After playing both the PC and Xbox versions...

Post » Wed May 18, 2011 5:52 pm

I'm going to put it like this...

Xbox 360 is for poor people and here is why I say that. A PC has about every single game that is out on console. There is a few for Xbox that are exclusives for it(gotta have something to make it sell). Mouse/keyboard OWNS a controller any day of the week especially in FPS. People who enjoy playing multiplayer only will get more out of PC then [censored] Xbox. When you search for a game on PC not only is it dedicated server but you can pick the game yourself and what latency you want. The only reason you should ever be playing your games on an xbox is that's all you can afford or you're a kid and your parents wont let you get a PC.

Let me put it like this...I have both consoles and you're an idiot (K1d)!
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Cartoon
 
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Post » Wed May 18, 2011 11:28 pm

Well, Microsoft is the reason why most games on their console never have Dedicated Servers.

With Dedicated Servers, I'm sure Silver accounts can play the game online for free, and that makes Microsoft a sad panda.


Errrr no!
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Sarah Kim
 
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Post » Wed May 18, 2011 10:07 pm

But, if you watch the trailers on youtube, there is a VERY crips, clear, blue X from an xbox controller when he goes to command posts, gives ammo to teamates, and does stuff in general.


I believe SD went on the record stating their standard testing setup to be a PC with a 360 controller.

I also like the guy that claims that buying a console at launch is in some way comparable to spending $500 on a rig today and getting better hardware for it. I mean, what, Moore's law exists? Hardware prices go down with time? Thank god for you.

And while consoles are outdated at this point, they are in no way the same beast as a PC, given the differences in their software architecture.
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Vivien
 
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Post » Wed May 18, 2011 9:25 pm

The xbox 360 supports up to 1080p over HDMI, VGA and component. Most games are rendered at 720p and then hardware scaled to the selected resolution from 480i to 1080p.

The xbox 360 also supports 60 fps, it can output at 1080p at 60hz. So a game like Call of duty runs at a constant 60 fps since its been coded well. Most other xbox games run at 30 or 24 fps.

For someone that spews so much tech jargon you know nothing about what you talk about. Next time please do a 3 min google search.

360 games usually have an FPS cap of 30-40.. (by usually i mean over 98% of the games on the market. I would call that an effective cap) Consoles can't manage heat as well as a PC can nor can they push out the high voltage for stable power consumption. The games that do run past 40ish FPS generally can't be played for hours upon hours because well you'll get a red ring of death or traditional xbox you'll get a green screen "THERE IS A PROBLEM WITH THE CD.. etc". The games that can run over 40 fps are very obscure titles that don't have much graphically to look at and thus can handle what is called the limit cap for the 360 which is yes 60 fps as you suggest. Oh and just so you know call of duty black ops is capped at 40 fps. I'm looking right on its site with their official statistics. I suggest you go look there yourself before flaunting such statements lol..

Accepting a 1080p signal is not the same as rendering one.

A 1080i signal has a frame resolution of 2 megapixels, but a field resolution of 1MP as you should know but a 1080p signal is measured on a few different features and infact there are over 20 "versions" of a 1080p signal. The most common being:

Number of Lines-----Pixels (per line)-----Aspect Ratio-----Display Rate
---------1080------------------------1920----------------16:9------------60i, 30p, 24p

I would also like to point out that there are already a large number of 1080p HDTV sets on the market, which upconvert all incoming signals, including standard-definition TVs, DVDs, HDTVs and PCs, to their panels’ native resolution of 1920x1080 pixels. Ironically, these 1080p televisions can not accept a 1080p signal. They take HDMI and other inputs but don't actually produce the 1080p signal because you can simulated the 1080i. Of course for marketing reasons they aren't going to make it blatantly obvious that you can't and over 80% of the HDTV's on the market up until 2 years ago were like this.

so unless you bought your tv in the last 2 years or you bought a very high quality one - this argument is mute point and you don't know jack.

Lets go onto the statement about the xbox and ps3 outputting a 1080p signal ASSUMING you bought one of the very few tvs that ACTUALLY produces the high end 1080p signal (which is NOT the most common one btw.)

h264 should resonate with a few of you i should hope as its a very important codec that allows things to be rendered with a frames and b frames that actually not only streamlines but acts as if videos are being run through at 2x the rate among an 8 layer cell which actually allows faster frame rate for higher resolutions with very little sacrifice to power consumption. Think of it as bluray for intents and purposes of this discussion as when your computer reads it it will probably use this codec. Xbox and ps3 (both) are unable to simulate the true h264 codec because there is not platform component. it requires hardware to go along with the codec that the ps3 and xbox were not designed with and in order to incorportate this they would have to do major overhauling to not only the sdk, hardware, and read process of all the consoles - but actually how the consoles process the rendering signal - you would no longer be able to use anything but an HDMI cable to hook up to your tv. (which again probably wouldnt be able to produce the full signal anyway due to the mass market false advertising going on.)

