Are mods really that good?

Post » Sat Dec 17, 2011 12:19 am

You've never tried but you're against them...no, that makes sense. :slap:

Mods are varied beasts, ranging from very small things like just adding a couple new weapons or tweaking some part of the game or some graphic, to the epic works that put official dlc to shame, and anything in between. Even the little things grow into something greater when you have a dozen of them together.

How anyone could think mods a bad thing is absurd.
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Andres Lechuga
 
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Post » Fri Dec 16, 2011 11:56 pm

Oblivion mods were wild. I dont think I have seen a bigger number of mods for other games than Oblivion. Heck, even the mod-community was one of the biggest yet.

They literaly change Oblivion into a whole other game,
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Steve Bates
 
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Post » Fri Dec 16, 2011 9:57 pm

YAY! You guys convinced me :cookie: ! Although there is one problem, my computer cant handle skyrim and probably with the mods it would make it worse :facepalm: . I am still getting it with xbox but maybe if I have some leftover cash I would buy it for PC
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Kieren Thomson
 
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Post » Sat Dec 17, 2011 6:23 am

Caveat: If you're a power game who's just trying to race himself to the end and 'beat' the game, the myriad improvements and changes that come from mods probably mean little. They are designed to enhance the experience and make you get more out of the game. The best ones expand on it and extend the playtime (into years, not hours or weeks, but years!) and as Joose pointed out, are often better than official expansion and DLC. If you're not into side quests and 'living' in the game world then mods aren't for you. The game probably isn't either.
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TOYA toys
 
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Post » Fri Dec 16, 2011 10:37 pm

meh, i played tons of ob and morrowind without mods, i only used them when i ran out of vanilla content, or needed a snazzy new suit of armor. The only essesntial ones are probably the unoffical bug fixes
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maya papps
 
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Post » Fri Dec 16, 2011 10:58 pm

I haven't tried many mods for the TES serues that add large quest lines or any total conversions, I mostly just use mods that enhance or add to the interface, hair options, make the game look nicer, etc, but even those alone are worth having it on the PC for me. There are endless possibilities with the CK, and there are very talented modders that are willing to devote personal time to their projects.
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Brian Newman
 
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Post » Sat Dec 17, 2011 6:21 am


So.... Are mods really that great?


They're not a gift from heaven, surely. They can do a lot to improve the game, but there is always the trouble of finding (or making) just the right ones, and if you're not really tech savvy, dealing the the problems they cause and have. I gave up using them out of frustration over technical issues, and because all they really did, was make the game more of a featurehunt and feeling more or less out of place.
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Sarah MacLeod
 
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Post » Sat Dec 17, 2011 4:09 am

Some are terrific. Instead of the word "mods" use this term...FREE DLC. Does that help?

:tes:
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casey macmillan
 
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Post » Fri Dec 16, 2011 5:02 pm

Sorry to say OP but mods totally svck. You think you're done with a game like Oblivion then you end up playing it for years. More quests better graphics better armour, clothes and weapons improved faces and hair high res textures have your own house get mannequins and put your stuff on them better bodies new landmass bug fixes better UI improved magic improved signs better lighting realistic weather better sounds new creatures no level scaling no level cap oh wait here comes another quest release that's longer than and better than a Bethesda expansion this DLC is rubbish never mind someone's going to come along and make it all better man you're going to go on forever with all this crap.

Don't do it.
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x_JeNnY_x
 
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Post » Sat Dec 17, 2011 3:16 am

If your computer can decently run Skyrim, then play it on the PC.

You can use a controller if you want to.
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Lakyn Ellery
 
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Post » Fri Dec 16, 2011 11:51 pm

http://www.youtube.com/watch?v=fCrhDamN82k

Pfft, mods make Skyrim fun, thus those who do not have mods have a boring game.

http://www.youtube.com/watch?v=syjQK-eu1DQ
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Aaron Clark
 
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Post » Fri Dec 16, 2011 8:45 pm

heh I'm a ps3 player and even I think the mods are that good.
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Mark Hepworth
 
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Post » Fri Dec 16, 2011 4:39 pm

YAY! You guys convinced me :cookie: ! Although there is one problem, my computer cant handle skyrim and probably with the mods it would make it worse :facepalm: . I am still getting it with xbox but maybe if I have some leftover cash I would buy it for PC


Good to hear.

