Argonian vampire lord

Post » Sat Nov 17, 2012 12:23 am

it all comes down to extra models for beast races taking more time and money plus a lot more bug fixes so they take the quick route im sure the idea came up in the office the just decided not to. im surprised we even got a separate gender
I'm sure they'd find a modder who would do it for them for free if they just asked.
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Robert
 
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Post » Fri Nov 16, 2012 8:08 pm

If Argonian Vampire Lords looked like this, I would drop Werewolves instantly.

Once Dawnnguard is out on PC we can hope to see something like this.
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Naomi Lastname
 
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Post » Sat Nov 17, 2012 4:40 am

OP's drawings remind of a pokemon

I just like that the expression on his humanoid Argonian vampire lord is all like http://i1246.photobucket.com/albums/gg617/Dudevahkiin/20120716_131949.jpg
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FirDaus LOVe farhana
 
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Post » Sat Nov 17, 2012 3:33 am

Same with werewolves.
It would have been great if khajiits transform into feline like werepanther and argonians into much dragon like werelizard.
Warning wall of text incoming i actually have alot of ideas how the races should look like in werewolf form bretons imperials nords and dark elves would get the standard werewolf model nords might get a slightly taller more muscular model and dunmer werewolves would have red eyes. but now for the more exotic werewolf models khajiit werewolves would be slightly short faced compared to other werwolves and would have a lion like tail and sharper looking slightly more curved claws then a standard werewolf. altmer werewolves would be very tall and lanky compared to other werewolves but would have an agile and intelligent(for a werewolf) look about them. orc werewolves at a distance would be hard to distinguish from a werebear they would have thick fur especcially around the back and they would have huge muscles a short face and large tusks and have a large bushy tail just to distinguish that it is indeed a werewolf. bosmer werewolves would be smaller then other werewolves but they would have sabre teeth and would look fast and agile and all around looks like what it lacks in size it makes up for in ferocity. and last but not least the argonian werewolf to put it bluntly will look freakish it of course will still have alot of fur and some wolf like features but its fur would be ragged and mangy looking and it would have bare patches that reveal its scaley skin its face wouldnt look to different from a regular werewolf but its eyes would not only be reptillian but they would have a savage insane look about them and it would have 2 long needle like fangs protruding from its mouth its claws would be large and heavy looking and very sharp like the talons of an eagle and it would have a crocodile like tail.
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Reanan-Marie Olsen
 
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Post » Sat Nov 17, 2012 7:06 am

-snip-

I say no to these ideas, though not to the idea of werewolf models being based on race. I'd rather have it so that your beastform would be based on a real life wolf species depending on race. For example, Nords would be arctic wolves, Bosmer would be timber wolves (it's a pun), Imperials would be the standard grey wolf, and so on.

As I said earlier, it makes zero sense to me to suggest that Khjaiit or Argonians wouldn't look less wolf like in werewolf forms. Their own physiology is being overwritten in the first place. it's not like when a human transforms the hidden wolf DNA in them is being pushed to the surface or anything like that. They're just changing forms entirely, so I don't see why people want more chimera looking things for beast races or elves or anything like that.

Will people be going "Nords should transform into hairy werecrocodiles" when we get to Black Marsh? I hope not, because the idea sounds ridiculous to me, as does the idea of a scaled werewolf.
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Sammygirl500
 
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Post » Sat Nov 17, 2012 3:34 am

I'd honestly believe that saxhleel vampire lords should look more snake like and levitate, instead of hovering with wings.

http://i49.servimg.com/u/f49/12/79/48/93/gw01710.jpg http://i49.servimg.com/u/f49/12/79/48/93/gw04110.jpg http://i49.servimg.com/u/f49/12/79/48/93/gw04010.jpg http://i49.servimg.com/u/f49/12/79/48/93/gw02710.jpg http://i49.servimg.com/u/f49/12/79/48/93/gw01810.jpg

They'd use their hands to hold levitation spells towards the ground, sort of like Cole's static thruster power in the PS3 Infamous game.

http://images4.wikia.nocookie.net/__cb20100704014834/infamous/images/7/7c/Static_Thrusters.jpg http://images1.wikia.nocookie.net/__cb20110426070450/infamous/images/thumb/e/ee/Infamous-2-20100817040314357_640w.jpg/1000px-Infamous-2-20100817040314357_640w.jpg

Well that's my opinion about the concept at any rate, I'd agree that the current vampire lord with it's hair is just absurd for argonians.
As well as to an extent, the khajiiti. Same with werewolves, which I'm actually going to look into changing the skin into http://static.skyrim.nexusmods.com/mods/images/9694-1-1333441925.jpg http://static.skyrim.nexusmods.com/mods/images/9694-1-1335849460.jpg
1st looks like a feraligator, from pokemon....
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Alyna
 
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Post » Fri Nov 16, 2012 10:59 pm

1st looks like a feraligator, from pokemon....

