ARGHHH, I don't know what to specialise my character in.

Post » Thu Dec 16, 2010 7:37 pm

The guns skill.


first i'm going with:
Name: Kage DeElephant
Age: 21
Background: Ex-Mercenary from the south.
Tag'd: Explosives, Guns, Melee
Faction: CL
Special: 8 5 8 1 6 7 5
Difficulty: Normal, Casual
Traits: ?

second:
Name: Giovanni Lazereth
Age: 30
Background: Mobster from New Reno
Tag'd: Speech, Sneak, Barter
Faction: House, Omerta
Special: 6 7 6 8 8 1 5
Traits: Wild Wasteland, ?

third:
Name: Hawk Melone
Age: 25
Backround: Cryogenically frozen military bad-ass
Tag'd: Guns, Energy weapons, Explosives
Faction: NCR, Lone Wolf, Enclave, BoS
Special: 10 ? ? ? ? ? ?
Traits: ?

Nice! you have this whole thing planned out a hell of a lot better than me.
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Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Thu Dec 16, 2010 7:55 pm

Nice! you have this whole thing planned out a hell of a lot better than me.

Yeah, I even used a very shortened down version of each of their backgrounds.
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Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri Dec 17, 2010 12:44 am

Tag'd skills- speech, science, lockpick
Age:24
Gender: Male
hardcoe mode: Yes
Special: 4.7. 5.6.5.8.5
Karma and Rep, Good and reputation is good with the towns of new vegas
Favored equipment- revolver

This is my build for my challenge playthrough, Really going to be fun. No killing whatsoever, you either run or shoot the gun out of peoples hands, and you have to complete all quests.
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Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Fri Dec 17, 2010 7:29 am

HaHaHa, thanks Gabriel that was actually very good and informative.

Well that was my first character, as that one I'm not going to roleplay.

Here's a couple of roles I've written, might help:

Dr Samuel Fresco
Spoiler
Dr Samuel Fresco

Male

Dr Samuel Fresco is a very impatient man, he believes things need to be done quick rather than for them to take time.
Which is why he don't like to stay around his patients all too much and rather take risky quick solutions rather than taking a safer longer procedure.
Fresco does not believe in kindness, he's seen too many evils around the wastes and knows that every single man woman and child will do something horrible
if their pushed into a corner with no way out.
He does not believe in his fellow man, only believes in himself.
Egocentric and on the verge of being delusional he proclaims himself as gods gift to earth.
He came on a caravan to Vegas from Boulder but on arrival he was mugged and beaten up for all he was worth.
Knowing the harsh wasteland he knew he couldn't get around without any money, so he signed up to deliver a package with the Mojave Express.
"Should be easy enough" he thought to himself.
But once again he was proven right when raiders kidnapped him and a man shot him twice.
After waking up in Mitchells office he just waltzed straight out of there and wandered the wastes for a couple of weeks in depression.
And after thinking through what he was going to do with his life, he figured it out.
He's going to test each and every wastelander he could find, and if they failed the test, he will kill them.
To eradicate the lesser humans.
To ensure the safety of those who deserves it.
His killing spree is just starting...

S 4
P 6
E 4
C 7
I 8
A 3
L 8

Traits
Jinxed
Finesse

Tags
Science
Medicine
Energy Weapons

Companion Choices
Rex

Faction Alignments
Followers Of The Apocalypse


Jimmy T
Spoiler
Jimmy T

Male

Jimmy T is a youngster punk, a rat, a low-life crimninal.
He's always wanted to have what he couldn't have.
Living in the slums of New Caanan the rich and more fortunate always stepped on him and the other less fortunate.
His dad had left him a long time ago, before he could even talk at the age of 3, his mother died at the age of 8.
As he didn't have the means to live, no money, no shelter, he had to steal.
It started small, stealing a mutfruit once or twice a day to get by.
But as he stole more and more he started to figure out how to evade people and stay in the shadows and how to knick stuff without anyone noticing.
He became friends with a gang who went on several missions througout towns in the wastes, stealing their way to the top.
Until they stole from the wrong person.
Jimmy was out drinking and [censored] a [censored] while it happened, someone killed the whole gang.
When he returned he saw the room of blood and corpses and ran away.
He ended up in the Mojave Wasteland at the age of 24 and tried to go legit.
Took up a job as a courier.
And then he was shot.
After being rescued by Victor and Dr Mitchell he knew what he was going to do.
If he can't go legit, then he will steal every single [censored] thing of value in the wastes, and kill the man who shot him.