Maybe you can post the specs of your computer so we can see and tell you if it's really capable or not.
You should be able to run the game fine with minimum requirements as well as a decent graphics card. Recommended requirements aren't that much different because the game can't use more than 2G of ram(ATM) or more than 2 cores of a CPU now anyway.

BTW, I've shelved the game waiting for the CK. Now I'm back to Fallout 3 and Oblivion to enjoy the mods there.
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Tikarma Vodicka-McPherson
 
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Post » Fri Dec 16, 2011 11:58 pm

YAY! You guys convinced me :cookie: ! Although there is one problem, my computer cant handle skyrim and probably with the mods it would make it worse :facepalm: . I am still getting it with xbox but maybe if I have some leftover cash I would buy it for PC


What's your rig? Mind is a three-year old quad core with a year old GTS450 and 4GB Ram. Runs fine. Especially after you download the stutter fix from skyrimnexus. Any half-decent rig can play it. Gone are the days when every new game is ahead of the tech. Multi-core PCs and 1 GB cards saw to that about 6 years ago.
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Soph
 
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Post » Sat Dec 17, 2011 2:52 am

They're not a gift from heaven, surely. They can do a lot to improve the game, but there is always the trouble of finding (or making) just the right ones, and if you're not really tech savvy, dealing the the problems they cause and have. I gave up using them out of frustration over technical issues, and because all they really did, was make the game more of a featurehunt and feeling more or less out of place.


You surely haven't found the right ones or did not configure them correctly. As soon as you learn how to install them and how the load order works, good mods do not cause any problems at all. I've seen you in the fallout forums and i must tell you that it's a sin to not have played FO3 and FNV with mods! And beyond "feature" mods there were a lot of other ones that made the game more immersive and lore-friendly than vanilla was!
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Kristina Campbell
 
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Post » Sat Dec 17, 2011 12:48 am

Elsweyr Anequina. [censored] awesome.

Morrowind mods were cool, but Oblivion's were out of this world. Now, if Skyrim follows the same progression... (boner)
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Chris Guerin
 
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Post » Sat Dec 17, 2011 6:24 am

Depends on what you want. I personally love mods. If you aren't interested in them, don't worry about it, go ahead and play the game the way you want to.
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Sun of Sammy
 
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Post » Fri Dec 16, 2011 9:52 pm

Mods can add many hours of gameplay and create much more immersion.

Though, most of the major mods, i.e. New factions, quests, characters, weapons, creatures, etc. have many bugs, script issues, etc. and can totally bring framerate down or cause other countless issues that negatively impact your game. After several major mods, I found myself uninstalling them as they were more shallow than described and frequently caused some sort of gameplay bug or issues. Not worth it, for the most part.

I found the graphic enhancing and gameplay tweaking mods are the most valuable and most used when I played MW and Oblivion, and even other games such as FO and CS.


Let me say just one thing : FCOM for Oblivion.
3+ major overhaul mods combined into one. Modders are also [censored]in awesome. There are mods for Skyrim that are updated DAILY, sometimes skipping a day as a break. You want an example? Tytanis (Skyrim Mod). Sure, there will be lots of bugs but they ought to be fixed soon, those modders are quick and make Bethesda look like a flimsy turtle. Modders often make their mods compatible with other mods, so that the user can get much more content without sacrificing anything. Those "many bugs" can only come by one thing : carelessness. Be cautious not to download incompatible mods, read the comments before you download a mod and also don't install like 200+ mods at once. Do it like this :

i) Install a mod.
ii) Play the game for an hour so to be sure it's working correctly, doesn't crash the game, it's compatible with other mods, etc.
iii) If you have a positive result, keep it. If not, you'll just have to disable it with the push of a button ;) hope that's not much to ask :P
iv) Enjoy the masterpieces.
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mimi_lys
 
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Post » Fri Dec 16, 2011 11:33 pm

You surely haven't found the right ones or did not configure them correctly. As soon as you learn how to install them and how the load order works, good mods do not cause any problems at all. I've seen you in the fallout forums and i must tell you that it's a sin to not have played FO3 and FNV with mods! And beyond "feature" mods there were a lot of other ones that made the game more immersive and lore-friendly than vanilla was!


