RPGs are dead, in the old sense of stats and character customization. Gamers, according to game developers, are math averse hillbillies, and hate thinking beyond what flavor of Cheet-oh's to pick. But Skyrim is a huge success, rpg or not.
Thing is, the moment something becomes popular, you're doomed.
Companies are on the market, people buy your shares and thus become investors, giving money for the developer to make games. They not only want their return of investment, but more as capitalism dictates. Video games start slowly, it's for nerdy people and all. It gets a bit more popular along the way, and developers manage to make more money. Other people buy shares because they're doing good, and now there's more pressure for the developers to sell more. As video games become more popular and accessible, this game continues to go up. And at some point, they have no choice. Bethesda HAVE to do what their publishers/investors want, because they won't be happy and leave. And then Bethesda don't have the money to make increasingly costly games. Basically, the way our system works, it's a deal with the devil. Look how CoD's sales evolved, and look how the game themselves evolved. Not the best example since the games didn't change much, but still. The campaigns increasingly became more like Hollywood action movies, the games became increasingly like interactive movies, rather than an actual video game. And that's because it's the only way you're going to sell more. It's all about MORE, even if you have enough. The games were also increasingly hyped, with increasingly more cover stories or articles, more "exclusive" previews, etc. More pressure for reviewers to give better score, to tell the gamers what they want to hear so they can buy the game. Then you got the video game awards to help boost the sales of your games before their prices go down. The more money is involved, the more crazy things become.