On PC and Console? NEVER AGAIN

Post » Wed May 16, 2012 8:18 am

"Consoles have ruined my hobby."

If PC gamers wouldnt pirate so rampantly, devs wouldnt have to rely on consoles to make thier money.

This is entirely untrue. There are just as many pirates on consoles as PC...well I make that as an assumption. But I do know that pirating has NOTHING do do with the trend in gaming. In fact on this very forum there was a poll asking who was buying on which..and the majority was PC.

Consoles are just more popular because they are cheaper, easier to maintain and not lose quality of gaming (6 years same console..don't have to buy new hardware)...and so they have to focus on that. It's business..but they make millions...so I don't see how a little extra effort on PC couldn't be achieved.

Please stop blaming piracy..because it's a cop out excuse.
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Alberto Aguilera
 
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Post » Wed May 16, 2012 10:26 am

This is entirely untrue. There are just as many pirates on consoles as PC...well I make that as an assumption. But I do know that pirating has NOTHING do do with the trend in gaming. In fact on this very forum there was a poll asking who was buying on which..and the majority was PC.

Consoles are just more popular because they are cheaper, easier to maintain and not lose quality of gaming (6 years same console..don't have to buy new hardware)...and so they have to focus on that. It's business..but they make millions...so I don't see how a little extra effort on PC couldn't be achieved.

Please stop blaming piracy..because it's a cop out excuse.

You're kidding yourself if you think its just as easy as downloading a file. Look how bad piracy was for the PSP. No dev wanted to make games on that anymore since people just simply downloaded a file. That thing lost so much support. And this was right at launch. Its not as simple for the consoles.
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Kerri Lee
 
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Post » Wed May 16, 2012 4:41 am

"Consoles have ruined my hobby."

If PC gamers wouldnt pirate so rampantly, devs wouldnt have to rely on consoles to make thier money.

You realize the game being pirated for 360 over a week before it's release on every major site... Whereas the PC version hit the moment it was actually released.

And maybe if these companies stopped releasing buggy unfinished, ported, DRM infested, weekly DLC crap... People wouldn't have to pirate it first to try it out.

Remember when companies used to let people demo games first?

You wonder why most of them stopped... Because they know their games are [censored], and if someone demo'd it, they wouldn't buy it.

Funny thing the companies that release demos for the most part are confident in their product...

Stop releasing [censored], people wouldn't be so cautious before purchasing your games.

I for one wish I got to try this game for PC before giving them my money... I could have saved it, til this game was actually finished, and by finished I mean when the "modders" fix the [censored] [censored] UI.

Until then I'll wait for Diablo 3... Been beta testing that, and you know what, that company still deserves my money.

They care about he PC gamer... Something Bethesda obviously forgot about long ago.

Real sad too... Considering where TES originated.
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Makenna Nomad
 
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Post » Wed May 16, 2012 3:00 am

I must say I'm really disappointed by Bethesda this time as well. To be honest I'm angry.

The UI is a complete crap console port with lots of bugs, it obviously was never meant to be used with a mouse. The engine creates lots of bugs for me as well, I get random freezes (game freezes for a few seconds) while exploring the exterior world every minute or so. Shadows are flickering and look blocky. Underwater I get strange graphical glitches from time to time in combination with a weird noise. The vertical mouse movement seems to be affected by the framerate, the higher the framerate is, the faster the mouse moves vertically. And I just had my first CTD as well.

The PC version of this game is unfinished and only partially playable. If they need beta testers they could have asked me, but I paid for a finished game. What did they think? Give us your money and get lost? I hope (and expect) that the bugs get fixed at least asap, but they should have never released the game the way it is on PC. They even made a day 1 patch and still there are so many issues. The 'gold' version must have been the latest Xbox alpha built or what?

I really expected more love for the PC users this time, not less.

EDIT: Oh, and a funny http://www.youtube.com/watch?v=rt5aUdijAN8&feature=youtu.be showcasing Skyrim's great AI. :P
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Nathan Risch
 
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Post » Wed May 16, 2012 2:22 pm

I certainly never buying Bethesda games again for a long while, and if I ever do again, its gonna be waay after its release, I couldn't imagine a game that launched could be this bad glitch-wise.