Oh, I used them quite heavily with Oblivion and Fallout 3 (OOO, Martigen's, FCOM, Qarl's, etc). And despite their good ideas I found their flavor to wear down quite quickly (when they worked correctly) as they did not (could not) fix any fundamentals. With New Vegas I only tried out some visual enhancements (textures and UI), but couldn't get them to work at all so I gave up. And Skyrim doesn't need any texturepacks so the only mod I will try will be a better PC UI once a goodone comes out (if even that). Guess it's just not my thing.
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Cat
 
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Post » Fri Dec 16, 2011 2:41 pm

MODs are a great way to inject life into a tired old dead horse you've played to death.

There are some absolutely amazing MODs for "Freelancer" that give you so much to do after you've finished the original product and that's the only game I've really enjoyed with extensive MODs.

The trouble now is that in a fast paced world where we're used to getting our own way instantly the temptation to MOD is overriding to the point of you missing out on a great game.

How many people do you know who "couldn't play "Morrowind" or "Oblivion" without MODs?

You have people now swearing that they couldn't play "Skyrim" without MODs.

I tell you these people don't need MODs. They just think they do.

But then who am I to tell someone else what to do?

I feel a little sorry for some of these people who miss out on something really special in some cases due to ignorance or simple impatience but certainly MODs will add life and value to any game.

Just sooner for some than others.

Azrael
The Nord with the Sword
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A Lo RIkIton'ton
 
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Post » Sat Dec 17, 2011 5:27 am

Oh, I used them quite heavily with Oblivion and Fallout 3 (OOO, Martigen's, FCOM, Qarl's, etc). And despite their good ideas I found their flavor to wear down quite quickly (when they worked correctly) as they did not (could not) fix any fundamentals. With New Vegas I only tried out some visual enhancements (textures and UI), but couldn't get them to work at all so I gave up. And Skyrim doesn't need any texturepacks so the only mod I will try will be a better PC UI once a goodone comes out (if even that). Guess it's just not my thing.


Ok, still, if you ever want to replay FO3 or FNV and mod them heavily, pm me for a suggested list of mods :)
Currently i'm playing FNV with over 100 mods (adding more content, difficulty, immersion) :P
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Alycia Leann grace
 
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Post » Sat Dec 17, 2011 1:02 am

Ok, still, if you ever want to replay FO3 or FNV and mod them heavily, pm me for a suggested list of mods :)


Sure thing. :thumbsup:
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Milagros Osorio
 
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Post » Fri Dec 16, 2011 4:20 pm

I am probably going to start an argument here....
I was thinking about getting Skyrim on PC, then I saw some xbox gameplay and I was totally hooked. But seriously, how much am I missing without mods. I would much rather pay 15 bucks and get a whole new world (new to Bethesda games and IDK how big DLCs are) than get an extra quest or a few weapons/spells. I may sound a bit of an idiot and cocky, but I dont really need mods. I want to play the game how it is.

Although, I havent used mods for any game yet (thats why I am against them) and i dont know if they are actually as bad (I say bad like as little) as I think.

So.... Are mods really that great?
They can be... It certainly depends on the individual mod. Some mods can fix an annoyance that one may have, others might expand on an aspect ~say like longbows for instance. Other mods can simply add or tweak the experience ~a re-texture mod can do wonders for the entire landscape. (Just look at Morrowind http://www.youtube.com/watch?v=t7J4F3bs3Pk#t=00m40s, and http://www.youtube.com/watch?v=9NX-MvnYUEs#t=00m31s.)

** Heh... look at http://www.youtube.com/watch?v=KsPemedIML4 ; and here http://www.youtube.com/watch?v=qJj4pl_MX9w
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Causon-Chambers
 
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Post » Fri Dec 16, 2011 9:12 pm

Ok, still, if you ever want to replay FO3 or FNV and mod them heavily, pm me for a suggested list of mods :)
Currently i'm playing FNV with over 100 mods (adding more content, difficulty, immersion) :P


I decided to play vanilla FONV while waiting for Skyrim and it took 4 min of playing to go.WHY ISNT MY SPRINT BUTTON WORKING!!! WHERE IS BULLET TIME! NO KENNY FILL THE EMPTY BOTTLE WITH WATER!!!
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Brandon Bernardi
 
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Post » Sat Dec 17, 2011 2:10 am

My favorite mods are the subtle ones, that remove mild annoyances from the game. Magic not a fun experience? Mods will fix that. World-scaling broken? There are mods to fix that too. Want to re-select perks? There are/will be mods to allow you to do that fluidly, without having to go through the Console.

Mods fix and make everything better, as long as you actually know what you want.
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neen
 
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