Trade chat allways work if you got something to sell that people wants...
//Cheers
The guild leaders that demand only and not organize things usually are not top guild leaders.
If in your guild you got Frank who is great Alchemist and you recruit 50 other Alchemists then not only Frank will feel disappointed. All guild members will say "in this guild nobody cares for members, it is only demanding and demanding", some could say "I could also make some gold if I train more Alchemy, but now it is pointless - all income will go to those nameless crowd of crafters who never went for any raid/PvP with us".
If opposite you do not recruit anybody, Frank will be happy becuase suddenly he will sell all stock, he will immediately buy from guild members all required ingredients and produce more. Frank will keep good eye on the market, so if other guild hires tons of crafters then you will speak with other guild leader what nonse they are doing. May be you convince other guild leader that it is better to give work for his Alchemist (at least not to hire tons of people) or even to ask Frank to sell with big discounts. Some people from your guild might also decide to train Alchemy. If other guild leader is stubborn then you will not help him if he is attacked. His team will be not in best mental shape, but your team will see bright golden future - you will become famous for taking care of your people and great PvP players are recruited (may be also from this stubborn other guild leder) making your keep much stronger.
And all of the crowd - ok let them have their trade channel. If someone likes sell/buy on channel then it is not issue. Frank will keep eye on prices so sure he can not control market, but he will always easily sell everything with slightly higher prices then average. Frank will soon make close relation with Alchemists from other guilds to create good trust relation.
Why not my guild members just ask Frank to sell with say 30% discount? They play together everyday.
You wont have to join an elite PVP guild. Most of those type of guilds / groups are actually very small guilds and run a few gank groups and wont even be able to hold a keep. Its the very large guilds you are going to want to join. The 50+ member guilds, they will always be holding a keep or atleast a resource on the map. And any large guild is going to do everything. PVP and PVE are not really going to separated in this because they both effect each other. Whats happening in PVP has a huge impact on you in PVE with bonuses and such in your campaign. While some guilds will say they are more PVE oriented they will have to still take part in PVP and hold a keep or a resource. And still partake in PVP to help themselves in making them selves stronger for PVE. Like in DAOC they are pushing the idea that you are building and leveling a character so you can fight for your alliance and help protect your lands. they also want you to be ready and to stop what your doing at times and go to Cyrodiil and help when big events happen like one of Your Elder Scroll Shrines being attacked. if you lose a Scroll it could be months before you get it back. And those have a 10% effect on you in PVP and PVE in any zone
Also you have to look at the population of the camapaigns with the amount of guilds that will be in them. there is a lot of things to control and a limited amount of guilds. Claiming keep should not be a problem, you wills ee the larger guilds holding them and upgrading them as their guild's home, while the smaller guilds will be holding the resource camps.
They have not said yet but im am sure it will be just like DAOC where your guilds earn somekind of currency used for holding and upgrading keeps. To be able to hold onto these keep you will need a lot of people contributing to what gets you the currency. basically, you will need a large guild to do this, and because of it you have a much stronger guild keep, which is good for your alliance.
But based off DAOC it was not the hardcoe pvp guilds that were holding and upgrading keeps, it was the large all around play guilds doing this.
Lets look at the numbers in a campaign
2500 people. 833 per a side. That's approxomatley 16 guilds with 50 people. you have a 8 keep on your home territory. so half the guilds can hold a homeland keep while the other half and all the very small group guilds can hold resource camps. You can adjust these numbers around but holding keeps is really not going to be an issue in a campaign. The larger guilds will be holding the keeps most of the time.
So, just first I was not aware there are 8 keeps on each territory, I thought 4.
Second isn't that 2500 people (833 per side) is the number of players simultaneously? real number of players assignedto campaign might be few times bigger.
Summary:
Frank sells mostly on same price as all other poor crowd of Alchemists - (it is not always I can simply shape the idea to reality), he can not control market too much because everybody will go to trade channel.
Frank has 50 times more sales then 50 alchemists recruited (assume one alchemist makes 100g daily, Frank will make 5000g), he will have even more profit and more sales from alchemists selling on trade channel.
So having this perfect position Frank will be very happy to:
- enforce strength of keep by providing lower prices to guild members
or
- pay contribution to guild for example with weekly grandsoul gems shopping, or just by gold contribution
Anyway my ideas are only thoughts, but reality is there, beta testers test and see how it works. Subject can be easily verified.
Hmmm.... This makes a variety of roles important even for hardcoe PvP guilds...
q.e. I'm a guild leader, I want to make sure I attract SOME people who spent considerable skill point pumping their craft. Assuming my guild shop has a tax on it, then I want the best crafters in my guild to get quick access to the best gear, and to increase revenue to upgrade my keeps defenses (No idea if you can upgrade the Keep itself, but if not, then just upgrade the people defending the keep)
But yes if I had a hardcoe PvP guild, I would certainly want 10-25% of my guild composed of Master Crafters.
I fail to understand why people think its solely the crafters job to fund the guild with "the best gear" and the finances, unless your guild tax is unbiased and applies to all forms of income any member may receive and not just items of for sale, there shouldn't be one. Any guild targeting crafters sales is encouraging those crafters to begin direct trade only for merchandise, good luck taxing that.
Ok...
now we are talking about the difference between retailers and amazon.
Sure, go sell your wares, spam your chats, and get your customer base. I guarantee that you will make more money having your wares available at a place that's open for business 24/7, or as long as the keep is held. If I'm really interested in crafting I'd rather just get skimmed 7% off the top for the privilege of having my goods available on the market 24/7. That is a big advantage and you don't have to be a Business Major to know that.
Also I don't know how I'm going to tax all the income period. Like what you unlock a chest, and *pop* 7% goes to the guild?
You are looking for a regressive income tax. This is one that impacts all levels of play. I'd rather a guild implement a progressive tax, where the majority of the funding comes from those merchants that are making the most money. Their margins will still be good I'm sure, if it's a popular keep/guild store then you bet that the crafter will be reaping the benefits, and their activities help out with the rest of the war effort.
If the tax is such a big deal for the crafters, then the economics will work themselves out. Perhaps you want to attract the best crafters to try to improve your top-line revenue, so you set a 1% tax, and now master crafters are more attracted to craft for your guild. Or perhaps, the 7% taxed guild will have better resources to put to use to "defend" your shop. If you have a keep that your guild can hold at a high traffic area? You can bet that crafters would be more than happy to pay that additional taxation for the massive benefits that the store brings.
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What I get from your post is you would prefer Guilds impose a straight income tax, as opposed to a sales tax? I think the Sales tax ENCOURAGES people to try and make the most money, and improve the state of their guild economy. With an income tax, I know that people can just do whatever and I'll be reaping the benefits.
Perhaps we could both be happy, and they could set tools for that. All I know is that when I'm adventuring I don't want to see a portion of my loot just going away for something I did, and the guild did nothing for me. With the sales tax you are paying for the service of a fine location to sell your wares.
I mean really... you expect crafters to prefer yelling over chat and horse-trading for their gold, when they can just leave it at a guild store? Sure go try that out, and see how things go.