» Sun Jun 10, 2012 5:32 am
It's going to be tedious to some, a great sub-system to others. If you fall into either camp, deal with the fact that some people are going to disagree with you, and that their views are just as valid.
For me, I've always loved alchemy in the ES games. Liked it best, I think, in Morrowind, where the sheer difference in size, color, and shape of all the flora throughout the game made ingredients easy to spot, and where selling your potions was a much slower path to fortune that took you all over a much more diversified land. But I loved it, too, in Oblivion, especially in tandem with a great house mod (Tchos' Alchemy Tower) that made sorting incredibly easy, and I love it still in Skyrim, where it's harder to find, and still produces great results. I can easily see where others find it tedious, but that's the nice thing about decent developers: they don't necessarily make every feature something that everybody will like. I'm not big on sneaking, or smithing. Each to their own. Alchemy works for me.