After playing both the PC and Xbox versions...

Post » Thu May 19, 2011 4:39 am

The people I was planning to play Brink with on the 360 are mindless sheep and as such they judged the game without spending much time with it and, even if they were to spend some time with the game, they've convinced themselves so firmly that the game is horrible that they would just confirm their predispositions even if it wasn't true. Anyway, I really like the game and wanted to play online a good bit so I purchased the PC version as well.

Now that that's out of the way and I've shocked and amazed you with my run-on-sentence skills:

Why are the graphics capped on the Xbox 360 version? It seems like the 360 version is running in 420p. The Xbox supports 1080p and even native monitor support if you're using one. Don't get me wrong I love my gaming rig but I'm not one of those guys that blindly thinks that my PS3 and 360 can't run the game in a higher resolution and frames per second. Are the frames per second locked on the Xbox as well? Will the 360 version get some support for higher resolutions and frames per second?

The server browser would have worked on the 360 version and the game play would be spot on with a handful of dedicated servers. Gears of War 2 svcks balls through a sweaty straw compared to the Gears 3 beta. What makes the difference? The Sawed-off Shotgun. I'm kidding. The dedicated servers make all the difference.

I also noticed that some of the maps don't seem to have quite the same dimensions. Some jumps seem closer on the PC and surprisingly the mouse and keyboard is really effective for the parkour stuff. Before you PC-purists spoke applesauce in your pants, the controller is infinitely better for parkour and shooting at the same time. The only reason the mouse and keyboard has an edge with pure parkour is that you can turn from side to side much faster and therefore facilitates fluid wall jumps and transitions to extreme direction change.

All and all, the PC version seems so much more polished than the Xbox version which is disappointing to me. A few changes would definitely go a long way towards keeping the 360 version alive.

The main change that I think would give the Xbox version a much needed shot in the arm is a server browser or a matchmaking system. One the reasons why Call of Duty and Halo are so popular with the majority of console gamers is because it's easy to just get together with friends in a party and move from match to match. When you take these guys out of their comfort zone they get antsy because games like the Call of Duty series have pampered and held their hands so much that they don't seem to recall what games were like before you pulled the left trigger and the game snapped onto the nearest target for you. Add that to the fact that many of the purely console-centric players are all ready out of their comfort zones in a team objective game that doesn't have team death match and it's not hard to see why the Xbox gamers don't seem to be playing the same game that those of us who like it are.

Anyway, that's my two cents, for what it's worth. I like the game, it didn't get a fair shake, and I hope that future support will smooth out the rough edges and not only keep what community we have playing but also bring back a few of those who may have judged the game too harshly and/or prematurely.
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Sammykins
 
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Post » Wed May 18, 2011 11:01 pm

if xbox got a server browser, and more importantly dedicated servers. Id love beth soft and sd, unfortunately I kinda doubt both those things happening. Hopefully after they spruce up the netcode and fix the texture streaming in the next patch, the 360 version will begin to measure up to the pc version.
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victoria gillis
 
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Post » Wed May 18, 2011 8:35 pm

I got to check out Brink on a friends PC this evening and I was stunned.. it looks ALOT better then my 360 version.. everything is smooth and just.. nicer

I very much enjoy Brink but now when I sit down to play it all I can think about is how good it looked on the PC lol :)
I wanted to pick up a 2nd copy on the PC to play with other friends but couldn't find it anywhere on steam for some reason
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brandon frier
 
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Post » Thu May 19, 2011 3:38 am

I wanted to pick up a 2nd copy on the PC to play with other friends but couldn't find it anywhere on steam for some reason

Search "Brink" on Steam...
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Love iz not
 
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Post » Thu May 19, 2011 9:20 am

Search "Brink" on Steam...


of course i've done that :P i'm in the UK and Brink has seemingly disappeared from steam for us
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OnlyDumazzapplyhere
 
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Post » Thu May 19, 2011 2:36 am

Well, Microsoft is the reason why most games on their console never have Dedicated Servers.

With Dedicated Servers, I'm sure Silver accounts can play the game online for free, and that makes Microsoft a sad panda.
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Sylvia Luciani
 
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Post » Thu May 19, 2011 9:38 am

of course i've done that :P i'm in the UK and Brink has seemingly disappeared from steam for us


It's on Steam in the US but I saw a few posts on the Steam forums from people who weren't able to find it on PC and yeah it looks way better on the PC.