Now then. ignoring the processing power of the consoles and their poor heat management, their low ram, their inability to use h264, lack of 8 cell layer readers, the poor gpu, the TV's not actually being able to produce the most POWERFUL 1080p signal, the upscaling, and the frame rate caps set on 98% of the games. You still have one hurdle that the tv's have. THAT is the refresh rate. as you know most hdtv's support 120 hz since 2007.
Pixel response times need to be below 16.67 milliseconds in order to fully represent the bandwidth of color changes necessary for 60 Hz video. However, even when this response time is achieved or surpassed, motion blur can still occur because of the least understood blur effect: eye tracking.
Typically, manufacturers are coupling 120Hz with a video-processing feature that is designed to eliminate judder in film-based (24 frame-per-second) material. This is often referred to as a "smoothing" feature, and companies have come up with different marketing-friendly names for it. Sony calls it Motion Flow, Samsung's is dubbed Movie Plus, Sharp's is TrueD, and Toshiba's is Film Stabilization, and some work better than others. Mitsubishi, for example, calls its 120Hz processing "Smooth 120Hz," even though the company's LCDs, such as the LT-46144, do not incorporate anti-judder processing.
Also with 3d tv's out now its actually necessary: 120Hz is used for 3DTV so that you get 60Hz per eye (60 x 2 = 120) to avoid flicker. If it wasn't 120 hz capable you would see flickering images with 3d going on.
Usually movies and other film sources in NTSC are converted for home viewing using what is called 3:2 pulldown which uses 4 frames from the original to create 5 (interlaced) frames in the output. As a result 3:2 pulldown shows odd frames for 50 milliseconds and even frames for 33 milliseconds. At 120 Hz 5:5 pulldown from 24 frame/s video is possible meaning all frames are on screen for the same 42 milliseconds.
However, to use 5:5 pulldown instead of the normal 3:2 pulldown requires either support for 24 frame/s output like 1080p/24 from the DVD/HD DVD/Blu-ray Disc player or the use of reverse telecine to remove the standard 3:2 pulldown. Some TVs (particularly plasma models) do 3:3 pulldown at 72 Hz or 4:4 at 96 Hz.

Now then, Have you been satisfied with my answer or would you like to pretend you know more than me about this?

and a 3 minute google search as you suggested did not provide me with this information. I actually have worked in this line of business before and have built my own crt display by hand. I believe this is what the internet calls "being owned"
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Karine laverre
 
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Post » Wed May 18, 2011 11:36 pm

thanks for dropping that knowledge, that was a really interesting read :)
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Marcin Tomkow
 
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Post » Thu May 19, 2011 1:24 am

Should be noted that the PS3 is capable of 1080p for video only, not gameplay.
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lilmissparty
 
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Post » Thu May 19, 2011 3:50 am

360 games usually have an FPS cap of 30-40.. (by usually i mean over 98% of the games on the market. I would call that an effective cap) Consoles can't manage heat as well as a PC can nor can they push out the high voltage for stable power consumption. The games that do run past 40ish FPS generally can't be played for hours upon hours because well you'll get a red ring of death or traditional xbox you'll get a green screen "THERE IS A PROBLEM WITH THE CD.. etc". The games that can run over 40 fps are very obscure titles that don't have much graphically to look at and thus can handle what is called the limit cap for the 360 which is yes 60 fps as you suggest. Oh and just so you know call of duty black ops is capped at 40 fps. I'm looking right on its site with their official statistics. I suggest you go look there yourself before flaunting such statements lol..

Accepting a 1080p signal is not the same as rendering one.

A 1080i signal has a frame resolution of 2 megapixels, but a field resolution of 1MP as you should know but a 1080p signal is measured on a few different features and infact there are over 20 "versions" of a 1080p signal. The most common being:

Number of Lines-----Pixels (per line)-----Aspect Ratio-----Display Rate
---------1080------------------------1920----------------16:9------------60i, 30p, 24p

I would also like to point out that there are already a large number of 1080p HDTV sets on the market, which upconvert all incoming signals, including standard-definition TVs, DVDs, HDTVs and PCs, to their panels’ native resolution of 1920x1080 pixels. Ironically, these 1080p televisions can not accept a 1080p signal. They take HDMI and other inputs but don't actually produce the 1080p signal because you can simulated the 1080i. Of course for marketing reasons they aren't going to make it blatantly obvious that you can't and over 80% of the HDTV's on the market up until 2 years ago were like this.

so unless you bought your tv in the last 2 years or you bought a very high quality one - this argument is mute point and you don't know jack.