Batman? Assassins Creed? Deus Ex? All badass games that worked almost 90% of the time at launch. So far Skyrim is working 0% for me.

Just adding one more to the list, not even New Vegas (which had an ocean of bugs) was this effed up. At least you could start playing for several hours before a crash. I wasn't able to go past even the first freaking scene.

Bethesda knew this, that's why they used Steam so no one could get a refund. :shakehead:
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Jenna Fields
 
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Post » Wed May 16, 2012 9:03 am

You're kidding yourself if you think its just as easy as downloading a file. Look how bad piracy was for the PSP. No dev wanted to make games on that anymore since people just simply downloaded a file. That thing lost so much support. And this was right at launch. Its not as simple for the consoles.

I never said ANYTHING about the difficulty of it. Yes, PC pirating is way easier, all you have to do is download. 360 you need a flashed drive or a JTAG. PS3, jailbroken etc. I'm well versed on the stuff. But what I said still fits...piracy has nothing to do with why developers are trending away from the PC.
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zoe
 
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Post » Wed May 16, 2012 10:48 am

I must say I'm really disappointed by Bethesda this time as well. To be honest I'm angry.

The UI is a complete crap console port with lots of bugs, it obviously was never meant to be used with a mouse. The engine creates lots of bugs for me as well, I get random freezes (game freezes for a few seconds) while exploring the exterior world every minute or so. Shadows are flickering and look blocky. Underwater I get strange graphical glitches from time to time in combination with a weird noise. The vertical mouse movement seems to be affected by the framerate, the higher the framerate is, the faster the mouse moves vertically. And I just had my first CTD as well.

The PC version of this game is unfinished and only partially playable. If they need beta testers they could have asked me, but I paid for a finished game. What did they think? Give us your money and get lost? I hope (and expect) that the bugs get fixed at least asap, but they should have never released the game the way it is on PC. They even made a day 1 patch and still there are so many issues. The 'gold' version must have been the latest Xbox alpha built or what?

I really expected more love for the PC users this time, not less.

Here here :yes:
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No Name
 
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Post » Wed May 16, 2012 4:05 pm

"Consoles have ruined my hobby."

If PC gamers wouldnt pirate so rampantly, devs wouldnt have to rely on consoles to make thier money.

Ever been to a black market outside of North America or western Europe? Plenty of pirated console games.

Did you hear about any of the leaked streams for Skyrim that were playing 2 weeks before release date? I don't remember watching one not for the 360. Pirating is not the reason why many devs have switched to consoles. Consoles are the reason why many devs have switched to consoles.

Oh and by the way, the PSP didn't fail because of piracy. There's about a dozen other reasons that were far more defining.
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Emilie Joseph
 
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Post » Wed May 16, 2012 12:53 pm

The sad thing is... they become what they are thanks to us, PC gamers.

And now we get [censored] becouse they wanna get the console players.


It totally feels this way. I'm less stoked about Bethesda. Sure there games are buggy (my copy of Skyrim wont even play past the first scene and has no audio) but you love them because they are geeks and 'get it' concerning RPGs. Unfortunately we PC consumers aren't a big enough slice of the $$ pie now to deserve a PC quality game.
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Janine Rose
 
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Post » Wed May 16, 2012 5:29 am

too late to complain about it, let's wait for Mods... i already noticed a nice one for faces

http://www.skyrimnexus.com/downloads/images/26-1-1321024935.jpg

If PC gamers wouldnt pirate so rampantly, devs wouldnt have to rely on consoles to make thier money.
you know skyrim got pirated on consoles way before pc? lol
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Heather beauchamp
 
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Post » Wed May 16, 2012 2:26 am

Just make this game utilize my GPU more then 14%-25% on load! goodness... what are they trying to get this to run on a cell phone!?
I'm fine with the UI, i can get used to it and attribute it to the uniqueness of the game. But the graphics problems are irking me.
Yes, i DID spend alot of money on this card, i also did my research. The 580 is the best for a single card setup right now, and i have no choice due to lack of slots.
Watching MSI, my GPU usage during gameplay is minimal. As i stated before, 14%(When FPS is LOW) and 25%(When FPS is HIGH). Give me my GPU at full load and this game would get tore up.

