Alpha Werewolf

Post » Sat Jun 16, 2012 9:33 am

There coming out with Vampire Lord right. So, how about they come up with Alpha Lycan quest. It more powerful than normal lycan and it has different form. Then just adding a perks tree. It would be nice if they would add vampire and lycan clans like they did in original morrowind. Companions are all right but they need more to it. Like adding other werewolf clans throught out skyrim. Vampire clans would be really nice to have. Just like in morrowind different vampire clans gave you different powers an not all vampire would attack you. So, it would be nice to add more things like that in the game. So why not add a few more things like that to skyrim. So dont just have Vampire Lord add Alpha Lycan quest. So that you can be lycan leader more powerful than any other lycan.
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Jesus Duran
 
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Post » Sat Jun 16, 2012 1:24 am

Thats a good idea, but what other powers would you have as the alpha? Just more strength or something?
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Calum Campbell
 
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Post » Sat Jun 16, 2012 2:17 am

There's already a quest line where you can, in essence, become the 'alpha werewolf'. And werewolves are getting a perk tree as part of the Dawnguard DLC.
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Brooke Turner
 
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Post » Sat Jun 16, 2012 8:35 am

There's already a quest line where you can, in essence, become the 'alpha werewolf'. And werewolves are getting a perk tree as part of the Dawnguard DLC.

What quest line?
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ILy- Forver
 
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Post » Sat Jun 16, 2012 1:33 pm

It would be ablity like some summons werewolf allys and not those weak wolf. Have hidden powers perks like vampire gives you. Instead just having immune disease. Like adding stealth bonus and immune to high levels of magic and the more you feed more powerful you become not just healing but strenght. So you can take on much more people multple guards and people. An adding alpha lycan comes with more beast like form bigger than normal lycan.
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priscillaaa
 
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Post » Sat Jun 16, 2012 1:22 am

i have a idea about the alpha can turn to defferent forms like in teen wolf u look human but u have claws your hair is long and u can ether go full alpha or half and u can make more wolfs to make a pack like they say we are stronger in packs if we stick together
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butterfly
 
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Post » Sat Jun 16, 2012 11:43 am

What quest line?

Spoiler

The companions. You become the Harbinger, which is sort of like the unofficial leader of the companions. If you remain werewolf through that process, you might consider yourself the 'alpha' werewolf.
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Sophie Morrell
 
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Post » Sat Jun 16, 2012 10:40 am

It's too bad wereboars are only in high rock, if they weren't they could bring those in and make them like the alphas you're talking about. (Except they could control wereboars instead of werewolves.)
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R.I.p MOmmy
 
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Post » Sat Jun 16, 2012 5:38 am

Spoiler

The companions. You become the Harbinger, which is sort of like the unofficial leader of the companions. If you remain werewolf through that process, you might consider yourself the 'alpha' werewolf.

Oh, well your really no better than the rest unless you have the perk tree.
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Gwen
 
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Post » Sat Jun 16, 2012 5:05 am

in my opinion, they should just give the current werewolf look. Look, well. Much much much more fearsome. Like a level 4 werewolf thing or something, it alters your hierarchy among other werewolves.
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Allison C
 
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Post » Sat Jun 16, 2012 10:48 am

Oh, well your really no better than the rest unless you have the perk tree.

True, but Dawnguard should correct that, for those of you who walk the lycan-side.
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Alyna
 
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Post » Sat Jun 16, 2012 6:21 am

i have a idea about the alpha can turn to defferent forms like in teen wolf u look human but u have claws your hair is long and u can ether go full alpha or half and u can make more wolfs to make a pack like they say we are stronger in packs if we stick together

im pretty sure that is not lroe friendly in the slightest, but i got a great idea. add werebears and boost the power of werewolves (and hopefully we get attributes next time, werewolves in the past have been a boost ot attributes to keep useful at all levels, without them beth can never get it right)
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Vera Maslar
 
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Post » Sat Jun 16, 2012 11:47 am

in my opinion, they should just give the current werewolf look. Look, well. Much much much more fearsome. Like a level 4 werewolf thing or something, it alters your hierarchy among other werewolves.

Level 4 werewolf? :blink: I don't even...
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Kelly James
 
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Post » Sat Jun 16, 2012 3:07 am

I think werewolfs are just fine and if they made the werewolf any bigger you would not be able to fit in dungeons. the summoning of other werewolfs has been confirmed in a perk included in dawnguard
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Iain Lamb
 
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Post » Sat Jun 16, 2012 10:12 am

They deal 80 damage at the moment at the highest level, with these new perks that add 25% to damage at rank one, it can be assumed that it's 100% at rank 4.. Which results in 160 damage wolf attacks, which is x2 or x3 from their rapid power attacks. They are going to be very strong.

They need to introduce a non-companion method of obtaining the beast blood though. I think it would be good to obtain a different type, one with random transformations. Maybe the companions lycanthropy is a stable type, that doesn't have forced transformations, but the kind you catch from wild werewolves is unstable.
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Siidney
 
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Post » Sat Jun 16, 2012 1:25 pm

Well, the vampire clans were a result of inspiration from World of Darkness. Bring on the Werewolf clans! It sounds too awesome as it is, anyways.

