Unless another major bug/issue pops up, Version 1.8 should be available sometime tomorrow, since most of the changes are done now. So it is going to be a bit counter productive for users to make a bunch of changes to v.1.7.
Everyone: Progress on v.1.8
- Reduced SPECIAL stat requirements for perks (very few are now greater than 6).
- I've reset the amount of permitted implants back to the default (1 implant for each Endurance point).
- I've fix for the Comprehension and Educated Perks so that they are now more like they were in the default game.
- I'm removing all my Chance mutipliers from the weapons that the NPCs should be ending up with. But I'm going to keep my chance multipliers on as many spawning weapons as possible.
- I'm also removing my Intimidation spell, since there are times when it appears that it may break at least one of the default quests.
V.1.8 is more than a quick patch of v.1.7 . . . it will also include my new Endurance module (which I finished a few hours ago).
@ Blackice: I'll be making some compatibility patches for mods that end up on my NV mod list (if a patch is needed) . . . but that's not going to happen until after I have released all 4 of my main modules.
@ Mooguy: you're most welcome.