Are WoW players (and others) happy about hotbar-based-combat

Post » Mon May 14, 2012 6:03 pm

Just curious.
I figure they did it so they can grab players from WoW and such.

And incidentally I think I just invented the term Hotbar-based-combat (HBC).
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Robert Jr
 
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Post » Mon May 14, 2012 9:51 am

No. [img]http://25.media.tumblr.com/tumblr_lx5lqyG19e1qaa7gwo1_400.jpg[/img]
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Manny(BAKE)
 
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Post » Mon May 14, 2012 7:48 am

I'm a WoW fan and think this is a terrible terrible idea.
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Grace Francis
 
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Post » Mon May 14, 2012 8:28 am

Absolutely not. In fact, I'd go so far as it's one of the bigger disappointments regarding the announcment. The similarities to World of Warcraft aren't a positive at all, they're a huge negative.
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Lizzie
 
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Post » Mon May 14, 2012 4:21 pm

Speaking as an obsessive MMO player with a history going back to UO and EQ, my attitude towards this announcement went from unholy glee to disgusted loathing after reading about the gameplay so fast that I got whiplash.

To me this reads less as an attempt to make MMO players comfortable (there are after all quite a few combat styles in MMOs) and more as some kind of misguided setup for attempting to grab the non gamer crowd that WoW brought in.
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Catherine Harte
 
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Post » Mon May 14, 2012 2:11 pm

I just want it to feel like Im playing a TES game. For me that is immersive first person.

:D
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Queen Bitch
 
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Post » Mon May 14, 2012 7:06 pm

I could never understand the hype about WoW.It's repetitive and you as a player had no purpose in this game other than item grinding,farming and leveling.No story that anybody would care about.Every second person looked like my character and all the nerdish talk in WoW. :blink:
I could think of better ways to waste my lifetime than playing a MMO like WoW. :bunny:
And about the hotbar based combat.I never liked it very much.I want to be in full control of my character,move around,dodge attacks.Thats a reason i dont play many J-RPGs..becouse of the turn based combat(few exception).
Kids should go out more and get some sunlight instead of wasting their time with another MMO that nobody really needs. :gun:
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Keeley Stevens
 
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Post » Mon May 14, 2012 12:51 pm

played wow to DEATH I can't stomach another mmo like it

I want 1st person view :P
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My blood
 
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Post » Mon May 14, 2012 5:50 pm

Well, I played WoW some time ago and I though it was awesome. Forced myself to stop because I was becoming addicted.
But after playing Skyrim I wouldn't ever want to go back to HBC-systems. Exception: Diablo 3, but that doesn't count.
Mind you, Skyrim's handling of powers was far from perfect or comfortable, but melee combat was ingenious.

So, I as ex-WoW player am not attracted to WoW-style hotbar based combat at all.
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Nikki Hype
 
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Post » Mon May 14, 2012 11:02 pm

considering having a hotbar does not make the game play like WoW I dont see why they would care.

Its all the features that are built on top of it that matter.

And given the games features, the people who owuldl ike the game most are Guild Wars and guild Wars 2 players, becuase the game is so heavily similar to it
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jason worrell
 
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Post » Mon May 14, 2012 11:20 pm

I could bare the game mechanics to be similar to WOW.
For me it is the cartoon and colorful and classic-fantasy-cheesy WOW atmosphere that does it for me.
*shrug*
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Roisan Sweeney
 
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Post » Mon May 14, 2012 10:12 pm

I started out in the MMO genre with Everquest. Good game, though my lag was the stuff of legends. I ended up moving away from MMOs for a bit after that until my best friend introduced me to DAoC. Enjoyed it, kind of wished I had been into PvP at the time, but ultimately quit playing that and started playing WoW at the launch of that game. That was when I really got into MMO role playing(I had RPed on Fenin Ro when I played EQ, but I never found a guild or anything to play with, so less interaction) and PvP. Had some good times with Modas il Toralar, but ultimately quit when I found that I disliked the changes that the expansion(Burning Crusade) was bringing.

