Arcade no longer my companion after SM DLC?

Post » Tue Mar 15, 2011 12:52 am

I have been suffering this annoying glitch. Can't get Arcade to join as the "you have quite the menagie" dialogue keeps coming up. I was hoping this issue would be fixed, glitches like this cause players to get stuck and then eventually have to resort to wikis and guides to find out its a bug in the game.
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bimsy
 
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Post » Mon Mar 14, 2011 8:40 pm

I had the same problem. Only fix was to use a previous save. I also lost Old Lady Gibson. Cannot find her anywhere. Wanted to steal the Boomer Shotgun. The last time a saw her was at Helios One. Perhaps the mole rats killed her and she disappeared from the game forever. IDK, could not find anything about this anywhere.
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marie breen
 
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Post » Mon Mar 14, 2011 10:50 pm

The scripting error, in which you speak of, has already been enacted, so no amount of patches will fix it without starting a new play thru. There is only so much a patch can do. It can fix it from happening again, but not from reversing what has already happened. If you have a save from before you left for the Sierra Madre then reloading from that save would probably fix it, but if not.... sorry dude, I'm afraid your current play-thru is borked.


So this is a ridiculous answer, but you don't work for Bethesda so I get what I paid for.

The sad news is, I *DO* have a save from before I left, and I loaded it up...and he still blows me off. Apparently the bug occurs when I go *IN* to the DLC, not when I come out, and I don't have a save from that far back, so I'm just frigging borked and might as well just uninstall the game because I'll be damned if I'm rolling through all that content again because of a bug.

I sent Bethesda a tech-support email...days turned into weeks, no answer of any kind, not even an acknowlegement.

There has *GOT* to be a way to reset Arcade. I'd even accept losing everything he has and having to re-recruit him, since I've not done any of his missions, but this "Hi, I'm wearing the stuff you gave me, and yes I know I'm supposed to go with you, but I can't because you have too many people with you, that being 0."
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Sophie Morrell
 
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Post » Tue Mar 15, 2011 12:33 am

I have the same problem they are gone!
They do show on the map it shows their location but they aren't there...
But my pipboy says they are following me cause i have their perks...
Dam glitches.
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natalie mccormick
 
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Post » Tue Mar 15, 2011 3:26 am

So.. seriously..for those with these "companion" problems. You just stopped playing when you got a glitch and didn't start a new character or just continue on? I mean missing out on a little bit of companion company in a game that can be played a million different ways doesn't really seem to be that big of a deal. Continue on... finish that version of the game.. or just start a new game.. I mean it's been months since you had this problem. You could have played through several different times with several different characters by now.
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Fiori Pra
 
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Post » Tue Mar 15, 2011 12:40 am

Are you playing on the PC? If so, use the console and kill Gannon and then resurrect him to see if that resets his scripting.
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Monique Cameron
 
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Post » Mon Mar 14, 2011 5:50 pm

Are you playing on the PC? If so, use the console and kill Gannon and then resurrect him to see if that resets his scripting.


Yes, I'm on the PC. How do I kill and resurrect him via console? Not done that.
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Ysabelle
 
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Post » Mon Mar 14, 2011 4:50 pm

Nevermind, figured out how to kill/resurrect him, no change other than his clothes.
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Reanan-Marie Olsen
 
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Post » Mon Mar 14, 2011 11:13 pm

I had to kill my beloved ED-E, this peeved me so, GET IT TOGETHER OBSIDIAN FOR ONCE!!!
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Charlie Sarson
 
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Post » Mon Mar 14, 2011 1:34 pm

Nevermind, figured out how to kill/resurrect him, no change other than his clothes.

Since your on pc you could try and edit the conditions that make him reject your join offer in the dialog. Make it so no matter what he goes with you, for this instance anyway.

Also you could try http://www.newvegasnexus.com/downloads/file.php?id=36949, a multiple companion mod based on your charisma you get x humanoid and x critters to join you that might bypass this problem.
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Sherry Speakman
 
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Post » Mon Mar 14, 2011 10:45 pm

Another data point...I had a save before I went to get Ed so loaded it up and went straight to Arcade. When I got Ed first, Arcade didn't say anything, but after I got Rex, he said I already had too many companions. Trying to get Arcade first, he said I had too many companions. Went and got Rex, then tried Arcade, the same. Reset Ed, same. Wide open to suggestions here, frustrated that I did the DLC and now I'm stuck until this is fixed.


This is a known bug, usually having to do with starting Arcades companion quest and dismissing him in the middle.
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FABIAN RUIZ
 
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Post » Tue Mar 15, 2011 3:20 am

Since your on pc you could try and edit the conditions that make him reject your join offer in the dialog. Make it so no matter what he goes with you, for this instance anyway.


Can you give me a hint on how to do that?

Also you could try http://www.newvegasnexus.com/downloads/file.php?id=36949, a multiple companion mod based on your charisma you get x humanoid and x critters to join you that might bypass this problem.


I tend to be leery of mods but if it fixes my game I'll give it a try.
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~Amy~
 
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Post » Tue Mar 15, 2011 4:55 am

Wow i read this tittle snd laughed pretty hard
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Loane
 
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Post » Mon Mar 14, 2011 8:41 pm

Can you give me a hint on how to do that?

1. Open the Falloutnv.esm in the geck.

2.Find Arcade in the npc's section in the "object window" and click the dialog button shown in the npc edit window.

3.In the topic list under the "Top Level Only" check box, select the FollowersHired EditorID.

4.Look through the rejection "Topic Text" entries and raise the number shown in the condition dealing with nCurrentFollowers variable for the "You have quite the menagerie ..." response.

For the "As the old saying goes..." response raise the value for the condition dealing with the bHuminoidInParty varaiable.
You can double click the line and change the number in the value box to do these.

After those are changed click the ok button at the bottom right then save your mod.

Oh and try to resist the urge to explore his dialogue, spoilers abound of course.

You may just need it only for when ever you have to rehire him.
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Poetic Vice
 
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Post » Mon Mar 14, 2011 8:53 pm

Same.. I try Leashes and it still doesn't work..
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Taylah Illies
 
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Post » Mon Mar 14, 2011 10:45 pm

1. Open the Falloutnv.esm in the geck.

2.Find Arcade in the npc's section in the "object window" and click the dialog button shown in the npc edit window.

3.In the topic list under the "Top Level Only" check box, select the FollowersHired EditorID.

4.Look through the rejection "Topic Text" entries and raise the number shown in the condition dealing with nCurrentFollowers variable for the "You have quite the menagerie ..." response.

For the "As the old saying goes..." response raise the value for the condition dealing with the bHuminoidInParty varaiable.
You can double click the line and change the number in the value box to do these.

After those are changed click the ok button at the bottom right then save your mod.

Oh and try to resist the urge to explore his dialogue, spoilers abound of course.

You may just need it only for when ever you have to rehire him.


Won't let me open it in the GECK, says my version is a higher version than my GECK supports. Looking for updates for NV/DM I guess.
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!beef
 
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Post » Tue Mar 15, 2011 3:50 am

Won't let me open it in the GECK, says my version is a higher version than my GECK supports. Looking for updates for NV/DM I guess.

Then you should update your geck, the new version is on the http://fallout.gamesas.com/eng/downloads/geck.html.
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Jade Muggeridge
 
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