Adventure - Board Game

Post » Sun May 13, 2012 9:24 am

http://i40.tinypic.com/xd60k2.jpg


?2011 All copyrights reserved.



http://www.facebook.com/pages/Adventure-Board-Game/314099891935823?sk=wall - There are designs and teasers for the game. Please like it if you have a facebook account in order to join the group.
We want more recognition so our hard work won't go to waste.

http://darkdeliverians.deviantart.com/ - In case you want to check out some of the artwork in a higher resolution.



Hey everybody!

I'm working on a board game for a long time now. It was a hard work but eventually I finished the alpha version.




Concept

Adventure is a board role playing game and is all about CHANGE. The game changes all the time, you always have different strategies and goals which have to do with the players you're playing with, and in order to do that you have to be sneaky, convincing, cunning, and sometimes - back stab someone if you must.
Face a changing and hostile world while trying to complete 3 missions that will make you victorious.
A changing map, hostile creatures, dungeons and the worst of all: 5 other players who have different and hidden goals! You must be paranoid to win this game.


You can play one of 6 races:
  • Elf.
  • Human.
  • Orc.
  • Dwarf.
  • Undead.
  • Minotaur.

After you have a race, you pick one of 7 classes:
  • Ranger.
  • Rogue.
  • Warrior.
  • Paladin.
  • Mage.
  • Conjurer.
  • Alchemist.

In order to win the game you have to complete 3 mission cards in a vast open world where you can complete dungeons with your friends, complete quests, gain experience and defeat lots of unique and original creatures. :)

We accept any suggestions and ideas for the game.


A little background

I created the game with a few friends of mine and we're working on it for over a year now and the results are pretty impressive.
Just to clarify, this product is for me and my friends, but we intend to make an online version for everyone to play. :)

Special thanks to my friends, and not to mention http://www.gamesas.com/index.php?/user/466541mikedzines/ - a forum member here in the Bethesda forums who helped me a lot with the designs and improving myself overall.



Content

This game features:
  • A rare opportunity to play a game that always catches you by surprise no matter how many times you play it!
  • A very unique and simple system for a deep character customization designed differently for each of the 7 classes of the game.
  • 6 races!
  • Over 500 cards and pieces of art!
  • World map!
  • Infinite number of choices and strategy gameplay!
  • Playable up to 6 players!
  • Options for traveling in a party!
  • Unique dungeons!
  • Back stabbing, cheating, strategy and lots of fun!


Teasers! :woot:

http://darkdeliverians.deviantart.com/art/World-of-Dragons-269450824

Cards from the game:
  • http://i39.tinypic.com/dzbho0.jpg
  • http://i39.tinypic.com/28hkeg8.jpg
  • http://i40.tinypic.com/2wgsnkh.jpg
  • http://i42.tinypic.com/25hz9z5.jpg
  • http://i43.tinypic.com/9u9isw.jpg
  • http://i39.tinypic.com/p998p.jpg
  • http://i43.tinypic.com/v2sq3m.jpg
  • http://i39.tinypic.com/1pf1i8.jpg
  • http://i44.tinypic.com/5jwk6f.jpg
  • http://i44.tinypic.com/zv5sb4.jpg
  • http://i41.tinypic.com/2wbum2t.jpg
  • http://i41.tinypic.com/2e4kscy.jpg
  • http://i41.tinypic.com/10hombm.jpg
  • http://i40.tinypic.com/aoqd7n.jpg

Alpha test number 3

Let's begin with the fact that we payed around 40$ to print all 531 (yes, 531 cards) of the game. Unfortunately we over-slept due to staying out working very late at night (till somewhere around 5 am). Then we spent 3-4 hours cutting the cards out of their pages for the alpha test.

At the end around 10 people showed up, each and every one of them wanting to test the game. :P Which was funny because it has a maximum of 6 players to play. So we found out which of them was willing to stay for more than 3 hours, and the to the rest of them we said "Sorry". :)

Anyway, the alpha went a million times better than past versions. The game was almost fluent, fun, there were interactions between most players and most of the time it seemed balanced.
However, we did came by TONS of problems and issues with the game (even a few bugs). One of them is the board, which I REALLY wanted to upload here right after this alpha, but apparently I can't because I have to redo the whole board to make it more balanced. XD (work, work, work...)

We keep throwing away features from the game (which we did in earlier versions as well) to make this game as easy to learn and as strategic and complicated and interesting as possible at the same time. Now we're adding a new feature to the game which will add 6 more cards. It's a very cool feature and probably very necessary for role playing elements and to make the game feel more like a world, not to mention to give that sense of adventure of you traveling with your friends.

Overall, it went great for the third alpha. :) We're testing the same version tomorrow as well, so I hope I'll learn more about the game to make it even more fun than it already is.

The things I've learned so far from this alpha:
  • This game can be very surprising and changing. People love to be surprised - although we need to work more on this feature...
  • Apparently, there are useless elements a game can have, and it's important for you to recognize between the necessary and fun, and the unnecessary and boring.
  • Giving up on ideas you used to have is very painful...
  • The simplicity of learning throughout the game is the key feature here. You have to evolve and think, otherwise you're stuck.
  • I've learned more, but meh.

The testing lasted around 3-4 hours. The game advanced in a normal rate, but we want it to be faster than that. So...

BACK TO THE DRAWING TABLE!