What do mean by texture streaming? The delay in loading in or the delayed "pop" of the textures?

It bothers me that Brink looks so much better on the PC when I'm positive that the 360 can handle the game's graphics.
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Naomi Lastname
 
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Post » Thu May 19, 2011 7:43 am

of course i've done that :P i'm in the UK and Brink has seemingly disappeared from steam for us



try gamesplanet http://game.gamesplanet.com/buy-download-pc-games/Brink-2461-38.html

it uses metaboli , i have purchased few games there , prices are nice too
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Schel[Anne]FTL
 
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Post » Wed May 18, 2011 9:03 pm

I also noticed that some of the maps don't seem to have quite the same dimensions. Some jumps seem closer on the PC and surprisingly the mouse and keyboard is really effective for the parkour stuff. Before you PC-purists spoke applesauce in your pants, the controller is infinitely better for parkour and shooting at the same time. The only reason the mouse and keyboard has an edge with pure parkour is that you can turn from side to side much faster and therefore facilitates fluid wall jumps and transitions to extreme direction change.


It's generally known that the PC is better at aiming and consoles better with movement. With Console sticks, you can slowly tilt the joystick and you'll have total control over your speed, but with a PC, it's either full speed or full stop.
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Crystal Birch
 
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Post » Thu May 19, 2011 3:10 am

I believe the reason why the 360 version is so bad and the pc and ps3 version is soooooo good is because they did all of the closed betas on the ps3 and splash damage was originally for the pc. So they basically did nothing for xbox and did everything for ps3 and pc
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Stu Clarke
 
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Post » Thu May 19, 2011 8:05 am

I believe the reason why the 360 version is so bad and the pc and ps3 version is soooooo good is because they did all of the closed betas on the ps3 and splash damage was originally for the pc. So they basically did nothing for xbox and did everything for ps3 and pc


But, if you watch the trailers on youtube, there is a VERY crips, clear, blue X from an xbox controller when he goes to command posts, gives ammo to teamates, and does stuff in general.

I believe they just removed it for a bit due to issues, they are probably working on it now. If not, they better start. For now, I'm content with 420p, because I seem to destroy at this game. I always liked being able to move and shoot, in Reach i always picked sprint. In COD, i always used a knifing class. Now with Brink, i get my movement ,AND my shooting, AND my stabbing (melee with a pistol)!
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Stephanie Nieves
 
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Post » Wed May 18, 2011 11:40 pm

But, if you watch the trailers on youtube, there is a VERY crips, clear, blue X from an xbox controller when he goes to command posts, gives ammo to teamates, and does stuff in general.

I believe they just removed it for a bit due to issues, they are probably working on it now. If not, they better start. For now, I'm content with 420p, because I seem to destroy at this game. I always liked being able to move and shoot, in Reach i always picked sprint. In COD, i always used a knifing class. Now with Brink, i get my movement ,AND my shooting, AND my stabbing (melee with a pistol)!


You can get marathon on cod to
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Marlo Stanfield
 
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Post » Thu May 19, 2011 3:45 am

I can shoot and parkour at the same time on the pc version so that comment is subjective at best. All in all I agree Brink needs dedicated servers but the game isn't your traditional run n gun like Halo and COD are so the players playing the game wrong is one big problem I'm sure happening on the console versions.
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Emma Copeland
 
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Post » Thu May 19, 2011 5:23 am

I'm going to put it like this...

Xbox 360 is for poor people and here is why I say that. A PC has about every single game that is out on console. There is a few for Xbox that are exclusives for it(gotta have something to make it sell). Mouse/keyboard OWNS a controller any day of the week especially in FPS. People who enjoy playing multiplayer only will get more out of PC then [censored] Xbox. When you search for a game on PC not only is it dedicated server but you can pick the game yourself and what latency you want. The only reason you should ever be playing your games on an xbox is that's all you can afford or you're a kid and your parents wont let you get a PC.
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Nancy RIP
 
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Post » Thu May 19, 2011 7:01 am

the problem is XBOX 360 is now ancient hardware. 512 megs of RAM for both video and system, im surprised the game runs at all. as soon as you start increasing resolutions, memory requirements go through the roof. this is why pc gaming will never die, its a continually morphing architecture and is the foundation of modern consoles
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abi
 
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Post » Wed May 18, 2011 8:40 pm

there's no excuse when crysis 2 looks as good as it does on the 360
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ONLY ME!!!!
 
