ATTN: Bethesda! Future Tech May Unlock TES VI Unlimited Pote

Post » Mon May 14, 2012 11:15 am

Thanks for the correction (i had only done a quick search), which actually just makes it even worse. :-)

Well, they could stop making games designed for the 360, but that won't happen. Early word on the next-gen Xbox isn't confidence-inducing when it comes to pushing the technology much either. The majority of PC games will be forever held back by them. Thank you Microsoft.

Uldred

Time will tell. A lot of console owners have buyer's remorse if you just look around. At least many of the Xbox owners do. A lot of them wish they went with PS3 or PC instead after years of abuse from Microsoft. Not the only reason either. It's subtle, but it's there.

Seriously. Live is a paid service SLATHERED in ads. Unbelievable. You have to scroll past ads to play a game off of a disc with the new dashboard, LOL. And afaik they can't be turned off.

And they've really let their guard down on exclusives. I think PS3 gets like 4x the amount this year at least? Their whole history with the platform shows they want to do as little for the customer as possible while charging the most possible (not that exclusives are about serving your customers, mind you).

And it'll launch at a hefty enough price I'm sure. An extra couple hundred for a different platform is a lot easier to justify before the price drops and $200 Black Friday deals that happen after 4-5 years.

A lot of important people in the industry think console gaming is actually going to go down in popularity next generation. Namely Gaben. The only people it's good for are the companies that sell the machines. Developers that make games as art get held back. Publishers get slammed with fee after fee after fee. Consumers get one of them ($8.something per copy) passed to them, along with having to pay for multiplayer -- and a service drenched in advertising even though it's a paid service, along with almost no freedom .. well, you get the picture. Oh, also MS charges you extra to use Netflix. Not the Netflix subscription itself mind you, just an extra few $ a month to use Netflix through their machine. Sony's business model is a lot healthier for companies and people that aren't Sony. But Gabe Newell is right that MS' business model is toxic to the gaming industry. Valve wanted to release free DLC for TF2 and MS FORCED them to charge for it. Pretty much, every dollar spent in support of their platform actively hurts gaming as a whole. I think a lot of people know it deep down too.

Next generation expect Microsoft's market share to go down. PC gaming might not gain much or any, but Sony assuredly will unless they screw up again and turn up a year or two late to the generation with only 2-3 good launch titles and 599 US DOLLARS. Also broken backwards compatibility that only exists on seemingly randomly selected models. I seriously don't expect Microsoft to do well next generation. Not unless they beat Sony to market by a year or two. Even then I still think their market share will shrink. I was in Best Buy today and they had almost no PS3s left. Huge piles of 360s though. Frankly I think it's already started.
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Jose ordaz
 
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Post » Mon May 14, 2012 5:40 am

Its not a scam technology.....but it's far from being ready....give it another 5 years and we might be able to use something from it.


Looks more like it would be good for a rendering technology rather then game engine.


As someone studying to go into this sort of field, their claims arent fanasty.....it just isnt as good as they make it sound.....but it is a completely new and unique way of doing things.....and inovation is what drives the next era of technology.


voxels are not new at all. im going with what john carmack said. he said that eventually it will be how things are done just not anytime soon.
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Marie Maillos
 
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Post » Mon May 14, 2012 2:15 am

The code will still need processing power to do its job. At best they'll move the load from the GPU to the CPU on machines with rubbish graphics cards, A simple law of physics is you can't create somthing from nothing and this software is trying to do just that not even worth looking at.
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Cheryl Rice
 
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Post » Mon May 14, 2012 7:11 am

Time will tell. A lot of console owners have buyer's remorse if you just look around. At least many of the Xbox owners do. A lot of them wish they went with PS3 or PC instead after years of abuse from Microsoft. Not the only reason either. It's subtle, but it's there.

Seriously. Live is a paid service SLATHERED in ads. Unbelievable. You have to scroll past ads to play a game off of a disc with the new dashboard, LOL. And afaik they can't be turned off.


What a load of rubbish. I have no buyers remorse for my XBox. The new dash while it does have adds allows you to open any 'blade' you chose as your start page so you can set it to the game page and be gaming with one press of the 'A' button, hell you can even set it to bypass the dash completely if there is a disc in the drive.

