Arkane's new game, published by Bethesda, is "Dishonored

Post » Sat May 12, 2012 12:24 am

I don't know about that but I do agree that 90% of Softwork's other development projects haven't done incredibly well. I think Rage, Prey 2 and Dishonored may change that but we'll have to wait and see.
Prey 2 looks great, this sounds great. Rage, er I havent seen much beyond shooting, so I doubt it will be worth £40 to me. Still a good shooter, but not enough for me to buy it, unless it has more rpg elemetns like bioshock.
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Claire Jackson
 
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Post » Sat May 12, 2012 6:51 am

Arx Fatalis and Dark Messiah of Might & Magic were great games, here's hoping to another classic gem.
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Rachael Williams
 
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Post » Sat May 12, 2012 12:50 am

I wonder what this game is about...
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lolli
 
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Post » Sat May 12, 2012 12:54 am

Looks like Hλlf-Life. :blink:
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Gisela Amaya
 
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Post » Sat May 12, 2012 9:56 am

Haven't they proved themselves really bad with new IPs? Do you want to get your hearts broken once again? :sadvaultboy:

that's the developers' fault, not Bethesda's. they've said numerous times they don't tend to interfere in a game's development, unlike most publishers - they just fund and market.

New Vegas was inarguably a pretty good game, because Obsidian is a pretty good developer. Arkane has a proven track record as a good developer, as does id and Human Head.
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James Smart
 
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Post » Sat May 12, 2012 12:30 am

I have little enough hope for the new Deus Ex
From the beta, it can be said that it's basically the first Deus Ex with a bigger, more populated world and better graphics. Beyond that, it gives basically the same experience as the first game. At least, from what's been seen in the beta.

Anyway, the City 17 designer's influence is certainly quite apparent in the cover, and with the rest of the people involved it sounds rather interesting.
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K J S
 
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Post » Sat May 12, 2012 9:42 am

Arx Fatalis and especially Dark Messiah of Might & Magic was one of the greatest games I′ve ever played! So my expectations are very high, I hope Arkane will top this :)
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Michelle davies
 
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Post » Sat May 12, 2012 1:49 am

You do realise that the Deus Ex fanbase pretty much hold Harvey Smith responsible for ruining the Deus Ex franchise with his design choices for Deus Ex: Invisible War, right? :P And he haven't done a single good game since then.

Dishonored do look very interesting, though :) And Arkane made some excellent games in the past, I've lost count how many times I've played thru Dark Messiah!

Harvey Smith made some bad decisions on DX:IW. Blacksite was a mediocre game. However, his work at Arkane Studios was pretty good. Arx Fatalis had low production values but was a great RPG none-the-less. Dark Messiah of Might and Magic had excellent linear fantasy action/gameplay, but had a horrible story-line and poor RPG mechanics.

It sounds like Dishonored is trying to re-acquire what made Deus Ex so great; granted, we don't know much yet, but that snippet that they provided really caught my interest.

“Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.”

Tell me that doesn't sound awesome?

For someone (like me) who absolutely loved Half Life 2, STALKER, Deus Ex, and Hitman... this sounds like a dream come true.

"Playing the story" = is a term we use to describe a game where the player navigates the narrative and story not through gimmicks like conversation trees, but by making choices through the same actions he uses to play the game. This was what Deus Ex did. There was no break in the immersive simulation. The most poignant example of "playing the story" is the infamous "Paul in the apartment" choice. The player can save Paul, not by saying, "Paul, I'll save you", but by staying with Paul and helping him fight out the front door. If the player goes through the window as Paul suggests, then Paul dies; not because the player said, "Paul, I'm going to leave you to die.", but because, for whatever reason, thinking whatever, the player decides to go through the window and leave Paul behind... perhaps even unaware that that is what he was doing (like me on my first play through.)
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Wayne W
 
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Post » Fri May 11, 2012 6:52 pm

Harvey Smith made some bad decisions on DX:IW. Blacksite was a mediocre game. However, his work at Arkane Studios was pretty good. Arx Fatalis had low production values but was a great RPG none-the-less. Dark Messiah of Might and Magic had excellent linear fantasy action/gameplay, but had a horrible story-line and poor RPG mechanics.
He didn't work at Arkane when they developed Arx Fatalis and Dark Messiah.

Tell me that doesn't sound awesome?
Oh, I agree. It does sound awesome, hence why I said I'm very interested in the game and that it sounds very promising :)
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lilmissparty
 
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Post » Fri May 11, 2012 6:54 pm

That does seem to be the trend. But, I like to think that it's only a matter of time until they start publishing decent games, after all they've obviously been investing a lot in it over the last few years.
true. i highly highly doubt that RAGE will be considered a mediocre game and im pretty sure it will meet higher standards than ''decent''
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Motionsharp
 
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