Lets go onto the statement about the xbox and ps3 outputting a 1080p signal ASSUMING you bought one of the very few tvs that ACTUALLY produces the high end 1080p signal (which is NOT the most common one btw.)

h264 should resonate with a few of you i should hope as its a very important codec that allows things to be rendered with a frames and b frames that actually not only streamlines but acts as if videos are being run through at 2x the rate among an 8 layer cell which actually allows faster frame rate for higher resolutions with very little sacrifice to power consumption. Think of it as bluray for intents and purposes of this discussion as when your computer reads it it will probably use this codec. Xbox and ps3 (both) are unable to simulate the true h264 codec because there is not platform component. it requires hardware to go along with the codec that the ps3 and xbox were not designed with and in order to incorportate this they would have to do major overhauling to not only the sdk, hardware, and read process of all the consoles - but actually how the consoles process the rendering signal - you would no longer be able to use anything but an HDMI cable to hook up to your tv. (which again probably wouldnt be able to produce the full signal anyway due to the mass market false advertising going on.)

Now then. ignoring the processing power of the consoles and their poor heat management, their low ram, their inability to use h264, lack of 8 cell layer readers, the poor gpu, the TV's not actually being able to produce the most POWERFUL 1080p signal, the upscaling, and the frame rate caps set on 98% of the games. You still have one hurdle that the tv's have. THAT is the refresh rate. as you know most hdtv's support 120 hz since 2007.
Pixel response times need to be below 16.67 milliseconds in order to fully represent the bandwidth of color changes necessary for 60 Hz video. However, even when this response time is achieved or surpassed, motion blur can still occur because of the least understood blur effect: eye tracking.
Typically, manufacturers are coupling 120Hz with a video-processing feature that is designed to eliminate judder in film-based (24 frame-per-second) material. This is often referred to as a "smoothing" feature, and companies have come up with different marketing-friendly names for it. Sony calls it Motion Flow, Samsung's is dubbed Movie Plus, Sharp's is TrueD, and Toshiba's is Film Stabilization, and some work better than others. Mitsubishi, for example, calls its 120Hz processing "Smooth 120Hz," even though the company's LCDs, such as the LT-46144, do not incorporate anti-judder processing.
Also with 3d tv's out now its actually necessary: 120Hz is used for 3DTV so that you get 60Hz per eye (60 x 2 = 120) to avoid flicker. If it wasn't 120 hz capable you would see flickering images with 3d going on.
Usually movies and other film sources in NTSC are converted for home viewing using what is called 3:2 pulldown which uses 4 frames from the original to create 5 (interlaced) frames in the output. As a result 3:2 pulldown shows odd frames for 50 milliseconds and even frames for 33 milliseconds. At 120 Hz 5:5 pulldown from 24 frame/s video is possible meaning all frames are on screen for the same 42 milliseconds.
However, to use 5:5 pulldown instead of the normal 3:2 pulldown requires either support for 24 frame/s output like 1080p/24 from the DVD/HD DVD/Blu-ray Disc player or the use of reverse telecine to remove the standard 3:2 pulldown. Some TVs (particularly plasma models) do 3:3 pulldown at 72 Hz or 4:4 at 96 Hz.

Now then, Have you been satisfied with my answer or would you like to pretend you know more than me about this?

and a 3 minute google search as you suggested did not provide me with this information. I actually have worked in this line of business before and have built my own crt display by hand. I believe this is what the internet calls "being owned"


I'm glad you took the time to post this long winded crap that couldn't be further from the truth. The more you post about Xbox 360s shows how little you know about them and how little experience you have with them. For one thing, the over heating hasn't been an issue for quite some time as users have been able to install Xbox games onto their hard drives since 2008. The disk then doesn't spin and the console doesn't build up heat.

The red rings were caused by the heat generated by the disk spinning and being read, not because the processor was being over worked.

You're woefully misinformed and you think you are right to boot which makes you a double threat to the lucidity of a valid opinion.

You first post that Xboxs can't run in 1080p and then try to overcompensate for your lack of knowledge by trying to "impress" people with some anecdote about how you've built your own display, which I might add has absolutely nothing to do with how an Xbox 360 runs and functions.
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Jose ordaz
 
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Post » Wed May 18, 2011 8:24 pm

Should be noted that the PS3 is capable of 1080p for video only, not gameplay.


That's absolutely not true. Why are you guys spouting this misinformation like it's the truth?