As for live, I've used both Xbox live and PSN and I find the xbox to much more stable, easier to use, more user friendly and more secure than the PSN. I only play the exclusives on my PS3 everything else is 360 all the way.
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Isaiah Burdeau
 
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Post » Mon May 14, 2012 4:24 pm

RPG's are based on immersion and immersion is based on what your graphics...

and thats where you lost me. ^ graphics =/= immersion.

several things go into immersion, and the priority of which is subjective depending upon who your preferences, graphics is just one of them.

I wish the actuall gameplay of games mattered any more, but apparently not. since the majority of gamers only care about graphics being improved, while settling for rehashed or even dumbed down content.
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Elizabeth Davis
 
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Post » Mon May 14, 2012 3:42 am

What a load of rubbish. I have no buyers remorse for my XBox. The new dash while it does have adds allows you to open any 'blade' you chose as your start page so you can set it to the game page and be gaming with one press of the 'A' button, hell you can even set it to bypass the dash completely if there is a disc in the drive.

As for live, I've used both Xbox live and PSN and I find the xbox to much more stable, easier to use, more user friendly and more secure than the PSN. I only play the exclusives on my PS3 everything else is 360 all the way.

You know what's better? The PC online.....esspeically with steam, great online services that are compeltely free.
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Steph
 
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Post » Mon May 14, 2012 8:30 am

What a load of rubbish. I have no buyers remorse for my XBox. The new dash while it does have adds allows you to open any 'blade' you chose as your start page so you can set it to the game page and be gaming with one press of the 'A' button, hell you can even set it to bypass the dash completely if there is a disc in the drive.

As for live, I've used both Xbox live and PSN and I find the xbox to much more stable, easier to use, more user friendly and more secure than the PSN. I only play the exclusives on my PS3 everything else is 360 all the way.

MS actually lets you customize that?

I'm legitimately shocked.

It's still a paid service that brings less to the table than Steam though.
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Strawberry
 
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Post » Mon May 14, 2012 2:50 pm

For those who want to check out John Carmack's (highly interesting) perspectives on next-gen tech (which are mentioned throughout this thread) I recommend watching:

http://www.youtube.com/watch?v=hapCuhAs1nA

About graphics & immersion:
Graphics and modern technology can only attempt to shape a believable and realistic environment, but in the end it all comes down to your mind which hast to fill the gaps and create immersion. There are countless books that are far more immersive than even the best video games, and they have no graphics at all. Hence it is your own imagination and your ability to immerse yourself in a pre-built fictional environment which is by far the most powerful graphics engine.

As for Skyrim's hardware requirements:
TES games have always been hardware intensive, requiring the best drivers and cards available
Skyrim doesn't require a powerful graphics card at all. I've seen people run this game on "medium-high" detail with HD5450 cards (which cost about €25) as long as they had a sufficiently powerful CPU with high clockspeed.
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Chris BEvan
 
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Post » Mon May 14, 2012 12:39 am

I suspect games will continue to use a polygon-based "collision box" for physics purposes: calculating the physical interaction between all those atoms just isn't realistic. It's an awesome new technology, don't get me wrong, but anyone who thinks this is going to lead to realistic mesh deformations, fluid behaviors, and biological system simulations, is high.

This system is only more efficient on the graphics/rendering end. Massive amounts of particles interacting with each other is going to be exactly as costly as ever.
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Melanie Steinberg
 
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Post » Mon May 14, 2012 12:22 pm

and thats where you lost me. ^ graphics =/= immersion.

several things go into immersion, and the priority of which is subjective depending upon who your preferences, graphics is just one of them.

I wish the actuall gameplay of games mattered any more, but apparently not. since the majority of gamers only care about graphics being improved, while settling for rehashed or even dumbed down content.