Consoles can still die in a fire. ;) <3
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Sheeva
 
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Post » Wed May 16, 2012 11:00 am

It's sad that PC developers like Bethesda are now console developers. I loved Morrowind, enjoyed Oblivion and I'm itching for Skyrim, but for now I have some Xbox games to finish, by the time I get into it there will be patches and mods that will fix the glaring issues.

As much as it svcks that BGS drops the ball when it comes to the PC version we deserve, at least they give us mod tools (I have not yet checked to see if they are more/less powerful than OB) and the mod community will fix many problems and fill in even more content. It's better than nothing.
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Lily
 
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Post » Wed May 16, 2012 2:42 pm

I had a good feeling this would happen. I didnt want to admit it but it did. Crappy console port, again.
I agree. It svcks. PC gamers are the reason Bethesda is even around today to make more games. Now don't get me wrong. I have a 360 also, and a PS2, and some games I enjoy more on the console than I do on the PC. But for games like Elder Scrolls I have always played on the computer, would only ever play on the computer, because it was better on the computer and had more you could do with it on the computer. Apparently that is no longer the case.

This is by far the worst installment of Elder Scrolls I have ever seen as far as in-game issues go, and that's saying a lot considering Daggerfall is in that line-up. Everything is clunky. A lot of the graphics are messed up, and many of the most annoying ones you can't even turn off - WTH? Are we going in reverse now? Back to the 80s where there were only 2 graphics settings? The controls are anything but intuitive. And heaven forbid you customize ANY of the controls... that will really screw up the game. It only took me an hour of playing (well technically, half of that was trying to figure out the unintuitive controls and other issues I was having) to realize that this game was actually ported from a console game. Yep. They made the 360 version, then ported it to the PC. And they didn't even bother to optimize it.

I cannot help but feel that Bethesda just slapped us in the face. They catered to the console gamers, and then tossed us the leftover crumbs. Shame on you Bethesda.
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Dorian Cozens
 
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Post » Wed May 16, 2012 11:06 am

I cannot help but feel that Bethesda just slapped us in the face. They catered to the console gamers, and then tossed us the leftover crumbs. Shame on you Bethesda.

The sad thing isn't even that they did it on purpose. There is some idiot manager at ZeniMax who told Bethesda "Focus on consoles, that's where the money is."
It's [censored], but not a personal attack at Us the original fans/customers. Hopefully in the coming years this will be fixed via mods and patches :/
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Hayley Bristow
 
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Post » Wed May 16, 2012 12:59 am

"Consoles have ruined my hobby."

If PC gamers wouldnt pirate so rampantly, devs wouldnt have to rely on consoles to make thier money.
That's a pretty ignorant statement right there. Pirating doesn't cost the company the kind of money they want us to believe. If somebody steals something, they had no intention of buying it in the first place. Also, DRM only affects people with legally-owned copies. Think about it. Pirated copies don't have DRM. Therefore, only legitimate consumers have to deal with the hassle of DRM. What kind of message is that sending? Furthermore, as someone else already pointed out, consoles are not immune to pirating. In fact, they seem to be far more popular for game pirates than PC games are. After all, that's what the devs are targeting, and pirates go where the money is, so to speak. About the only thing that gets pirated anymore on PCs is Sims stuff. Speaking of Sims: Pirating of that game actually went way up AFTER EA started using it's invasive rootkit DRM. So the way I see it, DRM seems to encourage piracy, not stop it. And lastly... PC gamers are the reason Bethesda is still around today. If it weren't for us, there probably wouldn't have been a Daggerfall, and there definitely wouldn't have been a Morrowind. And back then, it was way easier to pirate than it is now, yet somehow Bethesda gained enough from those games to build it into what it is today. So yeah, watch who you're blaming for Bethesda's "woes."
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Baby K(:
 
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Post » Wed May 16, 2012 6:44 am

