Adventure - Board Game

Post » Sun May 13, 2012 12:32 am

Interesting. :)

About the summon hound, I'd definitely say the first one is better. It's more real than the other one, if you know what I mean. :obliviongate:
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Bryanna Vacchiano
 
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Post » Sat May 12, 2012 8:32 pm

Alpha test number 3

Let's begin with the fact that we payed around 40$ to print all 531 (yes, 531 cards) of the game. Unfortunately we over-slept due to staying out working very late at night (till somewhere around 5 am). Then we spent 3-4 hours cutting the cards out of their pages for the alpha test.

At the end around 10 people showed up, each and every one of them wanting to test the game. :P Which was funny because it has a maximum of 6 players to play. So we found out which of them was willing to stay for more than 3 hours, and the to the rest of them we said "Sorry". :)

Anyway, the alpha went a million times better than past versions. The game was almost fluent, fun, there were interactions between most players and most of the time it seemed balanced.
However, we did came by TONS of problems and issues with the game (even a few bugs). One of them is the board, which I REALLY wanted to upload here right after this alpha, but apparently I can't because I have to redo the whole board to make it more balanced. XD (work, work, work...)

We keep throwing away features from the game (which we did in earlier versions as well) to make this game as easy to learn and as strategic and complicated and interesting as possible at the same time. Now we're adding a new feature to the game which will add 6 more cards. It's a very cool feature and probably very necessary for role playing elements and to make the game feel more like a world, not to mention to give that sense of adventure of you traveling with your friends.

Overall, it went great for the third alpha. :) We're testing the same version tomorrow as well, so I hope I'll learn more about the game to make it even more fun than it already is.

The things I've learned so far from this alpha:
  • This game can be very surprising and changing. People love to be surprised - although we need to work more on this feature...
  • Apparently, there are useless elements a game can have, and it's important for you to recognize between the necessary and fun, and the unnecessary and boring.
  • Giving up on ideas you used to have is very painful...
  • The simplicity of learning throughout the game is the key feature here. You have to evolve and think, otherwise you're stuck.
  • I've learned more, but meh.

The testing lasted around 3-4 hours. The game advanced in a normal rate, but we want it to be faster than that. So...

BACK TO THE DRAWING TABLE!

NOTE: I'm working on an official website for the game. :) (a bit hard with all the other things left to do...)




@GorbadPS3: Thanks. :) Unfortunately I'm already using the second design. I pasted it to all of the other cards. Thanks a lot though for giving out your opinion! (it's just that most people were in favor of the second one...)
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Marnesia Steele
 
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Post » Sat May 12, 2012 9:00 pm

Just a little question, is it possible to steal (pickpocket, heist etc) from other players in this game, with the help of a class choice early on and maybe even a card? It could be a random item, random amount of gold, a fixed target item or fixed amount of gold the player attempts to steal. This would obviously create a 'war'-situation between the players and might even fail, meaning the player who tried to steal would then lead to something different. Unfortunately I don't know much of the games other cards, but I'm very interested. I haven't really searched for the class and race thing, but how big difference does it make once you get started? Can all players be orc warriors? (is this info on the facebook page?)
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Erika Ellsworth
 
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Post » Sat May 12, 2012 7:30 pm

Nice project you've got there! Are the rules written out yet?

Also, might want to make the topic title more informative, so it's clear that this is a thread about a board game you're developing.
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NeverStopThe
 
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Post » Sun May 13, 2012 7:50 am

Just a little question, is it possible to steal (pickpocket, heist etc) from other players in this game, with the help of a class choice early on and maybe even a card? It could be a random item, random amount of gold, a fixed target item or fixed amount of gold the player attempts to steal. This would obviously create a 'war'-situation between the players and might even fail, meaning the player who tried to steal would then lead to something different. Unfortunately I don't know much of the games other cards, but I'm very interested. I haven't really searched for the class and race thing, but how big difference does it make once you get started? Can all players be orc warriors? (is this info on the facebook page?)
I'll post the game's rules bit by bit as we move along to finishing it. :P (I feel so official right now XD)

There are classes AND races in this game. One of the classes is a rogue, and if you are a rogue, you are able steal from other players and from towns. There are also MANY other ways you can get an item from a player even if you aren't the rogue. They are not easy, though.