Since then I've tried several games, and the biggest thing that has turned me away from every single one is the hotbar combat. It does not appeal to me in the least, and especially after even The Old Republic was unable to hold my interest, I have no desire to try another one of those style games ever again. So no, you could say that I am probably not too happy about the announced hotbar combat that ES:O is going to feature.
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KiiSsez jdgaf Benzler
 
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Post » Mon May 14, 2012 9:07 am

having a stamina bar and active blocking is EXACTLY like wow.

so yes.
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Jonathan Egan
 
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Post » Mon May 14, 2012 9:02 pm

Tera has created a very fun and engaging action based combat. There is no reason in a year from now we should have MMOs coming out with hotbars. That is really not ideal.
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Rudi Carter
 
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Post » Mon May 14, 2012 11:04 am

Its terrible.

One of my buddies has already made Online for Skyrim, so im happy.

Tried it out too, and i've got to say it works flawlessly.

Legit.

LAN is epic too.
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Quick draw II
 
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Post » Mon May 14, 2012 11:36 pm

Personally? I've felt that the combat was one of the weak points of the past two Elder Scrolls games. Just wasn't a fan of their take on real-time combat in Oblivion, and I didn't find much more compelling in Skyrim. (Though for the record I had a lot of fun with those games, in spite of what I'd consider their flaws - I just focused more on range-based characters.)

If we're talking about basically clicking on an enemy to auto-attack, with some calculations going on under the hood...

That sounds (to me) a lot more similar to Morrowind than anything. And while I didn't find that to be the most compelling part of that game, either - I don't really think any of this is going to be all that much of a departure.

(And really now - up through Skyrim the top ten complaints about the series could generally be boiled down to "too much of a departure from Morrowind, and too much of an emphasis on button-mashing." So I find it a bit surprising that lately there's a lot of complaints about how the MMO isn't going to have enough button-mashing... ;) )

Anyway, I'm not much of an MMO guy. With a 1-yr-old to raise, and limited free time, I doubt I'm going to be playing this too much. But I, for one, would actually find a more tactical combat sense that boils down to more options than "should I hit the trigger, or hold it?" to be a refreshing return to "older" TES games. :shrug:
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Jessica Thomson
 
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Post » Mon May 14, 2012 11:58 pm

Nope, 4 years of Warcraft and I'm sick of it.
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jasminε
 
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Post » Mon May 14, 2012 11:51 pm

Just curious.
I figure they did it so they can grab players from WoW and such.

And incidentally I think I just invented the term Hotbar-based-combat (HBC).

They did it more for balancing and technical reasons than to grab players from WoW
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Dale Johnson
 
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Post » Mon May 14, 2012 5:31 pm

If the combat is hot-key based, which is likely when reading that phrase "traditional mmo" then it's so unfaithful to TES it's unreal :L and I love MMO's but I'm sick of wow clones, if this was a gw2 clone it would be bearable but I expected innovation. I mean I was playing Morrowind less than 12 hours before I found out about TES online thinking of all the things they could do and they make this :L FAIL

Also if there's a sub its doomed, no game can charge a sub after GW2, even Titan will be b2p an blizzard are greedy little knobs :L
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Dan Wright
 
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Post » Mon May 14, 2012 1:32 pm

Just curious.
I figure they did it so they can grab players from WoW and such.

And incidentally I think I just invented the term Hotbar-based-combat (HBC).

No one does WoW better than Blizzard. And I'm tired of WoW.
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candice keenan
 
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Post » Mon May 14, 2012 4:39 pm

yes, i think, maybe? why do we even care about a hotbar based combat system? what is really important is if it needs strategy. if it has more strategy than other TES games then it is fine imo
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Claire Mclaughlin
 
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Post » Mon May 14, 2012 8:59 am

Personally? I've felt that the combat was one of the weak points of the past two Elder Scrolls games. Just wasn't a fan of their take on real-time combat in Oblivion, and I didn't find much more compelling in Skyrim. (Though for the record I had a lot of fun with those games, in spite of what I'd consider their flaws - I just focused more on range-based characters.)

If we're talking about basically clicking on an enemy to auto-attack, with some calculations going on under the hood...

That sounds (to me) a lot more similar to Morrowind than anything. And while I didn't find that to be the most compelling part of that game, either - I don't really think any of this is going to be all that much of a departure.

