Bazaar

Post » Wed Dec 04, 2013 8:50 am

Is the guild house in Cyrodill keep only place to sell things?

I guess there is also personal exchange possible, but then if there are crafters who want to sell more are they forced to join active PvP guild?

This will be a bit uncomfortable, either join PvP guild only to sell things (they might not be happy to accept non PvP crafter) or just yell on public channel about all of your things for sell - some call it spam and it is not positive part of game.

Is there anything else planned? What about bazaar place where anybody could place small stall, be present there or hire NPC to sell.

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scorpion972
 
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Post » Wed Dec 04, 2013 1:38 pm

Based on the released information i believe your correct, its join an elite PVP Guild or don't bother being a crafter with intent to sell to the public.

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Code Affinity
 
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Post » Wed Dec 04, 2013 7:29 am

Problem you are having, is you are thinking like a pvp'er and not a man of commerce.

Lets say you are the leader, the Capitan, the Big Cheese of an elite pvp squad, how big do you want your crew to be??

Is 300 sufficient?? lets bump it up real big and go for 400..you are a massive well oiled pvp'ing machine......but wait, who is supplying you with your potions? crafted gear? enchantments? armor improvements? That's right, crafters!! You have 100 slots left over to include crafters!

Lets say you are a general that is also smart in commerce, it could happen...

You can hold multiple keeps at once and you advertize that fact to pve crafters. For a small monthly fee they can be one of the hundred crafter positions in your guild with full access to sell to the public, AND your guild...your guild gains everything they need in easily obtained potions and other things, your guild now has an incoming monetary stream(that fee doesn't have to be large when you multiply it by 100 every month) AND your keeps gain notoriety in your pvp shard as the place to shop.

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aisha jamil
 
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Post » Wed Dec 04, 2013 2:16 pm

Could anyone explain this guild house thing to me?
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Javier Borjas
 
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Post » Wed Dec 04, 2013 8:13 am

That's just a more detailed version of what i said, your only options as a crafter for making public sales is to join the elite guild(s), that doesn't mean there isn't benefits to both parties involved, its just that not every crafter wants to be in a guild.

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Trey Johnson
 
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Post » Wed Dec 04, 2013 4:01 am

Think of it more as renting space in the keeps bazaar....your not an active member of the guild, you just pay them for your market stall space......

If you were also into RP, that would fit into an immersive environment perfectly.

Sounds more like you are just trying to create problems in the system where they probably don't even exist.

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mollypop
 
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Post » Wed Dec 04, 2013 2:41 pm

Guild house no, guild store there is some information out there. http://elderscrollsonline.info/news/guild-store

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Setal Vara
 
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Post » Wed Dec 04, 2013 12:49 pm

The facts are this:

  • You cant sell to the public without being in a guild that has control of a keep.
  • To gain control of a keep your guild has to PVP.
  • Only the best PVP guilds will maintain control of a keep.

There is no creating problems with the system, it is what it is. However your suggestion of extorting a crafter for the privilege of selling is absurd.

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Chica Cheve
 
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Post » Wed Dec 04, 2013 6:56 am

  • You cant sell to the public without being in a guild that has control of a keep. Wrong, you can be in up to 5 guilds at once, that is a public pool of 2,495 potential buyers if none of the five can hold one keep, if even one can hold a keep that number goes up exponentially.
  • To gain control of a keep your guild has to PVP. One right...one of the five guilds you can be in has to be able to hold one keep for you to have a fully public store front.
  • Only the best PVP guilds will maintain control of a keep. true only to a limited extent, only the best PVP guilds will be able to hold a keep in enemy territory. Home territory ones will be fought for and held by a lot more guilds.(see DAoC history on this one).

If I rent my storefront out to a crafter to use, how is that extortion? I certainly know businesses rent out space and pay money for it....certainly not called extortion...

The guild can do it for free if they so choose, just to have the crafters there.

Extortion

The obtaining of property from another induced by wrongful use of actual or threatened force, violence, or fear.

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Rude Gurl
 
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Post » Wed Dec 04, 2013 12:49 pm

The members of those 5 guilds does not constitute the "the public", your still selling within your Guild(s) and not at a public access shop, Second, unless there been some change in guild size im not aware of it, its 1500 for all 5 guilds since guild size max is 300 members.

Regarding extortion, maybe its not technically since your not actively threatening the player, but its still wrong because your taking advantage of another player by abusing the system for profit. Guilds are not about "Renting space" but building communities, friendships ect i would certainly hope that any guild leader attempting to charge for "access" would be banned.

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Paula Rose
 
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Post » Wed Dec 04, 2013 5:04 am

Say, I'm a guild leader and our 200 man PVP guild just got the keep. So I received 300-500 applications from crafters (who said crafter will be loyal to one PvP guild? they will just apply to all they can). Should I or guild representatives make a meetings to take a word with each of them? May be I will choose few based on my guild advice. The rest - sorry I got no time for massive recruitment. Anyway even if I got some time, what should I do? Speak with every one to see what he has got for sale?/ if he is reasonable person? No - leading 200 people guild is enough time consuming. I will more think how to keep the keep.

If we loose the keep then suddenly all of these crafters just go away - there will be no benefit I used my time to recruit them, they are not loyal to guild. So another reason why should I even bother inviting them?

I will be just more loyal to my guild member who can be crafters - not the other crafters, so just after all this thoughts go my mind I will even not start recruitment. Some monthly fee - well this could be good idea, but I guess I need xls file and make some accounting task, I need someone to add crafters, make note when they paid and when their subscription ends.

