All Bethesda does now is copy existing cultural and fantasy

Post » Sat Aug 25, 2012 12:49 am

Morrowind was the last really unique and creative thing they did. You could argue that the Shivering Isles was, but to me, as much as I loved it (it was such a relief after the mundanity of Oblivion) it was highly derivative of Morrowind itself.

Skyrim is basically copy and paste Earth Nordic culture from Scandanavia, Norway, and early Teutonic and Norse mythology. Danwguard is copy an paste vampire lore - right down to the cloud of bats.

I love Skyrim, don't get me wrong, but it seems like the creativity is gone. I was relieved it was so much better than Oblivion, but looking at it critically and objectively, it fails. We need a big expansion in a large new and creatively inspired world and culture.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Fri Aug 24, 2012 8:31 pm

I see your point, I kinda agree. not just on morrowind but that they could have stuck with their own machinations rather than "familiarity"
but essentially everyone does this, ripping each other off so to speak.


I wanted TES with a TES spin so to speak. :shrug:
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sat Aug 25, 2012 1:34 am

Nords have always been like this. And No, Skyrim also draws inspiration from ancient Egypt.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Fri Aug 24, 2012 5:58 pm

Another example - in Bloodmoon, we were brought to Solstheim, essentially a Norse culture, but it felt so much more unique than Skyrim does! I think Skyrim is a better crafted world than Solstheim was, but in terms of uniqueness, Bloodmoon seemed more creative to me.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Fri Aug 24, 2012 1:59 pm

Nords have always been like this. And No, Skyrim also draws inspiration from ancient Egypt.

Ancient Egypt? How?

And even if that is true, it only furthers my point: it DRAWS from existing cultural and fantasy standards.
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Fri Aug 24, 2012 11:12 pm

Another example - in Bloodmoon, we were brought to Solstheim, essentially a Norse culture, but it felt so much more unique than Skyrim does! I think Skyrim is a better crafted world than Solstheim was, but in terms of uniqueness, Bloodmoon seemed more creative to me.
Not really, Well actually the skaals where more inspider by native Americans, with there "earth mother" and stuff. Skyrim has a few very creative cultures, like the Forsworn, a mix of celtic/Native American, twisted.

There process of mummification and there "Hall of stories".
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri Aug 24, 2012 6:48 pm

Yeah, my thoughts exactly. Skyrim really lacks in creativity, from the monsters to the quests. I mean there is not much that really stands out too much in Skyrim except the viking like Nords. As for enemies there are bears,wolves,wolves,bears, and some more bears roaming around in the wilderness. Where are the giant minotaurs and the other unique creatures that would inhabit Skyrim.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Fri Aug 24, 2012 8:56 pm

Not really, Well actually the skaals where more inspider by native Americans, with there "earth mother" and stuff. Skyrim has a few very creative cultures, like the Forsworn, a mix of celtic/Native American, twisted.

There process of mummification and there "Hall of stories".

Again, you are only proving my point. You are listing off the existing cultures Bethesda copied to get their game. My point is that Morrowind was largely unique and more creatively inspired than just copying.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Fri Aug 24, 2012 5:33 pm

Pfffftt I don't see your copy of existing cultural and fantasy cliches.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Fri Aug 24, 2012 11:58 pm

Yeah, my thoughts exactly. Skyrim really lacks in creativity, from the monsters to the quests. I mean there is not much that really stands out too much in Skyrim except the viking like Nords. As for enemies there are bears,wolves,wolves,bears, and some more bears roaming around in the wilderness. Where are the giant minotaurs and the other unique creatures that would inhabit Skyrim.

Hey, don't forget Draugr, we have plenty of those. Draugr, draugr, and more draugr. Oh yes, there are different kinds of draugr too! You can tell them apart because they sometimes wear slightly different apparel.
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Fri Aug 24, 2012 4:42 pm

Again, you are only proving my point. You are listing off the existing cultures Bethesda copied to get their game. My point is that Morrowind was largely unique and more creatively inspired than just copying.
TES does take inspiration from other cultures, but they always put there own twist to it. For example, in nordic culture to become a man you have to hunt a ice wraith.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri Aug 24, 2012 10:16 am

Pfffftt I don't see your copy of existing cultural and fantasy cliches.