(And really now - up through Skyrim the top ten complaints about the series could generally be boiled down to "too much of a departure from Morrowind, and too much of an emphasis on button-mashing." So I find it a bit surprising that lately there's a lot of complaints about how the MMO isn't going to have enough button-mashing... :wink: )

Anyway, I'm not much of an MMO guy. With a 1-yr-old to raise, and limited free time, I doubt I'm going to be playing this too much. But I, for one, would actually find a more tactical combat sense that boils down to more options than "should I hit the trigger, or hold it?" to be a refreshing return to "older" TES games. :shrug:

I can't disagree with you more on your point regarding Morrowind's unique similarity to MMOs. The attacking in Morrowind is just as "manual" as it is in either Oblivion or Skyrim, and, minus TES3's missing mechanic, Oblivion and Skyrim have roughly just as much "under-the-hood" combat calculations as Morrowind does. And MMOs may be the epitomization of "(formulaic) gameplay above all," whereas Morrowind is prized for its non-linear play, creative and in-depth storylines, and lore adherence--things modern MMORPGs like WoW are neither known nor wanted for.
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Naomi Lastname
 
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Post » Mon May 14, 2012 8:40 pm

Tera has created a very fun and engaging action based combat. There is no reason in a year from now we should have MMOs coming out with hotbars. That is really not ideal.
tera has hotbars. skyrim has hotbars. gw2 has hotbars. wow has hotbars.


hotbars mean jack.
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Annick Charron
 
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Post » Mon May 14, 2012 7:52 am

Looking forward to seeing gameplay videos.
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Angela Woods
 
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Post » Mon May 14, 2012 10:55 pm

Personally? I've felt that the combat was one of the weak points of the past two Elder Scrolls games. Just wasn't a fan of their take on real-time combat in Oblivion, and I didn't find much more compelling in Skyrim. (Though for the record I had a lot of fun with those games, in spite of what I'd consider their flaws - I just focused more on range-based characters.)

If we're talking about basically clicking on an enemy to auto-attack, with some calculations going on under the hood...

That sounds (to me) a lot more similar to Morrowind than anything. And while I didn't find that to be the most compelling part of that game, either - I don't really think any of this is going to be all that much of a departure.

(And really now - up through Skyrim the top ten complaints about the series could generally be boiled down to "too much of a departure from Morrowind, and too much of an emphasis on button-mashing." So I find it a bit surprising that lately there's a lot of complaints about how the MMO isn't going to have enough button-mashing... :wink: )

Anyway, I'm not much of an MMO guy. With a 1-yr-old to raise, and limited free time, I doubt I'm going to be playing this too much. But I, for one, would actually find a more tactical combat sense that boils down to more options than "should I hit the trigger, or hold it?" to be a refreshing return to "older" TES games. :shrug:

I can't agree with that. While I could entertain the idea that RPG combat in general has been simplified in comparison to its roots, TES was always an action RPG in principle, if not in execution. Compare Daggerfall to its contemporaries and you will clearly see that it was not meant to be a "traditional" CRPG in its day. Morrowind may have been its descendants' better in many ways, but the combat was not one of those.

Take a look at the mods that are available for Skyrim(or Oblivion, or even Morrowind). The mods that harken back to the earlier years of gaming are all about depth and immersion. In contrast, the combat mods move gameplay even further away from traditional RPG combat and shifting the action up a notch. I don't seem to recall seeing a Skyrim mod called "Best Attack" that tried to recapture the "glory days" of repetitive clicking of LMB until the enemy or the player falls dead.

No, if i describe Morrowind in a favorable light, it's because the game had atmosphere and mystique. If I sound nostalgic when talking about Daggerfall, it's because you could literally get lost for days in that game if you wanted to, due to its mind boggling(if overwhelmingly buggy) scope. If I have anything to say about Skyrim, it's that the combat is better than Oblivion's(which was, in turn, better than Morrowind's). It's still not quite there yet(which is why I use mods), but it is definitely becoming a better action RPG combat system with each iteration. Now the skill system, on the other hand...

Even at that, I could accept a TES MMO that used Morrowind's combat(though magic is simultaneously too weak and too easily exploited in that game). What I cannot accept is a boring hotbar system that gets implemented in the mistaken belief that this is what MMO players want. I got tired of that kind of combat in WoW and have seen no proof that it can be made to be superior to what TES already has going for it.
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Brιonα Renae
 
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