S 3
P 9
E 4
C 4
I 8
A 8
L 4

Traits
Small frame
Skilled

Tags
Sneak
science
lockpick

Companion Choices
Lily
Raul

Faction Alignments
Any thieving faction.


Shark
Spoiler
Shark (Real name Ben Gillian)

Male

Shark is a very brutal man.
He does not believe that the weak has any place in the new world.
And will therefor work towards eliminating them so that his view of the master race will be the only ones to exist.
He never laughs, never cries, never smiles. COmpletely emotionless.
Shark is on the run from the Powder Gangers which he used to be a part of.
After a certain heist he took the money and expensive loot and killed his remaining Gangers.
They will not forget this and are out to kill him.
He was also a former Khans member, very respected among their group, but was exiled for killing one of the younger members in a bar fight.
While it might have been an accident the Khans knew he was a loose canon.
Shark seeks a sense of purpose.
He seeks adventure and power.

S 9 (+1)
P 8
E 8
C 3
I 8
A 2 (-1
L 2

Traits
Bruiser
Chem reliant

Tags
Explosives
Guns
Melee

Companion Choices
Cass
Raul

Faction Aligments
Any mob


Thunder
Spoiler
Thunder

Male

Thunder is a very quiet man that shows a lot of respect for those he deems worthy of it.
In battle he may seem like a raging bull, but it's only a front he shows for intimidation.
He is very gentle towards the weak and tries to help those less fortunate.
But he is also very cruel, in his own complicated way he will slaughter those he deems to not be worthy of the precious thing called life.

S 8 (10)
P 4
E 8
C 6
I 5
A 4 (2)
L 5

Traits
Heavy Handed
Bruiser

Tags
Melee
Barter
Sneak

Companion choices
unclear.
Cass or Veronica are potential candidates.

Faction Alignment
Caesars Legion
(Any tribals)
Thunder believes in the dark age. He believes that the technology is the reason for mans downfall.
Any faction that has that agenda is the one he will join, no matter how they try to do it.
Because he believes that the end justifies the means.


Suicide (not finished)
Spoiler
Suicide from Return Of The Living Dead.

(Have to re-watch the film, can't remember what his personality is like, but I imagine it's a true brute.)

S 8
P 7
E 7
C 6
I 4
A 4
L 3

Traits
Jinxed
Bruiser (If it's back)

Tags
Melee
Lockpick
Survival

Companion choices
Well, just about anybody, he has no real preference. A friend is a friend no matter if they're sadistic bastards or friendly hippies.

Faction alignment
Suicide don't care about any bigger picture.
He cares about friends and family, but anyone else can just [censored] right off.
Caesars Legion, whatever.
NCR, piss off.
House, heh, he'll most likely want to take him down just because.

User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Fri Dec 17, 2010 5:14 am

Well that was my first character, as that one I'm not going to roleplay.

Here's a couple of roles I've written, might help:

Dr Samuel Fresco
Spoiler
Dr Samuel Fresco

Male

Dr Samuel Fresco is a very impatient man, he believes things need to be done quick rather than for them to take time.
Which is why he don't like to stay around his patients all too much and rather take risky quick solutions rather than taking a safer longer procedure.
Fresco does not believe in kindness, he's seen too many evils around the wastes and knows that every single man woman and child will do something horrible
if their pushed into a corner with no way out.
He does not believe in his fellow man, only believes in himself.
Egocentric and on the verge of being delusional he proclaims himself as gods gift to earth.
He came on a caravan to Vegas from Boulder but on arrival he was mugged and beaten up for all he was worth.
Knowing the harsh wasteland he knew he couldn't get around without any money, so he signed up to deliver a package with the Mojave Express.
"Should be easy enough" he thought to himself.
But once again he was proven right when raiders kidnapped him and a man shot him twice.
After waking up in Mitchells office he just waltzed straight out of there and wandered the wastes for a couple of weeks in depression.
And after thinking through what he was going to do with his life, he figured it out.
He's going to test each and every wastelander he could find, and if they failed the test, he will kill them.
To eradicate the lesser humans.
To ensure the safety of those who deserves it.
His killing spree is just starting...