Actually you have a good point, but follow my point further ... if gamers are clamoring for better graphics and games aren't going to be sold without better graphics, more immersive worlds with greater and greater interaction, what do think would happen if gamer MAKERS no longer had any limits on graphics? Say every game could look just as good as the rest? The only way to innovate at that point ... (wait for it .... wait for it ...) GAMEPLAY. There wouldn't be any further competition in what computers could do with the art their game designers could create, so all there would is A) Style of Art and B) GAMEPLAY of game. Everything would look awesome ... so now when trying to decide which game you wanted to buy, it would never be about graphics ... it would be about gameplay. What you can DO in the game. How much you can interact with everything. Game developers could use the time they used to spend whittling down their game's graphics to fit the current limitations of game machines and GPU's (simultaneously also whittling away at the visual fidelity of their dream) and put that time into GAMEPLAY. More interaction. More dialogue and story elements. More plot. More side missions. By finishing the GPU race, you begin to unlock a new set of races ... aimed at better GAMEPLAY. So having unlimited graphic potential is GOOD for the industry in every way. It won't hurt gameplay, it will help invigorate it.
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matt oneil
 
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Post » Mon May 14, 2012 9:18 am

As some one who has a speciality in the area of game engine programming (and AI).
I do know alittle about this technique.
It is possible, it can work. It creates 3d worlds in a very different way.
I am however suprised of just how well it worked, but it's not outside of the realms of possiblities.
We've gone as far as we really can expect to go with a raw polygon / triangle based world, now we need to go to a pixel level, or atom as they called it.

In laymens terms, it only makes available the very details on the screen needed to display, that 1/100th of a second.
It doesn't try to load anything you can't currently see, even if it could be nearby. All that is currently wasted, but neccessary to provide smooth game play.
So what this technique does is massively improves the per frame processing power needed to render the image to the screen, making it unneccessary to prepare for the next frame, until it's prompted to change. Regardless of what you do or what action you take it will be ready for it.

This ends up in a huge reduction in processing needed to do per second. Which shows huge potential to reducing a huge bottle neck for game engines.
It does have some limitations to get around, since it has massively changed to ratio of background and foreground processing aswell as prerendering of graphics and world data.

This becomes an issue as they also need to change how physics and AI is applied to how graphics works and reacts.
However this is just something to get around and again this is possible, but it will slow it down.
So I doubt you'll see the show case like results, in a game when this comes to market.
However you can certainly expect any game to run alot smoother and in higher detail than anything else done the traditional way.

It is something the hardware industry is going to dislike to see this come to market.
It will disrupt their supply and demand model for quiet some time.
Gamers won't need to upgrade anywhere near as often if this lives up to it's potential.

This won't be coming to market anytime soon. It will take years to merge this work with all the components of a fully fledged game engine.
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sarah
 
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Post » Mon May 14, 2012 1:47 am

As some one who has a speciality in the area of game engine programming (and AI).
I do know alittle about this technique.
It is possible, it can work. It creates 3d worlds in a very different way.
I am however suprised of just how well it worked, but it's not outside of the realms of possiblities.
We've gone as far as we really can expect to go with a raw polygon / triangle based world, now we need to go to a pixel level, or atom as they called it.

In laymens terms, it only makes available the very details on the screen needed to display, that 1/100th of a second.
It doesn't try to load anything you can't currently see, even if it could be nearby. All that is currently wasted, but neccessary to provide smooth game play.
So what this technique does is massively improves the per frame processing power needed to render the image to the screen, making it unneccessary to prepare for the next frame, until it's prompted to change. Regardless of what you do or what action you take it will be ready for it.

This ends up in a huge reduction in processing needed to do per second. Which shows huge potential to reducing a huge bottle neck for game engines.
It does have some limitations to get around, since it has massively changed to ratio of background and foreground processing aswell as prerendering of graphics and world data.

This becomes an issue as they also need to change how physics and AI is applied to how graphics works and reacts.
However this is just something to get around and again this is possible, but it will slow it down.
So I doubt you'll see the show case like results, in a game when this comes to market.
However you can certainly expect any game to run alot smoother and in higher detail than anything else done the traditional way.

It is something the hardware industry is going to dislike to see this come to market.
It will disrupt their supply and demand model for quiet some time.
Gamers won't need to upgrade anywhere near as often if this lives up to it's potential.

