Artifact Discussion [merged similar threads]

Post » Thu May 17, 2012 11:00 pm

I mean you just know that there is huge potential for a rediculously awesome idea featuring Umbra in this MMO just waiting to be embraced by the developers, whether or not they embrace it is unknown however since it will apparently be possible to vote for and crown a player of your faction Emperor there is a good chance that certain players may be able to take on the mantle of Umbra too.

Of course you also have your other Tamrielic artifacts to consider so what artifacts are you hoping to see in TES:O and in what capacity?
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Sierra Ritsuka
 
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Post » Fri May 18, 2012 12:15 am

If there are going to be 200 people walking around with the Savior's Hide, then none at all. If they are actually unique, and you don't get one you get left out, then let the horns call the hunt.
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emma sweeney
 
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Post » Fri May 18, 2012 9:50 am

Im not sure if Umbra exists yet in the time the MMO takes place.

I would like to see a lot of magical items.
Like Zen said, it would be a bit odd to have a million people with the Azura's star, but there are a lot of possibilities for items of these kind I think.
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Devin Sluis
 
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Post » Fri May 18, 2012 11:54 am

Most of the artifacts have a reputation for not staying with any 1 hero for long so they could perhaps be used as time-limited rewards for end game quests. They'd have to be very powerful if you only got to use them for say a month.
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Georgine Lee
 
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Post » Fri May 18, 2012 7:31 am

May be you die... and the artifact just return to their daedra lord, or hidden place, or just is taken by the winner
So the artifact will make the wielder powerfull... but also a hunting target!!
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James Potter
 
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Post » Fri May 18, 2012 4:23 am

The only way you could make items truly unique in an MMO is if it was FFA Full-loot PVP, so it could change hands. You're all going to have Umbra.

EDIT: Actually, you guys have a good point, if they don't make unlimited Umbras, they'll be temporary items. Lame.
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Eric Hayes
 
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Post » Fri May 18, 2012 10:57 am

The only way you could make items truly unique in an MMO is if it was FFA Full-loot PVP, so it could change hands. You're all going to have Umbra.

EDIT: Actually, you guys have a good point, if they don't make unlimited Umbras, they'll be temporary items. Lame.
Well, I will answer you, besides the fact that in any post you just throw your discontent and your dislike of MMO games, so maybe is just pointless but there I go.
If the temporary is dictated by the player′s capacity to keep it, its right. If its timed, its not right. So its my point of view.
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teeny
 
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Post » Fri May 18, 2012 1:54 pm

Well, I will answer you, besides the fact that in any post you just throw your discontent and your dislike of MMO games, so maybe is just pointless but there I go.
If the temporary is dictated by the player′s capacity to keep it, its right. If its timed, its not right. So its my point of view.

Um, I love MMO games. LOVE them, I've played over 40 of them ever since Ultima Online. You are missing my point entirely, which is really sad. I've been incredibly clear so I won't repeat it here.

I agree that would be better, but far from ideal. They get Umbra, take it into battle, die, and it respawns. Imagine all the people camping Umbra's spawn point...so wonderfully immersive.
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Nienna garcia
 
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Post » Fri May 18, 2012 7:46 am

In case it wasnt clear what I was getting at my proposal was this, there is only 1 Umbra per server that is fought over by the player base, the ownership of Umbra falls to the player who defeats its previous owner in combat meaning that Umbra would be constantly won and lost through trials by combat. If you defeat the current owner of Umbra then you become its new owner, if someone defeats you then they become the new owner, get it? This is how Umbra usually changes hands in the lore so wouldnt it also make for a pretty cool lore friendly gameplay mechanic for the MMO?

If there were other artifacts such as Savior's Hide and whatnot I am sure you could also apply the same rules to them as well.
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Amanda Leis
 
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Post » Fri May 18, 2012 2:04 pm

In case it wasnt clear what I was getting at my proposal was this, there is only 1 Umbra per server that is fought over by the player base, the ownership of Umbra falls to the player who defeats its previous owner in combat meaning that Umbra would be constantly won and lost through trials by combat. If you defeat the current owner of Umbra then you become its new owner, if someone defeats you then they become the new owner, get it?

