Am I alone in my hatred of dwemer ruins?

Post » Thu May 03, 2012 3:57 am

I love all the other tilesets, but can't stand the dwemer stuff. It's just too steampunkish, which breaks skyrim's otherwise rather medieval look. I actually avoid going into them whenever possible. Thankfully they're not very numerous.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Wed May 02, 2012 10:20 pm

The Dwemer ruins have nothing to do with current Skyrim as they are thousands of years old. As for the ruins being Steampunk, the Dwemer are Steampunk, they tinker with machines making complicated devices.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Thu May 03, 2012 1:24 am

I don't understand how you can't enjoy the beauty of skyrim. The graphics are so gorgeous
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Wed May 02, 2012 6:02 pm

I avoid them when I can also because I just don't like the feel of them. To me, they're too alien. I don't care for Markarth for the same reason.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Wed May 02, 2012 6:42 pm

given a choice, i'd say the caves are >> dwemer ruins, but they don't bother me that much.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Wed May 02, 2012 10:41 pm

I'm sure you're not alone but I love those ruins. They're so different and mysterious and make me want to know more about the missing people who built them. I feel the same way about the Psijic Monks. I'm really hoping for some DLC that gets into these missing stories/missing pieces of the history more. :tes:
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Wed May 02, 2012 2:02 pm

I love all the other tilesets, but can't stand the dwemer stuff. It's just too steampunkish, which breaks skyrim's otherwise rather medieval look. I actually avoid going into them whenever possible. Thankfully they're not very numerous.

Actually...the Dwemer ruins in Skyrim are significantly less steampunkish than the ones in Morrowind, at least IMHO. They use a lot more stonework, whereas the ones in Morrowind were http://media.moddb.com/images/mods/1/17/16542/Dwemer_Ruin_3.jpg, particularly on the interiors--I remember being surprised that pretty much everything was made of metal in the MW ruins. Even barrels, tables and bedframes. Most of the stonework was on the (still very recognizable and steampunky) http://neon.chem.bg.ac.rs/morrowind/atlas/bthanchend/outside.jpg.

I actually like the look of the Morrowind ones a lot better than I do the Skyrim ones. They blend into the rest of Skyrim's environment too well, as opposed to being completely alien like the Morrowind ones. (Which is very fitting, if you know the lore behind the Dwemer. They basically rejected all the "quaint" Dunmer notions in favor of science and their "gods" of Logic and Reason. Yeah, they're steampunk, but there's a lore reason behind it. They were miles and miles ahead of all the other races in terms of techno-wizardry when they disappeared.)
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Wed May 02, 2012 4:22 pm

I avoid them when I can also because I just don't like the feel of them. To me, they're too alien. I don't care for Markarth for the same reason.

....That's the point. :ermm:


Actually...the Dwemer ruins in Skyrim are significantly less steampunkish than the ones in Morrowind, at least IMHO. They use a lot more stonework, whereas the ones in Morrowind were http://media.moddb.com/images/mods/1/17/16542/Dwemer_Ruin_3.jpg, particularly on the interiors--I remember being surprised that pretty much everything was made of metal in the MW ruins. Even barrels, tables and bedframes. Most of the stonework was on the (still very recognizable and steampunky) http://neon.chem.bg.ac.rs/morrowind/atlas/bthanchend/outside.jpg.

I actually like the look of the Morrowind ones a lot better than I do the Skyrim ones. They blend into the rest of Skyrim's environment too well, as opposed to being completely alien like the Morrowind ones. (Which is very fitting, if you know the lore behind the Dwemer. They basically rejected all the "quaint" Dunmer notions in favor of science and their "gods" of Logic and Reason. Yeah, they're steampunk, but there's a lore reason behind it. They were miles and miles ahead of all the other races in terms of techno-wizardry when they disappeared.)

Different cultural subset of Dwemer? Even in Cyrodiil, there were major differences in the architectural motifs of each town. And even in Skyrim. Morrowind dwemer preferred DwemerBrass, Skyrim dwemer preferred stonework.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Thu May 03, 2012 12:10 am

I wouldn't mind them if they weren't so linear.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Thu May 03, 2012 5:22 am

....That's the point. :ermm:
I always feel "on edge" exploring them. So, I guess it works. :D
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Wed May 02, 2012 4:58 pm

I love what they did with the Dwemer ruins, although the spinning blade traps seemed out of place. I do understand that newer players to the series don't quite get it though. Oblivion and the rest of Skyrim are so stereotypically medieval that if it wasn't for the well-established lore, they'd seem out of place in Skyrim. The uniqueness of Markarth is what instantly made it my favorite city.