Last time I ever pre-order any game. Just loved the Elder Scolls series and expected much more than what was delivered. Guess I got caught up in all the hype.
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Adriana Lenzo
 
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Post » Wed May 16, 2012 5:39 am

did anyone mention the shadows look like ps2 even on "ultra"

can someone pls explain why a game engine in 2011 cant render shadows properly!!!
Will this be something I tell my son when he grows up?
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Anne marie
 
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Post » Wed May 16, 2012 2:38 pm

The sad thing isn't even that they did it on purpose. There is some idiot manager at ZeniMax who told Bethesda "Focus on consoles, that's where the money is."
It's [censored], but not a personal attack at Us the original fans/customers. Hopefully in the coming years this will be fixed via mods and patches :/
Oh I know. I'm not pissed at the devs. At least, I'm pretty sure most of them wouldn't have done this intentionally, although I'm not so sure about Todd. He seems a bit more politically inclined. But yeah, I work in the real world, in retail customer service, and I know sometimes I have to do things I do not want to do, and give customers answers I do not want to give them, only because that's the response my bosses tell me to give. I'm pretty sure this is mostly the case here. My anger is definitely directed at the suits. The problem is these days they let bean counters run companies, and those people are not good administrators. You need people that think abstractly, not the kind of cold-hearted logic that sees everything in dollars.
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Lou
 
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Post » Wed May 16, 2012 6:15 am

I think TES5 will came out only in like 11.11.12
It will take ~year to deal with glitches, bad controls and UI, adding high res textures and improving graphics in general
So when I finally be able to get game from Steam it will be installing game itself, then 18 patches, then some unofficial patch or two, then script extender, maybe mod manager too, then high resolution texture pack, then few mods that tweaks GUI and HUD and only then maybe, just maybe it will be the game I was waiting for.
I'm afraid about TES6 :confused: (and FO4 because it seems closer)
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Solina971
 
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Post » Wed May 16, 2012 5:45 am

If graphics are why you play elder scrolls games, then you shouldn't be playing them. I'm not surprised you didn't like it.
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Matthew Aaron Evans
 
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Post » Wed May 16, 2012 11:26 am

If graphics are why you play elder scrolls games, then you shouldn't be playing them. I'm not surprised you didn't like it.

And GUI is supposed for keyboard and mouse?
Or controls? Or that game doesn't use system resources and lags at the same time?
Like I previously said it will take few months at least to make this console port look and run decently on PC
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IM NOT EASY
 
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Post » Wed May 16, 2012 3:07 pm

If graphics are why you play elder scrolls games, then you shouldn't be playing them. I'm not surprised you didn't like it.

While I agree TES is about wandering off and finding awesome, in 2011 this AAA game should be comparable to it's PC peers. I've seen many mention Witcher 2, a game that came out 6 months ago but it plays AND looks great. I think that is the issue, not that they are just playing for the pretty.
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Dominic Vaughan
 
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Post » Wed May 16, 2012 9:19 am

Agree with OP 100%. Hopefully when the next gen consoles come out, we'll get a brief reprieve from mediocrity. Unless of course, consoles continue with thier current architecture of shared cpu and gpu memory. Then we'll be screwed regardless. I am really pissed at Bethesda for defiling the TES series with this garbage port.
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Killah Bee
 
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Post » Wed May 16, 2012 2:43 pm

The game plays better with a controller so why complain. Trying to nav in those tighter spots with keys nand not have precise control over how fast you walk in the Unlocked dungeon games isn't going to be easy on a keyboard and mouse compared to multi walk to run speeds on the anolog sticks.

After watching friends playing both ps3 and 360 versions, I am glad I got the PC one which looks much nicer and smoother.. UI options are fine,
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liz barnes
 
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Post » Wed May 16, 2012 3:44 am

did anyone mention the shadows look like ps2 even on "ultra"

can someone pls explain why a game engine in 2011 cant render shadows properly!!!
Will this be something I tell my son when he grows up?
Might be a 2011 engine but its a ported copy of a version that has to successfully run on 7 year old hardware.
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BRAD MONTGOMERY
 
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