That's what I want for every unique artifact, except that the carrier of the artifact can be attacked at any time, any place, and then looted by anyone, so they'd better watch out flashing Umbra (or Dawnbreaker, or Volendrung, etc.) around the town square.
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Julie Ann
 
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Post » Fri May 18, 2012 4:52 am

That's what I want for every unique artifact, except that the carrier of the artifact can be attacked at any time, any place, and then looted by anyone, so they'd better watch out flashing Umbra (or Dawnbreaker, or Volendrung, etc.) around the town square.

Well that is the burden of those who would seek to wield such powerful artifacts, I imagine if such a system were to be implemented then players who currently hold these artifacts would be flagged and in the case of those who hold Umbra their identity would even be changed to Umbra.
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Yama Pi
 
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Post » Fri May 18, 2012 9:10 am



That's what I want for every unique artifact, except that the carrier of the artifact can be attacked at any time, any place, and then looted by anyone, so they'd better watch out flashing Umbra (or Dawnbreaker, or Volendrung, etc.) around the town square.

This. I'd love it if they did this way!
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Brandon Wilson
 
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Post » Fri May 18, 2012 7:14 am

That's what I want for every unique artifact, except that the carrier of the artifact can be attacked at any time, any place, and then looted by anyone, so they'd better watch out flashing Umbra (or Dawnbreaker, or Volendrung, etc.) around the town square.

That was the kind of thing I try to express in my idea. That would be the best way!
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Mariaa EM.
 
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Post » Fri May 18, 2012 11:48 am

All relics should give definite advantages to both a faction(extra points?) and the user. You should become a target of the other factions though. You can hold on to it as long as you stay alive. If you are logged off for more than a week the item will leave you though. I don't know how the looting system will be but if you get killed and have an artifact you should be open to be looted for that at the very least. Only your killer can loot you and that advantage should only last for 5 minutes, then it is free game on that cadaver.
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Benji
 
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Post » Fri May 18, 2012 7:16 am

All relics should give definite advantages to both a faction(extra points?) and the user. You should become a target of the other factions though. You can hold on to it as long as you stay alive. If you are logged off for more than a week the item will leave you though. I don't know how the looting system will be but if you get killed and have an artifact you should be open to be looted for that at the very least. Only your killer can loot you and that advantage should only last for 5 minutes, then it is free game on that cadaver.

Well I dont know about faction bonuses but I would imagine that the person currently holding the artifact would get some unique benefits, the items would certainly be far more powerful than your standard items. Of course there would have to be some sort of system in place to stop players from keeping the artifacts out of play by either logging off for long periods of time with the artifact in their possession or somehow exploiting the system in some way that it makes it impossible for other players to get their hands on these artifacts, not exactly sure how that would work but perhaps a manditory PvP quota to ammuse the Daedric Princes lest they find you unworthy of the item and take it off you or something like that

As for looting rights I think the item should automatically be transfered to the player who strikes the killing blow or contributes the most to the downfall of the current holder of the artifact, should the holder of the artifact die outside of PvP or if the gods should find him unworthy of the artifact then the artifact shall be removed from his possession and placed in the possession of a unique high level epic mob spawned in a random location somewhere in Tamriel traveling across the countryside until he is found, beaten and the item once again falls into player hands.

Would anyone be interested in such an idea? For a fanbase that constantly crys out about the lack of innovation in MMORPGs of today they seem awfully silent on this idea.
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how solid
 
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Post » Fri May 18, 2012 5:26 am



Well I dont know about faction bonuses but I would imagine that the person currently holding the artifact would get some unique benefits, the items would certainly be far more powerful than your standard items. Of course there would have to be some sort of system in place to stop players from keeping the artifacts out of play by either logging off for long periods of time with the artifact in their possession or somehow exploiting the system in some way that it makes it impossible for other players to get their hands on these artifacts, not exactly sure how that would work but perhaps a manditory PvP quota to ammuse the Daedric Princes lest they find you unworthy of the item and take it off you or something like that

As for looting rights I think the item should automatically be transfered to the player who strikes the killing blow or contributes the most to the downfall of the current holder of the artifact, should the holder of the artifact die outside of PvP or if the gods should find him unworthy of the artifact then the artifact shall be removed from his possession and placed in the possession of a unique high level epic mob spawned in a random location somewhere in Tamriel traveling across the countryside until he is found, beaten and the item once again falls into player hands.