Morrowind was just bizarre in every fashion with Dwemer, Telvanni, Redoran, Daedric, and Temple architecture. Even the Hlaalu buildings were less customary than Skyrim's architecture, and you could argue some of the Empire designs (Seyda Neen's Census Office, Caldera Mining) were as well. The alien feel of the Dwemer was just one of many.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Wed May 02, 2012 6:05 pm

No, you're not alone. The style and design is great, but my issue is their enormous size. They're so huge, it's easy to get lost and miss out some area, and coincidentaly it's always the area required to clear in order to proceed in the quest/deeper in the crawl. So when a quest brings me to yet another dwemer ruin, I frown and crawl them for some time, then just exit the game and get back to the dwemer chore the next day.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Thu May 03, 2012 1:09 am

If anything, Skyrim lacks that alien, elder scrollish feel.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Thu May 03, 2012 6:26 am

Everyone has opinions, tastes, likes/dislikes... so I'm sure you're not alone. I, personally, like the Dwemer ruins (I have since Morrowind). Especially because they creep me out and Falmers can kill you quite easily if you aren't careful. Aside from finding the occassional Vampire den, these are some of the most challenging dungeons in the game.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Thu May 03, 2012 5:11 am

Actually what I don't like is that most of the ruins are overrun by the Falmer. I would much more enjoy them if there were more Dwemer constructs inside. Hell, Dwemer ghosts would be nice.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Wed May 02, 2012 5:27 pm

I love Skyrim's Dwemer ruins. In fact, they're probably my favorite dungeon type from the last three games. I like them even better than Morrowind's Dwemer ruins - which was probably my favorite dungeon before Skyrim came out.

And actually, one of the reasons is because of Falmer. The whole story behind these people is extremely interesting to me (and sad). As a dungeon enemy, I feel the Falmer have more 'personaility' than just about any other dungeon enemy in the last three games. I thought Bethesda did a phenomenal job with not only the design of the dungeons but the story behind them.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Thu May 03, 2012 1:59 am

I love all the other tilesets, but can't stand the dwemer stuff. It's just too steampunkish, which breaks skyrim's otherwise rather medieval look. I actually avoid going into them whenever possible. Thankfully they're not very numerous.

Thing is the Dwemer ruins were basically the same way in Morrowind. Maybe I am not up on exactly when steampunk became a common word, but I think Morrowind predates that.
Steam-engines are too steampunk, as it were.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Thu May 03, 2012 4:12 am

I really enjoy them. They are one of the few dungeon areas that actually have various pathways to take instead of being a single corridor. I like that they are so different because it keeps the game interesting. The mechanical devices also require different strategies at times depending on your character of course. My only complaint is that they all devolve into falmer territory at some point. I wish some of them would just stay pure dwemer or maybe have something else in them besides falmer. I like when some of them have bandits in them in the earlier levels.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Wed May 02, 2012 5:49 pm

I don't "hate" them, but the Dwemer ruins are among the more disliked tilesets of mine. Markarth is butt-ugly, and I stay away from it as much as possible. Though I think the thing that grates on me most about Markarth is how everything feels so cluttered, claustrophobic, and random. It really doesn't feel like a place where people should live.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Wed May 02, 2012 10:22 pm

I "love" Dwemer ruins. A chance to stock up on soul gems, gems and Centurion Dynamo Cores for a "nameless" forge.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Wed May 02, 2012 8:46 pm

at first i love them but they get old pretty fast
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Wed May 02, 2012 3:08 pm

Love the look of them. The artists did some really fine work on them.
As for them being mostly linear so are just about all of Skyrims dungeons and ruins, its not a fault particular to them.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Thu May 03, 2012 4:46 am

I completely agree with the OP, all those golden metal structures really start to be a bore on the eyes after a while. Much prefer the wide open spaces of Skyrim.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Wed May 02, 2012 10:16 pm

I love the look of Markarth and the Dwemmer ruins. What I can't stand is the inhabitants (of the ruins). Falmer and the Dwemer mechanical devices just annoy me to no end (always seem to kick my tail regardless of level). Dwemer ruins are the only time I take multiple followers with me (PC - UFO mod), and let them gang tackle the inhabitants while I needle with arrows or spells. Other areas I go solo or just a single follower.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Wed May 02, 2012 9:29 pm

Dwemer ruins and Markarth are inextricably linked for me, the first Dwemer ruin I explored was the one under Markarth and it was early in my first playthrough and Skyrim is the first game of its type that I've played and I was still learning the ropes... let's just say the learning curve in there was very steep. Probably also my first experience with Falmer, who I have come to absolutely hate like no other enemy except perhaps the giant spiders (not so much for difficulty factor, which with Falmer can be an issue, but for overall creepiness). After a very trying first time through I got a quest to find an object that the game places in some random location and guess where it was? Yeah, same Dwemer ruin. So I had to go back in there again and go all the way to the end of the damn ruin to get the new thing I was looking for.

Adding all that to the fact that Markarth itself left a bad taste in my mouth from early on for reasons having nothing to do with the architecture... well, it's a recipe for an immediate and very negative gut reaction to any foray into Dwemer territory. Any time I know I have to go in one, my reaction is just... "ew." Even at very high levels when I know I'm a match for just about any enemy and with a powerful follower watching my back, I still cringe a little just thinking about it.

And I can't even hear the sound of steam hissing without thinking I'm about to be jumped by Falmer, it took me a while to realize it was Dwemer machinery making that noise, I actually thought it was some kind of weird sound the Falmer made like an animal hissing at an enemy to warn it off. Now even though I know it's just the machinery working away it still creeps me out.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Next

Return to V - Skyrim

cron