And because I know some of you are going to want proof here's a list of PS3 games and Xbox 360 games and their native resolutions (keep in mind that some of the games that are 720 native are upscaled to 1080):

Playstation 3

50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA)
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Assassin's Creed 2: Bromance = 1280x720 (QAA)
Avatar = 1280x692 (QAA, black borders)
Backbreaker = 1152x640 (2xAA + blur filter)
Batman: Arkham Asylum = 1280x720 (no AA)
Batman: Arkham City =
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Bioshock 2 = 1280x720 (no AA)
Bioshock Infinite =
Blacksite: Area 51 = 1280x720 (no AA)
BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
Borderlands = 1280x720 (no AA)
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Brutal Legend = 1152x720 (no AA)
Bulletstorm = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Black Ops = 960x544 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Castlevania: Lord of Shadow = 1280x720 (no AA)
Catherine = 1280x720 (QAA)
Chronicles of Riddike: Dark Athena = 1024x720 (QAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Crysis 2 =
Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x648 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Rising 2 = 1024x576 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead to Rights: Retribution = 1072x603 (2xAA) ?
de Blob 2 = 1280x720 (2xAA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Demon's Souls = 1280x720 (no AA)
Deus Ex: Human Revolution =
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Dirt = 1280x720 (QAA)
Dirt 2 = 1280x720 (QAA)
Dragon Age: Origins = 1280x720 (AA ?)
Dragon Age II = 1280x720 (MLAA)
Dragonball: Raging Blast 2 = 1280x720 (no AA)
Duke Nukem Forever =
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors 7 = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)
F.E.A.R. = 1280x720 (blur filter)?
F.E.A.R. 2 = 1280x720 (no AA)
F.E.A.R. 3 =
F1 2010 = 1280x720 (QAA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, black borders)
Fifa 2008 = 1280x720 (no AA)
Fifa 2010 = 1280x720 (QAA)
Fifa 2011 = 1280x720 (QAA)
Fifa Street 3 = 1920x1080 (no AA)
Fight Night Champion Online =
Fight Night Round 4 = 1280x720 (QAA)
Final Fantasy XIII = 1280x720 (2xAA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Ghost Recon: Advanced Warfighter 2 = 1280x720
G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
Godfather II = 1200x720 (blur filter)
God of War III = 1280x720 (MLAA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (QAA)
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)
HAWX = 1280x720 (no AA, horizontal blur)
HAWX2 = 1280x720 (2xAA, full screen blur filter)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Heavy Rain = 1280x720 (2xAA)
Homefront = 1024x576 (no AA)
IL2 Sturmovik = 1280x720 (QAA)
Infamous = 1280x720 (no AA)
Infamous 2 =
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Harry Potter 1-4 = 1280x720 (no AA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
LEGO: Star Wars III = 1280x720 (edge detect blur filter)
Little Big Planet = 1280x720 (2xAA)
Little Big Planet 2 = 1280x720 (MLAA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Lost Planet 2 = 1280x720 (no AA)
Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (no AA)
MAG = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Marvel Vs Capcom 3 = 1280x720 (no AA)
Mass Effect 2 = 1280x720 (no AA)
Mass Effect 3 =
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MotoGP '10/'11 = 1280x704 (no AA)
Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies
Mortal Kombat vs DC = 1040x624 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)
MX vs ATV: Untamed = 1024x576 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
Nail'd = 1152x640 (4x2 custom edge AA)
Naruto Ninja Storm 2 = 1280x720 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Pro Street = 1280x720 (QAA)
Need For Speed: Shift = 1280x720 (QAA)
Need For Speed: Shift 2 =1280x720 (MLAA)
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Operation Flashpoint 2 = 1280x720 (QAA)
Orange Box, The = 1280x720 (QAA or full screen blur...)
Overlord = 1280x720 (no AA)
Overlord II = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
Portal 2 = 1280x720 (MLAA)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
Pro Evolution Soccer 2011 = 1280x720 (no AA)
Prototype = 1120x640 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rage =
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption = 1152x640 (QAA)
Red Faction: Armageddon = 960x540
Red Faction: Guerrilla = 1280x720 (no AA)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Resistance 2 = 1280x720 (QAA)
Resistance 3 =
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saboteur = 1280x720 (edge detect)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 = 640p (QAA)
Saint's Row 3 = 1280x720 (800x450 lighting)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no AA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (no AA)
Skate = 1280x720 (no AA)
Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web of Shadows = 1280x720 (no AA)
Spiderman: Shattered Dimensions = 1120x630 (no AA)
Split-Second = 1280x720 (2xAA)
Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (2xAA)
Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
Super Stars V8: Next Challenge = 1280x720 (2xAA)
Super Street Fighter IV = 1280x720 (no AA)
Supercar Challenge = 960x1080 (no AA)
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Terminator: Salvation = 1152x648 (blur filter)
Test Drive Unlimited = 1280x720 (QAA?)
Test Drive Unlimited 2 = 1280x720 (MLAA)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (no AA)
Tron = 1280x720 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (no AA)
UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Uncharted 2 = 1280x720 (2xAA)
Uncharted 3 =
Unreal Tournament III = 1280x720 (no AA)
Vanquish = 1024x720 (2xAA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 = 1920x1080 (2x AA)
Virtua Tennis 2009 = 1280x720 (QAA)
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (no AA)
Wolfenstein = 1280x720 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
X-Men Origins: Wolverine = 1280x720 (no AA)