Would anyone be interested in such an idea? For a fanbase that constantly crys out about the lack of innovation in MMORPGs of today they seem awfully silent on this idea.
That actually sounds pretty good. I think each artifact should come with some requirements in order to keep them. Umbra needing vast amounts of souls for instance. The skeleton Key requiring you to steal a certain amount of loot. The Skull of Corruption requiring you to give NPCs nightmares while they sleep(if they sleep) etc etc. if these requirements are not met within a certain amount of time or the player is killed then the artifact leaves them. Who gets the artifact if you don't meet the pereqs should be random.
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Rach B
 
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Post » Fri May 18, 2012 1:59 pm

'Killing blow'. From a gameplay perspective, there's an invitation to go kill-stealing. 'Contributes the most to the downfall' is better in this light, whether or not it actually makes more or less sense.
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Margarita Diaz
 
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Post » Fri May 18, 2012 7:25 am

My thoughts on this are to have each Tamrielic Artifact be unique and temporarily ownable. After 30 days they should vanish from your person or bank vault and re-seeded into the world in some container in a high-end dungeon.

Arena and Daggerfall did this with artifacts, so there is a precedence.

This gives everyone a chance to find them and no restrictions on being able to find them again.

Furthermore, there could be a microtransaction you can purchase that grants you a one-use ritual scroll that would give you a 50% chance of keeping an artifact for an additional 10 days.

There should be no specific quests for seeking these artifacts. their availability must be completely random, and only one person should be able to hold the item at a time.
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Benjamin Holz
 
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Post » Fri May 18, 2012 2:19 pm

'Killing blow'. From a gameplay perspective, there's an invitation to go kill-stealing.

Yeah thought someone might pick up on that, but even if it were the case I guess you could take solace in the fact that he probably wouldnt be holding it for very long.

Furthermore, there could be a microtransaction you can purchase that grants you a one-use ritual scroll that would give you a 50% chance of keeping an artifact for an additional 10 days.

I am not sure that is the wisest thing to suggest.
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R.I.p MOmmy
 
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Post » Fri May 18, 2012 2:03 pm

"micro transaction"

Not even joking; when I read that I felt actual anger. 10/10. Got me. Well played.
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Adam Porter
 
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Post » Fri May 18, 2012 7:18 am

In a world where every single other MMO out there is using some form of microtransaction, we would be foolish not to assume that they will exist in conjunction with TESO. Even games that are subscription-based have microtransaction stores. This is the announced plan for "The Secret World." It would not surprise me in the slightest if it ends up being the announced plan for this game as well. And all who read this would do well to prepare themselves for that very real possibility. I've given up on bucking the industry on this issue. MTs are a very real part of MMO revenue generation, and they are not going anywhere. I would be more shocked if we find out that TESO won't be using them. Why? Because they WORK as a means of revenue generation, And whatever works to generate money is what the suits in marketing are going to insist upon. And make no mistake, the hierarchy for most corporate-run development companies goes like this:

Parent Company Corporate Suits

Marketing Department

Development Company Corporate Suits

Development Team Lead

Developers


And the Marketing Department is going to make bloody well sure that they never end up in the crosshairs when it comes to bad marketing decisions. That will be for the lead developer to deal with. And guess what? In typical corporate fashion, the lead developer would have signed something that forbids him/her from saying anything that would paint his employer in a bad light. He'll have no choice but to take every virtual rotten tomato to the face, doing his best to keep he developers under his charge out of the line of fire.

So yes. Expect microtransactions. They WILL be there at some point, even if they aren't there at launch.

I should also point out that a subscription is in effect a microtransaction set to recur on a monthly basis. And technically so are expansion packs you buy.
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Ice Fire
 
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Post » Fri May 18, 2012 6:19 am

Transactions from an ES player's perspective :
"Nice blade, my friend, must have cost many enemies much in blood."
"Ummmmm, well, errr, Akatosh gev it me. Honest."
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Chloe Botham
 
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Post » Fri May 18, 2012 5:44 am

Microtransactions, when done right, never sell power. When microtransactions start going down that slippery slope, problems always occur. But the suits won't care because all they will see is the money rolling in. And then the game will be playing the MT store.
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Dj Matty P
 
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Post » Thu May 17, 2012 11:34 pm

Not an MMO player here. Micro-transactions exactly what they sound like? Basically buying pixels to give yourself an edge or taking a shortcut when you don't want to grind?
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Javaun Thompson
 
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Post » Fri May 18, 2012 9:38 am

there should be a way to keep them unique

as in 1 per server

and the player that gets one WILL drop it on death and then its up for grabs by anyone
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Vincent Joe
 
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