Except from the frill, nope, not really.

One is a saurian crocodile in a bipedal stance.

The other is an aquatic snake humanoid.
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Janine Rose
 
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Post » Fri Nov 16, 2012 8:27 pm

lol So I'm not the only one who immediately questioned why Charizard was on the Bethesda forums? :lmao:

My first thought was Charizard.
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Philip Rua
 
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Post » Sat Nov 17, 2012 8:25 am

I do think they should have considered the beast races, that's about all I can say.
I will concede on one post that the beast races are contracting vampirism from a very specific region, so it could be justified that they're transforming into a regional version of a vampire lord.

Both sides of this street make sense/
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Damian Parsons
 
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Post » Sat Nov 17, 2012 12:30 am

although i really like the idea (im an agronian, and stuff not matching up well to my avatar is something im used to) i dont want to look like a pokemon either =p.
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Da Missz
 
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Post » Fri Nov 16, 2012 9:33 pm

You guys don't understand the lore, werewolf Is the disease strain, so an argonian CAN become a werewolf. Following that point, a Breton or nord or even an altmer can be infected with the werecrocodile strain. I have yet to see the Vampire Lord's lore.
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Lou
 
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Post » Sat Nov 17, 2012 1:54 am

You know the devs planned race based Werewolves ?
They said they didn't have time...
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Bee Baby
 
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Post » Fri Nov 16, 2012 11:09 pm

Wow I actually didnt hear about that.
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Angel Torres
 
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Post » Sat Nov 17, 2012 7:46 am

Wow I actually didnt hear about that.

The days around the release ( of the DLC ) , one of the developers of the game said that in the forums.
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Motionsharp
 
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Post » Sat Nov 17, 2012 7:59 am

You guys don't understand the lore, werewolf Is the disease strain, so an argonian CAN become a werewolf. Following that point, a Breton or nord or even an altmer can be infected with the werecrocodile strain. I have yet to see the Vampire Lord's lore.

I think the point of the matter there is that saurians are not mammals.

An argonian werewolf would be the saurian or reptillian equilavent of a wolf in a half transformed state, as to be suitable.
Or disabiding that, would simply be half saurian, half wolf, having the features of the former; with half the shape of the latter.

http://static.skyrim.nexusmods.com/mods/images/9694-1-1333441925.jpg should work well to exemplify these annotated qualities, for it has the werewolf shape and movement.
While still showing the scales, not fur, of the aforementioned race. Making the combustation of the curse more credible
to the viewer's perspective as a whole. As well to note- the horns would designate it is not of the werecrocodile strain.
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michael flanigan
 
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Post » Fri Nov 16, 2012 7:03 pm

I think the point of the matter there is that saurians are not mammals.

An argonian werewolf would be the saurian or reptillian equilavent of a wolf in a half transformed state, as to be suitable.
Or disabiding that, would simply be half saurian, half wolf, having the features of the former; with half the shape of the latter.

http://static.skyrim.nexusmods.com/mods/images/9694-1-1333441925.jpg should work well to exemplify these annotated qualities, for it has the werewolf shape and movement.
While still showing the scales, not fur, of the aforementioned race. Making the combustation of the curse more credible
to the viewer's perspective as a whole. As well to note- the horns would designate it is not of the werecrocodile strain.

But if you go with that logic, werevultures wouldn't have feathers, because there isn't a single playable avian race in the game. Similarly, weresharks would have fur in the case of Nords, Imperials, Redguards, Bretons, and Khajiit.

It also raises the question of what Class mer fall into. Are they mammals, fish, birds, etc?

In my opinion, it makes sense for their to be racial differences among the werewolves, but not to remove their wolf features depending on what you are, because we would similarly have to remove reptilian features from werecrocodiles for non saurian races (and there is only one saurian race), which would hardly make sense considering their werecrocodiles.
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Elizabeth Falvey
 
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Post » Sat Nov 17, 2012 3:21 am

Think of the poor khajiit as a werewolf, definetely a personality disorder there to start with you would want to chase yourself around the room the whole night.
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marie breen
 
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Post » Fri Nov 16, 2012 8:57 pm

Isn't it pretty dumb that the beast races look like mutated humans or elves in the vampire lord form? Argonians should look more lizardy and have tails. I mean, the gender affects the look but race doesn't? Doesn't really make sense. I made a quick drawing how I think argonians should look.

http://i1246.photobucket.com/albums/gg617/Dudevahkiin/20120716_131949.jpg

EDIT: a more beastlike version
http://i1246.photobucket.com/albums/gg617/Dudevahkiin/20120716_141307.jpg

Pokemon?
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megan gleeson
 
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