Some other guild keeping keep hires all crafters? Great I will go shopping there and have all supplies.

Just added (edit):

"Lets say you are a general that is also smart in commerce" - assume I'm good in commerce. In such case I prefer for my loyal guild members crafters to have good business instead of dumping prices down by recruting hunderds of street crafters. Even fee from crafters might be nothing compared to when my loyal guild crafters (including myself - who said I can not make money from crafting) income when prices go high.

I will more likely do meetings with other keeps leaders to control market.

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Jaki Birch
 
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Post » Wed Dec 04, 2013 4:28 pm

A great argument in favor of the system. Arguing against the system on behalf of the miniscule portion that may want to just be a crafter and not want to be in any guilds seems a silly proposition.(why exactly do they want to be a crafter in ann mmo in the first place if they don't want social interaction?)

Locking the open storefronts to keeps only able to be held by pvp'ers like me and others may be a bad idea, it may be a phenomenal idea.

You can see they are trying to link the different aspects of the game play to create synergies between them.

One would hope that if it backfires and the economy isn't working out right that they have contingency plans, say what you are suggesting, shop space in towns as well that you rent from an npc(gotta have some extortion in there :thumbsup: )

I think it's a refreshing change from the old centralized auction house. Someone has to try a new idea for a change and I'm glad they are stepping up to the plate t do it.

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David Chambers
 
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Post » Wed Dec 04, 2013 6:01 pm

Lets not ignore other distribution channels. Devs said crafter will leave their mark on the items and thus exceptionally skilled crafters will be in demand based on personal recommendation.

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louise fortin
 
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Post » Wed Dec 04, 2013 4:31 pm

Did I wrote anything about crafters who do not want to be in guild? The problem is they all will want to be in my guild. The goal of every guild leader is to make guild members happy - I guess few guild members will do crafting as well and I think 3 other guilds who keep keeps are also happy for their monopoly. We simply say "sorry recrutation closed" to all crafters and do good business of selling crafting things to all other players.

It is perfect situation when our Alchemist will do 3Mgold profit each day. If we hire 20 other alchemists they will do profit and down prices on market to their competitive values - nonsense step if we started from monopoly position.

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Kevin Jay
 
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Post » Wed Dec 04, 2013 3:29 pm

Why not let any players become their own store at any time at any place like they did in lineage 2?

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Adam Porter
 
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Post » Wed Dec 04, 2013 5:59 am


swg vendors would be better in my opinion
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Jessica Nash
 
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Post » Wed Dec 04, 2013 11:49 am

In several other MMO's I have played the crafters name is stamped in the description of the item, it's nice to leave a permanent mark in the world.

We had a very robust player created bazaar(emergent gameplay there) in the North Ro Tunnels when I played EQ and there was no such thing as auction houses.

The well known sellers, you knew where they were going to be standing, everyone shouting and hawking their wares was great.

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Richus Dude
 
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Post » Wed Dec 04, 2013 3:27 pm

Not a bad idea, but unfortunately such technology wouldnt fit into the lore of ESO. It wasnt really realistic for star wars either....

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Patrick Gordon
 
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Post » Wed Dec 04, 2013 2:47 pm

I think you mean East Commons :wink: And yes, that was emergent gameplay. It wasnt until much later they actually created a bazaar system which pretty much wiped out the social aspect of trading. Oh How I miss the early days of EQ.....

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Daddy Cool!
 
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Post » Wed Dec 04, 2013 6:27 am

Technology, i mean the hired goon to sell your gear in your house/shop when your offline, not the sabers lol

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Causon-Chambers
 
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Post » Wed Dec 04, 2013 2:12 pm

Yes, but specifically everyone gathered in the cave entrance at the zone spot to North Ro. Bertoxx server, different servers set up at different places.

You and me both, ahhh those were the days.

I feel old now. :violin:

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cheryl wright
 
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Post » Wed Dec 04, 2013 8:10 am

Oh yea... I was thinking of the low lvl merchant boxes they had pre-nge

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matt white
 
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Post » Wed Dec 04, 2013 5:44 pm

That isn't true... They have said they wanted the trade experience to be more of a social thing. Joining an Elite PVP guild is not your only option... There were plenty of ways to hawk your wares before the advent of Auction Houses... it's called, well, hawking your wares... you do it in trade chat, shout, say's etc....

It works fine in other games which also include auction houses... What I envision happening is most players who are crafters wanting to sell their items will wind up grouping in certain cities to shout/say/trade chat away... Granted, we have yet to see this take place, but it has been done***

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Jeremy Kenney
 
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Post » Wed Dec 04, 2013 11:15 am


Interesting... So we all end up in a main guild and 4 trade guilds?

There still be Forums and ways to communicate.
So everyone will try and get into the low price guilds.

In the end things will be the same as in every other MMO, just complicated, right?

Sounds like mere crap that has to be changed somehow in the first major update...
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Samantha hulme
 
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Post » Wed Dec 04, 2013 5:38 am

it is just having two silent assumptions:

- top PvP guild leaders will immediately recruit all possible crafters, forgetting about own members crafters (who they do raids and have some firendly attitude)

- top PvP guild leaders will care a lot for low price competitive market instead of using monopoly (4 guild can easily make price agreement)

but as you said - things can be fixed, so no worry.

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yessenia hermosillo
 
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