This won't be coming to market anytime soon. It will take years to merge this work with all the components of a fully fledged game engine.

I've heard the stories of the inventors who suddenly get a knock on the door one day and threatened to bury their research or end up dead. Or how someone bought them out, and the "secret" remained buried to allow for more sales.

But I see it going a different way here. Perhaps one of the GPU companies will buy the exclusive rights if the number they offer is high enough to convince the inventor they're serious about acquiring it. Then that GPU manufacturer creates a way to embed the technology inside their hardware as software-generated "HD mode" available on a pay-to-license scenario whereby you get different versions of the code embedded for whatever price point of GPU you are buying. If you are buying a cheap card, you get a scaled down version that can only gaurantee 60FPS in 1024 x 768 resolution. But if you buy the MAX card, the code is optimized to run the same game in HD resolutions of up to 8096 x ? ... taking it to a new extreme, and providing HD TV makers a new challenge and outlet for the rich as specialty items ....

Then they make the code have an expiration date, say 3 years, and then it will shut down inside the card. That will force you to have to upgrade your card every three years. So then nothing will change. You'll still be forced to upgrade as we are now, they'll still make billions.... we'll just unlimited rendering power, which will open the door to more immersion with such things as VR rooms capable of using one computer to render all 6 walls of your gaming cube (you stand inside it) ... and the floor is made of tiny rolling balls that you walk on, keeping you centered, but allowing you to walk (without moving) ... and use wireless guns and wireless headsets to see in 3D ... and then you are going to be able to experience a truly 3D immersive experience like no one has ever seen before. We're talking 10 years until that's a reality, full realized. Most of this stuff already exists. It will take time to merge all of the components and the tech and the new per-pixel unlimited detail engine ... and get it all working together.... but one day soon, the world of Avatar (and stepping into your own avatar inside a fully-fleshed VR world like in the movie) will be a reality. It the direction things are going. Its my prediction.
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Kayleigh Williams
 
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Post » Mon May 14, 2012 1:13 am


I think he even gives a nod to Bethesda by saying the next TES game should use this tech to create the most immersive RPG ever made. (I think they already did that with Skyrim,

:lol:
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Genocidal Cry
 
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Post » Mon May 14, 2012 4:37 pm

I remember voxels being used in Tiberiun Sun and Red Alert 2. And who was it that said collision is 6 years old? Really? Do you know what collision is? It's been around since PSX games, none the less in 2D games as well.
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Stephy Beck
 
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Post » Mon May 14, 2012 4:16 pm

I've heard the stories of the inventors who suddenly get a knock on the door one day and threatened to bury their research or end up dead. Or how someone bought them out, and the "secret" remained buried to allow for more sales.

But I see it going a different way here. Perhaps one of the GPU companies will buy the exclusive rights if the number they offer is high enough to convince the inventor they're serious about acquiring it. Then that GPU manufacturer creates a way to embed the technology inside their hardware as software-generated "HD mode" available on a pay-to-license scenario whereby you get different versions of the code embedded for whatever price point of GPU you are buying. If you are buying a cheap card, you get a scaled down version that can only gaurantee 60FPS in 1024 x 768 resolution. But if you buy the MAX card, the code is optimized to run the same game in HD resolutions of up to 8096 x ? ... taking it to a new extreme, and providing HD TV makers a new challenge and outlet for the rich as specialty items ....

Then they make the code have an expiration date, say 3 years, and then it will shut down inside the card. That will force you to have to upgrade your card every three years. So then nothing will change. You'll still be forced to upgrade as we are now, they'll still make billions.... we'll just unlimited rendering power, which will open the door to more immersion with such things as VR rooms capable of using one computer to render all 6 walls of your gaming cube (you stand inside it) ... and the floor is made of tiny rolling balls that you walk on, keeping you centered, but allowing you to walk (without moving) ... and use wireless guns and wireless headsets to see in 3D ... and then you are going to be able to experience a truly 3D immersive experience like no one has ever seen before. We're talking 10 years until that's a reality, full realized. Most of this stuff already exists. It will take time to merge all of the components and the tech and the new per-pixel unlimited detail engine ... and get it all working together.... but one day soon, the world of Avatar (and stepping into your own avatar inside a fully-fleshed VR world like in the movie) will be a reality. It the direction things are going. Its my prediction.
And I thought I was a conspiracy theorist.
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Skivs
 