PSN GAMES

1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
After Burner climix = 1280x720 (no AA)
Battlefield 1943 = 1280x720 (no AA)
Blast Factor = 1920x1080 (no AA)
Bionic Commando: Rearmed = 1280x720 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
Dead Nation = 1280x720 (no AA)
Echochrome = 1920x1080 (2xAA)
Elefunk = 1920x1080 (4xAA)
Fat Princess = 1920x1080 (no AA)
Forbidden Siren = 1024x512 (4xAA)
Go Puzzle = 1920x1080
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
Hard Corps: Uprising = 1280x720 (no AA)
High Velocity Bowling = 1920x1080 (no AA)
Lara Croft and The Guardian of Light = 1024x576 (QAA)
Locoroco Cocoreccho = 1920x1080 (2x AA)
Mainichi Issyo = 1440x1080 (4xAA)
Pixel Junk Monsters/Racers/Eden = 1920x1080
Red Faction: Battlegrounds = 1280x720 (QAA)
Rocketmen = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
Snakeball = 1280x1080 (no AA)
Stacking = 1152x720 (custom edge filter)
Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
Sudoku = 1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
TMNT:TiT Re-shelled = 1280x720 (no AA)
Warhawk = 1280x720 (4xAA)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Thu May 19, 2011 5:25 am

