Well there you go, some people prefer to get home from work, turn on the console, boot up the game in 3 seconds and sit there with their finger on the X button for 4 hours. Personally this isn't to my tastes, I prefer a bit more involvement with my games.
I've watched Bethesda change their target demographic over approximately 15 years and I'm not a fan of the decisions they've made. I'm all for the free market and private companies making billions but I'm not going to hide the fact that I'm slightly dissapointed in the direction they've taken. I understand that profit has to be the primary motivation, I also understand that they have to cater to 6-7 year old console architecture/technological constraints, however, it's like we're watching them go backwards in everything but the graphical department (and even that isn't upto scratch in 2011).
It's frustrating. Apologies, this is a little off topic and it's been said 15 milion times before and it's not going to change anyones mind. Still...
You can draw bold conclusions but it doesn't help your point. I'm not the 'hold the x button' kind of guy. I've got it for PC and don't even own a console. And ofc you can't be serious that booting put a game in 3 seconds is a bad thing (it takes my pc about as long). Also saying your 'for' a free market is kind of silly as making games is not a goverment job nor are you an innocent bystander. If this game would not have a wide audiance and would only appeal to 'hardcoe' rpg pc gamers it would probably cost thrice as much.
Cathering to xbox/playstation is something I dread. The PC is a far superior gaming platform in preformance, if you have the right equipement. However it is a reallity the users have forced upon the devellopers. If people wouldn't buy a xbox or more would get this game for PC the porting would work the other way round with a far superior pcproduct being dumbed down for console. Don't really see how Skyrim is going backwards by a meaningfull margin, there have just been some removal of minor things. Content is king and it's all in there. Graphics are up to par if you boost the graphics and far superior to Oblivion.
And to Merari, there aren't a lot more different playstyles. You have your archer, thief/assassin, mage, battle mage, warrior (both sword/board and 2H). Making small differences with all weapons specialities versus two generic styles (1H/2H) isn't a real difference. This difference is primairly defined by content, not playstyle. Even Baldurs Gate (still my favorite game) didnt have as many different playstyles. Priests played like warriors or mages, bards like thieves, etc. Roleplaying needs your fantasy and there is still plenty room to do that.
So all in all, I do think things have been streamlined and compromises have been made for consoles, but in the end the diffrence isnt that big that you could call it gamebreaking.