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Post » Mon May 14, 2012 5:31 am

i didn't see any real new footage in their new video that i didn't see in their last one almost a year ago, and when they went to "show" you the rendering on the laptop they mysteriously switched over to full screen, most likely to cover up that their laptop was showing a slideshow
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Joey Bel
 
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Post » Mon May 14, 2012 12:56 am

In the current system, I agree with you. If you had 1 MILLION particles onscreen, they would all be fully loaded, and require processing by the system. But now, in the proposed new system, there is never any particles loaded. You don't have to track them all. You only track the ones that the engine can see (and thus display as a pixel on the screen). So if your screen resolution was 1024 x 768, then the total number of pixels you could even see on your screen would be 786,432, not even a million. But under the current systems, you'd still have to track all 1 Million particles, and as you add more, your system begins to slow down down down... but the new system says that only the pixels required are turned on. The particles don't even exist unless they can be seen. So let's say you have that resolution above, and you are looking at 1 million particles on screen, but those particles are in the center of the screen and its zoomed out so that the particles are only filling 20% of the screen. The total number of particles you could even see with this resolution would be 157,286 only a small portion of the total 1 million particles being generated. If you turned up your resolution to HD (1920 x 1080) then you'd be able to see 2,0736,600 pixels on screen, of which the same 20% (due to being zoomed back from the mass of swirling particles) would still be only 414,720 rendered pixels. The rest, in this new system, are turned off. They are not being tracked by the GPU or memory. Thus we can see that the only limit to your visual CPU performance is your screen resolution.

In all current games, screen resolution does not hardly matter at all, since the graphics saved to the disc are usually of high enough fidelity that if you played in 1920 x 1080, you'd see no difference by going down to lower, or you'd see no difference by going from a lower to a higher, unless you install mod texture packs like those in play now for Skyrim. But with the new proposed system, the resolution actually matters, since the total cap to this engine's way of working is whatever number of pixels it must search every second. If the resolution is higher, you are going to get more and more fidelity and actually notice the difference considerably between each resolution.

In order to even approximate the same torture to this new system that the current GPU's are dealing with, if you rendered the million particles in 1920 x 1080 and then zoomed the particles so that they filled more than half of your screen, then you'd have to track every particle, but then again, all of the other pixels behind each particle would be turned off, and not have to be loaded or rendered or even thought about. There virtually is no limit to what can be done with such a system.

You're not getting it. The program is doing pretty much what you're saying, one pixel is one particle. The program is much smaller than your display, and it can't show more than what its displaying. So long as everything is in a pile and only the particles on the outside of the pile moves, it's fine. However, when you get all the particles on the inside of the pile to move (by using the erase tool) there's a massive slowdown as the computer needs to calculate those particles. It is 2d, and therefore NO PARTICLES CAN BE BEHIND OR IN FRONT OF IT. It doesn't take too long before the web browser wants to crash.

Also...
Define most. Octree tech has existed for years, theres plenty of tech demos that use it that exist, it was simply ahead of what computers could handle until recently.

Huh? WHat happened to
Plus you'd be able to run the game on any hardware available, from an iPad1 to a PSP, to a laptop, to any console you wanted including xbox 1, because pretty much any hardware can run it in full detail.
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loste juliana
 
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Post » Mon May 14, 2012 12:57 pm

Until I see an actual game demo with animations, collisions, physics, etc...I'm skeptical.

I really want to see this become a reality but I can't see it for another decade at least. It would cost too much to replace current procedures, train new employees who can use this tech, and get it to actually work in the long run.
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Tanya Parra
 
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Post » Mon May 14, 2012 6:18 am

Until I see an actual game demo with animations, collisions, physics, etc...I'm skeptical.

I really want to see this become a reality but I can't see it for another decade at least. It would cost too much to replace current procedures, train new employees who can use this tech, and get it to actually work in the long run.