S 4
P 6
E 4
C 7
I 8
A 3
L 8

Traits
Jinxed
Finesse

Tags
Science
Medicine
Energy Weapons

Companion Choices
Rex

Faction Alignments
Followers Of The Apocalypse


Jimmy T
Spoiler
Jimmy T

Male

Jimmy T is a youngster punk, a rat, a low-life crimninal.
He's always wanted to have what he couldn't have.
Living in the slums of New Caanan the rich and more fortunate always stepped on him and the other less fortunate.
His dad had left him a long time ago, before he could even talk at the age of 3, his mother died at the age of 8.
As he didn't have the means to live, no money, no shelter, he had to steal.
It started small, stealing a mutfruit once or twice a day to get by.
But as he stole more and more he started to figure out how to evade people and stay in the shadows and how to knick stuff without anyone noticing.
He became friends with a gang who went on several missions througout towns in the wastes, stealing their way to the top.
Until they stole from the wrong person.
Jimmy was out drinking and [censored] a [censored] while it happened, someone killed the whole gang.
When he returned he saw the room of blood and corpses and ran away.
He ended up in the Mojave Wasteland at the age of 24 and tried to go legit.
Took up a job as a courier.
And then he was shot.
After being rescued by Victor and Dr Mitchell he knew what he was going to do.
If he can't go legit, then he will steal every single [censored] thing of value in the wastes, and kill the man who shot him.

S 3
P 9
E 4
C 4
I 8
A 8
L 4

Traits
Small frame
Skilled

Tags
Sneak
science
lockpick

Companion Choices
Lily
Raul

Faction Alignments
Any thieving faction.


Shark
Spoiler
Shark (Real name Ben Gillian)

Male

Shark is a very brutal man.
He does not believe that the weak has any place in the new world.
And will therefor work towards eliminating them so that his view of the master race will be the only ones to exist.
He never laughs, never cries, never smiles. COmpletely emotionless.
Shark is on the run from the Powder Gangers which he used to be a part of.
After a certain heist he took the money and expensive loot and killed his remaining Gangers.
They will not forget this and are out to kill him.
He was also a former Khans member, very respected among their group, but was exiled for killing one of the younger members in a bar fight.
While it might have been an accident the Khans knew he was a loose canon.
Shark seeks a sense of purpose.
He seeks adventure and power.

S 9 (+1)
P 8
E 8
C 3
I 8
A 2 (-1
L 2

Traits
Bruiser
Chem reliant

Tags
Explosives
Guns
Melee

Companion Choices
Cass
Raul

Faction Aligments
Any mob


Thunder
Spoiler
Thunder

Male

Thunder is a very quiet man that shows a lot of respect for those he deems worthy of it.
In battle he may seem like a raging bull, but it's only a front he shows for intimidation.
He is very gentle towards the weak and tries to help those less fortunate.
But he is also very cruel, in his own complicated way he will slaughter those he deems to not be worthy of the precious thing called life.

S 8 (10)
P 4
E 8
C 6
I 5
A 4 (2)
L 5

Traits
Heavy Handed
Bruiser

Tags
Melee
Barter
Sneak

Companion choices
unclear.
Cass or Veronica are potential candidates.

Faction Alignment
Caesars Legion
(Any tribals)
Thunder believes in the dark age. He believes that the technology is the reason for mans downfall.
Any faction that has that agenda is the one he will join, no matter how they try to do it.
Because he believes that the end justifies the means.


Suicide (not finished)
Spoiler
Suicide from Return Of The Living Dead.

(Have to re-watch the film, can't remember what his personality is like, but I imagine it's a true brute.)

S 8
P 7
E 7
C 6
I 4
A 4
L 3

Traits
Jinxed
Bruiser (If it's back)

Tags
Melee
Lockpick
Survival

Companion choices
Well, just about anybody, he has no real preference. A friend is a friend no matter if they're sadistic bastards or friendly hippies.

Faction alignment
Suicide don't care about any bigger picture.
He cares about friends and family, but anyone else can just [censored] right off.
Caesars Legion, whatever.
NCR, piss off.
House, heh, he'll most likely want to take him down just because.


they're very impressive, thankyou, i think i like Thunder best.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Fri Dec 17, 2010 8:02 am

Yeah, thanks that sparked something of in my brain; I do in fact like being the ''sneaky little sniper that has a tendency to slice necks''. So, yeah that means sneak, Melee and....? .... either Survival, A gun Skill or something else. Hm.