The key feature in the game is change because the game always changes. You can find yourself in a party with your best friend and then get back stabbed by him. Also there are many sophisticated ways of winning the game (in order to win the game you have to complete 3 missions. That, or kill all other players) such as (here's an example):
A player has a mission card telling him he must kill another player inside a dungeon. Meaning, that player will have to pretend to cooperate with someone and then attack him when he is most vulnerable. But the other player has a mission card telling him "If you are the reason a player complete's a mission card, you complete this mission". Meaning, both of them complete their mission cards.

The above is just one example of endless possibilities, of course.

Nice project you've got there! Are the rules written out yet?

Also, might want to make the topic title more informative, so it's clear that this is a thread about a board game you're developing.
I don't think I can change the title of this thread anymore... xD and you're right...

The rules are all written. We're in the stage of throwing out features (because apparently we had too many if we wanted to make it a comfortable game...). We're also basing the rules right now, everything is written and clear. But there are always situations we didn't foresee in advance, so, mainly, we need to base "These" moments.

____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Other than that, ask anything and I'll answer. :) I've nothing to hide.
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Dalton Greynolds
 
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Post » Sun May 13, 2012 6:11 am

Oh, my god! I thought this project was scrapped after nothing more came of it aside from your initial thread. When I get a chance I'm going to take a much closer look at this thread; I'm at work right now.
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dell
 
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Post » Sun May 13, 2012 1:04 am

Awesome dude. Are you going to use the D20 system or something similar?
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Imy Davies
 
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Post » Sun May 13, 2012 8:42 am

Awesome dude. Are you going to use the D20 system or something similar?
Nope. :) It's a much simpler system. Unlike D&D, where you have thousands of stats and thousands of different dice...

In this game, your character has advantages and disadvantages, attack, hp, capacity, souls and levels. That is all.

In a way, though, I do use the D20 dice, but only to describe the health of creatures you are fighting. Like, if a creatures has 14 HP, and you deal 3 damage to it, you change the dice to 11. It's a much better system. :)
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Matt Bee
 
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Post » Sun May 13, 2012 2:08 am

Nope. :) It's a much simpler system. Unlike D&D, where you have thousands of stats and thousands of different dice...

In this game, your character has advantages and disadvantages, attack, hp, capacity, souls and levels. That is all.

In a way, though, I do use the D20 dice, but only to describe the health of creatures you are fighting. Like, if a creatures has 14 HP, and you deal 3 damage to it, you change the dice to 11. It's a much better system. :)
D20 doesn't have thousands of stats. -_- It's still a fairly easy role playing game to learn because of it's simplicity. I won't say it's the easiest, but certainly not thousands of stats. You'll have to point me to an rpg with actual thousands of stats please. Not FATAL, that doesn't count.

6 Stats
36 Skills (3.5 incarnation)
7 Dice (Fine 9 technically)

You can roll the d3 and d5 as a d6 and d10 respectively.
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Gemma Flanagan
 
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Post » Sat May 12, 2012 8:52 pm

D20 doesn't have thousands of stats. -_- It's still a fairly easy role playing game to learn because of it's simplicity. I won't say it's the easiest, but certainly not thousands of stats. You'll have to point me to an rpg with actual thousands of stats please. Not FATAL, that doesn't count.

6 Stats
36 Skills (3.5 incarnation)
Pretty sure that was hyperbole. :whisper:
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Hayley O'Gara
 
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Post » Sun May 13, 2012 4:47 am

Pretty sure that was hyperbole. :whisper:
Sounds like a sales pitch that's going to have people new to RPG's thinking D&D actually has thousands of stats.
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Karl harris
 
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Post » Sun May 13, 2012 4:10 am

D20 doesn't have thousands of stats. -_- It's still a fairly easy role playing game to learn because of it's simplicity. I won't say it's the easiest, but certainly not thousands of stats. You'll have to point me to an rpg with actual thousands of stats please. Not FATAL, that doesn't count.

