Note that if you're using a FPS Limiter either through the patched d3d9.dll or ENB Series, the transition load times (from one area to another, such as exterior<->interior)
seem to be drastically effected by it.
I am NOT talking about load times! My load times are about 2 seconds. This is not the problem. I actually would not even mind if my load times went up to 15 seconds if it
would solve this stuttering problem.
Hmm, I didn't really read the OP's post close enough...this game has memory fragmentation problems, especially with VRAM. See here for in-depth issue from the wonderful ENB:
http://www.gamesas.com/index.php?/topic/1302016-to-bethesda-bsods-fix-tech-info/
When a program says it has X free memory, it doesn't take into account how fragmented that memory is. You can use a program like VMMap to see the fragmentation in RAM...not
sure how with VRAM.
ENB's patched d3d9.dll can increase stability (and performance) along with the LAA (4GB) Launcher, the latter of which gives much more room for the memory to become fragmented
and seems to allow the heap enough room to breathe on Ultra settings (especially with HD texture mods), although ENB has shown if the game engine tries to allocate enough
memory too quickly it'll still crash, even at the main menu (he posted a "LAA Test" a while ago).
Edit: If it wasn't mentioned before, if you're getting the stuttering when new cells are loaded/unloaded, here's something to tweak in the INI:
Go to My Documents->My Games->Skyrim->Skyrim.ini and add or set "uExterior Cell Buffer=72" under the "[General]" section at the top. Directly beneath what you just added, also
add or set "iPreloadSizeLimit=268435456".
Fiddling with uGridsToLoad is not necessary for this change.
You will probably want the LAA Injector (4GB Launcher) with this fix as memory requirements will have increased: http://skyrimnexus.com/downloads/file.php?id=1013
I already have Cell Buffer tweaks, the ENB Patch, and the LAA Injector.
put this in your skyrim ini under the papyrus section
[Papyrus]
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000
I have to doubt the validity of these tweaks. I have found no reliable data on their use. Somebody is going to have to put benchmarks under my nose before I believe that
these do anything. They did nothing for me. This is probably why they were omitted from the Skyrim Tweak Guide.
Again, the OP's problem of stuttering is unlikely to be because of his HDD.
I also don't believe it's because of PCIE 16x vs 8x.
The most likely explanation is that his gtx560tis are running out of VRAM.
I have not heard any other plausible explanation here yet.
I think you are probably right. When I set my SLI configuration to run in single GPU mode, then the stuttering goes away. The FPS is down, but the stuttering is gone. I
think in single GPU mode the SLI configuration uses the second GPU has VRAM overflow space. This would corroborate the idea that my SLI configuration using both GPUs is
running out of VRAM.
*raises hand* yah I was getting that initiate 'must wait for game to settle' when switching areas and yah I'm running one of those ungodly high resolutions too (5760x1080),
its definitely a combination of using 3rd party higher resolution textures and the vram getting a little cramped and yes disk access time really helps. Initially I was
booting skyrim off of a 2x7200RPM raid0 but yah the seek time blows, shifted the game over to my vertex2 SSD and make a symlink back to the original spot in the steam folder:
really dropped the wait time down to about 5 seconds from yah 10-15 seconds before. More recently I pulled out all the stops and tried this fun toy:
http://memory.dataram.com/products-and-services/software/ramdisk
For those of you with gobs of extra ram its just a stellar way to give it some purpose. At this point I still get that wait while first showing up in drastically different
areas but its really down to like a second or two at most. That tool will let you have a 4GB ramdisk for free and if you like it its only 15$ to use as much as you want
instead. I love that little guy and since DDR3 is so cheap its just a rather effective trick to keep your favourite game in that thing. We're talking 9000MB/sec read/write
times here, no traditional storage method comes close to that.
Btw there's a lot of FUD about SSDs, at this point any good OS has trim support and yah with controllers like the sandforce based ones we're talking dozens of years of 24/7
full writing before sectors will go dead, they're good now and they're awesome.
Yes, finally somebody who knows exactly what I am talking about! RAMDisk and more VRAM sound like a good idea.
Yeah, a good way to be sure about it is with GPU software like GPU-Z/Process explorer, for me it shows +-700MB used/1024mb (Whiterun city) and i have
landscape/clothes/armor/body/faces texture packs. I do not experience that kind of problem.
But i play@1920x1080, he could be well over his vram available running 2560x1440 and any other tweaks + AA, AF etc..
He could also just "move" the "textures" out of the Skyrim folder to figure out if that's the high-res textures causing the problem.
Edit, whoops just re-read OP, he "added" the textures packs and the problem occurred, most likely out of VRAM or buggy textures.
Good idea, GrimElven. When I Alt-Tab into GPU-Z, I am seeing memory usage in the high 900's on both cards in the SLI. It does indeed appear to be full. However, I
experience the stuttering sometimes even without the high resolution textures, but there is far less stuttering without the textures.
My Conclusion:
Do you think it will work smoothly if I sell my two 1GB GTX560 Ti's and replace them with a single 3GB GTX 580, and then add 8GB of RAM to use as a RAMDisk for the Skyrim
files? Will a single GTX 580 have enough processing power to play on Ultra with high resolution textures at 2560x1440?