Is there any way we could get some sort of setting to temporarily disable the food/water/sleep needs? I ask this because there are certain quest mods which have cut-scenes that end up killing your character while those scripts are running. I know that you don't want to make any compatibility mods yet, and I completely understand. I also don't want to take time away from further development of your mod. I know that I could go in to the console and toggle god mode, but I really would rather not do that. It's no biggie. I plan to post in those mods about adjusting their cut-scenes to take into account the player's timescale settings.
Are these cut scenes making time pass for days, while you cannot eat, drink, or sleep? My Tweaks just alter the rates of the default Needs (to a more realistic rate), with the rates being based on the Timescale. If not, then the solution is as you have already suggested: those mods should be factoring in the player's timescale. At this point, I really don't want to spend time trying to mess with the Needs/rates again . . . I may have to make some changes to them when I make my Med-Tec module . . . so I'd really like to wait and see how that all works out, rather than do this twice (My FO3 Med-Tec module has an on/off option for the Needs).
Also, with your Hard Core Module - will you be doing anything to deal with those who got the pre-order packs? I got the Classic Pack - not realizing that the Vault 13 Canteen would basically be a cheat item. Now, I can get other mods to fix this, but I was wondering if you planned to deal with it yourself, or leave that to other mods?
I have no plans of doing anything about the bonus items in the pre-order packs. I don't even know how to address an item that is not in the default game, since I'm not using any of these packs. Are these bonus items applies like a mod (as an esp), or is the FalloutNV.esm different?
Hi, I am here again to bug everyone. So I am really interested in this mod, but do I still have to pull off 13 headshots to kill a mercenary?
Only if you are a very bad shot.
If you enable my Perception Based Accuracy, you do actually have to aim. . . as the auto-aim will be disabled. (And having a very low PER means that you won't be a very good shot).