You hit the nail on the head, companies hate to spend money, that's why you see more work piled on existing employees with the same deadline dates because they do not want to hire more people despite making record profits....or when we are still using 3dsMax from 2008 when we need to buy a few licenses of 2012 Maya to keep up to speed.

I'm no conspiracy theorist either, but I'd imagine, the majority of GPU manufacturer's best interest that this tech not hit market. Of course if this tech did come available I'm curious what my job would turn into, I would go from creating a 3d world to scanning in random objects from real life, or perhaps I'll just turn into a guy who shapes the world with pre-scanned in objects so I wouldn't have to model the same random prop in a different condition for the 100th time.
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Trish
 
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Post » Mon May 14, 2012 4:03 am

People call it a scam only because Notch, the creator of Minecraft said it was, though he had no proof of it. Just blind followers.
Believe it or not, Notch actually knows what he's talking about when it comes to voxel graphics. (And this is coming from someone who hates Notch)
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clelia vega
 
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Post » Mon May 14, 2012 5:43 am

Believe it or not, Notch actually knows what he's talking about when it comes to voxel graphics. (And this is coming from someone who hates Notch)

He coded his game in JAVA ...
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Prue
 
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Post » Mon May 14, 2012 9:09 am

He coded his game in JAVA ...
Yes, I hate Java too, but that's mostly because it requires the user to have JRE installed.

Contrary to popular belief, Java is not worse performance wise than other programming languages except Assembly and maybe C (if the engine is coded by a really experienced graphics programmer)

Java imho shouldn't be used in any commercial games because like I said before it requires JRE, which is just as bad as a game that requires you to install a 3rd party DRM application.
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Betsy Humpledink
 
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Post » Mon May 14, 2012 4:12 am

Yes, I hate Java too, but that's mostly because it requires the user to have JRE installed.

On the contrary to popular belief, Java is not worse performance wise than other programming languages except Assembly and maybe C (if the engine is coded by a really experience graphics programmer)

Java imho shouldn't be used in any commercial games because like I said before it requires JRE, which is just as bad as a game that requires you to install a 3rd party DRM application.

Don't forget the issues Java has historically had with large amounts of memory.

And Minecraft is a large open-world game that uses large amounts of RAM.

The operational performance isn't bad anymore, but AFAIK it still has problems dealing with large address spaces.
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Janette Segura
 
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Post » Mon May 14, 2012 2:06 pm

Don't forget the issues Java has historically had with large amounts of memory.

And Minecraft is a large open-world game that uses large amounts of RAM.
It only requires large amounts of RAM because Notch doesn't know how to dynamically load content

The operational performance isn't bad anymore, but AFAIK it still has problems dealing with large address spaces.
I'm not a Java programmer (at least not a very good one) but I've been told that the 64bit version of Java 7 doesn't have those issues.

I may be wrong though, my friend (who is a java programmer) doesn't always know how to separate facts from rumours.
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Emily abigail Villarreal
 
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Post » Mon May 14, 2012 12:59 pm

I hope you are listening Bethesda. If you can get to this tech first, before those other RPG makers like the ones who made Witcher and Dragon Age can use it to finally be able to get a leap ahead of you .... then you can keep your lead. Because now, whoever uses this tech first will have some major head-starts over the competition in the ways mentioned above, but not limited to:......

......Just imagine what you could do, Bethesda. I hope you'll take a good long look and think about what will happen if your competitors decide to use this but you don't .... You may lose your golden perch above the rest of the RPG gaming industry ... as your loyal fans, we can't allow that to ever happen. But, in the spirit of fairness to the industry .... may the best company win!

How about Bethesda try developing their character, narrative and dialogue writing beyond the rather painful level it is currently at? Either that or perhaps they do have the ability but are too focused on the visuals and endless hacking and slashing?

If the tech is genuine then great, without quality writing to make that world inhabited, interact with the player and itself and engaging they may as well just publish screenshots for a price of their pretty locations or a whack-a-mole game to scratch the hack and slash itch - regardless of the technology used to present it.
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SHAWNNA-KAY
 
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