Are you going to play one hardcoe? Then you will definitally need Survival. You may want to sacrifice melee for Small Guns since it covers a more vast range of weapons for many purposes, you can just built up melee regularly.
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Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Fri Dec 17, 2010 5:01 am

Basically, whatever you think would be most useful. It's all about your strategy. I almost always play as a sniper ( I <3 the Gauss Rifle) but the majority of sniper rifles are small guns, so there are always going to have to be pros and cons to your character design (aka balanced gameplay). But this is the system I find useful:
Divide skills into groups to decide which to tag:

Weapons:
Guns
Energy Weapons
Melee Weapons
Explosives
Unarmed

Accessibility:
Science
Lockpick
Speech
Sneak

Bonus:
Medicine
Survival
Repair
Barter

Then simply pick one weaponry skill, then either one or zero accessibility skills (unless you pick sneak or lockpick, as it's then wise to pick the other of the pair too), then the rest as bonus skills.

SPECIAL is effected by the skills you wish to take, as it's best to pick them based one which skills you want to modify IMO.

This is how I play it:

Tag skills: Medicine (it will be more worth the wait when the stim kicks in during HC), repair (weapons degrade faster in HC mode), guns/energy weapons (pretty obviously, you'll need weapons).
SPECIAL: S=7 (more carry weight in HC and more weapons), P=4/6 (depends on whether I pick energy weapons or guns), E=6 (more HP and slows down exhaustion), C=5 (doesn't matter enough to increase but worth too much to decrease), I=7 (more skill points, bolstered medicine and repair, extra dialogue), A=4/6 (depends on whether I pick guns or energy weapons, VATS is pretty useless), L=5 (gambling and decent critical chance)
Traits: Wild Wasteland (more bonus content), maybe another if a useful one comes along
Faction: Decide when you play (ignore my signature, I'm just hardcoe)
Age: Don't care
Gender: Male

But it's still wise to increase survival and barter with your other skills.
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Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Thu Dec 16, 2010 5:30 pm

is intelligence going to be as bad as it was in FO3, "bad" as in you were an idiot for Not boosting it to 9 then getting the bobblehead asap for the extra skill bonuses? I'd rather play as an idiot or average character, but if intelligence gives you a huge boost to skill points to add when you level up, then I guess my courier used to be a scientist :(

Edit: "well that sounded a lil offensive, sorry, if you didn't max Int you're not an idiot, but I was just trying to show how Intelligence in FO3 was a 'wonder' stat."
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Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Thu Dec 16, 2010 7:58 pm

I'm going to chose the "easiest" set of perks as it would seem for my first character - small guns, medicine and either lockpick or science.
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saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Fri Dec 17, 2010 9:42 am

I'm going Guns, Speech, and Repair. Guns of course so I can use my favorite things in the world FIREARMS! Speech so I can use my intellectual wit & talk my way out of situations if possible, and lastly Repair so I can keep my weapons in good condition along with hand-loading my own bullets. :tops:
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Fri Dec 17, 2010 7:02 am

Basically, whatever you think would be most useful. It's all about your strategy. I almost always play as a sniper ( I <3 the Gauss Rifle) but the majority of sniper rifles are small guns, so there are always going to have to be pros and cons to your character design (aka balanced gameplay). But this is the system I find useful:
Divide skills into groups to decide which to tag:

Weapons:
Guns
Energy Weapons
Melee Weapons
Explosives
Unarmed

Accessibility:
Science
Lockpick
Speech
Sneak

Bonus:
Medicine
Survival
Repair
Barter

Then simply pick one weaponry skill, then either one or zero accessibility skills (unless you pick sneak or lockpick, as it's then wise to pick the other of the pair too), then the rest as bonus skills.

SPECIAL is effected by the skills you wish to take, as it's best to pick them based one which skills you want to modify IMO.

This is how I play it:

Tag skills: Medicine (it will be more worth the wait when the stim kicks in during HC), repair (weapons degrade faster in HC mode), guns/energy weapons (pretty obviously, you'll need weapons).
SPECIAL: S=7 (more carry weight in HC and more weapons), P=4/6 (depends on whether I pick energy weapons or guns), E=6 (more HP and slows down exhaustion), C=5 (doesn't matter enough to increase but worth too much to decrease), I=7 (more skill points, bolstered medicine and repair, extra dialogue), A=4/6 (depends on whether I pick guns or energy weapons, VATS is pretty useless), L=5 (gambling and decent critical chance)
Traits: Wild Wasteland (more bonus content), maybe another if a useful one comes along
Faction: Decide when you play (ignore my signature, I'm just hardcoe)
Age: Don't care
Gender: Male

But it's still wise to increase survival and barter with your other skills.