6 Stats
36 Skills (3.5 incarnation)
7 Dice (Fine 9 technically)

You can roll the d3 and d5 as a d6 and d10 respectively.
I know it doesn't have thousands of stats xD It was my intention to exaggerate in order to pass my point.

Thing is, D&D as a board game doesn't work... especially if you want it to end in around 2-4 hours. So, compared to MY game, D&D has A LOT of stats and aspects to every character.

I played D&D, and it's fun. :) But this game takes this aspect into a new direction.
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Krystal Wilson
 
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Post » Sat May 12, 2012 6:41 pm

I know it doesn't have thousands of stats xD It was my intention to exaggerate in order to pass my point.

Thing is, D&D as a board game doesn't work... especially if you want it to end in around 2-4 hours. So, compared to MY game, D&D has A LOT of stats and aspects to every character.

I played D&D, and it's fun. :) But this game takes this aspect into a new direction.
Never had a problem with anything else, just your comment about there being thousands of stats. I know board games need simpler rules.
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stacy hamilton
 
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Post » Sun May 13, 2012 4:02 am

WOW dude! Seriously it looks pretty amazing and professional. I understand you have put a lot of work into it so way to go!
Any idea about when it will be done?
And yes, I will be waiting for this to come ;)
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Floor Punch
 
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Post » Sun May 13, 2012 3:11 am

looking through the FB page, impressive work :)

i am impressed with how Nightmare is actually a horse that the player has to war with, as this is actually being true to the word and it's meaning.
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OJY
 
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Post » Sat May 12, 2012 7:45 pm

If I may make a recommendation, board games of all types are becoming increasingly popular as facebook apps. Once its finished, you may want to look into that as an option. just food for thought.
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Beth Belcher
 
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Post » Sat May 12, 2012 9:47 pm

I'm going to disappear again for the near future. I have A LOT of work still left on this project, and I don't want to show you a small amount of progress each and every day.

My plan - I'll be back in two months. Why? Because when I'll come back, there amount of progress will amaze your MIND.
What will I do in the next two months? Well...
  • Create a painting for each and every card in the game (over 500 cards... wish me good luck).
  • The board will be completed by then (completely).
  • Changes for each and every card in the game (balance issues).
  • Adding new cards, dropping ones that don't fit.
  • Adding a new deck for the game (a surprise, but I ain't promising anything).
  • Go over my check list for improvements due to the lessons learned in the last Alpha test.
  • And A LOT, A LOT more....
Like I said, lots of work. I'll appreciate any support you can offer me. Mostly motivation-wise, because I have so little of it left lately due to the infinite amount of work. :shocking:

WOW dude! Seriously it looks pretty amazing and professional. I understand you have put a lot of work into it so way to go!
Any idea about when it will be done?
And yes, I will be waiting for this to come [img]http://www.gamesas.com/images/smilie/wink.gif[/img]

Hopefully soon. There's still LOTS of work to be done... I have a new realistic deadline: approximately March 2012. But let's hope I can keep up to it.



looking through the FB page, impressive work [img]http://www.gamesas.com/images/smilie/smile.gif[/img]

i am impressed with how Nightmare is actually a horse that the player has to war with, as this is actually being true to the word and it's meaning.

Thanks a lot, I'm glad you even entered the Facebook page. :twirl:

I've always wanted to picture Nightmare as a more intimidating foe instead of just another means of transportation like most games use it nowadays.



If I may make a recommendation, board games of all types are becoming increasingly popular as facebook apps. Once its finished, you may want to look into that as an option. just food for thought.

I don't know if Facebook can contain the amount of details Adventure has... but if it can, I don't see any reason why not. :)

...

So folks, I hope you'll keep on posting your thoughts and suggestions and maybe even show this project to more people (it'll help me make my first dream come true :) ). I'll check the thread from time to time but I won't be posting a lot in it, only if I see questions that need answer and such.