Xbox 360

50 Cent = 1280x720 (no AA)
Afro Samurai = 1280x720 (4xAA)
Alan Wake = 960x544 (4xAA) - As per gamefest presentation
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1040x600 (2xAA)
Arcania: Gothic 4 =
Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Assassin's Creed 2 = 1280x720 (2xAA)
Assassin's Creed 2: Bromance = 1280x720 (QAA)
Avatar = 1280x696 (2xAA, black borders)
Backbreaker = 1152x640 (2xAA + blur filter)
Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
Batman: Arkham Asylum = 1280x720 (2xAA)
Batman: Arkham City =
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 1280x720 (no AA)
Bioshock 2 = 1280x720 (edge blur filter)
Bioshock Infinite =
Blacksite: Area 51 = 1280x720 (2xAA)
BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters )
Blue Dragon = 1280x720 (2xAA)
Blur = 1280x720 (4xAA)
Borderlands = 1280x720 (no AA)
Brutal Legend = 1200x720 (no AA)
Bulletstorm = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 = 1040x624 (2xAA)
Call of Duty: Black Ops = 1040x608 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Castlevania: Lord of Shadow = 1280x720 (no AA)
Catherine = 1280x720 (2xAA)
Cars Mater-National = 1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
Conan = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops = 1280x720p (2xAA)
Chronicles of Riddike: Dark Athena = 1280x720 (4xAA)
Crackdown = 1280x720 (2xAA)
Crash Time = 1280x720 (2xAA)
Crysis 2 =
Dante's Inferno = 1280x720 (no AA)
Darkness, The = 1280x720 (4xAA)
Dark Sector = 1280x720 (no AA)
Darksiders = 1152x648 (no AA)
Dead or Alive 4 = 1280x720 (2xAA)
Dead or Alive Xtreme 2 = 1280x720 (2xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
Dead Rising 2 = 1280x720 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead to Rights: Retribution = 1088x612 (2xAA) ?
de Blob 2 = 1152x640 (2xAA)
Deus Ex: Human Revolution =
Devil May Cry 4 = 1280x720 (2xAA)
Dirt = 1280x720 (4xAA)
Dirt 2 = 1280x720 (4xAA)
Don King Prizefighter = 1024x630 (2xAA)
Dragon Age: Origins = 1280x720 (2xAA)
Dragon Age II = 1280x720 (2xAA)
Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur)
Dragonball: Raging Blast 2 = 1280x720 (1x1 blur)
Duke Nukem Forever =
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors 7 = 1280x720 (no AA)
Dynasty Warriors: Strike Force = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)
F.E.A.R. = 1280x720 (2xAA) + slight blur?
F.E.A.R. 2 = 1280x720 (2xAA)
F.E.A.R. 3 =
F1 2010 = 1280x720 (4xAA)
Fable II = 1120x720 (blur filter, 2xAA)
Fable III =
FaceBreaker = 1280x720 (4xAA)
Fallout 3 = 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
Far Cry 2 = 1280x696 (2xAA, black borders)
Fifa 2006 = 1024x576 (2xAA)
Fifa 2007 = 1200x675 (no AA)
Fifa 2008 = 1280x720 (2xAA)
Fifa 2010 = 1280x720 (2xAA)
Fifa 2011 = 1280x720 (2xAA)
Fifa Street 3 = 1920x1080 (4xAA)
Fight Night Champion Online =
Fight Night Round 4 = 1280x720 (4xAA)
Final Fantasy XIII = 1024x576 (2xAA)
Fracture = 1280x720 (no AA)
Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
Ghostbusters = 1280x720 (2xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
Godfather II = 1280x720 (no AA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA)
Guitar Hero 3 = 1280x720 (no AA)
Guitar Hero Aerosmith = 1280x720 (no AA)
Guitar Hero World Tour = 1280x720 (no AA)
Guitar Hero 5 = 1280x720 (no AA)
Halo 3 = 1152x640 (no AA)
Halo 3: ODST = 1152x640 (no AA)
Halo: Reach = 1152x720 (2xAA temporal)
Halo Wars = 1280x720 (2xAA)
HAWX = 1280x720 (4xAA)
HAWX2 = 1280x720 (4xAA)
Homefront = 1024x576 (no AA)
IL2 Sturmovik = 1280x720 (2xAA)
Incredible Hulk = 1280x720 (full screen blur)
James Bond 007: Blood Stone = 1280x720 (4xAA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
Kung Fu Panda = 1280x720 (no AA)
Left 4 Dead = 1280x720 (no AA, edge blur)
Left 4 Dead 2 = 1280x720 (no AA, edge blur)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (2xAA)
LEGO: Harry Potter 1-4 = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
LEGO: Star Wars III = 1280x720 (2xAA)
Lord of the Rings: Conquest = 1280x720 (no AA)
Lost Planet = 1280x720 (up to 4xAA dependent on framerate)
Lost Planet 2 = 1280x720 (2xAA)
Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 (2xAA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Marvel Vs Capcom 3 = 1280x720 (no AA)
Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 3 =
Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
Metro 2033 = 1280x720 (AAA)
Midnight Club: Los Angeles = 1280x720 (2xAA?)
Mirror's Edge = 1280x720 (2xAA)
Mortal Kombat vs DC = 1040x624 (2xAA)
Mortal Kombat 9 = 1280x720 (edge blur filter)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
MotoGP '09/'10 = 1280x720 (2xAA)
MotoGP '10/'11 = 1280x720 (2xAA)
MX vs ATV: Untamed = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
Nail'd = 1280x672 (4x2 custom edge AA + black borders)
Naruto Ninja Storm 2 = 1280x640 (no AA)
NBA Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Pro Street = 1280x720 (4xAA)
Need For Speed: Shift = 1280x720 (4xAA)
Need For Speed: Shift 2 = 1280x720 (4xAA)
Need For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
NHL '09 = 1280x720 (4xAA)
Ninja Bladen = 1280x720 (2xAA)
Ninja Gaiden 2 = 1120x584 (2xAA)
Operation Flashpoint 2 = 1280x720 (2xAA)
Orange Box, The = 1280x720 (no AA)
Overlord = 1280x720 (2xAA)
Overlord II = 1280x612 (custom edge blur, black borders)
Perfect Dark Zero = 1152x640 (no AA)
Phantasy Star: Universe = 1152x648 (no AA)
Portal 2 = 1280x720 (edge blur)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA)
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA)
Pro Evolution Soccer 2011 = 1280x720 (2xAA)
Project Gotham Racing 3 = 1024x600 (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Prototype = 1120x640 (2xAA)
Quake 4 = 1280x720 (no AA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA)
Race Pro = 1280x720 (4xAA)
Rage =
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Red Dead Redemption = 1280x720 (2xAA)
Red Faction: Armageddon = 960x540
Red Faction: Guerrilla = 1280x720 (2xAA)
Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
Ridge Racer 6 (demo) = 1440x810 (no AA)
Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Saboteur = 1280x720 (no AA)
Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Saint's Row 2 = 640p (2xAA)
Saint's Row 3 = 1280x720 (800x450 lighting)
SCORE International Baja 1000 = 1280x720 (4xAA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Shadowrun = 1280x720 (2xAA) - Gamefest '07
Silent Hill: Homecoming = 1280x720 (2xAA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (2xAA)
Skate = 1280x720 (2xAA ? )
Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res)
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
Sonic Unleashed = 880x720 (2xAA)
Spiderman: Web of Shadows = 1280x720 (4xAA)
Splinter Cell: Conviction = 1024X576 (2xAA)
Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical)
Split-Second = 1280x672 (2xAA)
Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (4xAA)
Street Fighter IV = 1280x720 (2xAA)
Super Stars V8: Next Challenge = 1280x720 (4xAA)
Super Street Fighter IV = 1280x720 (2xAA)
Tales of Vesperia = 1280x720 (2xAA + full screen blur)
Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)
Terminator: Salvation = 1152x648 (blur filter)
Test Drive Unlimited = 1280x720 (2xAA)
Test Drive Unlimited 2 = 1280x720 (custom edge filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider: Legend = 1024x600 (2xAA)
Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
Top Spin 4 = 1280x720 2D, 640x720 3D (both 2xAA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (2xAA)
Tron = 1280x720 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (2xAA)
UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Unreal Tournament III = 1280x720 (2xAA ala Gears...)
Vanquish = 1024x720 (2xAA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 3 = 1920x1080 (2xAA)
Virtua Tennis 2009 = 1280x720 (4xAA)
WALL E = 1280x720 (2xAA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (2xAA)
Wolfenstein = 1280x720 (no AA)
X-Men Origins: Wolverine = 1280x720 (2xAA)