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Post » Thu May 19, 2011 7:02 am

or gears 3....
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Breautiful
 
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Post » Thu May 19, 2011 5:37 am

I'm going to put it like this...

Xbox 360 is for poor people and here is why I say that. A PC has about every single game that is out on console. There is a few for Xbox that are exclusives for it(gotta have something to make it sell). Mouse/keyboard OWNS a controller any day of the week especially in FPS. People who enjoy playing multiplayer only will get more out of PC then [censored] Xbox. When you search for a game on PC not only is it dedicated server but you can pick the game yourself and what latency you want. The only reason you should ever be playing your games on an xbox is that's all you can afford or you're a kid and your parents wont let you get a PC.


Wow really? Maybe gaming isnt important enough to people to spend $800+ on a system? With Xbox/ ps3 its a one time payment of ~$300. Mods should really look at his post...
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Isaac Saetern
 
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Post » Wed May 18, 2011 8:33 pm

I'm going to put it like this...

Xbox 360 is for poor people and here is why I say that. A PC has about every single game that is out on console. There is a few for Xbox that are exclusives for it(gotta have something to make it sell). Mouse/keyboard OWNS a controller any day of the week especially in FPS. People who enjoy playing multiplayer only will get more out of PC then [censored] Xbox. When you search for a game on PC not only is it dedicated server but you can pick the game yourself and what latency you want. The only reason you should ever be playing your games on an xbox is that's all you can afford or you're a kid and your parents wont let you get a PC.


.. I'm sorry what? My parents each make six figures a year and they're going to pay for half of med school (which, if you knew anything about anything, is very expensive). So you're saying that just because I don't care enough about gaming as others to have a gaming PC, that I'm poor? The reason I play games on XBOX is because if my friends or girlfriend wanted to play videogames with me, all we have to do is chill on my couch (which is probably more expensive than your car... do you even have one?) and play. So basically you're saying that casual gamers are poor?

PLEASE tell me right now what cars your parents drive and I will top it. Because yes, I am a 22 year old college student with a much better car than your average middle class advlt. Do you REALLY want to compare Socioeconomic Statuses, or do you want to go back to talking about the game?
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Svenja Hedrich
 
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Post » Thu May 19, 2011 7:33 am

Xbox only supports 720p max. 1080i with an hdmi cable on the newever version. (1080i is NOT 1080p it is infact the EXACT same as 720p only fit for different size tv's. you get no extra data and infact it will look worse..)

Ps3 is the same (inb4 PS3 rulez comments)

Also. ps3 and xbox cap at 30 fps. so yes. it is sluggish. But the tv's make up for this with a 120 hz refresh rate. so it SEEMS like 60 fps.

its complicated to explain.

(this is why while most monitors are 60hz refresh rate - the upgrade to a 120 hz monitor like i have actually makes for faster simulated frames per second - and smoother gameplay.)

There are a few other things i could explain on this matter but to answer your question : there is nothing they can do about it - nothing any game can do about it. Infact the one game that you should be looking out for as far as pushing the boundaries on the consoles is Battlefield 3 and the frostbite 2 engine. If you understand technical jargon and can follow what they talk about go watch the GDC demonstration. It literally is the single most impresive thing i have seen with technology this year. The streaming process basically turns something that would take 4 gigs normally only 512 mb and streams based on so many intelligent factors. Not to mention the engine itself is impressive. 1 reflection contains more data than an entire LEVEL of lighting data in Bad Company 2 and it only uses 5% more processing power than 1 reflection used to use in bc2.

its like space age tech for gaming lol.
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Phoenix Draven
 
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Post » Thu May 19, 2011 9:30 am

Wow really? Maybe gaming isnt important enough to people to spend $800+ on a system? With Xbox/ ps3 its a one time payment of ~$300. Mods should really look at his post...


I have 2 pc's one of them cost me 500$ and it runs brink on max settings with 80 frames per second.

the ps3 at launch cost 600$.