NOTE: I'm working on an official website for the game. :) (a bit hard with all the other things left to do...)
User avatar
Hella Beast
 
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Post » Sun May 13, 2012 3:54 am

I'm so glad you decided to persevere and finish the project. :D Awesome man, great artwork, by the way. Who knows, you might be picked up by a publisher. You deserve it.
Good luck in future endeavors and have fun! :foodndrink:
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Kirsty Wood
 
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Post » Sun May 13, 2012 3:20 am

If you have any pics of the board (unless you haven't made it yet), that'd be cool to see. :D
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Phoenix Draven
 
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Post » Sun May 13, 2012 7:59 am

If you have any pics of the board (unless you haven't made it yet), that'd be cool to see. :D
The board is 90% ready. :) I'll work on it tomorrow and upload it here and in the facebook page. If any of you have a facebook account, I'll be happy if you'll "Like" the page and join so I'll get more recognitions.

Also, there'll be more updates there than around here. :)
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Charlotte X
 
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Post » Sun May 13, 2012 5:15 am

While we don't allow advertising, this is kind of different. This thread can continue as long as the board rules continue to be followed.
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NAtIVe GOddess
 
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Post » Sun May 13, 2012 4:58 am

While we don't allow advertising, this is kind of different. This thread can continue as long as the board rules continue to be followed.
That is why I wrote "Online for FREE". :D

Every rule will be followed. :)
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Shiarra Curtis
 
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Post » Sun May 13, 2012 9:41 am

This looks really professional! Keep up the good work ^_^
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Queen
 
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Post » Sun May 13, 2012 4:23 am

Congratulations on finishing this up. It looks spectacular!

I can't wait to see the game board, I've been curious about that for a while.
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Dan Endacott
 
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Post » Sat May 12, 2012 9:37 pm

That art is amazing, seriously. Can't wait to see how the game actually works.
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Jimmie Allen
 
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Post » Sat May 12, 2012 9:01 pm

Same guy who made that topic asking for suggestions on the cards? Nice to see you made progress! :goodjob:
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Andres Lechuga
 
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Post » Sun May 13, 2012 9:21 am

I remember when you first brought this up and were asking for suggestions. Looks great. :thumbsup:
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Dawn Farrell
 
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Post » Sat May 12, 2012 6:06 pm

Rawr. Looks like fun; I may keep an eye on this.
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helen buchan
 
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Post » Sun May 13, 2012 7:23 am

Wow. I sorta remember this from a while ago. Art about the cards. That looks fantastic. Looking forward to the finished product.
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Carlitos Avila
 
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Post » Sun May 13, 2012 5:21 am

That is why I wrote "Online for FREE". :D

That and the fact that you had as much community input as the typical Fallout or Elderscrolls mod.

It seems appropriate that it should stay open. :)
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Steve Smith
 
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Post » Sat May 12, 2012 7:05 pm

This is absolutely incredible. Can't wait till it comes out to the public.
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Dan Scott
 
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Post » Sun May 13, 2012 2:14 am

Wow this is amazing.
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Amber Hubbard
 
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Post » Sun May 13, 2012 9:16 am

I need help with deciding which design (and painting) should I keep and which one should I throw away...
I'll post here two different versions of the same card, tell me which one is better in your opinion.

The following designs are two different versions of a spell from the Conjurer's deck (one of the seven classes in the game):
http://i40.tinypic.com/vqqudc.jpg
http://i40.tinypic.com/dxoc3k.jpg

So, which one do you prefer? The better design will be the one included in the final version of the game.
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Matthew Aaron Evans
 
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Post » Sun May 13, 2012 4:43 am

I like the second design a lot more than the first. It actually seems to signify what the card does.
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Sophie Miller
 
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Post » Sun May 13, 2012 2:36 am

So, which one do you prefer? The better design will be the one included in the final version of the game.
The second one.
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Javier Borjas
 
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Post » Sat May 12, 2012 11:11 pm

Individually I like the second one better, but as part of a set with the other spell cards, I'd say the first fits in a lot better.
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Miguel
 
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Post » Sat May 12, 2012 10:56 pm

I remember when you first brought this up and were asking for suggestions. Looks great. :thumbsup:
I wonder if any of our ideas were put in?

OP can we see the lucky ones(cards) that made it, if you used or remember them?
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Roberto Gaeta
 
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Post » Sun May 13, 2012 3:02 am

I wonder if any of our ideas were put in?

OP can we see the lucky ones(cards) that made it, if you used or remember them?
Of course you can! :) I won't show all the ideas I used from the old thread, but I'll surely upload some.

Just a short announcement:
Alpha no.3 is happening this weekend, if you want me to tell you guys how it went, just say so. :celebration: (super excited)
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WYatt REed
 
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Post » Sun May 13, 2012 12:27 am

Of course you can! :) I won't show all the ideas I used from the old thread, but I'll surely upload some.

Just a short announcement:
Alpha no.3 is happening this weekend, if you want me to tell you guys how it went, just say so. :celebration: (super excited)

Can't wait for this game! Can't wait for the idea to be posted! :celebration:
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DarkGypsy
 
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Post » Sat May 12, 2012 7:44 pm

Well done, the most important thing in industries like this is the ability to oversee the completion of a project, well done. I like the unique art style.
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Nienna garcia
 
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Post » Sat May 12, 2012 6:09 pm

So how did the Alpha test over the weekend go?
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michael danso
 
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