However, if I introduce some high resolution texture mods, such as Skyrim HD, when I first enter a new area, I get tons of stuttering and an effective FPS around 20. Depending on the intensity of the area, this can last for up to 30 seconds. However, after this initial lag, my hardware still plays at 45-60 FPS.
What is causing this initial lag? Is it my hard drive trying to read all of the large textures into memory? Should I get an SSD and put Skyrim on that?
I am using LAA, and I never get crashes. I have also defragmented and moved the game files near to the beginning of the disk using MyDefrag.
The only other thing I can think of is the fact that the SLI configuration on my motherboard requires that the two graphics card PCI-e slots operate in x8 instead of x16. However, according to http://www.tomshardware.com/reviews/pcie-geforce-gtx-480-x16-x8-x4,2696-17.html Tom's Hardware Guide, there really is not much difference between x8 and x16.
My Specs (For those who have signatures disabled):
OS: Windows 7 64-bit
Motherboard: GIGABYTE GA-Z68XP-UD3
CPU: Intel i7-2600k
GPU: 2x MSI NVIDIA GeForce GTX 560 Ti N560GTX-Ti Twin Frozr II, in SLI
HDD: Western Digital Caviar Black 7200RPM 750GB
MEM: 2x 4GB G.SKILL Ripjaws X Series
Sound: Asus Xonar DG Sound Card
Skyrim defaults on Ultra, with INI tweaks
2560x1440 resolution