» Mon May 14, 2012 6:13 pm
I don't like the fact that exploration is getting less and less significance, if it is already present in modern games. For me, it started with a game like Fable, where I'd just go through the lineair paths the designers had set aside for me. If it is well done, it can be very rewarding, but I usually prefer the open worlds of games like Morrowind, Daggerfall, Baldur's Gate, Planescape: Torment, etc. Even a lineair game like Final Fantasy VIII had enough opportunities to stray from the path and grind, explore, find upgrades, play cards, etc.
Also, tied with that, is the waypoints and arrows modern RPG's tend to use more. Oblivion simply pointed you to the exact location of a quest item, Morrowind had descriptions from town folk you had to follow. I prefer the second option; it's better for immersion and you might find all kinds of stuff while you're looking for the boots of someluckyfellow.