schooled :facepalm:
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Mrs Pooh
 
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Post » Mon May 14, 2012 2:51 am

People STILL think this is some cut conspiracy theory? http://www.destructoid.com/ea-responds-to-mass-effect-3-day-one-dlc-controversy-223673.phtml

They clearly have no idea how game development works. GO ahead, I dare people to try and unlock that DLC without downloading it. It's a framework, it won't work. Like the chasis of a car, it's all there ready to be assembled.
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christelle047
 
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Post » Mon May 14, 2012 3:00 am

Horse armor wasn't a ripoff. It was an experiment. A very what you see is what you get experiment. Folks could see what it was and decide for themselves whether it was something they wanted to buy. If anyone who didn't want horse armor bought it, they should address their complaint to the person they see in the mirror, not to Bethesda.

At least parts of the Bioware day 1 DLC are on the PC disc, and an added party member could make a much larger difference in your game. Folks worry that if they don't get it, they'll essentially be playing an abridged version of the game.
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..xX Vin Xx..
 
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Post » Mon May 14, 2012 3:08 pm

At least there are still some RPG's that I find entertaining to play. I haven't found a strategy or sim (or combo of both types) game that I personally like for years. :(

I love nice graphics but I still feel the over-emphasis on those are a big reason for loss of depth in many rpg's. Along with company greed, of course. Like has been said - action-rpg's ala Diablo/Borderlands/whatever are/can be great fun & I don't want to give those up, but I don't want all RPG's to be that.

I also still dislike the DLC concept. One of those ideas that sounds nice in theory but I much preferred the days when they had actual expansions - things that merged with the original game, rather than these separate set pieces. It's not to say all DLC's are bad or something...I've played some good ones. But it's not what I personally want, really.
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Charlotte X
 
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Post » Mon May 14, 2012 2:49 pm

Computer games, like any other form of cultural expression, is very trend-sensitive. Publishers are constantly looking at what is popular and selling at the moment which is why so many games that are released end up being so similar. Ironically, game consumers are always looking for the next experience, so publishers are always a step behind until someone releases something new and groundbreaking that captures the gaming community by storm, and then that becomes the new trend that everyone else follows.

From my long experience of games, I've come to not worry too much, the trends I liked and enjoyed most will always come back in some shape or form, so I just enjoy what is available now and don't spend so much time dwelling on where the industry is going.
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Andrew Perry
 
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Post » Mon May 14, 2012 5:10 am

I've never played the Mass Effect franchise. Are the fans upset with the new installment?

Everyone I know that's played it loves it. I think people are just too critical online.
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Maria Garcia
 
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Post » Mon May 14, 2012 5:23 am

So the past few weeks I was a bit fed up with the whole Bioware/EA Mass Effect 3 business models, now that I have beaten ME3 and gone back to Skyrim, I saw the post on Nexus about 1.5 beta patch (I'm a few days late I know XD). When I first heard Beth saying they might consider doing free updates to the game that adds new gameplay features, I thought no way big companies nowadays would do that anymore. So whether or not they will follow through or not, I am very happy I have spent money on this game, despite the fact that I've been ranting how TES is getting dumb down every game and crap like that. I am really glad Beth seem to still have a bit of gamer inside them and have yet gone the day 1 DLC / ridiculous marketing route. For that I thank you, I feel us RPG gamers (both hardcoe & softcoe) can still expect great titles from the future.

Just want to get this out of my system :biggrin:, I was going to rant about how AAA games this generation been terrible :ermm: , but I think people would like to read positive more, I'll do the ranting in the Bioware forums.

Actually, I think Bioware are regressing, and not in a negative way. They billed Dragon Age as Baldur's Gate spiritual successor, and I don't think that's inaccurate. If they're pioneering the renaissance of party time-based RPGs, I'm not complaining. Admitedly I've not played Mass Effect, but Dragon Age feels like a return to classic RPGs such as Planescape Torment, which is more than I'd hoped for and just fine by me.
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Micah Judaeah
 
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Post » Mon May 14, 2012 5:27 pm

Everyone I know that's played it loves it. I think people are just too critical online.
Nope, mass effect and dragon age are lacking in many areas, especially in the gameplay department.
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Oyuki Manson Lavey
 
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Post » Mon May 14, 2012 4:35 am

Seems to me that developers these days don't really understand what an RPG is supposed to be. They just put in some numerical indication of your characters' levels and the damage you do to enemies and then call it a day, completely forgetting the roleplaying aspect of the genre.

I will say that what constitutes an RPG is a very broad spectrum of many different things, and as time goes by, what people and developers think makes one will change, but I just can't see a game like Borderlands and call it an RPG without grimacing and wanting to punch myself in the mouth.

Also, I will agree that Bethesda, while I dislike many things they've done to the series, is a company with consistently high quality output, and seems to care about its fanbase to an acceptable degree. It's hard to heed so many players' wishes without ending up with a train wreck of a game, so the series will invariably become better or worse depending on how certain people think of the changes.

Honestly, cutting content is the biggest offense out of anything a company could ever do. Take Mass Effect, for example. I quite enjoyed the optional on-planet Mako exploration feature, but when they cut it because of complaints, I couldn't help but feel betrayed. Bioware could have easily improved it, not only silencing the criticisms, but sparking a new wave of compliments on a job well done. Too bad it didn't happen that way..
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Heather Stewart
 
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