Thanks that helped.
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rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Fri Dec 17, 2010 2:15 am

just make yourself the first time through
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LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Fri Dec 17, 2010 12:51 am

just make yourself the first time through

Problem with that my friend is that; A lot of the fallout world doesn't exist in real life, so I'd be lacking comparisons
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An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri Dec 17, 2010 12:15 am

suprized colonel martyr hasn't commented on this topic yet
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CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Fri Dec 17, 2010 6:19 am

One crucial part of making your character is figuring out what special stats your going to drop to 1. Like an early poster mentioned agility and perception are good candidates, charisma is also. Even if your going to use VATS a few ap is no big deal. Id rather spot enemies with my own sight and hearing rather than a compass marker. A low % speech chance is still 100% if you abuse saves. But in F3 droping perception and agility would make you miss out on some great perks. So I cant pick my special without perk requirements and knowing if there is an in game way of increasing them.

Im tagging guns, repair,and science. That gives me a strong offence, helps with inventory space by combining weapons/armor with repair, and science or lockpick is crucial for questing/exploring.

My karma is evil. I cant pick reputation without spoilers. Cant pick traits till I see them all.

You say you like to sneak and snipe. Keep in mind high sneak is only needed for melee, its easy to sneak long range.
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Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Thu Dec 16, 2010 11:43 pm

suprized colonel martyr hasn't commented on this topic yet

He's on a date with a female goldfish I set him up with.
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Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Fri Dec 17, 2010 2:51 am

He's on a date with a female goldfish I set him up with.

Erm, Lmao ok then.
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vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Thu Dec 16, 2010 8:30 pm

I'll probably do what I did in the first few games. Tag Speechcraft, Guns, and Energy Weapons, then wander about without a clue until I find the plot.
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candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Fri Dec 17, 2010 3:00 am

I'll probably do what I did in the first few games. Tag Speechcraft, Guns, and Energy Weapons, then wander about without a clue until I find the plot.

i like it
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Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Fri Dec 17, 2010 3:04 am

My first char will be leviathan


s 9
p 2
e 9
c 1
i 9
a 1
l 9

Traights.. duno might have wold wasteland if I cant find two traights that fit this char..

tagged energy explosives repair

also train science medicine survival

somewhat train barter lockpick

As far as path.. ill be going slowly from goodsprings to prim and freeeside to whatever else pops up.

Factions.. unless I get some surprises im likely to first side with ncr over cl and then side with house over ncr.. as far as minor groups ill likely farm powder gangs and boomers and I just have to hunt elvis impersonatiors... I might wind up hunting all of them.

Early on ill likely boost survival and repair with enough into energy weapons to keep up but not much more then 25-35 for a good while.


Later I plan to play a female ex gunfighter merchant high agility lowish strength and end high charisma and perc

Then a heavy hitting meleer named Thud.. 9 str 9 end 9 agility 1 intel 1 perc1 charisma.

Then my sneaky pilferer sil... 1 luck 1 endurance low strength 9 perc high intel 9 agility

And then ill make more...
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Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Fri Dec 17, 2010 2:26 am

Just play through to get a feel of the skills
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Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Thu Dec 16, 2010 10:34 pm

While we're on the topic of making characters does anyone here try to base their character on themselves? I mean i know a lot of people like to make decisions in terms of what dialogue options they pick etc but does anyone try and pick tag skills and s.p.e.c.i.a.l skills depending on what they feel they're good at in real life? I'm considering doing something like this on my first play through
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Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Fri Dec 17, 2010 1:46 pm

First Playthrough. Don't plan out your character, just decide there and then. Well thats what I do.

+1 :laugh:
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Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Fri Dec 17, 2010 12:09 pm

I don't know what i'm going to do for my character yet, but i have a cool idea. I don't know if this as been done before but a traveling scavenger salesman guy could be fun. Use barter speech and guns. Add into survival too if hardcoe and sneak if you like it. Then you go around collecting and selling stuff doing things for whoever you feel like or the highest bidder. Also I think a NCR ranger could be fun, or really smart crazy guy who loves energy weapons and science.
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Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Thu Dec 16, 2010 11:31 pm

I think speech is the most important skill in fallout 3 and evidently will be even more important in new vegas, so go with speech
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Samantha hulme
 
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Joined: Wed Jun 21, 2006 4:22 pm

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