Not sure if serious, or stupid.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri Aug 24, 2012 10:34 pm

TES does take inspiration from other cultures, but they always put there own twist to it. For example, in nordic culture to become a man you have to hunt a ice wraith.

Are you kidding me?!?!

All they did was copy the right of passage from existing Nord culture and replace one ferocious beast with another one! At this point I get the feeling that you must be trolling.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Sat Aug 25, 2012 12:21 am



Not sure if serious, or stupid.

I want to see how easy is to "COPY" cultural and fantasy cliches.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Fri Aug 24, 2012 11:37 pm

Yeah, my thoughts exactly. Skyrim really lacks in creativity, from the monsters to the quests. I mean there is not much that really stands out too much in Skyrim except the viking like Nords. As for enemies there are bears,wolves,wolves,bears, and some more bears roaming around in the wilderness. Where are the giant minotaurs and the other unique creatures that would inhabit Skyrim.
Skyrim was portrayed more realistic, getting rid of alot of high fantasy aspects Oblivion had. Instead of "Minotaurs" we got giants who could be compared to Nedthrals.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Fri Aug 24, 2012 4:10 pm

I want to see how easy is to "COPY" cultural and fantasy cliches.

I don't know how you want me to answer that. It should be self explanitory. You simply research a culture or fantasy paradigm you find interesting, change it just enough to avoid a lawsuit if the material os copywritten, and then insert it into your game.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Fri Aug 24, 2012 6:16 pm

Are you kidding me?!?!

All they did was copy the right of passage from existing Nord culture and replace one ferocious beast with another one! At this point I get the feeling that you must be trolling.
Don't accuse me of trolling...
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Fri Aug 24, 2012 9:45 am

Skyrim was portrayed more realistic, getting rid of alot of high fantasy aspects Oblivion had. Instead of "Minotaurs" we got giants who could be compared to Nedthrals.

But even with Oblivion, it was generic. High fantasy, low fantasy, sword and sorcery, sword and sandal, it makes no difference. Oblivion and Skyrim are creatively derivative and uninspired.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Fri Aug 24, 2012 4:23 pm

Deliberately trying to be obtuse is not the same as being creative or original.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Fri Aug 24, 2012 1:46 pm

Morrowind was copied too, mixing a variety of religious dogmas and cultures from around the world. If you want to build a world with a modicum of credibility, you cannot expect it to be truly original. It must, at the very least, be inspired by what has gone on throughout the ages.

(btw, Nords were always like this, it's a fact. read teh pocket guide book to the empire, varieties of faith or any of the in-game books)
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat Aug 25, 2012 1:33 am

But even with Oblivion, it was generic. High fantasy, low fantasy, sword and sorcery, sword and sandal, it makes no difference. Oblivion and Skyrim are creatively derivative and uninspired.
Morrowind's house system could be compared to dunes...
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Fri Aug 24, 2012 7:54 pm

I am leaving this thread. I am sorry I created it. I retract everything I said. Skyrim is the absolute Zenith of creative inspiration, and in no way whatsoever could it possibly be improved upon. Bye.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri Aug 24, 2012 12:29 pm

I am leaving this thread. I am sorry I created it. I retract everything I said. Skyrim is the absolute Zenith of creative inspiration, and in no way whatsoever could it possibly be improved upon. Bye.
Okay this guy has revealed his true self...
http://webrulon.com/wp-content/uploads/2009/11/blog-troll.jpg
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Fri Aug 24, 2012 8:18 pm

...Skyrim is the absolute Zenith of creative inspiration...

I dont think anybody in the thread claimed this, or even tried to undermine your points. Fact is that fantasy is at best unoriginal, since "the well at the world's end" or the books by Tolkien.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri Aug 24, 2012 3:25 pm

Seems like they just can't win. Do something with obvious parallels to reality, it's uninspired and lacks creativity apparently, yet do something unusual, it's automatically 'highly derivative of Morrowind'. Lose-lose there. How can they possibly please anyone?
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Next

Return to V - Skyrim