XBLA

1942: Joint Strike = 1280x720 (4xAA)
After Burner climix = 1280x720 (4xAA)
Alien Breed = 1280x720 (2xAA)
Battlefield 1943 = 1280x720 (no AA)
Bionic Commando: Rearmed = 1280x720 (no AA)
Boogie Bunnies = 1920x1080 (4xAA)
Call of Duty: Classic = 1280x720 (4xAA)
Commando 3 = 1280x720 (4xAA)
Dead Rising 2: Case Zero = 1280x720 (2xAA)
Hard Corps: Uprising = 1280x720 (no AA)
Hydrophobia = 960x672 (2xAA)
Ikaruga = 540x720 (4xAA, centered on 1280x720 frame)
Invincible Tiger = 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see here for more.
Lara Croft and The Guardian of Light = 1024x576 (2xAA)
Quake Arena Arcade = 1280x720 (4xAA)
Red Faction: Battlegrounds = 1280x720 (2xAA)
Rez HD = 1280x720 (4xAA)
Serious Sam HD = 1120x630 (blur filter)
Splosion Man = 1280x720 (2xAA)
Stacking = 1200x720 (custom edge filter)
TMNT: TiT Re-shelled = 1280x720 (no AA)
Trials HD = 1280x680 (no AA, black borders)
Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA)
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Thu May 19, 2011 4:21 am

I'm glad you took the time to post this long winded crap that couldn't be further from the truth. The more you post about Xbox 360s shows how little you know about them and how little experience you have with them. For one thing, the over heating hasn't been an issue for quite some time as users have been able to install Xbox games onto their hard drives since 2008. The disk then doesn't spin and the console doesn't build up heat.

The red rings were caused by the heat generated by the disk spinning and being read, not because the processor was being over worked.

You're woefully misinformed and you think you are right to boot which makes you a double threat to the lucidity of a valid opinion.

You first post that Xboxs can't run in 1080p and then try to overcompensate for your lack of knowledge by trying to "impress" people with some anecdote about how you've built your own display, which I might add has absolutely nothing to do with how an Xbox 360 runs and functions.

I'm not going to lie. You are annoying me now. Make all the claims you wish but since you clearly didn't read my post you don't know whats going on. First off i already differentiated between old gen xbox and new gen. Second on the NEW gen overheating WOULD happen if they were to remove the caps. That's why they exist you idiot. Overworking your xbox leads to overheating. This should be obvious. It wouldn't persay be the RRoD but it would actually adversely affect the life of your xbox leading to eventual failure of core system processes.

these mile long posts are unnecessary as i said before if you would have read there is more to a full resolution than just scaling, aspect ratio, and pixels.
Allow me to repeat this. There are 20 some "VERSIONS" of a 1080p aspect ratio. and no i dont mean 1080i. What you are posting is mearly the maximum size when you see that in games. It is basically the same thing as calling a 1080i signal a 1080p signal. Only by all techincal means it IS a 1080 signal. It isn't, it is in fact a signal that is completely lacking anything to be compared to the real deal. And ill repeat this bit too. It wouldnt matter to most people due to the fact few tv's out in homes right now can produce the "PURE" for lack of a better word 1080p signal. And even then they are only present in certain LCD's. Plasma focuses on excited gasses and it process drop out much differently than an LCD. Drop out is a huge factor in this equation and they haven't optimized plasma enough to do it yet.


and yes trodamus is SOMEWHAT correct when they said ps3 is 1080p for videos only.

