So I am making this topic today because I am extremely sad at the way the video game industry is handling the video games that they develop and publish today. Here will be some examples.
My brother purchased the PC version of Battlefield 4 it is still plagued with crashes and freezes each new patch that DICE releases fixes a crash but introduces a new crash. Today the China Rising DLC released and 1 out of every 5 games I crash when I play on my brothers Origin account. This stuff is getting me angry.
The PlayStation 4 (PS4) and Xbox One versions of Battlefield 4 are also getting lots of crashes. Today the PlayStation 4 (PS4) version of Battlefield 4 was supposed to get a patch but DICE is delaying it to further test it.
So here is my support suggestions.
Would anyone be happy if Bethesda Softworks supported the video games that they publish for years to come not 1 year, 1 year and a half or 2 years but for years and years.
Epic Games released Unreal Engine 3 in 2006 with Gears of War. In 2011 Epic Games added support for DirectX 11 for the PC version of Unreal Engine 3. The PC version of Unreal Engine 3 gets a Software Development Kit (SDK) which they name Unreal Development Kit which gets support to updated it with fixing bugs, etc about every month if it doesn't get updated every month then it gets updated about every 6 months or something like that. Epic Games started developing Unreal Engine 4 in 2003 Unreal Engine 4 will be released sometime in 2014 with the first video games that are being developed to run on Unreal Engine 4. Epic Games said that they plan on supporting Unreal Engine 3 and unreal Engine 4 for another 10+ years. So 10+ years support for Unreal Engine 3 will mean Epic Games has supported it for about 16+ years or so. Support for Unreal Engine 4 10+ years from now will mean Epic Games will have developed and supported Unreal Engine for 20+ years.
VALVe still updates their Source Engine which released with Half-Life 2 in 2004. The Source Engine and the video games developed by VALVe that run on the Source Engine still get constant patches like about 1 patch to 2 patches a month to a few patches every 2 months or 3 months.
Here are some examples.
Half-Life 2 patch November 13th, 2013.
-Support has been fixed for resolutions other than 1280x800
Head-and-neck model has been fixed. It was often moving the camera along axes that should have been unchanged, such as moving the camera forward and backward when it rolled from side to side
So as you can see Half-Life 2 entered a beta phase for releasing patches and testing patches on November 8th, 2013 this is for both regular and Virtual Reality (VR). Half-Life 2 and the Source Engine still gets updates since 2004.
I don't know how long VALVe plans on supporting the Source Engine but VALVe said they want to support the Source Engine 2 far more longer than any video game engine than they have ever developed before and the Source Engine 2 to be as customizable as possible to keep adding new Windows Operating System's (OS's), and DirectX versions in the future so if DirectX 12 comes out it will have DirectX 12 support then DirectX 13, etc as well as Linux, MAC, and SteamOS support with that and bug, clipping, exploit, and glitch fixes.
CD Projekt RED developed their own brand new video game engine in their studio which they name the REDengine 3 and plan on supporting the REDengine 3, The Witcher 3: Wild Hunt, and so on for years to come. In 2016 CD Projekt RED will license the REDengine 3.
Now that AAA video game publishing companies and AAA video game development companies don't have to pay Microsoft for patches on the Xbox One and SONY for patches on the PlayStation 4 (PS4) I think that Bethesda Softworks needs to support the video games that they publish for many many years to come on PC, PlayStation 4 (PS4), and Xbox One. So each and every single bug, clipping, exploit, and glitch that people report to every 7 video game development companies about the video games that those 7 video game development companies developed that Bethesda Softworks owns should take them seriously fix them and releases it as a patch.
The Elder Scrolls V: Skyrim still has that lip sync bug or whatever it was.
BioShock 2 released in 2010. 2K Games, 2K Australlia, 2K China, Marin, and Digital Extremes released a patch for the PC version of BioShock 2 a month ago or so that gets rid of Games for Windows Live (GFWL) and moves it to Steam Works and added full controller support it never had controller support before.
Imagine Wolfenstein: The New Order getting patches to fix broken stuff 5 years from now then 10 years from now on PC, PlayStation 4 (PS4), and Xbox One and then the PC version of Wolfenstein: The New Order getting support for Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows DirectX 11.1, DirectX 11.2, DirectX 11.3, DirectX 12, DirectX 13 and so on and so on.
The Evil Within same thing, The Elder Scrolls: Online same thing, and every single video game that will be released by Bethesda Softworks from now on in the future.
Bethesda Softworks is licensing CryEngine from Crytek. Even Crytek is gonna support their CryEngine for ever now they dropped the number 3 from CryEngine 3 and they now name it just CryEngine every new update to CryEngine will add lots of new stuff and fix bugs. The best thing about this new CryEngine is that every single previous version of CryEngine and CryEngine 3 will work with your video games.
So take the PC version of Crysis 3 which released this year on CryEngine 3 if you want to make mods or add support for other things the new CryEngine you can use for Crysis 3 each time. Same thing goes for Crysis 2 I believe I need to look into that one more though.
So Crysis 3 40 years from now you can use the CryEngine update 40 years from now on Crysis 3 if Crytek still sticks to that. They said it will be extremely customizable and moddable and all the bug fixes that come with the newer versions of CryEngine that fix engine problems and then you can also do it yourself to fix problems in Crysis 3.
Anyways this is my idea. Imagine Bethesda Game Studios fixing The Elder Scrolls V: Skyrim 10 years from now or The Elder Scrolls IV: Oblivion and releasing that patches for PC. No idea how likely they will release those 2 video games for PlayStation 4 (PS4) and Xbox One but since they are PC architecture it should be easy to port and keep support for years.
Each of the 7 video game development companies owned by Bethesda Softworks does not have to move the whole entire team to fix a old video game they can have anywhere from 1 person to 5 people working on fixing old video games every now and then or when they are free in the studio and not working on developing future video games or on their free spare time at home.
The BioShock 2 guys worked a few weekends to fix the PC version of BioShock 2 like add full controller support.
Long list. But you guys get the point I am trying to make.