I did check to see if the vampire clans were inspired by World of Darkness, by the way.
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Cheryl Rice
 
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Post » Sat Jun 16, 2012 4:29 pm

According to one of the books in the game Skyrim is supposed to have many more werewolves as well as werebears. Wereboars are High Rock but according to the author the nords claim that there are tons of werecreatures mostly werewolves and werebears.
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Carlitos Avila
 
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Post » Sat Jun 16, 2012 3:43 am

D&D has something like what your thinking, it's called a "Loup Garou". They are to Werewolves as Nosferatus are to Vampires. Nosferatus are to Vampires like Vampires are to mortal Man. The only time i ever saw a Loup Garou in a D&D game though, was in the "Tales of the Sword Coast" expansion for "Baldur's Gate 1". That [censored] was ridiculously powerful, especially considering the low level cap in BG 1. He would tear apart your entire party in seconds. Couldn't be harmed by Silver or Magic either, only a weapon made of Gold (Balduran's Sword) could harm him, which was an otherwise crappy weapon. I would've bet on that Loup Garou over any of the Dragons in Baldur's Gate 2.

Anyways, the way Werewolves are now and in Dawnguard, they are Glass Cannons. They can dish out a crapton of damage real quick, but also die real quick, due to lack of Armor Rating. If Werebears were in game and playable, then i'd understand why they decided to make Werewolves so squishy. The Werewolf could be the "DPS" type Form with high damage output, while the Werebear would be the "Tank" type Form with high damage mitigation.
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John N
 
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Post » Sat Jun 16, 2012 1:12 pm

What if they added a perk that allows you to enable and disable beast form at will? :biggrin:
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Len swann
 
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Post » Sat Jun 16, 2012 3:17 am

There coming out with Vampire Lord right. So, how about they come up with Alpha Lycan quest. It more powerful than normal lycan and it has different form. Then just adding a perks tree. It would be nice if they would add vampire and lycan clans like they did in original morrowind. Companions are all right but they need more to it. Like adding other werewolf clans throught out skyrim. Vampire clans would be really nice to have. Just like in morrowind different vampire clans gave you different powers an not all vampire would attack you. So, it would be nice to add more things like that in the game. So why not add a few more things like that to skyrim. So dont just have Vampire Lord add Alpha Lycan quest. So that you can be lycan leader more powerful than any other lycan.
I think they added vampire lords because vampires were kinda weak, not at all like werewolfs
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Bellismydesi
 
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Post » Sat Jun 16, 2012 7:01 am

With the addition of a Werewolf perk tree, the first and really the only problem with Werewolves will have a perk or skill to resolve it is Damage taken in Werewolf form. They'll probably add resistance to certain weapons but add a bigger weakness to Silver, making 'The Silver Hand' alittle more of a threat. There are a couple of nit pick problems with Werewolfs right now in my opinion but not so much to prevent me from being one. For example; Every Werewolf irregardless of their race, looks identical. A short, black skinned, red-eyed Dunmer has the same size, fur colour and strength of a towering, muscular, green skinned Orc? Another example would be the fact that Vampires, through time without feeding rather than level, get stronger and their appearence changes. Werewolves get nothing like that and as evident throughout the game from multiple quests, Werewolves need to feed aswell (Sinding talks about a burning hunger during Hircine's quest). I thought that the more they feed, the healthier they should look in Werewolf form (Hulking and Muscular.) and the less they feed the more sickly they should look (Ribs portruding, less muscle mass and slight smaller). Small problems like that will probably be fixed in the DLC though, frankly I don't know yet but it would be nice. The idea of an Alpha Werewolf will probably occur at the top of the Werewolf Perk Tree. Something I definitely want to see would be random world encounters with Werewolf packs.

As for Vampires, they do svck to a degree. You have to feed every so often on sleeping people (not the most ideal way I might add, though the new game has already trailered feeding on people standing about the place) and if you don't, you become more powerful in terms of added bonuses. At maximum (stage 4/5), people attack you without attempting to talk to you and Sunlight can and for the most part will, kill you. The DLC will focus on removing certain weaknesses and making them on par with the already Strong Werewolf.

Too clarify a point. Who in this thread, on their current character (if at all) is a werewolf and who is a vampire. It will probably be predominantly Werewolves. I myself am a Werewolf in game across multiple playthroughs.
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Cool Man Sam
 
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Post » Sat Jun 16, 2012 11:31 am

my character right now is a werewolf i've never actually been a vampire before at all in skyrim. actually now that i think about it ( a little off topic) i don't think i've ever seen a vampire in morrowind never have before. actually i didn't even know that there were vampires in morrowind untill i think ether sometime last year or some time at the begining of this year.

any ways yeah i've never been a vampire in skyrim before. i tried once but i never contracted it i sat there for like 20 -25 min just letting a vampire attack me and nothing happened except me raising my restoration skill up a few levels.

so when i get dawnguard i'm gonna switch back to my mage and become a vampire lord. and being my mage will be good since the vamp lords are spell casters.
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Victor Oropeza
 
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Post » Sat Jun 16, 2012 4:06 pm

There needs to be a perk to make us true werewolves by making us immune to everything but enchanted and silver weapons.. That would make us on-par with vamp lords
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Amy Masters
 
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Post » Sat Jun 16, 2012 10:07 am

My only thing about werewolves is if they are going to be so squishy, they need to be able to sneak. They are supposed to hunt - how many hunters go rushing in from the get go? They sneak up close, and then strike.

I want to stalk my prey from the shadows, I'd have used beast form a lot more if I could sneak...
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Emmi Coolahan
 
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Post » Sat Jun 16, 2012 2:41 am

I was really hoping that the top of the werewolf perk tree would be turn werebear
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SamanthaLove
 
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