I'm sorry but this a common myth that pc gamming costs 1000's of dollars. It really doesn't 98% of the games on the market will run on a 500$ set up and you instantly gain 8 times the RAM, 24 x the CPU power, 850x the GPU power, and instead of 720p being the max resolution you can go up to 2500 just depending on your monitor. not to mention no cap on frames per second, refresh rate, shader caps, and bandwidth caps. I have to dispell this myth often and its quite annoying. The truth is that most people who DO buy a pc gaming like to pretend like it cost them an arm and a leg in order to make their rig sound extra awesome. :| And for the few that DO spend over 1k $ on a rig. They effectively purchased the ability to play one of the 4 games on the market pushing the graphical boundaries in gaming today.
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Kate Norris
 
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Post » Thu May 19, 2011 8:33 am

Xbox only supports 720p max. 1080i with an hdmi cable on the newever version. (1080i is NOT 1080p it is infact the EXACT same as 720p only fit for different size tv's. you get no extra data and infact it will look worse..)

Ps3 is the same (inb4 PS3 rulez comments)

Also. ps3 and xbox cap at 30 fps. so yes. it is sluggish. But the tv's make up for this with a 120 hz refresh rate. so it SEEMS like 60 fps.

its complicated to explain.

(this is why while most monitors are 60hz refresh rate - the upgrade to a 120 hz monitor like i have actually makes for faster simulated frames per second - and smoother gameplay.)

There are a few other things i could explain on this matter but to answer your question : there is nothing they can do about it - nothing any game can do about it. Infact the one game that you should be looking out for as far as pushing the boundaries on the consoles is Battlefield 3 and the frostbite 2 engine. If you understand technical jargon and can follow what they talk about go watch the GDC demonstration. It literally is the single most impresive thing i have seen with technology this year. The streaming process basically turns something that would take 4 gigs normally only 512 mb and streams based on so many intelligent factors. Not to mention the engine itself is impressive. 1 reflection contains more data than an entire LEVEL of lighting data in Bad Company 2 and it only uses 5% more processing power than 1 reflection used to use in bc2.

its like space age tech for gaming lol.


ps3 does support proper 1080p.

of course the pc will look better. even my 4 year old card can easily outdo a ps3/xbox. but then again that card cost more than a ps3 or xbox, so it should.
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adame
 
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Post » Thu May 19, 2011 8:27 am

Xbox only supports 720p max. 1080i with an hdmi cable on the newever version. (1080i is NOT 1080p it is infact the EXACT same as 720p only fit for different size tv's. you get no extra data and infact it will look worse..)

Ps3 is the same (inb4 PS3 rulez comments)

Also. ps3 and xbox cap at 30 fps. so yes. it is sluggish. But the tv's make up for this with a 120 hz refresh rate. so it SEEMS like 60 fps.

its complicated to explain.

(this is why while most monitors are 60hz refresh rate - the upgrade to a 120 hz monitor like i have actually makes for faster simulated frames per second - and smoother gameplay.)

There are a few other things i could explain on this matter but to answer your question : there is nothing they can do about it - nothing any game can do about it. Infact the one game that you should be looking out for as far as pushing the boundaries on the consoles is Battlefield 3 and the frostbite 2 engine. If you understand technical jargon and can follow what they talk about go watch the GDC demonstration. It literally is the single most impresive thing i have seen with technology this year. The streaming process basically turns something that would take 4 gigs normally only 512 mb and streams based on so many intelligent factors. Not to mention the engine itself is impressive. 1 reflection contains more data than an entire LEVEL of lighting data in Bad Company 2 and it only uses 5% more processing power than 1 reflection used to use in bc2.

its like space age tech for gaming lol.



The xbox 360 supports up to 1080p over HDMI, VGA and component. Most games are rendered at 720p and then hardware scaled to the selected resolution from 480i to 1080p.

The xbox 360 also supports 60 fps, it can output at 1080p at 60hz. So a game like Call of duty runs at a constant 60 fps since its been coded well. Most other xbox games run at 30 or 24 fps.

For someone that spews so much tech jargon you know nothing about what you talk about. Next time please do a 3 min google search.
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Justin Hankins
 
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Post » Wed May 18, 2011 11:32 pm

For those saying the controller is better for movement etc, guess what, the PC has USB ports too you know.
I play with wireless 360 controller (I also own a PS3 but the 360 controller is far superior) for movement and mouse to aim, best of both worlds.
The consoles really could do with dedicated servers, for all their online games BTW.
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Sammykins
 
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Post » Thu May 19, 2011 5:26 am

Controllers are only effective in racing games 3 in anything else keyboard+mouse is way more effective you will never be able to do this(http://www.youtube.com/watch?v=TTnKurQea3Y) with a controller so there is no point in arguing
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gemma
 
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