there is a blue ray player built into the ps3 that does use the h264 codec. BUT the games themselves do not use such codecs as they literally can't. Thats why putting a bluray dvd in there will always look better than the games. PROVIDED YOU HAVE SUCH A TV. And even then. the 1080p resolution in question is more of a mid range (with reference to quality) with better scaling factors. it was designed to be put onto most any tv and so they used one that could be used for a wide range of tv's naturally. as they didn't want to differentiate as much based on the tv but more so the movies themselves. It focuses on a 24i and a 84c and uses a post 4 setting that actually makes use of the PS3's 8 cores. Effectively improving cheaper blueray scaling into a mid range class bluray player.

why do you think there are tv's that cost so much more even whent hey are the same size and "support 1080p"
why do you think there are bluray players that cost 80$ and some that cost 4000$? (which is pointless as they are really only going to be used in the future - the tech for the players is ahead of the tech for the filming/ cg right now. but it WILL make everything look better with post processing powers like 32 ciF AA)

You honestly should just stop posting here.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Thu May 19, 2011 8:52 am

I'm not going to lie. You are annoying me now. Make all the claims you wish but since you clearly didn't read my post you don't know whats going on. First off i already differentiated between old gen xbox and new gen. Second on the NEW gen overheating WOULD happen if they were to remove the caps. That's why they exist you idiot. Overworking your xbox leads to overheating. This should be obvious. It wouldn't persay be the RRoD but it would actually adversely affect the life of your xbox leading to eventual failure of core system processes.

these mile long posts are unnecessary as i said before if you would have read there is more to a full resolution than just scaling, aspect ratio, and pixels.
Allow me to repeat this. There are 20 some "VERSIONS" of a 1080p aspect ratio. and no i dont mean 1080i. What you are posting is mearly the maximum size when you see that in games. It is basically the same thing as calling a 1080i signal a 1080p signal. Only by all techincal means it IS a 1080 signal. It isn't, it is in fact a signal that is completely lacking anything to be compared to the real deal. And ill repeat this bit too. It wouldnt matter to most people due to the fact few tv's out in homes right now can produce the "PURE" for lack of a better word 1080p signal. And even then they are only present in certain LCD's. Plasma focuses on excited gasses and it process drop out much differently than an LCD. Drop out is a huge factor in this equation and they haven't optimized plasma enough to do it yet.


and yes trodamus is SOMEWHAT correct when they said ps3 is 1080p for videos only.

there is a blue ray player built into the ps3 that does use the h264 codec. BUT the games themselves do not use such codecs as they literally can't. Thats why putting a bluray dvd in there will always look better than the games. PROVIDED YOU HAVE SUCH A TV. And even then. the 1080p resolution in question is more of a mid range (with reference to quality) with better scaling factors. it was designed to be put onto most any tv and so they used one that could be used for a wide range of tv's naturally. as they didn't want to differentiate as much based on the tv but more so the movies themselves. It focuses on a 24i and a 84c and uses a post 4 setting that actually makes use of the PS3's 8 cores. Effectively improving cheaper blueray scaling into a mid range class bluray player.

why do you think there are tv's that cost so much more even whent hey are the same size and "support 1080p"
why do you think there are bluray players that cost 80$ and some that cost 4000$? (which is pointless as they are really only going to be used in the future - the tech for the players is ahead of the tech for the filming/ cg right now. but it WILL make everything look better with post processing powers like 32 ciF AA)

You honestly should just stop posting here.


And here we go with more extraneous crap that has nothing to do with you being wrong about the fact that Xbox and PS3 games are not in 1080p. You don't know what you're talking and so you try to question whether or not "you even have a TV that can blah, blah".

And seriously, who doesn't have at least one 1080p TV these days?

You post all the specifics you want to about display resolutions or have some argument about interlaced vs progressive, but it has absolutely nothing to do with your previous statements. Now you're just trying to get insulting because I called you out for not knowing what the hell you are talking about and unlike you I posted a list of games and their native resolutions to back up the fact that you don't know jack about Xbox 360s and PS3s. Granted, the number of games that are 720 native outnumber the 1080 games by a large margin but that doesn't mean that the consoles don't or can't support 1080p because they both in fact do.

It's a fact. It's not an opinion. I'm not trying to do some mental slight of hand or distraction by bringing up extraneous discussions about my self proclaimed knowledge of an unrelated topic.

I get it. You think you're some aspect ratio, display wizard who knows a lot about displays. That's great. I could care less. Go stroke your ego somewhere else and stop spreading misinformation and passing it off as truth. You're the blind leading the blind and there's entirely too much of that going on in and around this game, and especially where consoles and PCs are concerned.
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Queen Bitch
 
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Post » Thu May 19, 2011 4:59 am

I think that there is enough rudeness and flaming to call this thread closed.
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Raymond J. Ramirez
 
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