Hope you'll stay tuned! See ya in two months!
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Chris Cross Cabaret Man
 
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Post » Sun May 13, 2012 9:59 am

Cool I wait till March 2012!!! Then I'll be partyin'
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Suzy Santana
 
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Post » Sat May 12, 2012 8:25 pm

In case you still need some cards illustrated, I can always try my hand at one? It might take a few days (holidays, you know, busy and all), but I'm pretty sure I could make something that's on par with the rest of the card art. Let me know if you're interested. I posted this on your dA page, too, by the way.
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Daniel Holgate
 
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Post » Sun May 13, 2012 2:24 am


http://i40.tinypic.com/xd60k2.jpg


?2011 All copyrights reserved.



http://www.facebook.com/pages/Adventure-Board-Game/314099891935823?sk=wall - There are designs and teasers for the game. Please like it if you have a facebook account in order to join the group.
We want more recognition so our hard work won't go to waste.

http://darkdeliverians.deviantart.com/ - In case you want to check out some of the artwork in a higher resolution.



Hey everybody!

I'm working on a board game for a long time now. It was a hard work but eventually I finished the alpha version.




Concept

Adventure is a board role playing game and is all about CHANGE. The game changes all the time, you always have different strategies and goals which have to do with the players you're playing with, and in order to do that you have to be sneaky, convincing, cunning, and sometimes - back stab someone if you must.
Face a changing and hostile world while trying to complete 3 missions that will make you victorious.
A changing map, hostile creatures, dungeons and the worst of all: 5 other players who have different and hidden goals! You must be paranoid to win this game.


You can play one of 6 races:
  • Elf.
  • Human.
  • Orc.
  • Dwarf.
  • Undead.
  • Minotaur.
After you have a race, you pick one of 7 classes:
  • Ranger.
  • Rogue.
  • Warrior.
  • Paladin.
  • Mage.
  • Conjurer.
  • Alchemist.
In order to win the game you have to complete 3 mission cards in a vast open world where you can complete dungeons with your friends, complete quests, gain experience and defeat lots of unique and original creatures. [img]http://www.gamesas.com/images/smilie/smile.gif[/img]

We accept any suggestions and ideas for the game.


A little background

I created the game with a few friends of mine and we're working on it for over a year now and the results are pretty impressive.
Just to clarify, this product is for me and my friends, but we intend to make an online version for everyone to play. [img]http://www.gamesas.com/images/smilie/smile.gif[/img]

Special thanks to my friends, and not to mention http://www.gamesas.com/index.php?/user/466541mikedzines/ - a forum member here in the Bethesda forums who helped me a lot with the designs and improving myself overall.



Content

This game features:
  • A rare opportunity to play a game that always catches you by surprise no matter how many times you play it!
  • A very unique and simple system for a deep character customization designed differently for each of the 7 classes of the game.
  • 6 races!
  • Over 500 cards and pieces of art!
  • World map!
  • Infinite number of choices and strategy gameplay!
  • Playable up to 6 players!
  • Options for traveling in a party!
  • Unique dungeons!
  • Back stabbing, cheating, strategy and lots of fun!

Teasers! [img]http://www.gamesas.com/images/smilie/woot.gif[/img]

http://darkdeliverians.deviantart.com/art/World-of-Dragons-269450824

Cards from the game:
  • http://i39.tinypic.com/dzbho0.jpg
  • http://i39.tinypic.com/28hkeg8.jpg
  • http://i40.tinypic.com/2wgsnkh.jpg
  • http://i42.tinypic.com/25hz9z5.jpg
  • http://i43.tinypic.com/9u9isw.jpg
  • http://i39.tinypic.com/p998p.jpg
  • http://i43.tinypic.com/v2sq3m.jpg
  • http://i39.tinypic.com/1pf1i8.jpg
  • http://i44.tinypic.com/5jwk6f.jpg
  • http://i44.tinypic.com/zv5sb4.jpg
  • http://i41.tinypic.com/2wbum2t.jpg
  • http://i41.tinypic.com/2e4kscy.jpg
  • http://i41.tinypic.com/10hombm.jpg
  • http://i40.tinypic.com/aoqd7n.jpg

can i buy this game yet? lol ... seriously good job i hope it becomes more poular than monopoly (if thats possible)
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Emily Shackleton
 
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Post » Sat May 12, 2012 8:20 pm

Wow, this is pretty cool. I had thought your project just fell under eventually, but it's cool that you've kept it up and made so much progress.

I liked the Facebook page, by the way.
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xx_Jess_xx
 
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